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-rw-r--r--keyboards/m10a/keymaps/default/keymap.c120
1 files changed, 91 insertions, 29 deletions
diff --git a/keyboards/m10a/keymaps/default/keymap.c b/keyboards/m10a/keymaps/default/keymap.c
index 9c9f4c6884..4fb8eb584b 100644
--- a/keyboards/m10a/keymaps/default/keymap.c
+++ b/keyboards/m10a/keymaps/default/keymap.c
@@ -1,39 +1,101 @@
-#include QMK_KEYBOARD_H
-
+/* Copyright
+ * 2017 Josh Black (@consolenaut)
+ * 2021 QMK
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
+#include QMK_KEYBOARD_H
-enum layers {
- _LAYER0,
- _LAYER1,
- _LAYER2,
- _LAYER3,
- _LAYER4,
- _LAYER5,
- _LAYER6,
- _LAYER7,
- _LAYER8,
- _LAYER9
+enum layer_names {
+ _LAYER0,
+ _LAYER1,
+ _LAYER2,
+ _LAYER3,
+ _LAYER4,
+ _LAYER5,
+ _LAYER6,
+ _LAYER7,
+ _LAYER8,
+ _LAYER9
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_LAYER0] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER1] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER2] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER3] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER4] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER5] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER6] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER7] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER8] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER9] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J)
+ [_LAYER0] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER1] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER2] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER3] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER4] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER5] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER6] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER7] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER8] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER9] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ )
};
void matrix_init_user(void) {
- #ifdef BACKLIGHT_ENABLE
+#ifdef BACKLIGHT_ENABLE
backlight_level(0);
- #endif
+#endif
}