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Diffstat (limited to 'keyboards/idobao/id80/config.h')
-rw-r--r-- | keyboards/idobao/id80/config.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/keyboards/idobao/id80/config.h b/keyboards/idobao/id80/config.h new file mode 100644 index 0000000000..c6cf667382 --- /dev/null +++ b/keyboards/idobao/id80/config.h @@ -0,0 +1,87 @@ +/* +Copyright 2020 Sergey Vlasov <sigprof@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +#include "config_common.h" + +/* key matrix size */ +#define MATRIX_ROWS 9 +#define MATRIX_COLS 11 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + * The matrix description in the vendor-supplied JSON file for kbfirmware.com + * had 9 columns: + * { D0, D1, D2, D3, D5, D4, D6, D7, B4 } + * and 12 rows: + * { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 } + * However, the row 6 was completely empty, and the pin F0 was not actually + * routed anywhere on the PCB, therefore this row was removed to save some + * resources (the EEPROM space for dynamic keymaps is especially scarce). + * + * After doing the above change, the matrix was transposed (rows and columns + * were swapped), because a matrix with the COL2ROW layout can be scanned much + * more efficiently than a matrix with the ROW2COL layout (depending on various + * optimizations, the difference in scan rate can be over 2 times). Because of + * this, the "columns" in the matrix layout now mostly correspond to physical + * rows, and the "rows" have mostly vertical physical orientation. + */ +#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 } +#define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 } + +#define DIODE_DIRECTION COL2ROW + +#define BACKLIGHT_PIN B6 +#define BACKLIGHT_BREATHING +#define BACKLIGHT_LEVELS 3 + +#define LED_CAPS_LOCK_PIN C7 +#define LED_PIN_ON_STATE 0 + +#define RGB_DI_PIN E2 +#ifdef RGB_DI_PIN + #define RGBLED_NUM 20 /* 16 underglow LEDs, 4 top LEDs */ + #define RGBLIGHT_HUE_STEP 8 + #define RGBLIGHT_SAT_STEP 8 + #define RGBLIGHT_VAL_STEP 8 + #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ + #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +/*== all animations enable ==*/ + #define RGBLIGHT_ANIMATIONS +/*== or choose animations ==*/ +// #define RGBLIGHT_EFFECT_BREATHING +// #define RGBLIGHT_EFFECT_RAINBOW_MOOD +// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL +// #define RGBLIGHT_EFFECT_SNAKE +// #define RGBLIGHT_EFFECT_KNIGHT +// #define RGBLIGHT_EFFECT_CHRISTMAS +// #define RGBLIGHT_EFFECT_STATIC_GRADIENT +// #define RGBLIGHT_EFFECT_RGB_TEST +// #define RGBLIGHT_EFFECT_ALTERNATING +#endif + +/* Bootmagic Lite key configuration: use the Esc key */ +#define BOOTMAGIC_LITE_ROW 0 +#define BOOTMAGIC_LITE_COLUMN 5 |