diff options
Diffstat (limited to 'keyboards/kprepublic/cospad')
-rw-r--r-- | keyboards/kprepublic/cospad/config.h | 203 | ||||
-rw-r--r-- | keyboards/kprepublic/cospad/cospad.c | 16 | ||||
-rw-r--r-- | keyboards/kprepublic/cospad/cospad.h | 226 | ||||
-rw-r--r-- | keyboards/kprepublic/cospad/info.json | 198 | ||||
-rw-r--r-- | keyboards/kprepublic/cospad/keymaps/default/keymap.c | 57 | ||||
-rw-r--r-- | keyboards/kprepublic/cospad/keymaps/detrus/keymap.c | 367 | ||||
-rw-r--r-- | keyboards/kprepublic/cospad/keymaps/split_plus_and_zero/keymap.c | 81 | ||||
-rw-r--r-- | keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c | 81 | ||||
-rw-r--r-- | keyboards/kprepublic/cospad/keymaps/via/keymap.c | 85 | ||||
-rw-r--r-- | keyboards/kprepublic/cospad/keymaps/via/rules.mk | 1 | ||||
-rw-r--r-- | keyboards/kprepublic/cospad/readme.md | 18 | ||||
-rw-r--r-- | keyboards/kprepublic/cospad/rules.mk | 31 |
12 files changed, 1364 insertions, 0 deletions
diff --git a/keyboards/kprepublic/cospad/config.h b/keyboards/kprepublic/cospad/config.h new file mode 100644 index 0000000000..a18c2c1b25 --- /dev/null +++ b/keyboards/kprepublic/cospad/config.h @@ -0,0 +1,203 @@ +/* +Copyright 2020 + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x4B5C // "KP" +#define PRODUCT_ID 0xB1E5 +#define DEVICE_VER 0x0001 +#define MANUFACTURER KPrepublic +#define PRODUCT Cospad + +/* key matrix size */ +#define MATRIX_ROWS 6 +#define MATRIX_COLS 4 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +#define MATRIX_ROW_PINS { D0, D1, D2, D3, D4, D5 } +#define MATRIX_COL_PINS { F0, F1, E6, C7 } +#define UNUSED_PINS + +/* COL2ROW, ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* + * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. + */ +#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6 + +#define LED_NUM_LOCK_PIN B2 +#define LED_PIN_ON_STATE 0 + +#define BACKLIGHT_PIN F7 +// #define BACKLIGHT_BREATHING +#define BACKLIGHT_LEVELS 3 +#define BACKLIGHT_ON_STATE 0 + +#define RGB_DI_PIN F6 +#ifdef RGB_DI_PIN + #define RGBLED_NUM 4 +// #define RGBLIGHT_HUE_STEP 8 +// #define RGBLIGHT_SAT_STEP 8 +// #define RGBLIGHT_VAL_STEP 8 +// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ +#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +// /*== all animations enable ==*/ + #define RGBLIGHT_ANIMATIONS +// /*== or choose animations ==*/ +// #define RGBLIGHT_EFFECT_BREATHING +// #define RGBLIGHT_EFFECT_RAINBOW_MOOD +// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL +// #define RGBLIGHT_EFFECT_SNAKE +// #define RGBLIGHT_EFFECT_KNIGHT +// #define RGBLIGHT_EFFECT_CHRISTMAS +// #define RGBLIGHT_EFFECT_STATIC_GRADIENT +// #define RGBLIGHT_EFFECT_RGB_TEST +// #define RGBLIGHT_EFFECT_ALTERNATING +// /*== customize breathing effect ==*/ +// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ +// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 +// /*==== use exp() and sin() ====*/ +// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 +// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 +#endif + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ +//#define MATRIX_HAS_GHOST + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. + * This is userful for the Windows task manager shortcut (ctrl+shift+esc). + */ +// #define GRAVE_ESC_CTRL_OVERRIDE + +/* + * Force NKRO + * + * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved + * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the + * makefile for this to work.) + * + * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) + * until the next keyboard reset. + * + * NKRO may prevent your keystrokes from being detected in the BIOS, but it is + * fully operational during normal computer usage. + * + * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) + * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by + * bootmagic, NKRO mode will always be enabled until it is toggled again during a + * power-up. + * + */ +//#define FORCE_NKRO + +/* + * Magic Key Options + * + * Magic keys are hotkey commands that allow control over firmware functions of + * the keyboard. They are best used in combination with the HID Listen program, + * found here: https://www.pjrc.com/teensy/hid_listen.html + * + * The options below allow the magic key functionality to be changed. This is + * useful if your keyboard/keypad is missing keys and you want magic key support. + * + */ + +/* key combination for magic key command */ +/* defined by default; to change, uncomment and set to the combination you want */ +// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT) + +/* control how magic key switches layers */ +//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true +//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true +//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false + +/* override magic key keymap */ +//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS +//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS +//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM +//#define MAGIC_KEY_HELP H +//#define MAGIC_KEY_HELP_ALT SLASH +//#define MAGIC_KEY_DEBUG D +//#define MAGIC_KEY_DEBUG_MATRIX X +//#define MAGIC_KEY_DEBUG_KBD K +//#define MAGIC_KEY_DEBUG_MOUSE M +//#define MAGIC_KEY_VERSION V +//#define MAGIC_KEY_STATUS S +//#define MAGIC_KEY_CONSOLE C +//#define MAGIC_KEY_LAYER0 0 +//#define MAGIC_KEY_LAYER0_ALT GRAVE +//#define MAGIC_KEY_LAYER1 1 +//#define MAGIC_KEY_LAYER2 2 +//#define MAGIC_KEY_LAYER3 3 +//#define MAGIC_KEY_LAYER4 4 +//#define MAGIC_KEY_LAYER5 5 +//#define MAGIC_KEY_LAYER6 6 +//#define MAGIC_KEY_LAYER7 7 +//#define MAGIC_KEY_LAYER8 8 +//#define MAGIC_KEY_LAYER9 9 +//#define MAGIC_KEY_BOOTLOADER B +//#define MAGIC_KEY_BOOTLOADER_ALT ESC +//#define MAGIC_KEY_LOCK CAPS +//#define MAGIC_KEY_EEPROM E +//#define MAGIC_KEY_EEPROM_CLEAR BSPACE +//#define MAGIC_KEY_NKRO N +//#define MAGIC_KEY_SLEEP_LED Z + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT + +/* disable these deprecated features by default */ +#define NO_ACTION_MACRO +#define NO_ACTION_FUNCTION + +/* Bootmagic Lite key configuration */ +// #define BOOTMAGIC_LITE_ROW 0 +// #define BOOTMAGIC_LITE_COLUMN 0 diff --git a/keyboards/kprepublic/cospad/cospad.c b/keyboards/kprepublic/cospad/cospad.c new file mode 100644 index 0000000000..e7772f2908 --- /dev/null +++ b/keyboards/kprepublic/cospad/cospad.c @@ -0,0 +1,16 @@ +/* Copyright 2020 + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include "cospad.h" diff --git a/keyboards/kprepublic/cospad/cospad.h b/keyboards/kprepublic/cospad/cospad.h new file mode 100644 index 0000000000..1e3b6c4276 --- /dev/null +++ b/keyboards/kprepublic/cospad/cospad.h @@ -0,0 +1,226 @@ +/* Copyright 2020 + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "quantum.h" + +#define ___ KC_NO + +/* This is a shortcut to help you visually see your layout. + * + * The first section contains all of the arguments representing the physical + * layout of the board and position of the keys. + * + * The second converts the arguments into a two-dimensional array which + * represents the switch matrix. + */ + +/* 6x4 ortholinear layout + * ,-------------------. + * | 00 | 01 | 02 | 03 | + * |----|----|----|----| + * | 10 | 11 | 12 | 13 | + * |----|----|----|----| + * | 20 | 21 | 22 | 23 | + * |----|----|----|----| + * | 30 | 31 | 32 | 33 | + * |----|----|----|----| + * | 40 | 41 | 42 | 43 | + * |----|----|----|----| + * | 50 | 51 | 52 | 53 | + * `-------------------' + */ +#define LAYOUT_ortho_6x4( \ + k00, k01, k02, k03, \ + k10, k11, k12, k13, \ + k20, k21, k22, k23, \ + k30, k31, k32, k33, \ + k40, k41, k42, k43, \ + k50, k51, k52, k53 \ +) \ +{ \ + { k00, k01, k02, k03 }, \ + { k10, k11, k12, k13 }, \ + { k20, k21, k22, k23 }, \ + { k30, k31, k32, k33 }, \ + { k40, k41, k42, k43 }, \ + { k50, k51, k52, k53 } \ +} + +/* 6x4 gamepad layout + * ,-------------------. + * | 00 | 01 | 02 | 03 | + * |----|----|----|----| + * | 10 | 11 | 12 | 13 | + * |----|----|----|----| + * | 20 | 21 | 22 | | + * |----|----|----| 23 | + * | 30 | 31 | 32 | | + * |----|----|----|----| + * | 40 | 41 | 42 | 43 | + * |----|----|----|----| + * | 50 | 51 | 52 | 53 | + * `-------------------' + */ +#define LAYOUT_gamepad_6x4( \ + k00, k01, k02, k03, \ + k10, k11, k12, k13, \ + k20, k21, k22, \ + k30, k31, k32, k23, \ + k40, k41, k42, k43, \ + k50, k51, k52, k53 \ +) \ +{ \ + { k00, k01, k02, k03 }, \ + { k10, k11, k12, k13 }, \ + { k20, k21, k22, k23 }, \ + { k30, k31, k32, ___ }, \ + { k40, k41, k42, k43 }, \ + { k50, k51, k52, k53 } \ +} + +/* 6x4 numpad layout + * ,-------------------. + * | 00 | 01 | 02 | 03 | + * |----|----|----|----| + * | 10 | 11 | 12 | 13 | + * |----|----|----|----| + * | 20 | 21 | 22 | | + * |----|----|----| 23 | + * | 30 | 31 | 32 | | + * |----|----|----|----| + * | 40 | 41 | 42 | | + * |----|----|----| 43 | + * | 50 | 52 | | + * `-------------------' + */ +#define LAYOUT_numpad_6x4( \ + k00, k01, k02, k03, \ + k10, k11, k12, k13, \ + k20, k21, k22, \ + k30, k31, k32, k23, \ + k40, k41, k42, \ + k50, k52, k43 \ +) \ +{ \ + { k00, k01, k02, k03 }, \ + { k10, k11, k12, k13 }, \ + { k20, k21, k22, k23 }, \ + { k30, k31, k32, ___ }, \ + { k40, k41, k42, k43 }, \ + { k50, ___, k52, ___ } \ +} + +/* 6x4 numpad layout with split Plus + * ,-------------------. + * | 00 | 01 | 02 | 03 | + * |----|----|----|----| + * | 10 | 11 | 12 | 13 | + * |----|----|----|----| + * | 20 | 21 | 22 | 23 | + * |----|----|----|----| + * | 30 | 31 | 32 | 33 | + * |----|----|----|----| + * | 40 | 41 | 42 | | + * |----|----|----| 43 | + * | 50 | 52 | | + * `-------------------' + */ +#define LAYOUT_numpad_6x4_split_plus( \ + k00, k01, k02, k03, \ + k10, k11, k12, k13, \ + k20, k21, k22, k23, \ + k30, k31, k32, k33, \ + k40, k41, k42, \ + k50, k52, k43 \ +) \ +{ \ + { k00, k01, k02, k03 }, \ + { k10, k11, k12, k13 }, \ + { k20, k21, k22, k23 }, \ + { k30, k31, k32, k33 }, \ + { k40, k41, k42, k43 }, \ + { k50, ___, k52, ___ } \ +} + +/* 6x4 numpad with split Plus and 0 keys + * ,-------------------. + * | 00 | 01 | 02 | 03 | + * |----|----|----|----| + * | 10 | 11 | 12 | 13 | + * |----|----|----|----| + * | 20 | 21 | 22 | 23 | + * |----|----|----|----| + * | 30 | 31 | 32 | 33 | + * |----|----|----|----| + * | 40 | 41 | 42 | | + * |----|----|----| 43 | + * | 50 | 51 | 52 | | + * `-------------------' + */ +#define LAYOUT_numpad_6x4_split_plus_zero( \ + k00, k01, k02, k03, \ + k10, k11, k12, k13, \ + k20, k21, k22, k23, \ + k30, k31, k32, k33, \ + k40, k41, k42, \ + k50, k51, k52, k43 \ +) \ +{ \ + { k00, k01, k02, k03 }, \ + { k10, k11, k12, k13 }, \ + { k20, k21, k22, k23 }, \ + { k30, k31, k32, k33 }, \ + { k40, k41, k42, k43 }, \ + { k50, k51, k52, ___ } \ +} + +/* 6x4 numpad with split 0 key + * ,-------------------. + * | 00 | 01 | 02 | 03 | + * |----|----|----|----| + * | 10 | 11 | 12 | 13 | + * |----|----|----|----| + * | 20 | 21 | 22 | | + * |----|----|----| 23 | + * | 30 | 31 | 32 | | + * |----|----|----|----| + * | 40 | 41 | 42 | | + * |----|----|----| 43 | + * | 50 | 51 | 52 | | + * `-------------------' + */ +#define LAYOUT_numpad_6x4_split_zero( \ + k00, k01, k02, k03, \ + k10, k11, k12, k13, \ + k20, k21, k22, \ + k30, k31, k32, k23, \ + k40, k41, k42, \ + k50, k51, k52, k43 \ +) \ +{ \ + { k00, k01, k02, k03 }, \ + { k10, k11, k12, k13 }, \ + { k20, k21, k22, k23 }, \ + { k30, k31, k32, ___ }, \ + { k40, k41, k42, k43 }, \ + { k50, k51, k52, ___ } \ +} +// Add backwards compatibility for existing keymaps +#define cospad_bl_led_on backlight_enable +#define cospad_bl_led_off backlight_disable +#define cospad_bl_led_togg backlight_toggle diff --git a/keyboards/kprepublic/cospad/info.json b/keyboards/kprepublic/cospad/info.json new file mode 100644 index 0000000000..f962cd0d54 --- /dev/null +++ b/keyboards/kprepublic/cospad/info.json @@ -0,0 +1,198 @@ +{ + "keyboard_name": "Cospad", + "url": "", + "maintainer": "qmk", + "width": 4, + "height": 6, + "layouts": { + "LAYOUT_ortho_6x4": { + "layout": [ + {"x":0, "y":0}, + {"x":1, "y":0}, + {"x":2, "y":0}, + {"x":3, "y":0}, + + {"x":0, "y":1}, + {"x":1, "y":1}, + {"x":2, "y":1}, + {"x":3, "y":1}, + + {"x":0, "y":2}, + {"x":1, "y":2}, + {"x":2, "y":2}, + {"x":3, "y":2}, + + {"x":0, "y":3}, + {"x":1, "y":3}, + {"x":2, "y":3}, + {"x":3, "y":3}, + + {"x":0, "y":4}, + {"x":1, "y":4}, + {"x":2, "y":4}, + {"x":3, "y":4}, + + {"x":0, "y":5}, + {"x":1, "y":5}, + {"x":2, "y":5}, + {"x":3, "y":5} + ] + }, + "LAYOUT_gamepad_6x4": { + "layout": [ + {"x":0, "y":0}, + {"x":1, "y":0}, + {"x":2, "y":0}, + {"x":3, "y":0}, + + {"x":0, "y":1}, + {"x":1, "y":1}, + {"x":2, "y":1}, + {"x":3, "y":1}, + + {"x":0, "y":2}, + {"x":1, "y":2}, + {"x":2, "y":2}, + + {"x":0, "y":3}, + {"x":1, "y":3}, + {"x":2, "y":3}, + {"x":3, "y":2, "h":2}, + + {"x":0, "y":4}, + {"x":1, "y":4}, + {"x":2, "y":4}, + {"x":3, "y":4}, + + {"x":0, "y":5}, + {"x":1, "y":5}, + {"x":2, "y":5}, + {"x":3, "y":5} + ] + }, + "LAYOUT_numpad_6x4": { + "layout": [ + {"x":0, "y":0}, + {"x":1, "y":0}, + {"x":2, "y":0}, + {"x":3, "y":0}, + + {"x":0, "y":1}, + {"x":1, "y":1}, + {"x":2, "y":1}, + {"x":3, "y":1}, + + {"x":0, "y":2}, + {"x":1, "y":2}, + {"x":2, "y":2}, + + {"x":0, "y":3}, + {"x":1, "y":3}, + {"x":2, "y":3}, + {"x":3, "y":2, "h":2}, + + {"x":0, "y":4}, + {"x":1, "y":4}, + {"x":2, "y":4}, + + {"x":0, "y":5, "w":2}, + {"x":2, "y":5}, + {"x":3, "y":4, "h":2} + ] + }, + "LAYOUT_numpad_6x4_split_plus": { + "layout": [ + {"x":0, "y":0}, + {"x":1, "y":0}, + {"x":2, "y":0}, + {"x":3, "y":0}, + + {"x":0, "y":1}, + {"x":1, "y":1}, + {"x":2, "y":1}, + {"x":3, "y":1}, + + {"x":0, "y":2}, + {"x":1, "y":2}, + {"x":2, "y":2}, + {"x":3, "y":2}, + + {"x":0, "y":3}, + {"x":1, "y":3}, + {"x":2, "y":3}, + {"x":3, "y":3}, + + {"x":0, "y":4}, + {"x":1, "y":4}, + {"x":2, "y":4}, + + {"x":0, "y":5, "w":2}, + {"x":2, "y":5}, + {"x":3, "y":4, "h":2} + ] + }, + "LAYOUT_numpad_6x4_split_plus_zero": { + "layout": [ + {"x":0, "y":0}, + {"x":1, "y":0}, + {"x":2, "y":0}, + {"x":3, "y":0}, + + {"x":0, "y":1}, + {"x":1, "y":1}, + {"x":2, "y":1}, + {"x":3, "y":1}, + + {"x":0, "y":2}, + {"x":1, "y":2}, + {"x":2, "y":2}, + {"x":3, "y":2}, + + {"x":0, "y":3}, + {"x":1, "y":3}, + {"x":2, "y":3}, + {"x":3, "y":3}, + + {"x":0, "y":4}, + {"x":1, "y":4}, + {"x":2, "y":4}, + + {"x":0, "y":5}, + {"x":1, "y":5}, + {"x":2, "y":5}, + {"x":3, "y":4, "h":2} + ] + }, + "LAYOUT_numpad_6x4_split_zero": { + "layout": [ + {"x":0, "y":0}, + {"x":1, "y":0}, + {"x":2, "y":0}, + {"x":3, "y":0}, + + {"x":0, "y":1}, + {"x":1, "y":1}, + {"x":2, "y":1}, + {"x":3, "y":1}, + + {"x":0, "y":2}, + {"x":1, "y":2}, + {"x":2, "y":2}, + + {"x":0, "y":3}, + {"x":1, "y":3}, + {"x":2, "y":3}, + {"x":3, "y":2, "h":2}, + + {"x":0, "y":4}, + {"x":1, "y":4}, + {"x":2, "y":4}, + + {"x":0, "y":5}, + {"x":1, "y":5}, + {"x":2, "y":5}, + {"x":3, "y":4, "h":2} + ] + } + } +} diff --git a/keyboards/kprepublic/cospad/keymaps/default/keymap.c b/keyboards/kprepublic/cospad/keymaps/default/keymap.c new file mode 100644 index 0000000000..06b06d41f9 --- /dev/null +++ b/keyboards/kprepublic/cospad/keymaps/default/keymap.c @@ -0,0 +1,57 @@ +#include QMK_KEYBOARD_H + +// Defines names for use in layer keycodes and the keymap +enum layer_names { + _BL, + _FL +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,-------------------. + * |Esc |TAB | FN | BS | + * |----|----|----|----| + * | NL | / | * | - | + * |----|----|----|----| + * | 7 | 8 | 9 | | + * |----|----|----| + | + * | 4 | 5 | 6 | | + * |----|----|----|----| + * | 1 | 2 | 3 | | + * |----|----|----| En | + * | 0 | . | | + * `-------------------' + */ + [_BL] = LAYOUT_numpad_6x4( + KC_ESC, KC_TAB, MO(_FL), KC_BSPC, + KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_P7, KC_P8, KC_P9, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, + KC_P0, KC_PDOT, KC_PENT + ), + + /* Keymap _FL: Function Layer + * ,-------------------. + * |RGBT| | | | + * |----|----|----|----| + * |RGBM|RGBP|BTOG| | + * |----|----|----|----| + * |HUD |HUI |BON | | + * |----|----|----| | + * |SAD |SAI |BOFF| | + * |----|----|----|----| + * |VAD |VAS |BSTP| | + * |----|----|----| | + * | |RST | | + * `-------------------' + */ + [_FL] = LAYOUT_numpad_6x4( + RGB_TOG, _______, _______, _______, + RGB_MOD, RGB_M_P, BL_TOGG, _______, + RGB_HUD, RGB_HUI, BL_ON, + RGB_SAD, RGB_SAI, BL_OFF, _______, + RGB_VAD, RGB_VAI, BL_STEP, + _______, RESET, _______ + ) +}; diff --git a/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c b/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c new file mode 100644 index 0000000000..af56305e5c --- /dev/null +++ b/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c @@ -0,0 +1,367 @@ +#include QMK_KEYBOARD_H +#include "led.h" +#include <print.h> + +#ifdef RGBLIGHT_ENABLE +#include "rgblight.h" +#endif + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +enum cospad_layers { + _QWERTY_LAYER, + _QWERTZ_LAYER, + _COLEMA_LAYER, + _DVORAK_LAYER, + _QWERTY_LOWER_LAYER, + _QWERTZ_LOWER_LAYER, + _COLEMA_LOWER_LAYER, + _DVORAK_LOWER_LAYER, + _RAISE_LAYER, + _ALTER_LAYER, +}; + +// To switch the default layer used for the layout, there are special keycodes. +// Which onces detected below serve to switch it. +enum cospad_keycodes { + QWERTY = SAFE_RANGE, + QWERTZ, + COLEMAK, + DVORAK +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + /* Keymap _QWERTY_LAYER: Default layer + * ,-----------------------. + * | T | G | B | Alt | + * |-----|-----|-----|-----| + * | R | F | V | LOW | + * |-----|-----|-----|-----| + * | E | D | C | | + * |-----|-----|-----| Spc | + * | W | S | X | | + * |-----|-----|-----|-----| + * | Q | A | Z | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + * + * And it's LOWER layer + * ,-----------------------. + * | P | ; | / | Alt | + * |-----|-----|-----|-----| + * | O | L | . | LOW | + * |-----|-----|-----|-----| + * | I | K | , | | + * |-----|-----|-----| Ent | + * | U | J | M | | + * |-----|-----|-----|-----| + * | Y | H | N | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_QWERTY_LAYER] = LAYOUT_gamepad_6x4( + KC_T, KC_G, KC_B, KC_LALT, \ + KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\ + KC_E, KC_D, KC_C, \ + KC_W, KC_S, KC_X, KC_SPACE, \ + KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ + KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), + [_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4( + KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ + KC_O, KC_L, KC_DOT, _______, \ + KC_I, KC_K, KC_COMM, \ + KC_U, KC_J, KC_M, KC_ENTER, \ + KC_Y, KC_H, KC_N, _______, \ + _______, _______, _______, _______), + + + + /* Keymap _QWERTZ_LAYER: Alternate default layer + * ,-----------------------. + * | T | G | B | Alt | + * |-----|-----|-----|-----| + * | R | F | V | LOW | + * |-----|-----|-----|-----| + * | E | D | C | | + * |-----|-----|-----| Spc | + * | W | S | X | | + * |-----|-----|-----|-----| + * | Q | A | Y | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + * + * And it's LOWER layer + * ,-----------------------. + * | P | ; | / | Alt | + * |-----|-----|-----|-----| + * | O | L | > | LOW | + * |-----|-----|-----|-----| + * | I | K | < | | + * |-----|-----|-----| Ent | + * | U | J | M | | + * |-----|-----|-----|-----| + * | Z | H | N | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_QWERTZ_LAYER] = LAYOUT_gamepad_6x4( + KC_T, KC_G, KC_B, KC_LALT, \ + KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\ + KC_E, KC_D, KC_C, \ + KC_W, KC_S, KC_X, KC_SPACE, \ + KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\ + KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), + [_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4( + KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ + KC_O, KC_L, KC_DOT, _______, \ + KC_I, KC_K, KC_COMM, \ + KC_U, KC_J, KC_M, KC_ENTER, \ + KC_Z, KC_H, KC_N, _______, \ + _______, _______, _______, _______), + + + + /* Keymap _COLEMA_LAYER: Alternate default layer + * ,-----------------------. + * | G | D | B | Alt | + * |-----|-----|-----|-----| + * | P | T | V | LOW | + * |-----|-----|-----|-----| + * | F | S | C | | + * |-----|-----|-----| Spc | + * | W | R | X | | + * |-----|-----|-----|-----| + * | Q | A | Z | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + * + * And it's LOWER layer + * ,-----------------------. + * | ; | O | / | Alt | + * |-----|-----|-----|-----| + * | Y | I | . | LOW | + * |-----|-----|-----|-----| + * | U | E | , | | + * |-----|-----|-----| Ent | + * | L | N | M | | + * |-----|-----|-----|-----| + * | J | H | K | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_COLEMA_LAYER] = LAYOUT_gamepad_6x4( + KC_T, KC_D, KC_B, KC_LALT, \ + KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\ + KC_E, KC_S, KC_C, \ + KC_W, KC_R, KC_X, KC_SPACE, \ + KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ + KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), + [_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4( + KC_SCLN, KC_O, KC_SLSH, _______, \ + KC_Y, KC_I, KC_DOT, _______, \ + KC_U, KC_E, KC_COMM, \ + KC_L, KC_N, KC_M, KC_ENTER, \ + KC_J, KC_H, KC_K, _______, \ + KC_F, KC_G, _______, _______), + + + + /* Keymap _DVORAK_LAYER: Alternate default layer + * ,-----------------------. + * | Y | I | X | Alt | + * |-----|-----|-----|-----| + * | P | U | K | LOW | + * |-----|-----|-----|-----| + * | . | E | J | | + * |-----|-----|-----| Spc | + * | , | O | Q | | + * |-----|-----|-----|-----| + * | ' | A | ; | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + * + * And it's LOWER layer + * ,-----------------------. + * | L | S | Z | Alt | + * |-----|-----|-----|-----| + * | R | N | V | LOW | + * |-----|-----|-----|-----| + * | C | T | W | | + * |-----|-----|-----| Ent | + * | G | H | M | | + * |-----|-----|-----|-----| + * | F | D | B | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_DVORAK_LAYER] = LAYOUT_gamepad_6x4( + KC_Y, KC_I, KC_X, KC_LALT, \ + KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\ + KC_DOT, KC_E, KC_J, \ + KC_COMM, KC_O, KC_A, KC_SPACE, \ + KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\ + KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), + [_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4( + KC_L, KC_S, KC_Z, KC_LALT, \ + KC_R, KC_N, KC_V, _______, \ + KC_C, KC_T, KC_W, \ + KC_G, KC_H, KC_M, KC_ENTER,\ + KC_F, KC_D, KC_B, _______, \ + _______, _______, _______, _______), + + + + /* Keymap _RAISE_LAYER: Additional layer to access more + * ,-----------------------. + * | 5 | 0 | del | Alt | + * |-----|-----|-----|-----| + * | 4 | 9 | -> | LOW | + * |-----|-----|-----|-----| + * | 3 | 8 | <- | | + * |-----|-----|-----| Spc | + * | 2 | 7 | -> | | + * |-----|-----|-----|-----| + * | 1 | 6 | <- | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_RAISE_LAYER] = LAYOUT_gamepad_6x4( + KC_5, KC_0, KC_BSPC, _______, \ + KC_4, KC_9, KC_RIGHT, _______, \ + KC_3, KC_8, KC_UP, \ + KC_2, KC_7, KC_DOWN, _______, \ + KC_1, KC_6, KC_LEFT, _______, \ + _______, _______, _______, _______), + + + + /* Keymap _ALTER_LAYER: Function layer used to control the Leds + * and use media buttons + * ,----------------------------------------. + * | Val Dec | Bl Toggle | Qwertz | Super | + * |---------|------------|---------|-------| + * | Val Inc | Bl Off | Qwerty | | + * |---------|------------|---------|-------| + * | Sat Dec | Bl On | Colemak | | + * |---------|------------|---------| | + * | Sat Inc | RGB Toggle | Dvorak | | + * |---------|------------|---------|-------| + * | Hue Dec | RGB Next | Vol Dwn | | + * |---------|------------|---------|-------| + * | Hue Inc | RGB Prev | Vol Up | Reset | + * `----------------------------------------' + */ + [_ALTER_LAYER] = LAYOUT_gamepad_6x4( + RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \ + RGB_VAI, BL_OFF, QWERTY, _______, \ + RGB_SAD, BL_ON, COLEMAK, \ + RGB_SAI, RGB_TOG, DVORAK, _______, \ + RGB_HUD, RGB_MOD, KC_VOLD, _______, \ + RGB_HUI, RGB_RMOD, KC_VOLU, RESET), +}; + +// Makes sure to update the good tri-layer if a layer changes +layer_state_t layer_state_set_user(layer_state_t state) { + switch (biton32(default_layer_state)) { + case _QWERTY_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); + break; + case _QWERTZ_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); + break; + case _COLEMA_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); + break; + case _DVORAK_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); + break; + } + return state; +} + +// Makes the tri-layer +uint32_t default_layer_state_set_kb(uint32_t state) { + switch (biton32(state)) { + case _QWERTY_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); + layer_move(_QWERTY_LAYER); + break; + case _QWERTZ_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); + layer_move(_QWERTZ_LAYER); + break; + case _COLEMA_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); + layer_move(_COLEMA_LAYER); + break; + case _DVORAK_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); + layer_move(_DVORAK_LAYER); + break; + } + return state; +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case BL_TOGG: + if (record->event.pressed) { + cospad_bl_led_togg(); + } + return false; + case BL_ON: + if (record->event.pressed) { + cospad_bl_led_on(); + } + return false; + case BL_OFF: + if (record->event.pressed) { + cospad_bl_led_off(); + } + return false; + case QWERTY: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTY_LAYER); + print("switched to QWERTY layout\n"); + } + return false; + break; + case QWERTZ: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTZ_LAYER); + } + return false; + break; + case COLEMAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_COLEMA_LAYER); + } + return false; + break; + case DVORAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_DVORAK_LAYER); + } + return false; + break; + default: + return true; + } +} diff --git a/keyboards/kprepublic/cospad/keymaps/split_plus_and_zero/keymap.c b/keyboards/kprepublic/cospad/keymaps/split_plus_and_zero/keymap.c new file mode 100644 index 0000000000..dd2ff00cd1 --- /dev/null +++ b/keyboards/kprepublic/cospad/keymaps/split_plus_and_zero/keymap.c @@ -0,0 +1,81 @@ +#include QMK_KEYBOARD_H + +/* + * This keymap is based on the default keymap for the cospad. + * It was adapted for the split Plus and split 0 layout focusing on the "00" key. + */ + +enum custom_keycodes { + DBL_ZRO = SAFE_RANGE, +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case DBL_ZRO: + if (record->event.pressed) { + // when keycode DBL_ZRO is pressed + SEND_STRING("00"); + } else { + // when keycode DBL_ZRO is released + } + break; + + } + return true; +}; + +// Defines names for use in layer keycodes and the keymap +enum layer_names { + _BL, + _FL +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,-------------------. + * |Esc |TAB | FN | BS | + * |----|----|----|----| + * | NL | / | * | - | + * |----|----|----|----| + * | 7 | 8 | 9 | ~ | + * |----|----|----|----| + * | 4 | 5 | 6 | + | + * |----|----|----|----| + * | 1 | 2 | 3 | | + * |----|----|----| En | + * | 0 | 00 | . | | + * `-------------------' + */ + [_BL] = LAYOUT_numpad_6x4_split_plus_zero( + KC_ESC, KC_TAB, MO(_FL), KC_BSPC, + KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_P7, KC_P8, KC_P9, KC_TILD, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, + KC_P0, DBL_ZRO, KC_PDOT, KC_PENT + ), + + /* Keymap _FL: Function Layer + * ,-------------------. + * |RGBT| | | | + * |----|----|----|----| + * |RGBM|RGBP|BTOG| | + * |----|----|----|----| + * |HUD |HUI |BON | | + * |----|----|----|----| + * |SAD |SAI |BOFF| | + * |----|----|----|----| + * |VAD |VAS |BSTP| | + * |----|----|----| | + * | | |RST | | + * `-------------------' + */ + [_FL] = LAYOUT_numpad_6x4_split_plus_zero( + RGB_TOG, _______, _______, _______, + RGB_MOD, RGB_M_P, BL_TOGG, _______, + RGB_HUD, RGB_HUI, BL_ON, _______, + RGB_SAD, RGB_SAI, BL_OFF, _______, + RGB_VAD, RGB_VAI, BL_STEP, + _______, _______, RESET, _______ + ) +}; diff --git a/keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c b/keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c new file mode 100644 index 0000000000..3a0c7d6e4e --- /dev/null +++ b/keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c @@ -0,0 +1,81 @@ +#include QMK_KEYBOARD_H + +/* + * This keymap is based on the default keymap for the cospad. + * It was adapted for the split 0 layout focusing on the "00" key. + */ + +enum custom_keycodes { + DBL_ZRO = SAFE_RANGE, +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case DBL_ZRO: + if (record->event.pressed) { + // when keycode DBL_ZRO is pressed + SEND_STRING("00"); + } else { + // when keycode DBL_ZRO is released + } + break; + + } + return true; +}; + +// Defines names for use in layer keycodes and the keymap +enum layer_names { + _BL, + _FL +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,-------------------. + * |Esc |TAB | FN | BS | + * |----|----|----|----| + * | NL | / | * | - | + * |----|----|----|----| + * | 7 | 8 | 9 | | + * |----|----|----| + | + * | 4 | 5 | 6 | | + * |----|----|----|----| + * | 1 | 2 | 3 | | + * |----|----|----| En | + * | 0 | 00 | . | | + * `-------------------' + */ + [_BL] = LAYOUT_numpad_6x4_split_zero( + KC_ESC, KC_TAB, MO(_FL), KC_BSPC, + KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_P7, KC_P8, KC_P9, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, + KC_P0, DBL_ZRO, KC_PDOT, KC_PENT + ), + + /* Keymap _FL: Function Layer + * ,-------------------. + * |RGBT| | | | + * |----|----|----|----| + * |RGBM|RGBP|BTOG| | + * |----|----|----|----| + * |HUD |HUI |BON | | + * |----|----|----| | + * |SAD |SAI |BOFF| | + * |----|----|----|----| + * |VAD |VAS |BSTP| | + * |----|----|----| | + * | | |RST | | + * `-------------------' + */ + [_FL] = LAYOUT_numpad_6x4_split_zero( + RGB_TOG, _______, _______, _______, + RGB_MOD, RGB_M_P, BL_TOGG, _______, + RGB_HUD, RGB_HUI, BL_ON, + RGB_SAD, RGB_SAI, BL_OFF, _______, + RGB_VAD, RGB_VAI, BL_STEP, + _______, _______, RESET, _______ + ) +}; diff --git a/keyboards/kprepublic/cospad/keymaps/via/keymap.c b/keyboards/kprepublic/cospad/keymaps/via/keymap.c new file mode 100644 index 0000000000..f8611c02d7 --- /dev/null +++ b/keyboards/kprepublic/cospad/keymaps/via/keymap.c @@ -0,0 +1,85 @@ +/* Copyright 2020 Team Mechlovin + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + + #include QMK_KEYBOARD_H + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,-------------------. + * |Esc |TAB | FN | BS | + * |----|----|----|----| + * | NL | / | * | - | + * |----|----|----|----| + * | 7 | 8 | 9 | | + * |----|----|----| + | + * | 4 | 5 | 6 | | + * |----|----|----|----| + * | 1 | 2 | 3 | | + * |----|----|----| En | + * | 0 | . | | + * `-------------------' + */ + [0] = LAYOUT_numpad_6x4( + KC_ESC, KC_TAB, MO(1), KC_BSPC, + KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_P7, KC_P8, KC_P9, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, + KC_P0, KC_PDOT, KC_PENT + ), + + /* Keymap _FL: Function Layer + * ,-------------------. + * |RGBT| | | | + * |----|----|----|----| + * |RGBM|RGBP|BTOG| | + * |----|----|----|----| + * |HUD |HUI |BON | | + * |----|----|----| | + * |SAD |SAI |BOFF| | + * |----|----|----|----| + * |VAD |VAS |BSTP| | + * |----|----|----| | + * | |RST | | + * `-------------------' + */ + [1] = LAYOUT_numpad_6x4( + RGB_TOG, _______, _______, _______, + RGB_MOD, RGB_M_P, BL_TOGG, _______, + RGB_HUD, RGB_HUI, BL_ON, + RGB_SAD, RGB_SAI, BL_OFF, _______, + RGB_VAD, RGB_VAI, BL_STEP, + _______, RESET, _______ + ), + + [2] = LAYOUT_numpad_6x4( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS + ), + + [3] = LAYOUT_numpad_6x4( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS + ) +}; diff --git a/keyboards/kprepublic/cospad/keymaps/via/rules.mk b/keyboards/kprepublic/cospad/keymaps/via/rules.mk new file mode 100644 index 0000000000..036bd6d1c3 --- /dev/null +++ b/keyboards/kprepublic/cospad/keymaps/via/rules.mk @@ -0,0 +1 @@ +VIA_ENABLE = yes
\ No newline at end of file diff --git a/keyboards/kprepublic/cospad/readme.md b/keyboards/kprepublic/cospad/readme.md new file mode 100644 index 0000000000..9bb3dfdc0e --- /dev/null +++ b/keyboards/kprepublic/cospad/readme.md @@ -0,0 +1,18 @@ +# Cospad + +A DIY keypad kit sold by KPRepublic, runs TKG natively. + +* Keyboard Maintainer: QMK Community +* Hardware Supported: Cospad PCB +* Hardware Availability: [KPrepublic on Aliexpress](https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html) + +Supported Layouts: + +![Numpad layouts](https://i.imgur.com/t03lXJ4.png) +![Ortholinear layouts](https://i.imgur.com/mliUcCc.png) + +Make example for this keyboard (after setting up your build environment): + + make cospad:default + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). diff --git a/keyboards/kprepublic/cospad/rules.mk b/keyboards/kprepublic/cospad/rules.mk new file mode 100644 index 0000000000..7f464d7ac3 --- /dev/null +++ b/keyboards/kprepublic/cospad/rules.mk @@ -0,0 +1,31 @@ +# MCU name +MCU = atmega32u4 + +# Bootloader selection +# Teensy halfkay +# Pro Micro caterina +# Atmel DFU atmel-dfu +# LUFA DFU lufa-dfu +# QMK DFU qmk-dfu +# ATmega32A bootloadHID +# ATmega328P USBasp +BOOTLOADER = atmel-dfu + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = lite # Enable Bootmagic Lite +MOUSEKEY_ENABLE = no # Mouse keys +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = no # Console for debug +COMMAND_ENABLE = no # Commands for debug and configuration +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend +# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +NKRO_ENABLE = yes # USB Nkey Rollover +BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality +RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +AUDIO_ENABLE = no # Audio output on port C6 + +LAYOUTS = numpad_6x4 ortho_6x4 |