diff options
Diffstat (limited to 'keyboards/infinity60/keymaps/jpetermans/keymap.c')
-rw-r--r-- | keyboards/infinity60/keymaps/jpetermans/keymap.c | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/keyboards/infinity60/keymaps/jpetermans/keymap.c b/keyboards/infinity60/keymaps/jpetermans/keymap.c index c99b05e4c5..a169d658f7 100644 --- a/keyboards/infinity60/keymaps/jpetermans/keymap.c +++ b/keyboards/infinity60/keymaps/jpetermans/keymap.c @@ -15,8 +15,6 @@ enum ic60_keycodes { NUMPAD, FNAV, MEDIA, - TILDE, - CTLALTDEL, BACKLIGHT, BRIGHT, DIM, @@ -55,7 +53,7 @@ const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_NO,\ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSPC, \ TT(_FNAV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_ENT, \ - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,F(TILDE),KC_NO, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,LM(_TILDE, MOD_LSFT),KC_NO, \ KC_LCTL, KC_LGUI,KC_LALT, LT(_FNAV, KC_SPC), KC_RALT,TG(_NUMPAD),MO(_MEDIA), KC_RCTL \ ), @@ -74,7 +72,7 @@ const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_CAPS,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_UP,KC_PGDN,KC_PSCR,_______,_______,KC_DEL, \ _______,_______,KC_BTN2,_______,_______,_______,KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_INS,_______,_______, \ _______,KC_APP,KC_BTN1,KC_CALC,_______,_______,KC_END,_______,_______,_______,_______,_______,KC_NO, \ - _______,_______,_______, _______, F(CTLALTDEL),KC_NLCK,_______,_______ \ + _______,_______,_______, _______, C(A(KC_DEL)),KC_NLCK,_______,_______ \ ), /* media */ @@ -162,8 +160,6 @@ uint8_t led_game[5] = { //======== qmk functions ========= const uint16_t fn_actions[] = { - [CTLALTDEL] = ACTION_KEY(LALT(LCTL(KC_DEL))), - [TILDE] = ACTION_LAYER_MODS(_TILDE, MOD_LSFT), [ALL] = ACTION_FUNCTION(ACTION_LEDS_ALL), [GAME] = ACTION_FUNCTION(ACTION_LEDS_GAME), [BACKLIGHT] = ACTION_FUNCTION(ACTION_LEDS_BACKLIGHT), |