diff options
Diffstat (limited to 'keyboards/massdrop/alt/keymaps')
-rw-r--r-- | keyboards/massdrop/alt/keymaps/b_/config.h | 1 | ||||
-rw-r--r-- | keyboards/massdrop/alt/keymaps/pregame/config.h | 1 | ||||
-rw-r--r-- | keyboards/massdrop/alt/keymaps/pregame/rules.mk | 1 |
3 files changed, 0 insertions, 3 deletions
diff --git a/keyboards/massdrop/alt/keymaps/b_/config.h b/keyboards/massdrop/alt/keymaps/b_/config.h index ca4424bd3f..b7112c9ea7 100644 --- a/keyboards/massdrop/alt/keymaps/b_/config.h +++ b/keyboards/massdrop/alt/keymaps/b_/config.h @@ -23,7 +23,6 @@ // #define MOUSEKEY_MAX_SPEED 10 // #define MOUSEKEY_WHEEL_DELAY 0 //#define FORCE_NKRO // NKRO by default requires to be turned on, this forces it on during keyboard startup regardless of EEPROM setting. NKRO can still be turned off but will be turned on again if the keyboard reboots. -// #define QMK_KEYS_PER_SCAN 4 // Allows sending more than one key per scan. By default, only one key event gets sent via process_record() per scan. This has little impact on most typing, but if you're doing a lot of chords, or your scan rate is slow to begin with, you can have some delay in processing key events. Each press and release is a separate event. For a keyboard with 1ms or so scan times, even a very fast typist isn't going to produce the 500 keystrokes a second needed to actually get more than a few ms of delay from this. But if you're doing chording on something with 3-4ms scan times? You probably want this. // #define STRICT_LAYER_RELEASE // Force a key release to be evaluated using the current layer stack instead of remembering which layer it came from (used for advanced cases) // #define LOCKING_SUPPORT_ENABLE // Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap // #define LOCKING_RESYNC_ENABLE // Tries to keep switch state consistent with keyboard LED state diff --git a/keyboards/massdrop/alt/keymaps/pregame/config.h b/keyboards/massdrop/alt/keymaps/pregame/config.h index 19fc4fed34..936951e34a 100644 --- a/keyboards/massdrop/alt/keymaps/pregame/config.h +++ b/keyboards/massdrop/alt/keymaps/pregame/config.h @@ -36,7 +36,6 @@ // #define MOUSEKEY_MAX_SPEED 10 // #define MOUSEKEY_WHEEL_DELAY 0 #define FORCE_NKRO // NKRO by default requires to be turned on, this forces it on during keyboard startup regardless of EEPROM setting. NKRO can still be turned off but will be turned on again if the keyboard reboots. -// #define QMK_KEYS_PER_SCAN 4 // Allows sending more than one key per scan. By default, only one key event gets sent via process_record() per scan. This has little impact on most typing, but if you're doing a lot of chords, or your scan rate is slow to begin with, you can have some delay in processing key events. Each press and release is a separate event. For a keyboard with 1ms or so scan times, even a very fast typist isn't going to produce the 500 keystrokes a second needed to actually get more than a few ms of delay from this. But if you're doing chording on something with 3-4ms scan times? You probably want this. // #define STRICT_LAYER_RELEASE // Force a key release to be evaluated using the current layer stack instead of remembering which layer it came from (used for advanced cases) // #define LOCKING_SUPPORT_ENABLE // Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap // #define LOCKING_RESYNC_ENABLE // Tries to keep switch state consistent with keyboard LED state diff --git a/keyboards/massdrop/alt/keymaps/pregame/rules.mk b/keyboards/massdrop/alt/keymaps/pregame/rules.mk index 184405662a..5981633f7c 100644 --- a/keyboards/massdrop/alt/keymaps/pregame/rules.mk +++ b/keyboards/massdrop/alt/keymaps/pregame/rules.mk @@ -8,7 +8,6 @@ DYNAMIC_MACRO_ENABLE = no # Dynamic macro recording and play MOUSEKEY_ENABLE = no # Enable mouse control keycodes. Increases firmware size. TAP_DANCE_ENABLE = no # Enable tap dance keys CONSOLE_ENABLE = no # Enable debugging console. Increases firmware size. -TERMINAL_ENABLE = no EXTRAKEY_ENABLE = yes # Audio control and System control # RAW_ENABLE = yes # Raw HID has not yet been implemented for this keyboard # COMBO_ENABLE # Key combo feature |