diff options
Diffstat (limited to 'keyboards/hub20/config.h')
-rw-r--r-- | keyboards/hub20/config.h | 76 |
1 files changed, 52 insertions, 24 deletions
diff --git a/keyboards/hub20/config.h b/keyboards/hub20/config.h index 8ebe1f9e2b..f8e5d6be8d 100644 --- a/keyboards/hub20/config.h +++ b/keyboards/hub20/config.h @@ -1,5 +1,6 @@ /* -Copyright 2020 joshajohnson +Copyright 2020 joshajohnson +Copyright 2021 peepeetee This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -41,29 +42,56 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define RGB_DI_PIN B15 #define RGBLED_NUM 27 -#define RGBLIGHT_HUE_STEP 8 -#define RGBLIGHT_SAT_STEP 8 -#define RGBLIGHT_VAL_STEP 8 -#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ -#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ -// /*== all animations enable ==*/ -#define RGBLIGHT_ANIMATIONS -// /*== or choose animations ==*/ -// #define RGBLIGHT_EFFECT_BREATHING -// #define RGBLIGHT_EFFECT_RAINBOW_MOOD -// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL -// #define RGBLIGHT_EFFECT_SNAKE -// #define RGBLIGHT_EFFECT_KNIGHT -// #define RGBLIGHT_EFFECT_CHRISTMAS -// #define RGBLIGHT_EFFECT_STATIC_GRADIENT -// #define RGBLIGHT_EFFECT_RGB_TEST -// #define RGBLIGHT_EFFECT_ALTERNATING -// /*== customize breathing effect ==*/ -// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ -// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 -// /*==== use exp() and sin() ====*/ -// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 -// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 + +#define DRIVER_LED_TOTAL 27 +#ifdef RGB_DI_PIN + #define RGBLED_NUM 27 +#endif + +#define RGB_MATRIX_FRAMEBUFFER_EFFECTS +#define RGB_MATRIX_KEYPRESSES + +// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around. +// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support +#define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue +//#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes +//#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient top to bottom, speed controls how much gradient changes +//#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation +#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right +#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right +#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation +#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness +#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation +#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness +#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient +//#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right +//#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom +#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right +#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in +#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in +#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard +#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard +#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard +#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +//#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue +//#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation +// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS ============================================================= +// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! +//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation +// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES ===================================================== +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out +#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out +#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out +#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out +#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 |