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-rw-r--r--keyboards/lets_split/keymaps/dale/Makefile3
-rw-r--r--keyboards/lets_split/keymaps/dale/config.h37
-rw-r--r--keyboards/lets_split/keymaps/dale/defaultkeymap.c214
-rw-r--r--keyboards/lets_split/keymaps/dale/keymap.c250
4 files changed, 504 insertions, 0 deletions
diff --git a/keyboards/lets_split/keymaps/dale/Makefile b/keyboards/lets_split/keymaps/dale/Makefile
new file mode 100644
index 0000000000..457a3d01d4
--- /dev/null
+++ b/keyboards/lets_split/keymaps/dale/Makefile
@@ -0,0 +1,3 @@
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
diff --git a/keyboards/lets_split/keymaps/dale/config.h b/keyboards/lets_split/keymaps/dale/config.h
new file mode 100644
index 0000000000..7f33a43630
--- /dev/null
+++ b/keyboards/lets_split/keymaps/dale/config.h
@@ -0,0 +1,37 @@
+/*
+This is the c configuration file for the keymap
+
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2015 Jack Humbert
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/* Use I2C or Serial, not both */
+
+#define USE_SERIAL
+// #define USE_I2C
+
+/* Select hand configuration */
+
+#define MASTER_LEFT
+// #define _MASTER_RIGHT
+// #define EE_HANDS
+
+#endif \ No newline at end of file
diff --git a/keyboards/lets_split/keymaps/dale/defaultkeymap.c b/keyboards/lets_split/keymaps/dale/defaultkeymap.c
new file mode 100644
index 0000000000..936312b2e0
--- /dev/null
+++ b/keyboards/lets_split/keymaps/dale/defaultkeymap.c
@@ -0,0 +1,214 @@
+#include "lets_split.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
+#define _ADJUST 16
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ LOWER,
+ RAISE,
+ ADJUST,
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_QWERTY] = KEYMAP( \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
+ ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
+),
+
+/* Colemak
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | R | S | T | D | H | N | E | I | O | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_COLEMAK] = KEYMAP( \
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
+ KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
+ ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
+),
+
+/* Dvorak
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | O | E | U | I | D | H | T | N | S | / |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_DVORAK] = KEYMAP( \
+ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
+ KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
+ ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
+),
+
+/* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | | \ | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOWER] = KEYMAP( \
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
+ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
+),
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = KEYMAP( \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
+ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
+),
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * | | Reset| | | | | | | | | | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = KEYMAP( \
+ _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
+ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+)
+
+
+};
+
+#ifdef AUDIO_ENABLE
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+#endif
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case ADJUST:
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ }
+ return true;
+} \ No newline at end of file
diff --git a/keyboards/lets_split/keymaps/dale/keymap.c b/keyboards/lets_split/keymaps/dale/keymap.c
new file mode 100644
index 0000000000..8d64bcc53e
--- /dev/null
+++ b/keyboards/lets_split/keymaps/dale/keymap.c
@@ -0,0 +1,250 @@
+// Can't Remember Sh*t Keymap for Let's Split
+// Trying to fit as many characters as possible on the default layer
+// as its easier for me to remember logical functions than characters
+// Also, I like me some numpad
+
+
+#include "lets_split.h"
+#include "action_layer.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _GAME 1
+#define _LOWER 3
+#define _RAISE 4
+#define _ADJUST 16
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ GAME,
+ LOWER,
+ RAISE,
+ BACKLIT,
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,-----------------------------------------------------------------------------------.
+ * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Ctrl | GUI | \ | Alt | Lower| Space |Raise | [ | - | = | ] |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_QWERTY] = KEYMAP( \
+ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
+ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
+ KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LBRC, KC_MINS, KC_EQL, CTL_T(KC_RBRC) \
+),
+
+/* Game
+ * ,-----------------------------------------------------------------------------------.
+ * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * |Shift | A | S | D | F | G | H | J | K | L | ; | ' |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right|
+ * `-----------------------------------------------------------------------------------'
+ */
+[_GAME] = KEYMAP( \
+ KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
+ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
+ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ , \
+ KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
+),
+
+
+/* Lower (switched to # because KP# were weird in terminal emulators)
+ * ,-----------------------------------------------------------------------------------.
+ * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | NumLk| F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Esc | | | | | 0 | | | | KP_+ | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOWER] = KEYMAP( \
+ KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR, \
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______, \
+ KC_ESC, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PLUS, _______ \
+),
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | Wh Dn| M-L | M-Dn | M-R | ACL0 | ACL1 | ACL2 | | | \ | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | App | | | | Ins | | Home | PGDN | PGUP | End |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = KEYMAP( \
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
+ KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV, \
+ _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______, \
+ _______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
+),
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = KEYMAP( \
+ LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL)), \
+ _______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______, \
+ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
+ BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \
+)
+
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
+{
+ switch(id) {
+ case 0: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+
+#ifdef AUDIO_ENABLE
+
+float tone_startup[][2] = SONG(STARTUP_SOUND);
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+#endif
+
+
+void persistant_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case GAME:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_GAME);
+ }
+ return false;
+ break;
+
+
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case BACKLIT:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_step();
+ #endif
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
+
+void matrix_init_user(void) {
+ #ifdef AUDIO_ENABLE
+ startup_user();
+ #endif
+}
+
+#ifdef AUDIO_ENABLE
+
+void startup_user()
+{
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+
+void shutdown_user()
+{
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void)
+{
+ music_scale_user();
+}
+
+void music_scale_user(void)
+{
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+}
+
+#endif