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-kinesis-advantage keyboard firmware
-======================
-
-This directory is called alvicstep because https://github.com/alvicstep did the heavy work and took the photos in the doc directory.
-alvicstep did NOT do anything related to the QMK implementation, so don't bug him/her.
-
-There are other ways of replacing the CPU in the kinesis, this one uses jumper wires from the Teensy to the original DIP socket
-
-
-## Kinesis specific information
-This is a port of https://github.com/alvicstep/tmk_keyboard,
-which is a fork of https://github.com/wjanssens/tmk_keyboard,
-which is based on work from https://github.com/chrisandreae/keyboard-firmware
-
-If you replace the kinesis CPU as described in the doc folder, then this code should allow you to use QMK.
-I've tested with a Teensy 2++, remember to change the CPU if you use a 32u4 instead.
-
-Not yet implemented:
-- Kinesis EEProm reading or writing
-- Audio - this should be simple if we remove hardcoded pins from audio.h and switch to E7
-
-
-
-## Quantum MK Firmware
-
-For the full Quantum feature list, see [the parent readme.md](/docs/README.md).
-
-## Building
-
-Download or clone the whole firmware and navigate to the keyboards/kinesis-advantage folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
-
-Depending on which keymap you would like to use, you will have to compile slightly differently.
-
-### Default
-
-To build with the default keymap, simply run `make`.
-
-### Other Keymaps
-
-Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
-
-To build the firmware binary hex file with a keymap just do `make` with `keymap` option like:
-
-$ make keymap=[default|jack|<name>]
-
-Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`