diff options
Diffstat (limited to 'keyboards/helix/pico/keymaps/default/keymap.c')
-rw-r--r-- | keyboards/helix/pico/keymaps/default/keymap.c | 470 |
1 files changed, 0 insertions, 470 deletions
diff --git a/keyboards/helix/pico/keymaps/default/keymap.c b/keyboards/helix/pico/keymaps/default/keymap.c deleted file mode 100644 index c5ab84abe8..0000000000 --- a/keyboards/helix/pico/keymaps/default/keymap.c +++ /dev/null @@ -1,470 +0,0 @@ -#include QMK_KEYBOARD_H -#include "bootloader.h" -#ifdef PROTOCOL_LUFA -#include "lufa.h" -#include "split_util.h" -#endif -#ifdef AUDIO_ENABLE - #include "audio.h" -#endif -#ifdef SSD1306OLED - #include "ssd1306.h" -#endif - -extern keymap_config_t keymap_config; - -#ifdef RGBLIGHT_ENABLE -//Following line allows macro to read current RGB settings -extern rgblight_config_t rgblight_config; -#endif - -extern uint8_t is_master; - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -enum layer_number { - _QWERTY = 0, - _COLEMAK, - _DVORAK, - _LOWER, - _RAISE, - _ADJUST -}; - -enum custom_keycodes { - QWERTY = SAFE_RANGE, - COLEMAK, - DVORAK, - LOWER, - RAISE, - ADJUST, - BACKLIT, - EISU, - KANA, - RGBRST -}; - -enum macro_keycodes { - KC_SAMPLEMACRO, -}; - -//Macros -#define M_SAMPLE M(KC_SAMPLEMACRO) - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - - /* Qwerty - * ,-----------------------------------------. ,-----------------------------------------. - * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter | - * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| - * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right | - * `-------------------------------------------------------------------------------------------------' - */ - -[_QWERTY] = LAYOUT( \ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ - KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \ - ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ - ), - /* Colemak - * ,-----------------------------------------. ,-----------------------------------------. - * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | Shift| Z | X | C | V | B | | K | M | , | . | / |Enter | - * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| - * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right | - * `-------------------------------------------------------------------------------------------------' - */ - [_COLEMAK] = LAYOUT( \ - KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \ - KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \ - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \ - ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ - ), - - /* Dvorak - * ,-----------------------------------------. ,-----------------------------------------. - * | Tab | ' | , | . | P | Y | | F | G | C | R | L | Bksp | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | Ctrl | A | O | E | U | I | | D | H | T | N | S | / | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | Shift| ; | Q | J | K | X | | B | M | W | V | Z |Enter | - * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| - * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right | - * `-------------------------------------------------------------------------------------------------' - */ - [_DVORAK] = LAYOUT( \ - KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \ - KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \ - KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \ - ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ - ), - - /* Lower - * ,-----------------------------------------. ,-----------------------------------------. - * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc | Home | End | | - * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| - * | | | | | | | | | | | Next | Vol- | Vol+ | Play | - * `-------------------------------------------------------------------------------------------------' - */ - [_LOWER] = LAYOUT( \ - KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \ - _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \ - _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_HOME, KC_END, _______, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \ - ), - - /* Raise - * ,-----------------------------------------. ,-----------------------------------------. - * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc |PageDn|PageUp| | - * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| - * | | | | | | | | | | | Next | Vol- | Vol+ | Play | - * `-------------------------------------------------------------------------------------------------' - */ - [_RAISE] = LAYOUT( \ - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \ - _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \ - _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_PGDN, KC_PGUP, _______, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \ - ), - - /* Adjust (Lower + Raise) - * ,-----------------------------------------. ,-----------------------------------------. - * | | Reset| | | | | | | | | | | | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | |Aud on|Audoff|MU TOG|MU MOD| Mac | | Win |Qwerty|Colemk|Dvorak| | | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | |CK TOG|CK RST| CK UP|CK DWN| | | | |RGB ON| HUE+ | SAT+ | VAL+ | - * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| - * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- | - * `-------------------------------------------------------------------------------------------------' - */ - [_ADJUST] = LAYOUT( \ - _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, AU_ON, AU_OFF, MU_TOG, MU_MOD, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \ - _______, CK_TOGG, CK_RST, CK_UP, CK_DOWN, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD \ - ) -}; - - - -#ifdef AUDIO_ENABLE - -float tone_qwerty[][2] = SONG(QWERTY_SOUND); -float tone_dvorak[][2] = SONG(DVORAK_SOUND); -float tone_colemak[][2] = SONG(COLEMAK_SOUND); -float tone_plover[][2] = SONG(PLOVER_SOUND); -float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); -float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); -#endif - -// define variables for reactive RGB -bool TOG_STATUS = false; -int RGB_current_mode; - -void persistent_default_layer_set(uint16_t default_layer) { - eeconfig_update_default_layer(default_layer); - default_layer_set(default_layer); -} - -// Setting ADJUST layer RGB back to default -void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { - if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { - #ifdef RGBLIGHT_ENABLE - //rgblight_mode(RGB_current_mode); - #endif - layer_on(layer3); - } else { - layer_off(layer3); - } -} - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case QWERTY: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(tone_qwerty); - #endif - persistent_default_layer_set(1UL<<_QWERTY); - } - return false; - break; - case COLEMAK: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(tone_colemak); - #endif - persistent_default_layer_set(1UL<<_COLEMAK); - } - return false; - break; - case DVORAK: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(tone_dvorak); - #endif - persistent_default_layer_set(1UL<<_DVORAK); - } - return false; - break; - case LOWER: - if (record->event.pressed) { - //not sure how to have keyboard check mode and set it to a variable, so my work around - //uses another variable that would be set to true after the first time a reactive key is pressed. - if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false - } else { - TOG_STATUS = !TOG_STATUS; - #ifdef RGBLIGHT_ENABLE - //rgblight_mode(RGBLIGHT_MODE_SNAKE + 1); - #endif - } - layer_on(_LOWER); - update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); - } else { - #ifdef RGBLIGHT_ENABLE - //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change - #endif - TOG_STATUS = false; - layer_off(_LOWER); - update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); - } - return false; - break; - case RAISE: - if (record->event.pressed) { - //not sure how to have keyboard check mode and set it to a variable, so my work around - //uses another variable that would be set to true after the first time a reactive key is pressed. - if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false - } else { - TOG_STATUS = !TOG_STATUS; - #ifdef RGBLIGHT_ENABLE - //rgblight_mode(RGBLIGHT_MODE_SNAKE); - #endif - } - layer_on(_RAISE); - update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); - } else { - #ifdef RGBLIGHT_ENABLE - //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change - #endif - layer_off(_RAISE); - TOG_STATUS = false; - update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); - } - return false; - break; - case ADJUST: - if (record->event.pressed) { - layer_on(_ADJUST); - } else { - layer_off(_ADJUST); - } - return false; - break; - //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released - case RGB_MOD: - #ifdef RGBLIGHT_ENABLE - if (record->event.pressed) { - rgblight_mode(RGB_current_mode); - rgblight_step(); - RGB_current_mode = rgblight_config.mode; - } - #endif - return false; - break; - case EISU: - if (record->event.pressed) { - if(keymap_config.swap_lalt_lgui==false){ - register_code(KC_LANG2); - }else{ - SEND_STRING(SS_LALT("`")); - } - } else { - unregister_code(KC_LANG2); - } - return false; - break; - case KANA: - if (record->event.pressed) { - if(keymap_config.swap_lalt_lgui==false){ - register_code(KC_LANG1); - }else{ - SEND_STRING(SS_LALT("`")); - } - } else { - unregister_code(KC_LANG1); - } - return false; - break; - case RGBRST: - #ifdef RGBLIGHT_ENABLE - if (record->event.pressed) { - eeconfig_update_rgblight_default(); - rgblight_enable(); - RGB_current_mode = rgblight_config.mode; - } - #endif - break; - } - return true; -} - -void matrix_init_user(void) { - #ifdef AUDIO_ENABLE - startup_user(); - #endif - #ifdef RGBLIGHT_ENABLE - RGB_current_mode = rgblight_config.mode; - #endif - //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h - #ifdef SSD1306OLED - iota_gfx_init(!has_usb()); // turns on the display - #endif -} - - -#ifdef AUDIO_ENABLE - -void startup_user() -{ - _delay_ms(50); // gets rid of tick -} - -void shutdown_user() -{ - _delay_ms(150); - stop_all_notes(); -} - -void music_on_user(void) -{ - music_scale_user(); -} - -void music_scale_user(void) -{ - PLAY_SONG(music_scale); -} - -#endif - - -//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h -#ifdef SSD1306OLED - -void matrix_scan_user(void) { - iota_gfx_task(); // this is what updates the display continuously -} - -void matrix_update(struct CharacterMatrix *dest, - const struct CharacterMatrix *source) { - if (memcmp(dest->display, source->display, sizeof(dest->display))) { - memcpy(dest->display, source->display, sizeof(dest->display)); - dest->dirty = true; - } -} - -//assign the right code to your layers for OLED display -#define L_BASE 0 -#define L_LOWER (1<<_LOWER) -#define L_RAISE (1<<_RAISE) -#define L_ADJUST (1<<_ADJUST) -#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER) - -static void render_logo(struct CharacterMatrix *matrix) { - - static char logo[]={ - 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, - 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, - 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, - 0}; - matrix_write(matrix, logo); - //matrix_write_P(&matrix, PSTR(" Split keyboard kit")); -} - - - -void render_status(struct CharacterMatrix *matrix) { - - // Render to mode icon - static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; - if(keymap_config.swap_lalt_lgui==false){ - matrix_write(matrix, logo[0][0]); - matrix_write_P(matrix, PSTR("\n")); - matrix_write(matrix, logo[0][1]); - }else{ - matrix_write(matrix, logo[1][0]); - matrix_write_P(matrix, PSTR("\n")); - matrix_write(matrix, logo[1][1]); - } - - // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below - char buf[40]; - snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); - matrix_write_P(matrix, PSTR("\nLayer: ")); - switch (layer_state) { - case L_BASE: - matrix_write_P(matrix, PSTR("Default")); - break; - case L_RAISE: - matrix_write_P(matrix, PSTR("Raise")); - break; - case L_LOWER: - matrix_write_P(matrix, PSTR("Lower")); - break; - case L_ADJUST: - case L_ADJUST_TRI: - matrix_write_P(matrix, PSTR("Adjust")); - break; - default: - matrix_write(matrix, buf); - } - - // Host Keyboard LED Status - char led[40]; - snprintf(led, sizeof(led), "\n%s %s %s", - (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ", - (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ", - (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " "); - matrix_write(matrix, led); -} - - -void iota_gfx_task_user(void) { - struct CharacterMatrix matrix; - -#if DEBUG_TO_SCREEN - if (debug_enable) { - return; - } -#endif - - matrix_clear(&matrix); - if(is_master){ - render_status(&matrix); - }else{ - render_logo(&matrix); - } - matrix_update(&display, &matrix); -} - -#endif |