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Diffstat (limited to 'keyboards/maple_computing/lets_split_eh/keymaps/romus')
3 files changed, 42 insertions, 0 deletions
diff --git a/keyboards/maple_computing/lets_split_eh/keymaps/romus/README.md b/keyboards/maple_computing/lets_split_eh/keymaps/romus/README.md new file mode 100644 index 0000000000..d54ed6856f --- /dev/null +++ b/keyboards/maple_computing/lets_split_eh/keymaps/romus/README.md @@ -0,0 +1,7 @@ +# Lets Split Eh Layout + +Check out [user readme](../../../../users/romus/README.md) for more info. + +# Usage + +Fill in after flashing diff --git a/keyboards/maple_computing/lets_split_eh/keymaps/romus/keymap.c b/keyboards/maple_computing/lets_split_eh/keymaps/romus/keymap.c new file mode 100644 index 0000000000..ba5b75a5cf --- /dev/null +++ b/keyboards/maple_computing/lets_split_eh/keymaps/romus/keymap.c @@ -0,0 +1,28 @@ +#include QMK_KEYBOARD_H +#include "romus.h" + + +void matrix_init_keymap (void) { +} + +uint32_t layer_state_set_keymap(uint32_t state) { + + return state; +} + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + // Main Dvorak layer + [_DV] = LAYOUT_letssplit_wrapper(DVORAK), + // Turkish and special character overlay + [_AL] = LAYOUT_letssplit_wrapper(ALTCHAR), + // Gaming layer + [_GA] = LAYOUT_letssplit_wrapper(GAME), + // Numbers layer + [_NU] = LAYOUT_letssplit_wrapper(NUMBERS), + // Settings layer + [_SE] = LAYOUT_letssplit_wrapper(SETTINGS), + // Mouse emulation layer + [_MO] = LAYOUT_letssplit_wrapper(MOUSE), + // Music layer + [_MU] = LAYOUT_letssplit_wrapper(MUSIC), +}; diff --git a/keyboards/maple_computing/lets_split_eh/keymaps/romus/rules.mk b/keyboards/maple_computing/lets_split_eh/keymaps/romus/rules.mk new file mode 100644 index 0000000000..ad7dd4c474 --- /dev/null +++ b/keyboards/maple_computing/lets_split_eh/keymaps/romus/rules.mk @@ -0,0 +1,7 @@ +# Build options + +BACKLIGHT_ENABLE = no # Switch LEDs +MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses +RGBLIGHT_ENABLE = yes # LED strips +TAP_DANCE_ENABLE = yes # Use multi-tap features +AUDIO_ENABLE = no # Audio stuff |