diff options
Diffstat (limited to 'keyboards/handwired/promethium/config.h')
-rw-r--r-- | keyboards/handwired/promethium/config.h | 89 |
1 files changed, 79 insertions, 10 deletions
diff --git a/keyboards/handwired/promethium/config.h b/keyboards/handwired/promethium/config.h index 23fbfd0b9a..fd45c2bfe3 100644 --- a/keyboards/handwired/promethium/config.h +++ b/keyboards/handwired/promethium/config.h @@ -43,38 +43,107 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define MATRIX_ROW_PINS { D7, C6, D0, D1, F5, F4, F1, F0 } #define UNUSED_PINS -/* COL2ROW or ROW2COL */ +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * +*/ #define DIODE_DIRECTION COL2ROW -/* define if matrix has ghost */ +// #define BACKLIGHT_PIN B7 +// #define BACKLIGHT_BREATHING +// #define BACKLIGHT_LEVELS 3 + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCING_DELAY 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ //#define MATRIX_HAS_GHOST /* number of backlight levels */ -#define BACKLIGHT_LEVELS 3 - -/* Set 0 if debouncing isn't needed */ -#define DEBOUNCING_DELAY 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ -#define LOCKING_SUPPORT_ENABLE +// #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ -#define LOCKING_RESYNC_ENABLE +// #define LOCKING_RESYNC_ENABLE + +/* + * Force NKRO + * + * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved + * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the + * makefile for this to work.) + * + * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) + * until the next keyboard reset. + * + * NKRO may prevent your keystrokes from being detected in the BIOS, but it is + * fully operational during normal computer usage. + * + * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) + * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by + * bootmagic, NKRO mode will always be enabled until it is toggled again during a + * power-up. + * + */ +//#define FORCE_NKRO /* key combination for command */ #define IS_COMMAND() ( \ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT) | MOD_BIT(KC_LCTRL) | MOD_BIT(KC_RCTRL)) \ ) +/* control how magic key switches layers */ +//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true +//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true +//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false + +/* override magic key keymap */ +//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS +//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS +//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM +//#define MAGIC_KEY_HELP1 H +//#define MAGIC_KEY_HELP2 SLASH +//#define MAGIC_KEY_DEBUG D +//#define MAGIC_KEY_DEBUG_MATRIX X +//#define MAGIC_KEY_DEBUG_KBD K +//#define MAGIC_KEY_DEBUG_MOUSE M +//#define MAGIC_KEY_VERSION V +//#define MAGIC_KEY_STATUS S +//#define MAGIC_KEY_CONSOLE C +//#define MAGIC_KEY_LAYER0_ALT1 ESC +//#define MAGIC_KEY_LAYER0_ALT2 GRAVE +//#define MAGIC_KEY_LAYER0 0 +//#define MAGIC_KEY_LAYER1 1 +//#define MAGIC_KEY_LAYER2 2 +//#define MAGIC_KEY_LAYER3 3 +//#define MAGIC_KEY_LAYER4 4 +//#define MAGIC_KEY_LAYER5 5 +//#define MAGIC_KEY_LAYER6 6 +//#define MAGIC_KEY_LAYER7 7 +//#define MAGIC_KEY_LAYER8 8 +//#define MAGIC_KEY_LAYER9 9 +//#define MAGIC_KEY_BOOTLOADER PAUSE +//#define MAGIC_KEY_LOCK CAPS +//#define MAGIC_KEY_EEPROM E +//#define MAGIC_KEY_NKRO N +//#define MAGIC_KEY_SLEEP_LED Z + /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ -//#define NO_DEBUG +// #define NO_DEBUG /* disable print */ -//#define NO_PRINT +// #define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER |