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Diffstat (limited to 'keyboards/gmmk/pro/rev1/ansi/keymaps/stickandgum/config.h')
-rw-r--r-- | keyboards/gmmk/pro/rev1/ansi/keymaps/stickandgum/config.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/stickandgum/config.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/stickandgum/config.h new file mode 100644 index 0000000000..78ff96f8b7 --- /dev/null +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/stickandgum/config.h @@ -0,0 +1,75 @@ +/* Copyright 2021 stickandgum + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +// I like NKRO.. but let's not force it. @drashna pointed out some older hardware has issues - Toggle it via keycode if you like. +// #define FORCE_NKRO + +// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best. +#ifdef RGB_MATRIX_ENABLE + +// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR + +// Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state + #define RGB_DISABLE_WHEN_USB_SUSPENDED + + #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain + #define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes + +// Soon we need to ENABLE modes by DEFAULT soon as per: https://github.com/qmk/qmk_firmware/pull/13758 Thanks @noroadsleft +// #undef ENABLE_RGB_MATRIX_SOLID_COLOR // BUILT IN (MAPPED!) Static single color. +// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Accenting various keys on the keyboard. +// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Top down rainbow! +# undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Left Right Rainbow (the top-down is better imho). + // #undef ENABLE_RGB_MATRIX_BREATHING // Built in (MAPPED!) + // #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white) + // #undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black) +# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (RGB_MATRIX_CYCLE_PINWHEEL) +# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // See above +# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // See above + // #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black) +# undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow + // #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // BUILT IN (MAPPED!) Full Rainbow Left to Right +# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom +# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center. +# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. +# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right + // #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // BUILT IN (MAPPED!) - Consider disabling this - my poor eyes. +# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +# undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboards +# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Similar to above. +# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enough of the spinning rainbows - we get it! :-) +# undef ENABLE_RGB_MATRIX_RAINDROPS // Jellybeans are better. + // #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - better than above. +# undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back +# undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left +# undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right + // #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Hot keys! + // #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix! +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black: wide slightly better imo +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Key hits shown in current hue - all other keys shifted hue + // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (black otherwise) +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but a bit too intense imo. +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single color fade. +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-keys) +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades +# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades +# undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black. +# undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. +# undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (Using solid_reactive_wide instead). +# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. (Using solid_reactive_wide instead). +#endif |