diff options
Diffstat (limited to 'keyboards/kbd66/keymaps/maartenwut/keymap.c')
-rwxr-xr-x | keyboards/kbd66/keymaps/maartenwut/keymap.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/keyboards/kbd66/keymaps/maartenwut/keymap.c b/keyboards/kbd66/keymaps/maartenwut/keymap.c index da438022e6..daeb934778 100755 --- a/keyboards/kbd66/keymaps/maartenwut/keymap.c +++ b/keyboards/kbd66/keymaps/maartenwut/keymap.c @@ -14,7 +14,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Main Layer -[_MA] = LAYOUT( +[_MA] = LAYOUT_all( KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, ______, KC_BSPC, KC_MPLY, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, @@ -22,7 +22,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_LCTL, KC_LGUI, KC_LALT, SPACE, SPACE, KC_RALT, KC_RCTRL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), //Function Layer -[_FL] = LAYOUT( +[_FL] = LAYOUT_all( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TRNS, RESET, KC_PSCR, TRNS, ______, ______, ______, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, ______, TRNS, ______, ______, ______, TRNS, TG(_GA), TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, @@ -30,7 +30,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, ______, KC_PGDN, ______), //Arrow keys layer (space bar) -[_AR] = LAYOUT( +[_AR] = LAYOUT_all( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, @@ -38,7 +38,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS), //Game layer (fn + g) -[_GA] = LAYOUT( +[_GA] = LAYOUT_all( TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, |