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-rw-r--r--keyboards/lets_split_eh/keymaps/romus/README.md7
-rw-r--r--keyboards/lets_split_eh/keymaps/romus/keymap.c28
-rw-r--r--keyboards/lets_split_eh/keymaps/romus/rules.mk7
3 files changed, 0 insertions, 42 deletions
diff --git a/keyboards/lets_split_eh/keymaps/romus/README.md b/keyboards/lets_split_eh/keymaps/romus/README.md
deleted file mode 100644
index d54ed6856f..0000000000
--- a/keyboards/lets_split_eh/keymaps/romus/README.md
+++ /dev/null
@@ -1,7 +0,0 @@
-# Lets Split Eh Layout
-
-Check out [user readme](../../../../users/romus/README.md) for more info.
-
-# Usage
-
-Fill in after flashing
diff --git a/keyboards/lets_split_eh/keymaps/romus/keymap.c b/keyboards/lets_split_eh/keymaps/romus/keymap.c
deleted file mode 100644
index ba5b75a5cf..0000000000
--- a/keyboards/lets_split_eh/keymaps/romus/keymap.c
+++ /dev/null
@@ -1,28 +0,0 @@
-#include QMK_KEYBOARD_H
-#include "romus.h"
-
-
-void matrix_init_keymap (void) {
-}
-
-uint32_t layer_state_set_keymap(uint32_t state) {
-
- return state;
-}
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- // Main Dvorak layer
- [_DV] = LAYOUT_letssplit_wrapper(DVORAK),
- // Turkish and special character overlay
- [_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
- // Gaming layer
- [_GA] = LAYOUT_letssplit_wrapper(GAME),
- // Numbers layer
- [_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
- // Settings layer
- [_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
- // Mouse emulation layer
- [_MO] = LAYOUT_letssplit_wrapper(MOUSE),
- // Music layer
- [_MU] = LAYOUT_letssplit_wrapper(MUSIC),
-};
diff --git a/keyboards/lets_split_eh/keymaps/romus/rules.mk b/keyboards/lets_split_eh/keymaps/romus/rules.mk
deleted file mode 100644
index ad7dd4c474..0000000000
--- a/keyboards/lets_split_eh/keymaps/romus/rules.mk
+++ /dev/null
@@ -1,7 +0,0 @@
-# Build options
-
-BACKLIGHT_ENABLE = no # Switch LEDs
-MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
-RGBLIGHT_ENABLE = yes # LED strips
-TAP_DANCE_ENABLE = yes # Use multi-tap features
-AUDIO_ENABLE = no # Audio stuff