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Diffstat (limited to 'keyboards/id80/config.h')
-rw-r--r-- | keyboards/id80/config.h | 87 |
1 files changed, 0 insertions, 87 deletions
diff --git a/keyboards/id80/config.h b/keyboards/id80/config.h deleted file mode 100644 index c6cf667382..0000000000 --- a/keyboards/id80/config.h +++ /dev/null @@ -1,87 +0,0 @@ -/* -Copyright 2020 Sergey Vlasov <sigprof@gmail.com> - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#pragma once - -#include "config_common.h" - -/* key matrix size */ -#define MATRIX_ROWS 9 -#define MATRIX_COLS 11 - -/* - * Keyboard Matrix Assignments - * - * Change this to how you wired your keyboard - * COLS: AVR pins used for columns, left to right - * ROWS: AVR pins used for rows, top to bottom - * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) - * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) - * - * The matrix description in the vendor-supplied JSON file for kbfirmware.com - * had 9 columns: - * { D0, D1, D2, D3, D5, D4, D6, D7, B4 } - * and 12 rows: - * { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 } - * However, the row 6 was completely empty, and the pin F0 was not actually - * routed anywhere on the PCB, therefore this row was removed to save some - * resources (the EEPROM space for dynamic keymaps is especially scarce). - * - * After doing the above change, the matrix was transposed (rows and columns - * were swapped), because a matrix with the COL2ROW layout can be scanned much - * more efficiently than a matrix with the ROW2COL layout (depending on various - * optimizations, the difference in scan rate can be over 2 times). Because of - * this, the "columns" in the matrix layout now mostly correspond to physical - * rows, and the "rows" have mostly vertical physical orientation. - */ -#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 } -#define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 } - -#define DIODE_DIRECTION COL2ROW - -#define BACKLIGHT_PIN B6 -#define BACKLIGHT_BREATHING -#define BACKLIGHT_LEVELS 3 - -#define LED_CAPS_LOCK_PIN C7 -#define LED_PIN_ON_STATE 0 - -#define RGB_DI_PIN E2 -#ifdef RGB_DI_PIN - #define RGBLED_NUM 20 /* 16 underglow LEDs, 4 top LEDs */ - #define RGBLIGHT_HUE_STEP 8 - #define RGBLIGHT_SAT_STEP 8 - #define RGBLIGHT_VAL_STEP 8 - #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ - #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ -/*== all animations enable ==*/ - #define RGBLIGHT_ANIMATIONS -/*== or choose animations ==*/ -// #define RGBLIGHT_EFFECT_BREATHING -// #define RGBLIGHT_EFFECT_RAINBOW_MOOD -// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL -// #define RGBLIGHT_EFFECT_SNAKE -// #define RGBLIGHT_EFFECT_KNIGHT -// #define RGBLIGHT_EFFECT_CHRISTMAS -// #define RGBLIGHT_EFFECT_STATIC_GRADIENT -// #define RGBLIGHT_EFFECT_RGB_TEST -// #define RGBLIGHT_EFFECT_ALTERNATING -#endif - -/* Bootmagic Lite key configuration: use the Esc key */ -#define BOOTMAGIC_LITE_ROW 0 -#define BOOTMAGIC_LITE_COLUMN 5 |