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-rw-r--r--keyboards/kbdfans/kbdpad/mk2/keymaps/iracing_replay/keymap.c156
1 files changed, 156 insertions, 0 deletions
diff --git a/keyboards/kbdfans/kbdpad/mk2/keymaps/iracing_replay/keymap.c b/keyboards/kbdfans/kbdpad/mk2/keymaps/iracing_replay/keymap.c
new file mode 100644
index 0000000000..39ebb77ff8
--- /dev/null
+++ b/keyboards/kbdfans/kbdpad/mk2/keymaps/iracing_replay/keymap.c
@@ -0,0 +1,156 @@
+/* Copyright 2021 Aaron VerDow
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+// Layer declarations
+enum {
+ DEF_LAYER,
+ MOD_LAYER,
+};
+
+// Tap Dance declarations
+enum {
+ TD_CAR,
+ TD_PRINT,
+ TD_CAM_UP,
+ TD_CAM_DN
+};
+
+void camera_number(uint16_t tens, uint16_t ones) {
+/* Switch to a specific camera number
+ *
+ * I haven't been able to find official docs for this.
+ *
+ * To determine the number click the dropdown in UI and
+ * count from the top. The list can change with updates.
+ *
+ * Shift must be held between both * presses or the combo
+ * won't be recognized.
+ */
+
+ register_code16(KC_LSFT);
+ tap_code(KC_8);
+ tap_code(KC_8);
+ unregister_code16(KC_LSFT);
+ tap_code(tens);
+ tap_code(ones);
+ tap_code(KC_ENT);
+}
+
+void cam_up(qk_tap_dance_state_t *state, void *user_data) {
+ switch (state->count) {
+ case 1:
+ tap_code(KC_C); // tap once for next cam
+ break;
+ case 2:
+ camera_number(KC_2,KC_0); // tap twice for reverse chase cam
+ break;
+ }
+}
+
+void cam_down(qk_tap_dance_state_t *state, void *user_data) {
+ switch (state->count) {
+ case 1:
+ tap_code16(LSFT(KC_C)); // tap once for prev cam
+ break;
+ case 2:
+ camera_number(KC_1,KC_8); // tap twice for chase cam
+ break;
+ }
+}
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_CAR] = ACTION_TAP_DANCE_DOUBLE(
+ LSFT(KC_V), // tap once for prev car
+ LCTL(KC_V) // tap twice for my car
+ ),
+ [TD_PRINT] = ACTION_TAP_DANCE_DOUBLE(
+ LCTL(LALT(LSFT(KC_S))), // tap once for iRacing screenshot (must be enabled in options)
+ LGUI(KC_PSCR) // tap twice for Windows print screen and save to file
+ ),
+ [TD_CAM_UP] = ACTION_TAP_DANCE_FN(cam_up),
+ [TD_CAM_DN] = ACTION_TAP_DANCE_FN(cam_down)
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [DEF_LAYER] = LAYOUT_ortho_6x4( /* Base */
+
+ TD(TD_CAM_UP), // next cam, double tap for reverse chase cam
+ KC_V, // next car
+ LSFT(KC_P3), // next lap
+ LCTL(KC_P3), // next inc
+
+ TD(TD_CAM_DN), // prev cam, double tap for chase cam
+ TD(TD_CAR), // prev car, double tap for my car
+ LSFT(KC_P1), // prev lap
+ LCTL(KC_P1), // prev inc
+
+ LSFT(KC_P4), // rewind
+ KC_P5, // play/pause
+ LSFT(KC_P6), // fast forward
+ KC_P8, // slow mo
+
+ KC_P4, // prev frame
+ KC_W, // up
+ KC_P6, // next frame
+ TD(TD_PRINT), // print screen
+
+ KC_A, // left
+ KC_S, // down
+ KC_D, // right
+ LALT(KC_K), // toggle click and drag ui elements (in car)
+
+ KC_LCTL, // ctrl
+ KC_LALT, // alt
+ LCTL(KC_F12), // camera tool
+ LT(MOD_LAYER, KC_SPACE) // press once for UI, hold for MOD layer
+ ),
+
+ [MOD_LAYER] = LAYOUT_ortho_6x4( /* Base */
+
+ KC_B, // next sub cam
+ KC_PGUP, // next driver cam
+ LCTL(KC_P6), // next session
+ KC_P7, // start
+
+ LSFT(KC_B), // prev sub cam
+ KC_PGDOWN, // prev driver cam
+ LCTL(KC_P4), // prev session
+ KC_P1, // end
+
+ KC_RBRC, // FOV up
+ KC_EQL, // step factor up
+ _______,
+ _______,
+
+ KC_LBRC, // FOV down
+ KC_MINS, // step factor down
+ _______,
+ _______,
+
+ _______,
+ _______,
+ _______,
+ _______,
+
+ _______,
+ LALT(KC_M), // cycle aim
+ RALT(KC_ENTER), // fullscreen (unreliable)
+ _______
+ ),
+};