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-rw-r--r--keyboards/latin6rgb/config.h76
1 files changed, 51 insertions, 25 deletions
diff --git a/keyboards/latin6rgb/config.h b/keyboards/latin6rgb/config.h
index 174c23c30c..718d8aa26f 100644
--- a/keyboards/latin6rgb/config.h
+++ b/keyboards/latin6rgb/config.h
@@ -50,31 +50,62 @@
#define DEBOUNCE 3
/* disable these deprecated features by default */
-//#ifndef LINK_TIME_OPTIMIZATION_ENABLE
-//# define NO_ACTION_MACRO
-//# define NO_ACTION_FUNCTION
-//#endif
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_KEYPRESSES
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-# define DISABLE_RGB_MATRIX_BAND_SAT
-# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-# define DISABLE_RGB_MATRIX_SPLASH
-# define DISABLE_RGB_MATRIX_MULTISPLASH
-# define DISABLE_RGB_MATRIX_SOLID_SPLASH
-# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
-# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
+ // RGB Matrix Animation modes. Explicitly enabled
+ // For full list of effects, see:
+ // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+# define ENABLE_RGB_MATRIX_ALPHAS_MODS
+// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_BREATHING
+// # define ENABLE_RGB_MATRIX_BAND_SAT
+# define ENABLE_RGB_MATRIX_BAND_VAL
+// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# define ENABLE_RGB_MATRIX_CYCLE_ALL
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+# define ENABLE_RGB_MATRIX_DUAL_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+# define ENABLE_RGB_MATRIX_RAINDROPS
+# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# define ENABLE_RGB_MATRIX_HUE_BREATHING
+# define ENABLE_RGB_MATRIX_HUE_PENDULUM
+# define ENABLE_RGB_MATRIX_HUE_WAVE
+# define ENABLE_RGB_MATRIX_PIXEL_RAIN
+# define ENABLE_RGB_MATRIX_PIXEL_FLOW
+# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+ // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+ // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+// # define ENABLE_RGB_MATRIX_SPLASH
+// # define ENABLE_RGB_MATRIX_MULTISPLASH
+// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
+// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
@@ -84,14 +115,9 @@
// 0b1110101 AD <-> SCL
// 0b1110110 AD <-> SDA
#define DRIVER_ADDR_1 0b1110100
-//#define DRIVER_ADDR_2 0b1110110
#define DRIVER_COUNT 1
-#define DRIVER_1_LED_TOTAL 6
-//#define DRIVER_1_LED_TOTAL 25
-//#define DRIVER_2_LED_TOTAL 24
-//#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
-#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
+#define DRIVER_LED_TOTAL 6
#endif
//#define RGB_DI_PIN B7
//#ifdef RGB_DI_PIN