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-rw-r--r--keyboards/maple_computing/the_ruler/keymaps/default/keymap.c63
1 files changed, 63 insertions, 0 deletions
diff --git a/keyboards/maple_computing/the_ruler/keymaps/default/keymap.c b/keyboards/maple_computing/the_ruler/keymaps/default/keymap.c
new file mode 100644
index 0000000000..898881fc3c
--- /dev/null
+++ b/keyboards/maple_computing/the_ruler/keymaps/default/keymap.c
@@ -0,0 +1,63 @@
+#include QMK_KEYBOARD_H
+
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _DEFAULT 0
+#define _FN_1 1
+#define _FN_2 2
+
+enum custom_keycodes {
+ DEFAULT = SAFE_RANGE,
+ FN_1,
+ FN_2
+};
+
+// Defines for task manager and such
+#define CALTDEL LCTL(LALT(KC_DEL))
+#define TSKMGR LCTL(LSFT(KC_ESC))
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Default Layer
+ * ,-----------------------------------------------.
+ * | FN_2 | 2 |TSKMGR |CALTDEL| ESC | FN_1 |
+ * `-----------------------------------------------'
+ */
+[_DEFAULT] = LAYOUT(
+ MO(_FN_2), KC_2, TSKMGR, CALTDEL, KC_ESC, MO(_FN_1)
+),
+
+/* FN 1 Layer
+ * ,-----------------------------------------------.
+ * |RGB_TOG|RGB_HUD|RGB_HUI|RGB_SAD|RGB_SAI| FN_1 |
+ * `-----------------------------------------------'
+ */
+[_FN_1] = LAYOUT(
+ RGB_TOG, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______
+),
+
+/* FN 2 Layer
+ * ,-----------------------------------------------.
+ * | FN_2 |RGB_VAD|RGB_VAI|RGB_MOD|TSKMGR | RESET |
+ * `-----------------------------------------------'
+ */
+[_FN_2] = LAYOUT(
+ _______, RGB_VAD, RGB_VAI, RGB_MOD, TSKMGR, RESET
+)
+
+};
+
+void persistant_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ // NONE
+ }
+ return true;
+}