diff options
Diffstat (limited to 'keyboards/keebio/iris/keymaps/hag/keymap.c')
-rw-r--r-- | keyboards/keebio/iris/keymaps/hag/keymap.c | 295 |
1 files changed, 0 insertions, 295 deletions
diff --git a/keyboards/keebio/iris/keymaps/hag/keymap.c b/keyboards/keebio/iris/keymaps/hag/keymap.c deleted file mode 100644 index 222b68208f..0000000000 --- a/keyboards/keebio/iris/keymaps/hag/keymap.c +++ /dev/null @@ -1,295 +0,0 @@ -#include "iris.h" -#include "action_layer.h" -#include "eeconfig.h" - -extern keymap_config_t keymap_config; - - -//Heavily modified keymap. Some features: -//Multiple layouts, I use dvorak as main. -//Nordic(swedish) signs -//Symbols, numpad, arrows/navigation reachable under the alpas via the layers -//Mirrored ctl, alt and shift to be able to use both hands when doing commands -//Gaming layer, qwerty with space on left half. - -#define _QWERTY 2 -#define _DVORAK 0 -#define _COLEMAK 1 -#define _WORKMAN 3 -#define _GAMING 4 -#define _NUMPAD 5 -#define _LOWER 6 -#define _RAISE 7 - -#define _ADJUST 16 - -enum custom_keycodes { - QWERTY = SAFE_RANGE, - DVORAK, - COLEMAK, - WORKMAN, - GAMING, - NUMPAD, - LOWER, - RAISE, - ADJUST, -}; - -#define KC_ KC_TRNS - -#define KC_Sw2 RALT(KC_2) // Nordic @ -#define KC_Sw3 RALT(KC_3) // Nordic something -#define KC_Sw4 RALT(KC_4) // Nordic something -#define KC_Sw5 RALT(KC_5) // Nordic something -#define KC_Sw6 RALT(KC_6) // ... -#define KC_Sw7 RALT(KC_7) -#define KC_Sw8 RALT(KC_8) -#define KC_Sw9 RALT(KC_9) -#define KC_Sw0 RALT(KC_0) -#define KC_Tild RALT(KC_RBRC) -#define KC_Bsls RALT(KC_MINS) -#define KC_Bar RALT(KC_NUBS) -#define KC_Less S(KC_NUBS) -#define KC_CATDEL LCTL(LALT(KC_DEL)) // Ctrl alt del -#define KC_TSKMGR LCTL(S(KC_ESC)) // Ctrl shift esc -#define KC_NUMP TG(_NUMPAD) // Toggle layer NUMPAD for use in LAYOUT_kc -#define KC_Close RALT(KC_F4) // Alt F4 -#define KC_Great S(KC_NUBS) -#define KC_MEH1 MEH(KC_1) -#define KC_MEH2 MEH(KC_2) -#define KC_MEH3 MEH(KC_3) -#define KC_MEH4 MEH(KC_4) -#define KC_MEH5 MEH(KC_5) - -#define KC_LOWR LOWER -#define KC_RASE RAISE -#define KC_RST RESET -#define KC_BL_S BL_STEP - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - - [_QWERTY] = LAYOUT_kc( - //,----+----+----+----+----+----. ,----+----+----+----+----+----. - DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC , - //|----+----+----+----+----+----| |----+----+----+----+----+----| - TAB , Q , W , E , R , T , Y , U , I , O , P ,LBRC, - //|----+----+----+----+----+----| |----+----+----+----+----+----| - LCTL, A , S , D , F , G , H , J , K , L ,SCLN,QUOT, - //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| - LSFT, Z , X , C , V , B ,NUMP, ENT , N , M ,COMM,DOT ,SLSH,RSFT, - //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' - LALT,LOWR,BSPC, SPC ,RASE,LALT - // `----+----+----' `----+----+----' - ), - - [_GAMING] = LAYOUT_kc( - //,----+----+----+----+----+----. ,----+----+----+----+----+----. - ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,ESC , - //|----+----+----+----+----+----| |----+----+----+----+----+----| - TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL, - //|----+----+----+----+----+----| |----+----+----+----+----+----| - LCTL, A , S , D , F , G , H , J , K , L ,SCLN,RCTL, - //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| - LSFT, Z , X , C , V , B , Y , ENT , N , M ,COMM,DOT ,SLSH,RSFT, - //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' - LALT,LOWR,SPC, BSPC ,RASE,LALT - // `----+----+----' `----+----+----' - ), - - [_DVORAK] = LAYOUT_kc( - //,----+----+----+----+----+----. ,----+----+----+----+----+----. - DEL ,APP ,VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC , - //,----+----+----+----+----+----. ,----+----+----+----+----+----. - TAB ,LBRC,QUOT,SCLN, P , Y , F , G , C , R , L ,DEL, - //,----+----+----+----+----+----. ,----+----+----+----+----+----. - LCTL, A , O , E , U , I , D , H , T , N , S ,RCTL, - //,----+----+----+----+----+----. ,----+----+----+----+----+----. - LSFT,DOT , Q , J , K , X ,NUMP, ENT , B , M , W , V , Z ,RSFT, - //,----+----+----+----+----+----. ,----+----+----+----+----+----. - LALT,LOWR,BSPC, SPC ,RASE,LALT - // `----+----+----' `----+----+----' - ), - - [_COLEMAK] = LAYOUT_kc( - //,----+----+----+----+----+----. ,----+----+----+----+----+----. - DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC , - //|----+----+----+----+----+----| |----+----+----+----+----+----| - TAB , Q , W , F , P , G , J , L , U , Y ,LBRC,QUOT, - //|----+----+----+----+----+----| |----+----+----+----+----+----| - LCTL, A , R , S , T , D , H , N , E , I , O ,SCLN, - //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| - LSFT, Z , X , C , V , B ,NUMP, ENT , K , M ,COMM, DOT,SLSH,RSFT, - //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' - LALT,LOWR,BSPC, SPC ,RASE,LALT - // `----+----+----' `----+----+----' - ), - -[_WORKMAN] = LAYOUT_kc( - //,----+----+----+----+----+----. ,----+----+----+----+----+----. - DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC , - //|----+----+----+----+----+----| |----+----+----+----+----+----| - TAB , Q , W , R , W , B , J , F , U , P ,LBRC,SCLN, - //|----+----+----+----+----+----| |----+----+----+----+----+----| - LCTL, A , S , H , T , G , Y , N , E , O , I ,RCTL, - //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| - LSFT, Z , X , M , C , V ,NUMP, ENT , K , L ,QUOT, DOT,SLSH,RSFT, - //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' - LALT,LOWR,BSPC, SPC ,RASE,LALT - // `----+----+----' `----+----+----' - ), - - [_NUMPAD] = LAYOUT_kc( - //,----+----+----+----+----+----. ,----+----+----+----+----+----. - F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 , - //|----+----+----+----+----+----| |----+----+----+----+----+----| - ,MEH1,BTN2,MS_U,BTN1,CATDEL, PIPE, P7 , P8 , P9 ,SLSH, , - //|----+----+----+----+----+----| |----+----+----+----+----+----| - ,MEH4,MS_L,MS_D,MS_R,TSKMGR, COMM, P4 , P5 , P6 ,MINS, , - //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| - ,MEH5,ACL0,ACL1,ACL2,MEH3, , PENT,DOT , P1 , P2 , P3 , P0 , , - //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' - LALT,LOWR,BSPC, , P0 ,NLCK - // `----+----+----' `----+----+----' - ), - - - [_LOWER] = LAYOUT_kc( - //,----+----+----+----+----+----. ,----+----+----+----+----+----. - F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 , - //|----+----+----+----+----+----| |----+----+----+----+----+----| - ,CAPS,PGUP, UP ,PGDN, ESC, RCBR,EXLM,ASTR,LPRN,UNDS, , - //|----+----+----+----+----+----| |----+----+----+----+----+----| - ,HOME,LEFT,DOWN,RGHT, END, RPRN,QUES,Sw8 ,Sw9 ,LABK, , - //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| - , ENT, , , , DEL, , ,RABK,NUBS,Sw7 ,Sw0 ,Great, , - //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' - , , , , , - // `----+----+----' `----+----+----' - ), - - [_RAISE] = LAYOUT_kc( - //,----+----+----+----+----+----. ,----+----+----+----+----+----. - TILD,EXLM,GRV ,EQL, DLR ,PERC, Sw3 ,Sw5 ,Sw6 ,Sw0 ,RPRN, , - //|----+----+----+----+----+----| |----+----+----+----+----+----| - ,Bar ,Sw2 ,HASH, AT ,PERC, PIPE, 7 , 8 , 9 ,PMNS,PSLS, - //|----+----+----+----+----+----| |----+----+----+----+----+----| - ,Bsls,Tild,SLSH,AMPR,BSLS, COMM, 4 , 5 , 6 ,PPLS,PAST, - //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| - ,PIPE,Sw4 ,PLUS,CIRC,TILD, , PENT,DOT , 1 , 2 , 3 , 0 ,PEQL, - //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' - , ,DEL , , , - // `----+----+----' `----+----+----' - ), - - [_ADJUST] = LAYOUT( - //,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------. - GAMING , DVORAK, WORKMAN, COLEMAK, QWERTY , KC_RST, _______, _______, _______, _______, KC_PWR, RESET, - //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - _______, _______, _______,LGUI(KC_UP),_______,LALT(KC_F4), _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, - //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - _______, _______,LGUI(KC_LEFT),LGUI(KC_DOWN),LGUI(KC_RGHT),_______, _______, DEBUG , RGB_HUD, RGB_SAD, RGB_VAD, BL_STEP, - //|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------| - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - //`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------' - _______, _______, _______, _______, _______, _______ - // `--------+--------+--------' `--------+--------+--------' - ) - -}; - -#ifdef AUDIO_ENABLE -float tone_qwerty[][2] = SONG(QWERTY_SOUND); -#endif - -void persistent_default_layer_set(uint16_t default_layer) { - eeconfig_update_default_layer(default_layer); - default_layer_set(default_layer); -} - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case QWERTY: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(tone_qwerty); - #endif - persistent_default_layer_set(1UL<<_QWERTY); - } - return false; - break; - case DVORAK: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE -// PLAY_SONG(tone_qwerty); - #endif - persistent_default_layer_set(1UL<<_DVORAK); - } - return false; - break; - case NUMPAD: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE -// PLAY_SONG(tone_qwerty); - #endif - persistent_default_layer_set(1UL<<_NUMPAD); - } - return false; - break; - case COLEMAK: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE -// PLAY_SONG(tone_qwerty); - #endif - persistent_default_layer_set(1UL<<_COLEMAK); - } - return false; - break; - case WORKMAN: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE -// PLAY_SONG(tone_qwerty); - #endif - persistent_default_layer_set(1UL<<_WORKMAN); - } - return false; - break; - case GAMING: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE -// PLAY_SONG(tone_qwerty); - #endif - persistent_default_layer_set(1UL<<_GAMING); - } - return false; - break; - case LOWER: - if (record->event.pressed) { - layer_on(_LOWER); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } else { - layer_off(_LOWER); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - return false; - break; - case RAISE: - if (record->event.pressed) { - layer_on(_RAISE); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } else { - layer_off(_RAISE); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - return false; - break; - case ADJUST: - if (record->event.pressed) { - layer_on(_ADJUST); - } else { - layer_off(_ADJUST); - } - return false; - break; - } - return true; -} |