diff options
Diffstat (limited to 'keyboards/massdrop/alt/keymaps/pregame')
-rw-r--r-- | keyboards/massdrop/alt/keymaps/pregame/config.h | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/keyboards/massdrop/alt/keymaps/pregame/config.h b/keyboards/massdrop/alt/keymaps/pregame/config.h index 32dee56d30..19fc4fed34 100644 --- a/keyboards/massdrop/alt/keymaps/pregame/config.h +++ b/keyboards/massdrop/alt/keymaps/pregame/config.h @@ -115,42 +115,42 @@ // #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // The number of LEDs to light up for the "Snake" animation // This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around. -// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support -// #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue -// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes -// #define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation -// #define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right -// #define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right -// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation -// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness -// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation -// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness -// #define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient -// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right -// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom -// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in -// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in -// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right -// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard -// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard -// #define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard -// #define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard -// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard -// #define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue -// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation +// #undef ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support +// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue +// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes +// #undef ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation +// #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right +// #undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right +// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation +// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness +// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation +// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness +// #undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient +// #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right +// #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom +// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in +// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in +// #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right +// #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard +// #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +// #undef ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard +// #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard +// #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +// #undef ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue +// #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation // =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS ============================================================= -// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! -#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation +// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! +#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation // =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES ===================================================== -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out -// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out -// #define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out -// #define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out -// #define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out -// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out +// #undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out +// #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out +// #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out |