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-/* Copyright 2017-2019 Nikolaus Wittenstein <nikolaus.wittenstein@gmail.com>
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
- * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
- * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
- * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
- * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- * PERFORMANCE OF THIS SOFTWARE.
- */
-
-#pragma once
-
-#include "quantum.h"
-
-/* This a shortcut to help you visually see your layout.
- * The first section contains all of the arguements; the second converts the arguments into a two-dimensional array.
- */
-
-/* Each code is three letters
- * l or r - left or right hand
- * p, r, m, i, t - pinky, ring finger, middle finger, index finger, thumb
- * fingers: n, s, e, w, c - north, south, east, west, and center (manual calls this "well" but we already have "west")
- * thumb: p, n, c, l, u, k - pad, nail, center, lock (harder center), up, knuckle
- */
-#define LAYOUT( \
- lpn, lrn, lmn, lin, rin, rmn, rrn, rpn, \
-lpw, lpc, lpe, lrw, lrc, lre, lmw, lmc, lme, liw, lic, lie, riw, ric, rie, rmw, rmc, rme, rrw, rrc, rre, rpw, rpc, rpe, \
- lps, lrs, lms, lis, ris, rms, rrs, rps, \
- ltp, ltn, rtn, rtp, \
- ltc, rtc, \
- ltl, rtl, \
- ltu, ltk, rtk, rtu) \
-{ \
- {riw, rin, lpw, lpn},\
- {ric, rie, lpc, lpe},\
- {ris, rms, lps, lrs},\
- {rmw, rmn, lrw, lrn},\
- {rmc, rme, lrc, lre},\
- {rrw, rrn, lmw, lmn},\
- {rrc, rre, lmc, lme},\
- {rrs, rps, lms, lis},\
- {rpw, rpn, liw, lin},\
- {rpc, rpe, lic, lie},\
- {rtk, rtn, ltk, ltn},\
- {rtc, rtl, ltc, ltl},\
- {rtp, rtu, ltp, ltu},\
-}
-
-/* Mode LEDs are active-low on Port B on the Teensy. */
-#define LED_MODE_PORT PORTB
-#define LED_TENKEY (1<<3)
-#define LED_FN (1<<4)
-#define LED_NORMAL (1<<5)
-#define LED_NAS (1<<6)
-
-/* Lock LEDs are active-low on Port F on the Teensy. */
-#define LED_LOCK_PORT PORTF
-#define LED_CAPS_LOCK (1<<4)
-#define LED_MOUSE_LOCK (1<<5)
-#define LED_NUM_LOCK (1<<6)
-#define LED_SCROLL_LOCK (1<<7)
-
-
-/* Appendix:
- * Table based on https://geekhack.org/index.php?topic=12212.msg2059319#msg2059319
- * Some pin assignments (e.g. for PS/2 I/O) have been fixed.
- *
- * Teensy Datahand 8051 pin pin 8051 Datahand Teensy
- * ------ -------- ---- --- --- ---- -------- ------
- * GND Mtrx send A P1.0 1 40 VCC VCC VCC
- * PB7 Mtrx send B P1.1 2 39 P0.0 LED RH NAS PB6
- * PD0 Mtrx send C P1.2 3 38 P0.1 LED RH NORM PB5
- * PD1 Mtrx send D P1.3 4 37 P0.2 LED RH FCTN PB4
- * PD2 RH rcv 0 P1.4 5 36 P0.3 LED RH 10K PB3
- * PD3 RH rcv 1 P1.5 6 35 P0.4 LED RH unused PB2
- * PD4 LH rcv 0 P1.6 7 34 P0.5 LED RH unused PE1
- * PD5 LH rcv 1 P1.7 8 33 P0.6 LED RH unused PE0
- * PD6 Reset button RST 9 32 P0.7 ? PE7
- * PD7 ? P3.0 10 31 VPP - PE6
- * PE0 ? P3.1 11 30 ALE - GND
- * PE1 kbd data P3.2 12 29 PSEN - AREF
- * PC0 ? P3.3 13 28 P2.7 ? PF0
- * PC1 kbd clk P3.4 14 27 P2.6 ? PF1
- * PC2 ? P3.5 15 26 P2.5 ? PF2
- * PC3 RAM P3.6 16 25 P2.4 ? PF3
- * PC4 RAM P3.7 17 24 P2.3 LED D15 LH (CAPLK) PF4
- * PC5 XTAL2 XTAL2 18 23 P2.2 LED D13 LH (MSELK) PF5
- * PC6 XTAL1 XTAL1 19 22 P2.1 LED D6 LH (NUMLK) PF6
- * PC7 GND GND 20 21 P2.0 LED D14 LH (SCRLK) PF7
- *
- * JP3 Pinout
- * 2 - keyboard data
- * 3 - keyboard clock
- *
- * In order to get the Teensy to work, we need to move pin 1 to a different pin. This is
- * because on the Teensy pin 1 is ground, but we need to write to pin 1 in order to read
- * the keyboard matrix. An ideal pin to move it to is VPP (pin 31), because this pin tells
- * the 8051 whether it should read from external or internal memory. The Teensy doesn't
- * care about that.
- *
- * The easiest way to reassign the pin is to use standoffs. You can check out this thread:
- * https://geekhack.org/index.php?topic=12212.msg235382#msg235382 for a picture of what
- * this looks like. Note that in the picture the pin has been reassigned to pin 12. We
- * don't want to do that because we're going to use that pin to send data over PS/2.
- *
- * We could if we wanted also reassign the PS/2 pins to Teensy hardware UART pins, but
- * that's more work. Instead we'll just bit-bang PS/2 because it's an old, slow protocol
- * (and because there's already a bit-banged PS/2 host implementation in QMK - we just
- * need to add the device side).
- *
- * So overall, we want the following inputs and outputs:
- * Outputs:
- * Matrix:
- * PB7
- * PD0
- * PD1
- * PE6 (moved from pin1, GND)
- * LEDs:
- * PB3-6
- * PF4-7
- * Inputs:
- * Matrix:
- * PD2-5
- * I/Os (start up as inputs):
- * PS/2:
- * PC1
- * PE1
- */