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-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/alexmarmon/keymap.c66
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/alexmarmon/readme.md7
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/andrebrait/config.h22
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/andrebrait/keymap.c287
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/andrebrait/readme.md23
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/andrebrait/rules.mk3
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/default/keymap.c72
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/jonavin/config.h33
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/jonavin/keymap.c308
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/jonavin/readme.md40
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/jonavin/rgb_matrix_map.h144
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/jonavin/rules.mk4
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/paddlegame/config.h24
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/paddlegame/keymap.c471
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/paddlegame/paddlegame.h46
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/paddlegame/readme.md18
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/paddlegame/rgb_matrix_map.h181
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/paddlegame/rules.mk4
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/via/keymap.c89
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/via/rules.mk1
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/wholesomeducky/keymap.c57
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/willwm/keymap.c73
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/willwm/keymap.json181
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/willwm/readme.md22
-rw-r--r--keyboards/gmmk/pro/ansi/keymaps/willwm/rules.mk2
25 files changed, 2178 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/ansi/keymaps/alexmarmon/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/alexmarmon/keymap.c
new file mode 100644
index 0000000000..99504de956
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/alexmarmon/keymap.c
@@ -0,0 +1,66 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ Copyright 2021 alexmarmon
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
+// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
+// Tab Q W E R T Y U I O P [ ] \ PgUp
+// Caps A S D F G H J K L ; " Enter PgDn
+// Sh_L Z X C V B N M , . ? Sh_R Up End
+// Ct_L Alt_L Win_L SPACE Ct_R Alt_R FN Left Down Right
+
+
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
+ // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
+ // if that's your preference.
+ //
+ // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
+ // it'll be back to normal when you plug it back in.
+ [0] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RCTL, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [1] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, RGB_MODE_FORWARD,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MODE_REVERSE,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG,
+ _______, _______, _______, _______, _______, _______, _______, KC_MEDIA_PREV_TRACK, _______, KC_MEDIA_NEXT_TRACK
+ ),
+
+
+};
+
+
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ return true;
+}
diff --git a/keyboards/gmmk/pro/ansi/keymaps/alexmarmon/readme.md b/keyboards/gmmk/pro/ansi/keymaps/alexmarmon/readme.md
new file mode 100644
index 0000000000..36ad42b1af
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/alexmarmon/readme.md
@@ -0,0 +1,7 @@
+![Layout Image](https://i.imgur.com/MizMvsI.jpg)
+
+# Simple MacOS like keymap with RGB
+
+* Working basic RGB thanks to https://github.com/qmk/qmk_firmware/pull/13430
+* Restore working rotary knob volume control
+* Add media_previous and media_next to FN+left and FN+right \ No newline at end of file
diff --git a/keyboards/gmmk/pro/ansi/keymaps/andrebrait/config.h b/keyboards/gmmk/pro/ansi/keymaps/andrebrait/config.h
new file mode 100644
index 0000000000..1438d317fb
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/andrebrait/config.h
@@ -0,0 +1,22 @@
+/* Copyright 2021 Andre Brait
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#ifdef RGB_MATRIX_ENABLE
+ #define RGB_DISABLE_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms)
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED
+#endif
diff --git a/keyboards/gmmk/pro/ansi/keymaps/andrebrait/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/andrebrait/keymap.c
new file mode 100644
index 0000000000..b801640436
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/andrebrait/keymap.c
@@ -0,0 +1,287 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ Copyright 2021 Andre Brait <andrebrait@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+#ifdef RGB_MATRIX_ENABLE
+ #ifndef RGB_CONFIRMATION_BLINKING_TIME
+ #define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds
+ #endif
+#endif // RGB_MATRIX_ENABLE
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Del Rotary(Play/Pause)
+// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Home
+// Tab Q W E R T Y U I O P [ ] \ PgUp
+// Caps A S D F G H J K L ; " Enter PgDn
+// Sh_L Z X C V B N M , . ? Sh_R Up End
+// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+
+
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
+ // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
+ // if that's your preference.
+ //
+ // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
+ // it'll be back to normal when you plug it back in.
+ //
+ // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
+ // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
+ // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
+ [0] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [1] = LAYOUT(
+ _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_INS, _______,
+ _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR,
+ _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
+ _______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
+ _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ ),
+
+
+};
+// clang-format on
+
+#ifdef ENCODER_ENABLE
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ return true;
+}
+#endif // ENCODER_ENABLE
+
+#ifdef RGB_MATRIX_ENABLE
+
+/* Renaming those to make the purpose on this keymap clearer */
+#define LED_FLAG_CAPS LED_FLAG_NONE
+#define LED_FLAG_EFFECTS LED_FLAG_INDICATOR
+
+static void set_rgb_caps_leds(void);
+
+#if RGB_CONFIRMATION_BLINKING_TIME > 0
+static uint16_t effect_started_time = 0;
+static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0;
+static void start_effects(void);
+
+/* The higher this is, the slower the blinking will be */
+#ifndef TIME_SELECTED_BIT
+ #define TIME_SELECTED_BIT 8
+#endif
+#if TIME_SELECTED_BIT < 0 || TIME_SELECTED_BIT >= 16
+ #error "TIME_SELECTED_BIT must be a positive integer smaller than 16"
+#endif
+#define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0
+#define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0
+#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
+
+bool led_update_user(led_t led_state) {
+ if (led_state.caps_lock) {
+ if (!rgb_matrix_is_enabled()) {
+ /* Turn ON the RGB Matrix for CAPS LOCK */
+ rgb_matrix_set_flags(LED_FLAG_CAPS);
+ rgb_matrix_enable();
+ }
+ } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
+ /* RGB Matrix was only ON because of CAPS LOCK. Turn it OFF. */
+ rgb_matrix_set_flags(LED_FLAG_ALL);
+ rgb_matrix_disable();
+ }
+ return true;
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ #ifdef NKRO_ENABLE
+ #if RGB_CONFIRMATION_BLINKING_TIME > 0
+ case NK_TOGG:
+ if (record->event.pressed) {
+ if (keymap_config.nkro) {
+ /* Turning NKRO OFF */
+ effect_red();
+ } else {
+ /* Turning NKRO ON */
+ effect_green();
+ }
+ start_effects();
+ }
+ break;
+ case NK_ON:
+ if (record->event.pressed) {
+ if (!keymap_config.nkro) {
+ /* Turning NKRO ON */
+ effect_green();
+ start_effects();
+ }
+ }
+ break;
+ case NK_OFF:
+ if (record->event.pressed) {
+ if (keymap_config.nkro) {
+ /* Turning NKRO OFF */
+ effect_red();
+ start_effects();
+ }
+ }
+ break;
+ #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
+ #endif // NKRO_ENABLE
+ case RGB_MOD:
+ case RGB_RMOD:
+ case RGB_HUI:
+ case RGB_HUD:
+ case RGB_SAI:
+ case RGB_SAD:
+ case RGB_VAI:
+ case RGB_VAD:
+ case RGB_SPI:
+ case RGB_SPD:
+ if (record->event.pressed) {
+ if (rgb_matrix_get_flags() != LED_FLAG_ALL) {
+ /* Ignore changes to RGB settings while only it's supposed to be OFF */
+ return false;
+ }
+ }
+ break;
+ case RGB_TOG:
+ if (record->event.pressed) {
+ if (rgb_matrix_is_enabled()) {
+ switch (rgb_matrix_get_flags()) {
+ #if RGB_CONFIRMATION_BLINKING_TIME > 0
+ case LED_FLAG_EFFECTS:
+ #endif
+ case LED_FLAG_CAPS:
+ /* Turned ON because of EFFECTS or CAPS, is actually OFF */
+ /* Change to LED_FLAG_ALL to signal it's really ON */
+ rgb_matrix_set_flags(LED_FLAG_ALL);
+ /* Will be re-enabled by the processing of the toggle */
+ rgb_matrix_disable_noeeprom();
+ break;
+ case LED_FLAG_ALL:
+ /* Is actually ON */
+ #if RGB_CONFIRMATION_BLINKING_TIME > 0
+ if (effect_started_time > 0) {
+ /* Signal EFFECTS */
+ rgb_matrix_set_flags(LED_FLAG_EFFECTS);
+ /* Will be re-enabled by the processing of the toggle */
+ rgb_matrix_disable_noeeprom();
+ } else
+ #endif
+ if (host_keyboard_led_state().caps_lock) {
+ /* Signal CAPS */
+ rgb_matrix_set_flags(LED_FLAG_CAPS);
+ /* Will be re-enabled by the processing of the toggle */
+ rgb_matrix_disable_noeeprom();
+ }
+ break;
+ }
+ }
+ }
+ break;
+ }
+ return true;
+}
+
+
+void rgb_matrix_indicators_user() {
+ #if RGB_CONFIRMATION_BLINKING_TIME > 0
+ if (effect_started_time > 0) {
+ /* Render blinking EFFECTS */
+ uint16_t deltaTime = sync_timer_elapsed(effect_started_time);
+ if (deltaTime <= RGB_CONFIRMATION_BLINKING_TIME) {
+ uint8_t led_state = ((~deltaTime) >> TIME_SELECTED_BIT) & 0x01;
+ uint8_t val_r = led_state * r_effect;
+ uint8_t val_g = led_state * g_effect;
+ uint8_t val_b = led_state * b_effect;
+ rgb_matrix_set_color_all(val_r, val_g, val_b);
+ if (host_keyboard_led_state().caps_lock) {
+ set_rgb_caps_leds();
+ }
+ return;
+ } else {
+ /* EFFECTS duration is finished */
+ effect_started_time = 0;
+ if (rgb_matrix_get_flags() == LED_FLAG_EFFECTS) {
+ /* It was turned ON because of EFFECTS */
+ if (host_keyboard_led_state().caps_lock) {
+ /* CAPS is still ON. Demote to CAPS */
+ rgb_matrix_set_flags(LED_FLAG_CAPS);
+ } else {
+ /* There is nothing else keeping RGB enabled. Reset flags and turn if off. */
+ rgb_matrix_set_flags(LED_FLAG_ALL);
+ rgb_matrix_disable_noeeprom();
+ }
+ }
+ }
+ }
+ #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
+ if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
+ rgb_matrix_set_color_all(0x0, 0x0, 0x0);
+ }
+ if (host_keyboard_led_state().caps_lock) {
+ set_rgb_caps_leds();
+ }
+}
+
+#if RGB_CONFIRMATION_BLINKING_TIME > 0
+static void start_effects() {
+ effect_started_time = sync_timer_read();
+ if (!rgb_matrix_is_enabled()) {
+ /* Turn it ON, signal the cause (EFFECTS) */
+ rgb_matrix_set_flags(LED_FLAG_EFFECTS);
+ rgb_matrix_enable_noeeprom();
+ } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
+ /* It's already ON, promote the cause from CAPS to EFFECTS */
+ rgb_matrix_set_flags(LED_FLAG_EFFECTS);
+ }
+}
+#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
+
+static void set_rgb_caps_leds() {
+ rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1
+ rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1
+ rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2
+ rgb_matrix_set_color(71, 0xFF, 0x0, 0x0); // Right side LED 2
+ rgb_matrix_set_color(73, 0xFF, 0x0, 0x0); // Left side LED 3
+ rgb_matrix_set_color(74, 0xFF, 0x0, 0x0); // Right side LED 3
+ rgb_matrix_set_color(76, 0xFF, 0x0, 0x0); // Left side LED 4
+ rgb_matrix_set_color(77, 0xFF, 0x0, 0x0); // Right side LED 4
+ rgb_matrix_set_color(80, 0xFF, 0x0, 0x0); // Left side LED 5
+ rgb_matrix_set_color(81, 0xFF, 0x0, 0x0); // Right side LED 5
+ rgb_matrix_set_color(83, 0xFF, 0x0, 0x0); // Left side LED 6
+ rgb_matrix_set_color(84, 0xFF, 0x0, 0x0); // Right side LED 6
+ rgb_matrix_set_color(87, 0xFF, 0x0, 0x0); // Left side LED 7
+ rgb_matrix_set_color(88, 0xFF, 0x0, 0x0); // Right side LED 7
+ rgb_matrix_set_color(91, 0xFF, 0x0, 0x0); // Left side LED 8
+ rgb_matrix_set_color(92, 0xFF, 0x0, 0x0); // Right side LED 8
+ rgb_matrix_set_color(3, 0xFF, 0x0, 0x0); // CAPS LED
+}
+
+#endif // RGB_MATRIX_ENABLE
diff --git a/keyboards/gmmk/pro/ansi/keymaps/andrebrait/readme.md b/keyboards/gmmk/pro/ansi/keymaps/andrebrait/readme.md
new file mode 100644
index 0000000000..e7f9978cee
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/andrebrait/readme.md
@@ -0,0 +1,23 @@
+# andrebrait's GMMK Pro layout
+
+This is pretty much the stock layout with a few things moved around.
+It basically reflects my needs for both Delete and Insert being readily available for coding, as well as a full Home/PgUp/PgDwn/End column.
+
+The differences are as follows:
+
+- Short DEBOUNCE time (5 ms)
+- Per-key debounce algorithm (sym_defer_pk)
+- RGB turns off after 20 minutes of inactivity
+- RGB turns off when USB is suspended
+- Layer 0:
+ - Print Screen (default) -> Delete
+ - Delete (default) -> Home
+- Layer 1 (accessed by pressing Fn):
+ - Fn + Delete -> Insert
+ - Fn + Home -> Print Screen
+
+This keymap also includes CAPS LOCK ON indicator.\
+All left and right side LEDs, and the Caps key LED will turn solid red while CAPS LOCK is ON.
+
+No other changes have been made. \
+The other keys on each layer have been kept intact.
diff --git a/keyboards/gmmk/pro/ansi/keymaps/andrebrait/rules.mk b/keyboards/gmmk/pro/ansi/keymaps/andrebrait/rules.mk
new file mode 100644
index 0000000000..650c79fbdc
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/andrebrait/rules.mk
@@ -0,0 +1,3 @@
+# Enable additional features.
+
+DEBOUNCE_TYPE = sym_defer_pk
diff --git a/keyboards/gmmk/pro/ansi/keymaps/default/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/default/keymap.c
new file mode 100644
index 0000000000..65ccaf88f2
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/default/keymap.c
@@ -0,0 +1,72 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
+// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
+// Tab Q W E R T Y U I O P [ ] \ PgUp
+// Caps A S D F G H J K L ; " Enter PgDn
+// Sh_L Z X C V B N M , . ? Sh_R Up End
+// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+
+
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
+ // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
+ // if that's your preference.
+ //
+ // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
+ // it'll be back to normal when you plug it back in.
+ //
+ // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
+ // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
+ // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
+ [0] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [1] = LAYOUT(
+ _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
+ _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
+ _______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
+ _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ ),
+
+
+};
+// clang-format on
+
+#ifdef ENCODER_ENABLE
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ return true;
+}
+#endif // ENCODER_ENABLE
diff --git a/keyboards/gmmk/pro/ansi/keymaps/jonavin/config.h b/keyboards/gmmk/pro/ansi/keymaps/jonavin/config.h
new file mode 100644
index 0000000000..e4ae4c9446
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/jonavin/config.h
@@ -0,0 +1,33 @@
+/* Copyright 2021 Jonavin Eng
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#define TAPPING_TOGGLE 2
+// TT set to two taps
+
+/* Handle GRAVESC combo keys */
+#define GRAVE_ESC_ALT_OVERRIDE
+ //Always send Escape if Alt is pressed
+#define GRAVE_ESC_CTRL_OVERRIDE
+ //Always send Escape if Control is pressed
+
+#define TAPPING_TERM 180
+
+#ifdef RGB_MATRIX_ENABLE
+ #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED
+#endif
diff --git a/keyboards/gmmk/pro/ansi/keymaps/jonavin/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/jonavin/keymap.c
new file mode 100644
index 0000000000..8b37449576
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/jonavin/keymap.c
@@ -0,0 +1,308 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ Copyright 2021 Jonavin
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+#include "rgb_matrix_map.h"
+
+#define ARRAYSIZE(arr) sizeof(arr)/sizeof(arr[0])
+
+enum custom_layers {
+ _BASE,
+ _FN1,
+ _MO2,
+ _MO3,
+};
+
+enum custom_keycodes {
+ KC_00 = SAFE_RANGE,
+ KC_WINLCK, //Toggles Win key on and off
+ RGB_TOI, // Timeout idle time up
+ RGB_TOD, // Timeout idle time down
+};
+
+// Tap Dance Definitions
+enum custom_tapdance {
+ TD_LSFT_CAPSLOCK,
+};
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // Tap once for shift, twice for Caps Lock
+ [TD_LSFT_CAPSLOCK] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
+};
+
+#define KC_LSFTCAPS TD(TD_LSFT_CAPSLOCK)
+
+bool _isWinKeyDisabled = false;
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Rotary(Mute)
+// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
+// Tab Q W E R T Y U I O P [ ] \ PgUp
+// Caps A S D F G H J K L ; " Enter PgDn
+// Sh_L Z X C V B N M , . ? Sh_R Up End
+// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+
+
+ [_BASE] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
+ TT(_MO2), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ KC_LSFTCAPS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [_FN1] = LAYOUT(
+ _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_CALC, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG,
+ _______, _______, RGB_VAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, RESET, KC_HOME,
+ KC_CAPS, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
+ _______, _______, RGB_HUI, _______, _______, _______, KC_NLCK, _______, RGB_TOD, RGB_TOI, _______, _______, RGB_MOD, _______,
+ _______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ ),
+
+ [_MO2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______,
+ _______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_TAB, KC_P4, KC_P5, KC_P6, KC_PDOT, _______, _______, _______, KC_HOME,
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, KC_P1, KC_P2, KC_P3, KC_NO, KC_PAST, KC_PENT, KC_END,
+ _______, KC_NO, KC_DEL, KC_INS, KC_NO, KC_NO, KC_NO, KC_P0, KC_00, KC_PDOT, KC_PSLS, _______, RCTL(KC_PGUP), _______,
+ _______, _______, _______, KC_BSPC, _______, _______, _______, RCTL(KC_LEFT), RCTL(KC_PGDN), RCTL(KC_RIGHT)
+ ),
+
+ [_MO3] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+};
+
+
+// TIMEOUTS
+#define TIMEOUT_THRESHOLD_DEFAULT 5 // default timeout minutes
+#define TIMEOUT_THRESHOLD_MAX 140 // upper limits (2 hours and 10 minutes -- no rgb indicators above this value)
+static uint16_t timeout_timer = 0;
+static uint16_t timeout_counter = 0; //in minute intervals
+static uint16_t timeout_threshold = TIMEOUT_THRESHOLD_DEFAULT;
+
+void timeout_reset_timer(void) {
+ timeout_timer = timer_read();
+ timeout_counter = 0;
+};
+
+void timeout_update_threshold(bool increase) {
+ if (increase && timeout_threshold < TIMEOUT_THRESHOLD_MAX) timeout_threshold++;
+ if (!increase && timeout_threshold > 0) timeout_threshold--;
+};
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case KC_00:
+ if (record->event.pressed) {
+ // when keycode KC_00 is pressed
+ SEND_STRING("00");
+ } else {
+ // when keycode KC_00 is released
+ }
+ break;
+ case KC_WINLCK:
+ if (record->event.pressed) {
+ _isWinKeyDisabled = !_isWinKeyDisabled; //toggle status
+ if(_isWinKeyDisabled) {
+ process_magic(GUI_OFF, record);
+ } else {
+ process_magic(GUI_ON, record);
+ }
+ } else unregister_code16(keycode);
+ break;
+ case RGB_TOI:
+ if(record->event.pressed) {
+ timeout_update_threshold(true);
+ } else unregister_code16(keycode);
+ break;
+ case RGB_TOD:
+ if(record->event.pressed) {
+ timeout_update_threshold(false); //decrease timeout
+ } else unregister_code16(keycode);
+ break;
+ default:
+ if (record->event.pressed) { //reset activity timer
+ #ifdef RGB_MATRIX_ENABLE
+ rgb_matrix_enable();
+ #endif
+ timeout_reset_timer();
+ }
+ break;
+ }
+ return true;
+};
+
+void matrix_scan_user(void) {
+ if (timeout_threshold > 0) {
+ if (timer_elapsed(timeout_timer) >= 60000) { // 1 minute tick
+ timeout_counter++;
+ timeout_timer = timer_read();
+ }
+ #ifdef RGB_MATRIX_ENABLE
+ if (timeout_threshold > 0 && timeout_counter >= timeout_threshold) {
+ rgb_matrix_disable_noeeprom();
+ }
+ #endif
+ } // timeout_threshold = 0 will disable timeout
+};
+
+
+#ifdef ENCODER_ENABLE // Encoder Functionality
+ uint8_t selected_layer = 0;
+
+ bool encoder_update_user(uint8_t index, bool clockwise) {
+ if ( clockwise ) {
+ if (keyboard_report->mods & MOD_BIT(KC_LSFT) ) { // If you are holding L shift, encoder changes layers
+ if(selected_layer < 3) {
+ selected_layer ++;
+ layer_move(selected_layer);
+ }
+ } else if (keyboard_report->mods & MOD_BIT(KC_RSFT) ) { // If you are holding R shift, Page up
+ unregister_mods(MOD_BIT(KC_LSFT));
+ register_code(KC_PGDN);
+ register_mods(MOD_BIT(KC_LSFT));
+ } else if (keyboard_report->mods & MOD_BIT(KC_LCTL)) { // if holding Left Ctrl, navigate next word
+ tap_code16(LCTL(KC_RGHT));
+ } else if (keyboard_report->mods & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media next track
+ tap_code(KC_MEDIA_NEXT_TRACK);
+ } else {
+ switch (selected_layer) {
+ case _FN1:
+ timeout_update_threshold(true);
+ break;
+ default:
+ tap_code(KC_VOLU); // Otherwise it just changes volume
+ break;
+ }
+ }
+ } else {
+ if (keyboard_report->mods & MOD_BIT(KC_LSFT) ) {
+ if (selected_layer > 0) {
+ selected_layer --;
+ layer_move(selected_layer);
+ }
+ } else if (keyboard_report->mods & MOD_BIT(KC_RSFT) ) {
+ unregister_mods(MOD_BIT(KC_LSFT));
+ register_code(KC_PGUP);
+ register_mods(MOD_BIT(KC_LSFT));
+ } else if (keyboard_report->mods & MOD_BIT(KC_LCTL)) { // if holding Left Ctrl, navigate previous word
+ tap_code16(LCTL(KC_LEFT));
+ } else if (keyboard_report->mods & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media previous track
+ tap_code(KC_MEDIA_PREV_TRACK);
+ } else {
+ switch (selected_layer) {
+ case _FN1:
+ timeout_update_threshold(false);
+ break;
+ default:
+ tap_code(KC_VOLD);
+ break;
+ }
+ }
+ }
+
+ return true;
+ }
+#endif
+
+#ifdef RGB_MATRIX_ENABLE
+ // Capslock, Scroll lock and Numlock indicator on Left side lights.
+ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
+ if (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) {
+ rgb_matrix_set_color(LED_L1, RGB_GREEN);
+ rgb_matrix_set_color(LED_L2, RGB_GREEN);
+ }
+ if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF
+ rgb_matrix_set_color(LED_L3, RGB_MAGENTA);
+ rgb_matrix_set_color(LED_L4, RGB_MAGENTA);
+ }
+ if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
+ rgb_matrix_set_color(LED_L5, RGB_RED);
+ rgb_matrix_set_color(LED_L6, RGB_RED);
+ rgb_matrix_set_color(LED_L7, RGB_RED);
+ }
+ if (_isWinKeyDisabled) {
+ rgb_matrix_set_color(LED_LWIN, RGB_RED); //light up Win key when disabled
+ }
+ switch(get_highest_layer(layer_state)){ // special handling per layer
+ case _FN1: // on Fn layer select what the encoder does when pressed
+ rgb_matrix_set_color(LED_R2, RGB_RED);
+ rgb_matrix_set_color(LED_R3, RGB_RED);
+ rgb_matrix_set_color(LED_R4, RGB_RED);
+ rgb_matrix_set_color(LED_FN, RGB_RED); //FN key
+
+ // Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code
+ if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_RED);
+ else if (timeout_threshold < 140) {
+ rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_RED);
+ rgb_matrix_set_color(LED_LIST_NUMROW[(timeout_threshold % 10)], RGB_RED);
+ } else { // >= 140 minutes, just show these 3 lights
+ rgb_matrix_set_color(LED_LIST_NUMROW[10], RGB_RED);
+ rgb_matrix_set_color(LED_LIST_NUMROW[11], RGB_RED);
+ rgb_matrix_set_color(LED_LIST_NUMROW[12], RGB_RED);
+ }
+ break;
+ case _MO2:
+ for (uint8_t i=0; i<ARRAYSIZE(LED_LIST_NUMPAD); i++) {
+ rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_MAGENTA);
+ }
+ rgb_matrix_set_color(LED_R4, RGB_MAGENTA);
+ rgb_matrix_set_color(LED_R5, RGB_MAGENTA);
+ rgb_matrix_set_color(LED_R6, RGB_MAGENTA);
+ break;
+ case _MO3:
+ rgb_matrix_set_color(LED_R6, RGB_GREEN);
+ rgb_matrix_set_color(LED_R7, RGB_GREEN);
+ rgb_matrix_set_color(LED_R8, RGB_GREEN);
+ break;
+ default:
+ break;
+ }
+ }
+
+ void suspend_power_down_user(void) {
+ rgb_matrix_set_suspend_state(true);
+ }
+
+ void suspend_wakeup_init_user(void) {
+ rgb_matrix_set_suspend_state(false);
+ }
+#endif
+
+
+void keyboard_post_init_user(void) {
+
+ if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // turn on Num lock by defautl so that the numpad layer always has predictable results
+ tap_code(KC_NUMLOCK);
+ }
+ timeout_timer = timer_read(); // set inital time for ide timeout
+ #ifdef RGB_MATRIX_ENABLE
+ rgb_matrix_set_color_all(RGB_NAUTILUS); // Default startup colour
+ #endif
+}
diff --git a/keyboards/gmmk/pro/ansi/keymaps/jonavin/readme.md b/keyboards/gmmk/pro/ansi/keymaps/jonavin/readme.md
new file mode 100644
index 0000000000..f4f3401abc
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/jonavin/readme.md
@@ -0,0 +1,40 @@
+# jonavin's GMMK Pro layout
+
+- Add Fn layer keys from Glorious Core mapping that's missing in the default qmk mapping
+- Add PrtScr, Scroll Lock, Break, NumLock to Fn layer
+- Implement Win key lock using Fn+Win like in Glorious Core firmware
+- Layer 2 mod on Caps Lock with double-tap to switch to this layer, double tap to switch back
+- Layer 2 provides arrows on WASD and additional nav keys + right hand numpad with 00; an be used for Alt Code entry
+- Layer 2 left spacebar Backspace
+- add double tap of Left Shift to toggle Caps Lock
+- additional encoder functionality
+ - FN Layer - change rgb idle timeout
+ - holding Left shift, change layers
+ - holding right shift, Navigate page up/down
+ - holding Left Ctrl, navigate prev/next word
+ - holding Left Alt, change media prev/next track
+ - default is change volume
+
+- LED/RGB Functionality
+ - RGB idle timeout (default 5 minutes)
+ - Can be changed in FN layer with < and > or encoder
+ - setting to zero disables timeout
+ - indicators in FN layer using RGB in FN and number rows to show the timeout in minutes
+ - LED address location map as enum definition
+ - LED group lists for arrows, numpad, F row, num row, left and right side LEDs
+ - default startuo in single mode with default colour
+ - Capslock, Scroll Lock, and Num Lock (not set) indicator on left side LED
+ - Layer indicator on right side LED
+ - Fn key light up red when Fn layer activate
+ - Win Key light up red when Win Lock mode enabled
+ - Layer 2 activation lights up Numpad area
+
+## All layers diagram
+Default layer
+![image](https://user-images.githubusercontent.com/71780717/124177658-82324880-da7e-11eb-9421-b69100131062.png)
+
+Fn Layer
+![image](https://user-images.githubusercontent.com/71780717/126086069-bc539ffc-3ab6-4ebb-9bef-5005f8add294.png)
+
+Layer 2 (Caps Lock Mod)
+![image](https://user-images.githubusercontent.com/71780717/124177683-8b231a00-da7e-11eb-9434-e2475f679a54.png)
diff --git a/keyboards/gmmk/pro/ansi/keymaps/jonavin/rgb_matrix_map.h b/keyboards/gmmk/pro/ansi/keymaps/jonavin/rgb_matrix_map.h
new file mode 100644
index 0000000000..1ee5388905
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/jonavin/rgb_matrix_map.h
@@ -0,0 +1,144 @@
+/* Copyright 2021 Jonavin Eng
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifdef RGB_MATRIX_ENABLE
+
+ // Custom RGB Colours
+ #define RGB_GODSPEED 0x00, 0xE4, 0xFF // colour for matching keycaps
+ #define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Naurilus Font colours
+
+ // RGB LED locations
+ enum led_location_map {
+ LED_ESC, // 0, ESC, k13
+ LED_GRV, // 1, ~, k16
+ LEB_TAB, // 2, Tab, k11
+ LED_CAPS, // 3, Caps, k21
+ LED_LSFT, // 4, Sh_L, k00
+ LED_LCTL, // 5, Ct_L, k06
+ LED_F1, // 6, F1, k26
+ LED_1, // 7, 1, k17
+ LED_Q, // 8, Q, k10
+ LED_A, // 9, A, k12
+ LED_Z, // 10, Z, k14
+ LED_LWIN, // 11, Win_L, k90
+ LED_F2, // 12, F2, k36
+ LED_2, // 13, 2, k27
+ LED_W, // 14, W, k20
+ LED_S, // 15, S, k22
+ LED_X, // 16, X, k24
+ LED_LALT, // 17, Alt_L, k93
+ LED_F3, // 18, F3, k31
+ LED_3, // 19, 3, k37
+ LED_E, // 20, E, k30
+ LED_D, // 21, D, k32
+ LED_C, // 22, C, k34
+ LED_F4, // 23, F4, k33
+ LED_4, // 24, 4, k47
+ LED_R, // 25, R, k40
+ LED_F, // 26, F, k42
+ LED_V, // 27, V, k44
+ LED_F5, // 28, F5, k07
+ LED_5, // 29, 5, k46
+ LED_T, // 30, T, k41
+ LED_G, // 31, G, k43
+ LED_B, // 32, B, k45
+ LED_SPC, // 33, SPACE, k94
+ LED_F6, // 34, F6, k63
+ LED_6, // 35, 6, k56
+ LED_Y, // 36, Y, k51
+ LED_H, // 37, H, k53
+ LED_N, // 38, N, k55
+ LED_F7, // 39, F7, k71
+ LED_7, // 40, 7, k57
+ LED_U, // 41, U, k50
+ LED_J, // 42, J, k52
+ LED_M, // 43, M, k54
+ LED_F8, // 44, F8, k76
+ LED_8, // 45, 8, k67
+ LED_I, // 46, I, k60
+ LED_K, // 47, K, k62
+ LED_COMM, // 48, ,, k64
+ LED_RALT, // 49, Alt_R, k95
+ LED_F9, // 50, F9, ka6
+ LED_9, // 51, 9, k77
+ LED_O, // 52, O, k70
+ LED_L, // 53, L, k72
+ LED_DOT, // 54, ., k74
+ LED_FN, // 55, FN, k92
+ LED_F10, // 56, F10, ka7
+ LED_0, // 57, 0, k87
+ LED_P, // 58, P, k80
+ LED_SCLN, // 59, ;, k82
+ LED_SLSH, // 60, ?, k85
+ LED_F11, // 61, F11, ka3
+ LED_MINS, // 62, -, k86
+ LED_LBRC, // 63, [, k81
+ LED_QUOT, // 64, ", k83
+ LED_RCTL, // 65, Ct_R, k04
+ LED_F12, // 66, F12, ka5
+ LED_L1, // 67, LED, l01
+ LED_R1, // 68, LED, l11
+ LED_INS, // 69, Prt, k97 -- remapped to INS
+ LED_L2, // 70, LED, l02
+ LED_R2, // 71, LED, l12
+ LED_DEL, // 72, Del, k65
+ LED_L3, // 73, LED, l03
+ LED_R3, // 74, LED, l13
+ LED_PGUP, // 75, PgUp, k15
+ LED_L4, // 76, LED, l04
+ LED_R4, // 77, LED, l14
+ LED_EQL, // 78, =, k66
+ LED_RIGHT, // 79, Right, k05
+ LED_L5, // 80, LED, l05
+ LED_R5, // 81, LED, l15
+ LED_END, // 82, End, k75
+ LED_L6, // 83, LED, l06
+ LED_R6, // 84, LED, l16
+ LED_BSPC, // 85, BSpc, ka1
+ LED_PGDN, // 86, PgDn, k25
+ LED_L7, // 87, LED, l07
+ LED_R7, // 88, LED, l17
+ LED_RBRC, // 89, ], k61
+ LED_RSFT, // 90, Sh_R, k91
+ LED_L8, // 91, LED, l08
+ LED_R8, // 92, LED, l18
+ LED_BSLS, // 93, \, ka2
+ LED_UP, // 94, Up, k35
+ LED_LEFT, // 95, Left, k03
+ LED_ENT, // 96, Enter, ka4
+ LED_DOWN // 97, Down, k73
+ };
+
+ const uint8_t LED_LIST_WASD[] = { LED_W, LED_A, LED_S, LED_D };
+
+ const uint8_t LED_LIST_ARROWS[] = { LED_LEFT, LED_RIGHT, LED_UP, LED_DOWN };
+
+ const uint8_t LED_LIST_FUNCROW[] = { LED_ESC, LED_F1, LED_F2, LED_F3, LED_F4, LED_F5, LED_F6, LED_F7, LED_F8, LED_F9, LED_F10, LED_F11, LED_F12, LED_INS};
+
+ const uint8_t LED_LIST_NUMROW[] = { LED_GRV, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, LED_BSPC, LED_DEL};
+
+ const uint8_t LED_LIST_NUMPAD[] = {
+ LED_7, LED_8, LED_9,
+ LED_U, LED_I, LED_O,
+ LED_J, LED_K, LED_L,
+ LED_M, LED_COMM, LED_DOT
+ };
+
+ const uint8_t LED_SIDE_LEFT[] = { LED_L1, LED_L2, LED_L3, LED_L4, LED_L5, LED_L6, LED_L7, LED_L8};
+
+ const uint8_t LED_SIDE_RIGHT[] = { LED_R1, LED_R2, LED_R3, LED_R4, LED_R5, LED_R6, LED_R7, LED_R8};
+
+#endif
diff --git a/keyboards/gmmk/pro/ansi/keymaps/jonavin/rules.mk b/keyboards/gmmk/pro/ansi/keymaps/jonavin/rules.mk
new file mode 100644
index 0000000000..d2ed00e02d
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/jonavin/rules.mk
@@ -0,0 +1,4 @@
+VIA_ENABLE = yes
+MOUSEKEY_ENABLE = no
+TAP_DANCE_ENABLE = yes
+BOOTMAGIC_ENABLE = lite # Enable Bootmagic Lite
diff --git a/keyboards/gmmk/pro/ansi/keymaps/paddlegame/config.h b/keyboards/gmmk/pro/ansi/keymaps/paddlegame/config.h
new file mode 100644
index 0000000000..a1fe427651
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/paddlegame/config.h
@@ -0,0 +1,24 @@
+/* Copyright 2021 Tomas Guinan
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#ifdef RGB_MATRIX_ENABLE
+ #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED true
+#endif
+
+#define FORCE_NKRO
diff --git a/keyboards/gmmk/pro/ansi/keymaps/paddlegame/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/paddlegame/keymap.c
new file mode 100644
index 0000000000..5c702b1686
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/paddlegame/keymap.c
@@ -0,0 +1,471 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ Copyright 2021 Tomas Guinan
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+#include "rgb_matrix_map.h"
+#include "paddlegame.h"
+#include <math.h>
+
+enum custom_layers {
+ _BASE,
+ _FN1,
+ _MO2,
+ _MO3,
+};
+
+enum custom_keycodes {
+ KC_00 = SAFE_RANGE,
+ KC_WINLK, //Toggles Win key on and off
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case KC_00:
+ if (record->event.pressed) {
+ // when keycode KC_00 is pressed
+ SEND_STRING("00");
+ } else {
+ // when keycode KC_00 is released
+ }
+ break;
+
+ case KC_WINLK:
+ if (record->event.pressed) {
+ if(!keymap_config.no_gui) {
+ process_magic(GUI_OFF, record);
+ } else {
+ process_magic(GUI_ON, record);
+ }
+ } else unregister_code16(keycode);
+ break;
+ }
+ return true;
+};
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Del Rotary(Mute)
+// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Home
+// Tab Q W E R T Y U I O P [ ] \ PgUp
+// Caps A S D F G H J K L ; " Enter PgDn
+// Sh_L Z X C V B N M , . ? Sh_R Up End
+// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+
+
+ [_BASE] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [_FN1] = LAYOUT(
+ KC_SLEP, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_INS, _______,
+ RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_HUI, _______, RGB_M_P,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_MO2), RGB_SAD, RGB_SAI, RESET, RGB_M_B,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD, RGB_MOD, _______, RGB_M_R,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, RGB_M_SW,
+ _______, KC_WINLK, _______, _______, _______, _______, _______, RGB_SPD, RGB_VAD, RGB_SPI
+ ),
+
+ [_MO2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, TG(_MO2), _______, _______, _______, _______
+ ),
+
+ [_MO3] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+};
+
+#ifdef ENCODER_ENABLE // Encoder Functionality
+
+ bool encoder_update_user(uint8_t index, bool clockwise) {
+
+ switch(get_highest_layer(layer_state)) {
+ case _FN1:
+ if ( clockwise ) {
+ tap_code16(KC_PGDN);
+ } else {
+ tap_code16(KC_PGUP);
+ }
+ break;
+
+ case _MO2:
+ // Game: Paddle movement
+ if (damage_count == 0) {
+ if ( clockwise ) {
+ if (paddle_pos_full < 15) ++paddle_pos_full;
+ } else {
+ if (paddle_pos_full > 0) --paddle_pos_full;
+ }
+ }
+ break;
+
+ case _BASE:
+ default:
+ if ( clockwise ) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ break;
+ }
+ return true;
+ }
+#endif
+
+#ifdef RGB_MATRIX_ENABLE
+ void init_ball(uint8_t i) {
+ i &= 1;
+ ball[i].on = true;
+ ball[i].up = false;
+ ball[i].y = 0;
+ ball[i].x = rand() % 16;
+
+ // Set initial ball state
+ if (ball[i].x < 8) {
+ ball[i].left = false;
+ } else {
+ ball[i].x -= 4;
+ ball[i].left = true;
+ }
+
+ // 1/4 chance of being an enemy ball after level 6
+ if (level_number > 3) {
+ ball[i].enemy = ((rand() % 4) == 0);
+ } else {
+ ball[i].enemy = false;
+ }
+ }
+
+ void hurt_paddle(void) {
+ if (paddle_lives > 0) {
+ --paddle_lives;
+ }
+ damage_timer = timer_read();
+ damage_count = 10;
+
+ // Reset board
+ init_ball(0);
+ ball[1].on = false;
+ }
+
+ // Capslock, Scroll lock and Numlock indicator on Left side lights.
+ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
+ switch(get_highest_layer(layer_state)) {
+ case _FN1:
+ // Light up FN layer keys
+ if (!fn_active) {
+ fn_active = true;
+ rgb_value.r = 0xff;
+ rgb_value.g = 0x00;
+ rgb_value.b = 0x00;
+ }
+
+ if (rgb_value.r == 0xff && rgb_value.g < 0xff) {
+ if (rgb_value.b > 0) { --rgb_value.b; }
+ else { ++rgb_value.g; }
+ } else if (rgb_value.g == 0xff && rgb_value.b < 0xff) {
+ if (rgb_value.r > 0) { --rgb_value.r; }
+ else { ++rgb_value.b; }
+ } else if (rgb_value.b == 0xff && rgb_value.r < 0xff) {
+ if (rgb_value.g > 0) { --rgb_value.g; }
+ else { ++rgb_value.r; }
+ }
+
+ for (uint8_t i=0; i<sizeof(LED_RGB)/sizeof(LED_RGB[0]); i++) {
+ rgb_matrix_set_color(LED_RGB[i], rgb_value.r, rgb_value.g, rgb_value.b);
+ }
+
+ for (uint8_t i=0; i<sizeof(LED_WHITE)/sizeof(LED_WHITE[0]); i++) {
+ rgb_matrix_set_color(LED_WHITE[i], RGB_WHITE);
+ }
+
+ for (uint8_t i=0; i<sizeof(LED_GREEN)/sizeof(LED_GREEN[0]); i++) {
+ rgb_matrix_set_color(LED_GREEN[i], RGB_GREEN);
+ }
+
+ rgb_matrix_set_color(LED_ESC, RGB_RED);
+
+ rgb_matrix_set_color(LED_LWIN, RGB_BLUE);
+ break;
+
+ case _MO2:
+ // Paddle game
+ if (!game_start) {
+ srand((unsigned int)timer_read());
+
+ // Store user light settings
+ last_hsv = rgb_matrix_get_hsv();
+ rgb_matrix_sethsv_noeeprom(0, 0, 0);
+
+ rgb_value.r = 0xff;
+ rgb_value.g = 0x00;
+ rgb_value.b = 0x00;
+
+ paddle_pos_full = 8;
+ paddle_lives = 4;
+ bounce_count = 0;
+ level_number = 0;
+ damage_count = 0;
+
+ init_ball(0);
+ ball[1].on = false;
+ ball_timer = timer_read();
+
+ game_start = true;
+ }
+
+ // Set level indicator
+ if (level_number < 12) {
+ rgb_matrix_set_color(GAME_R0[level_number], RGB_BLUE);
+ }
+
+ // Set life bar
+ for (uint8_t i=0; i < paddle_lives ; i++) {
+ rgb_matrix_set_color(GAME_LIVES[i], RGB_GREEN);
+ }
+
+ uint8_t paddle_pos = paddle_pos_full >> 1;
+
+ if (damage_count > 0) {
+ // Flash paddle when receiving damage
+ if (timer_elapsed(damage_timer) > 500) {
+ --damage_count;
+ damage_timer = timer_read();
+ }
+ if ((damage_count & 1) == 0) {
+ for (uint8_t i=0; i < 3 ; i++) {
+ rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_RED);
+ }
+ }
+ if (damage_count == 0) {
+ ball_timer = timer_read();
+ }
+
+
+ } else if (paddle_lives == 0) {
+ // Game over
+ for (uint8_t i=0; i<sizeof(LED_GAME_OVER)/sizeof(LED_GAME_OVER[0]); i++) {
+ rgb_matrix_set_color(LED_GAME_OVER[i], RGB_RED);
+ }
+
+ } else if (level_number >= 12) {
+ // You win
+ if (rgb_value.r == 0xff && rgb_value.g < 0xff) {
+ if (rgb_value.b > 0) { --rgb_value.b; }
+ else { ++rgb_value.g; }
+ } else if (rgb_value.g == 0xff && rgb_value.b < 0xff) {
+ if (rgb_value.r > 0) { --rgb_value.r; }
+ else { ++rgb_value.b; }
+ } else if (rgb_value.b == 0xff && rgb_value.r < 0xff) {
+ if (rgb_value.g > 0) { --rgb_value.g; }
+ else { ++rgb_value.r; }
+ }
+
+ for (uint8_t i=0; i < 3 ; i++) {
+ rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], rgb_value.r, rgb_value.g, rgb_value.b);
+ }
+ rgb_matrix_set_color(GAME_SMILE1[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b);
+ rgb_matrix_set_color(GAME_SMILE1[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b);
+ rgb_matrix_set_color(GAME_SMILE2[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b);
+ rgb_matrix_set_color(GAME_SMILE2[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b);
+
+ } else {
+ // normal game loop
+
+ // Set paddle position
+ for (uint8_t i=0; i < 3 ; i++) {
+ rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_GREEN);
+ }
+
+ // Ball movement logic happens at intervals
+ if (timer_elapsed(ball_timer) > GAME_TIMER[level_number]) {
+ for (int i=0; i<2; ++i) {
+ if (ball[i].on) {
+ // Ball movement
+ if (ball[i].up) {
+ if (ball[i].y > 0) {
+ --ball[i].y;
+ if (!ball[i].left) ++ball[i].x;
+ } else {
+ // Count reflections. If > 10, increase level
+ ++bounce_count;
+ if (bounce_count >= 10) {
+ bounce_count = 0;
+ ++level_number;
+ }
+ ball[i].on = false;
+ }
+ } else {
+ ++ball[i].y;
+ if (ball[i].left) --ball[i].x;
+ if (ball[i].y > 4) {
+ // Remove a life if ball isn't returned and isn't enemy
+ if (!ball[i].enemy) {
+ hurt_paddle();
+ i = 2;
+ } else {
+ ball[i].on = false;
+ }
+ }
+ }
+ }
+ }
+ if (ball[0].y == 4 && !ball[1].on) {
+ init_ball(1);
+ }
+ if (ball[1].y == 4 && !ball[0].on) {
+ init_ball(0);
+ }
+ if (!ball[0].on && !ball[1].on) {
+ init_ball(0);
+ }
+ ball_timer = timer_read();
+ }
+
+ // Other ball stuff
+ for (int i=0; i<2; ++i) {
+ if (ball[i].on) {
+ // Ball deflection logic
+ if (!ball[i].up && ball[i].y == 4 && (ball[i].x == paddle_pos || ball[i].x == paddle_pos - 1 || ball[i].x == paddle_pos + 1)) {
+ if (!ball[i].enemy) {
+ --ball[i].y;
+ if (!ball[i].left) { ++ball[i].x; }
+ ball[i].up = true;
+ } else {
+ hurt_paddle();
+ i = 2;
+ }
+ }
+
+ // Ball display
+ switch (ball[i].y) {
+ case 0:
+ if (ball[i].enemy) {
+ rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_RED);
+ } else {
+ rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_WHITE);
+ }
+ break;
+
+ case 1:
+ if (ball[i].enemy) {
+ rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_RED);
+ } else {
+ rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_WHITE);
+ }
+ break;
+
+ case 2:
+ if (ball[i].enemy) {
+ rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_RED);
+ } else {
+ rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_WHITE);
+ }
+ break;
+
+ case 3:
+ if (ball[i].enemy) {
+ rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_RED);
+ } else {
+ rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_WHITE);
+ }
+ break;
+
+ case 4:
+ if (ball[i].enemy) {
+ rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_RED);
+ } else {
+ rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_WHITE);
+ }
+ break;
+ }
+ }
+ }
+ }
+
+
+ break;
+
+ default:
+ fn_active = false;
+ if (game_start) {
+ // Reset lighting settings
+ game_start = false;
+ rgb_matrix_sethsv_noeeprom(last_hsv.h, last_hsv.s, last_hsv.v);
+ }
+ break;
+ }
+
+ if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
+ if (!caps_active) {
+ caps_active = true;
+ caps_flash_on = true;
+ caps_flasher = timer_read();
+ }
+ if (timer_elapsed(caps_flasher) > 500) {
+ caps_flasher = timer_read();
+ caps_flash_on = !caps_flash_on;
+ }
+
+ rgb_matrix_set_color(LED_CAPS, RGB_WHITE);
+ if (caps_flash_on) {
+ for (uint8_t i=0; i<sizeof(LED_SIDE_LEFT)/sizeof(LED_SIDE_LEFT[0]); i++) {
+ rgb_matrix_set_color(LED_SIDE_LEFT[i], RGB_RED);
+ rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_RED);
+ }
+ } else {
+ for (uint8_t i=0; i<sizeof(LED_SIDE_LEFT)/sizeof(LED_SIDE_LEFT[0]); i++) {
+ rgb_matrix_set_color(LED_SIDE_LEFT[i], 0, 0, 0);
+ rgb_matrix_set_color(LED_SIDE_RIGHT[i], 0, 0, 0);
+ }
+ }
+ } else {
+ caps_active = false;
+ }
+ if (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) {
+ rgb_matrix_set_color(LED_F10, RGB_WHITE);
+ }
+ if (keymap_config.no_gui) {
+ rgb_matrix_set_color(LED_LWIN, RGB_RED); //light up Win key when disabled
+ }
+ }
+
+#endif
+
+void keyboard_post_init_user(void) {
+
+ #ifdef RGB_MATRIX_ENABLE
+ rgb_matrix_set_color_all(RGB_RED); // Default startup colour
+ #endif
+
+}
diff --git a/keyboards/gmmk/pro/ansi/keymaps/paddlegame/paddlegame.h b/keyboards/gmmk/pro/ansi/keymaps/paddlegame/paddlegame.h
new file mode 100644
index 0000000000..27df2dd703
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/paddlegame/paddlegame.h
@@ -0,0 +1,46 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ Copyright 2021 Tomas Guinan
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+
+const uint16_t GAME_TIMER[] = {
+ 400, 350, 300, 250, 400, 350, 300, 250, 225, 200, 175, 150
+};
+
+bool game_start = false;
+HSV last_hsv;
+static uint8_t paddle_pos_full;
+static uint8_t paddle_lives;
+static uint8_t level_number;
+static uint8_t bounce_count;
+static uint8_t damage_count;
+static uint16_t damage_timer;
+static uint16_t ball_timer;
+
+struct BallStruct
+{
+ uint8_t x;
+ uint8_t y;
+ bool on;
+ bool up;
+ bool left;
+ bool enemy;
+};
+
+struct BallStruct ball[2];
+
+void init_ball(uint8_t i);
+void hurt_paddle(void); \ No newline at end of file
diff --git a/keyboards/gmmk/pro/ansi/keymaps/paddlegame/readme.md b/keyboards/gmmk/pro/ansi/keymaps/paddlegame/readme.md
new file mode 100644
index 0000000000..c6da7f5f47
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/paddlegame/readme.md
@@ -0,0 +1,18 @@
+![GMMK Pro Paddle Game zLayout Image](https://i.imgur.com/RYcKyOj.png)
+
+# Paddle Game GMMK Pro layout by Tomas Guinan
+
+- Add Print Screen, Scroll Lock, Pause/Break, Insert to Fn layer
+- Toggle backlight using Fn+`
+ - If you don't like using a backlight but wnat to play the paddle game or
+ use other RGB features, turn RGB on and set brightness to 0
+- Usable Fn layer keys are backlit
+- Implement Win key lock using Fn+Win like in Glorious Core firmware
+- Caps Lock and Scroll Lock keys light up white when active
+- Caps Lock has red flashing side lights like in Glorious Core firmware
+- Layer 2 includes Paddle Game, playable by pressing Fn+P
+ - Use rotary encoder to control paddle
+ - Contains 12 levels, indicated by blue LED on F row
+ - Player has 4 lives, indicated by nav cluster
+ - Deflect white balls while avoiding red ones
+ - Press Fn to quit game
diff --git a/keyboards/gmmk/pro/ansi/keymaps/paddlegame/rgb_matrix_map.h b/keyboards/gmmk/pro/ansi/keymaps/paddlegame/rgb_matrix_map.h
new file mode 100644
index 0000000000..06d34ba6cb
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/paddlegame/rgb_matrix_map.h
@@ -0,0 +1,181 @@
+/* Copyright 2021 Tomas Guinan
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+#ifdef RGB_MATRIX_ENABLE
+
+ bool fn_active = false;
+ bool caps_active = false;
+ bool caps_flash_on = false;
+
+ static uint16_t caps_flasher = 0;
+ RGB rgb_value;
+
+ // RGB LED locations
+ enum led_location_map {
+ LED_ESC, // 0, ESC, k13
+ LED_GRV, // 1, ~, k16
+ LEB_TAB, // 2, Tab, k11
+ LED_CAPS, // 3, Caps, k21
+ LED_LSFT, // 4, Sh_L, k00
+ LED_LCTL, // 5, Ct_L, k06
+ LED_F1, // 6, F1, k26
+ LED_1, // 7, 1, k17
+ LED_Q, // 8, Q, k10
+ LED_A, // 9, A, k12
+ LED_Z, // 10, Z, k14
+ LED_LWIN, // 11, Win_L, k90
+ LED_F2, // 12, F2, k36
+ LED_2, // 13, 2, k27
+ LED_W, // 14, W, k20
+ LED_S, // 15, S, k22
+ LED_X, // 16, X, k24
+ LED_LALT, // 17, Alt_L, k93
+ LED_F3, // 18, F3, k31
+ LED_3, // 19, 3, k37
+ LED_E, // 20, E, k30
+ LED_D, // 21, D, k32
+ LED_C, // 22, C, k34
+ LED_F4, // 23, F4, k33
+ LED_4, // 24, 4, k47
+ LED_R, // 25, R, k40
+ LED_F, // 26, F, k42
+ LED_V, // 27, V, k44
+ LED_F5, // 28, F5, k07
+ LED_5, // 29, 5, k46
+ LED_T, // 30, T, k41
+ LED_G, // 31, G, k43
+ LED_B, // 32, B, k45
+ LED_SPC, // 33, SPACE, k94
+ LED_F6, // 34, F6, k63
+ LED_6, // 35, 6, k56
+ LED_Y, // 36, Y, k51
+ LED_H, // 37, H, k53
+ LED_N, // 38, N, k55
+ LED_F7, // 39, F7, k71
+ LED_7, // 40, 7, k57
+ LED_U, // 41, U, k50
+ LED_J, // 42, J, k52
+ LED_M, // 43, M, k54
+ LED_F8, // 44, F8, k76
+ LED_8, // 45, 8, k67
+ LED_I, // 46, I, k60
+ LED_K, // 47, K, k62
+ LED_COMM, // 48, ,, k64
+ LED_RALT, // 49, Alt_R, k95
+ LED_F9, // 50, F9, ka6
+ LED_9, // 51, 9, k77
+ LED_O, // 52, O, k70
+ LED_L, // 53, L, k72
+ LED_DOT, // 54, ., k74
+ LED_FN, // 55, FN, k92
+ LED_F10, // 56, F10, ka7
+ LED_0, // 57, 0, k87
+ LED_P, // 58, P, k80
+ LED_SCLN, // 59, ;, k82
+ LED_SLSH, // 60, ?, k85
+ LED_F11, // 61, F11, ka3
+ LED_MINS, // 62, -, k86
+ LED_LBRC, // 63, [, k81
+ LED_QUOT, // 64, ", k83
+ LED_RCTL, // 65, Ct_R, k04
+ LED_F12, // 66, F12, ka5
+ LED_L1, // 67, LED, l01
+ LED_R1, // 68, LED, l11
+ LED_DEL, // 69, Del, k97
+ LED_L2, // 70, LED, l02
+ LED_R2, // 71, LED, l12
+ LED_HOME, // 72, Home, k65
+ LED_L3, // 73, LED, l03
+ LED_R3, // 74, LED, l13
+ LED_PGUP, // 75, PgUp, k15
+ LED_L4, // 76, LED, l04
+ LED_R4, // 77, LED, l14
+ LED_EQL, // 78, =, k66
+ LED_RIGHT, // 79, Right, k05
+ LED_L5, // 80, LED, l05
+ LED_R5, // 81, LED, l15
+ LED_END, // 82, End, k75
+ LED_L6, // 83, LED, l06
+ LED_R6, // 84, LED, l16
+ LED_BSPC, // 85, BSpc, ka1
+ LED_PGDN, // 86, PgDn, k25
+ LED_L7, // 87, LED, l07
+ LED_R7, // 88, LED, l17
+ LED_RBRC, // 89, ], k61
+ LED_RSFT, // 90, Sh_R, k91
+ LED_L8, // 91, LED, l08
+ LED_R8, // 92, LED, l18
+ LED_BSLS, // 93, \, ka2
+ LED_UP, // 94, Up, k35
+ LED_LEFT, // 95, Left, k03
+ LED_ENT, // 96, Enter, ka4
+ LED_DOWN // 97, Down, k73
+ };
+
+ const uint8_t LED_RGB[] = {
+ LED_MINS, LED_EQL,
+ LED_LBRC, LED_RBRC,
+ LED_SCLN, LED_QUOT,
+ LED_HOME, LED_PGUP, LED_PGDN, LED_END,
+ LED_UP, LED_DOWN, LED_LEFT, LED_RIGHT
+ };
+
+ const uint8_t LED_GREEN[] = {
+ LED_F1, LED_F2, LED_F3, LED_F4,
+ LED_F5, LED_F6, LED_F7, LED_F8
+ };
+
+ const uint8_t LED_WHITE[] = {
+ LED_F9, LED_F10, LED_F11, LED_DEL
+ };
+
+ const uint8_t LED_SIDE_LEFT[] = { LED_L1, LED_L2, LED_L3, LED_L4, LED_L5, LED_L6, LED_L7, LED_L8};
+
+ const uint8_t LED_SIDE_RIGHT[] = { LED_R1, LED_R2, LED_R3, LED_R4, LED_R5, LED_R6, LED_R7, LED_R8};
+
+ // Breakout LED rules
+
+ const uint8_t GAME_LIVES[] = { LED_HOME, LED_PGUP, LED_PGDN, LED_END };
+ const uint8_t GAME_PADDLE[] = {
+ LED_Z, LED_X, LED_C, LED_V, LED_B, LED_N, LED_M, LED_COMM, LED_DOT, LED_SLSH
+ };
+ const uint8_t GAME_SMILE1[] = {
+ LED_A, LED_S, LED_D, LED_F, LED_G, LED_H, LED_J, LED_K, LED_L, LED_SCLN, LED_QUOT
+ };
+ const uint8_t GAME_SMILE2[] = {
+ LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL
+ };
+ const uint8_t GAME_R4[] = {
+ LED_X, LED_C, LED_V, LED_B, LED_N, LED_M, LED_COMM, LED_DOT
+ };
+ const uint8_t GAME_R3[] = {
+ LED_S, LED_D, LED_F, LED_G, LED_H, LED_J, LED_K, LED_L, LED_SCLN
+ };
+ const uint8_t GAME_R2[] = {
+ LED_W, LED_E, LED_R, LED_T, LED_Y, LED_U, LED_I, LED_O, LED_P, LED_LBRC
+ };
+ const uint8_t GAME_R1[] = {
+ LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL
+ };
+ const uint8_t GAME_R0[] = {
+ LED_F1, LED_F2, LED_F3, LED_F4, LED_F5, LED_F6, LED_F7, LED_F8, LED_F9, LED_F10, LED_F11, LED_F12
+ };
+
+ const uint8_t LED_GAME_OVER[] = { LED_5, LED_8, LED_F, LED_G, LED_H, LED_J, LED_C, LED_M };
+
+
+#endif \ No newline at end of file
diff --git a/keyboards/gmmk/pro/ansi/keymaps/paddlegame/rules.mk b/keyboards/gmmk/pro/ansi/keymaps/paddlegame/rules.mk
new file mode 100644
index 0000000000..925d8a5a55
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/paddlegame/rules.mk
@@ -0,0 +1,4 @@
+MOUSEKEY_ENABLE = no
+BOOTMAGIC_ENABLE = lite
+RGB_MATRIX_ENABLE = yes
+ENCODER_ENABLE = yes
diff --git a/keyboards/gmmk/pro/ansi/keymaps/via/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/via/keymap.c
new file mode 100644
index 0000000000..9b13f75a85
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/via/keymap.c
@@ -0,0 +1,89 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
+// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
+// Tab Q W E R T Y U I O P [ ] \ PgUp
+// Caps A S D F G H J K L ; " Enter PgDn
+// Sh_L Z X C V B N M , . ? Sh_R Up End
+// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+
+
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
+ // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
+ // if that's your preference.
+ //
+ // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
+ // it'll be back to normal when you plug it back in.
+ //
+ // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
+ // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
+ // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
+ [0] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [1] = LAYOUT(
+ _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
+ _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
+ _______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
+ _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ ),
+
+ [2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [3] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+};
+// clang-format on
+
+#ifdef ENCODER_ENABLE
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ return true;
+}
+#endif // ENCODER_ENABLE
diff --git a/keyboards/gmmk/pro/ansi/keymaps/via/rules.mk b/keyboards/gmmk/pro/ansi/keymaps/via/rules.mk
new file mode 100644
index 0000000000..1e5b99807c
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/via/rules.mk
@@ -0,0 +1 @@
+VIA_ENABLE = yes
diff --git a/keyboards/gmmk/pro/ansi/keymaps/wholesomeducky/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/wholesomeducky/keymap.c
new file mode 100644
index 0000000000..fded532562
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/wholesomeducky/keymap.c
@@ -0,0 +1,57 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary
+// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
+// Tab Q W E R T Y U I O P [ ] \ PgUp
+// Ct_L A S D F G H J K L ; " Enter PgDn
+// Sh_L Z X C V B N M , . ? Sh_R Up Win_R
+// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+
+
+ [0] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MEDIA_PLAY_PAUSE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_RGUI,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_APP, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [1] = LAYOUT(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_INS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_TRNS, KC_TRNS, KC_END,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, RESET, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_TRNS, KC_END
+ ),
+
+};
+
+
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (clockwise) {
+ tap_code(KC_MS_WH_RIGHT);
+ } else {
+ tap_code(KC_MS_WH_LEFT);
+ }
+ return true;
+}
diff --git a/keyboards/gmmk/pro/ansi/keymaps/willwm/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/willwm/keymap.c
new file mode 100644
index 0000000000..a32fef1041
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/willwm/keymap.c
@@ -0,0 +1,73 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ // ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Del Rotary(Mute)
+ // ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Home
+ // Tab Q W E R T Y U I O P [ ] \ PgUp
+ // Caps A S D F G H J K L ; " Enter PgDn
+ // Sh_L Z X C V B N M , . ? Sh_R Up End
+ // Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+ [0] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
+ MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [1] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR,
+ KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______,
+ _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
+ ),
+
+ [2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [3] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+};
+// clang-format on
+
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ return true;
+}
diff --git a/keyboards/gmmk/pro/ansi/keymaps/willwm/keymap.json b/keyboards/gmmk/pro/ansi/keymaps/willwm/keymap.json
new file mode 100644
index 0000000000..d2325d2c13
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/willwm/keymap.json
@@ -0,0 +1,181 @@
+{
+ "version": 1,
+ "notes": "",
+ "documentation": "\"This file is a QMK Configurator export. You can import this at <https://config.qmk.fm>. It can also be used directly with QMK's source code.\n\nTo setup your QMK environment check out the tutorial: <https://docs.qmk.fm/#/newbs>\n\nYou can convert this file to a keymap.c using this command: `qmk json2c {keymap}`\n\nYou can compile this keymap using this command: `qmk compile {keymap}`\"\n",
+ "keyboard": "gmmk/pro",
+ "keymap": "willwm",
+ "layout": "LAYOUT",
+ "layers": [
+ [
+ "KC_ESC",
+ "KC_F1",
+ "KC_F2",
+ "KC_F3",
+ "KC_F4",
+ "KC_F5",
+ "KC_F6",
+ "KC_F7",
+ "KC_F8",
+ "KC_F9",
+ "KC_F10",
+ "KC_F11",
+ "KC_F12",
+ "KC_DEL",
+ "KC_MUTE",
+ "KC_GRV",
+ "KC_1",
+ "KC_2",
+ "KC_3",
+ "KC_4",
+ "KC_5",
+ "KC_6",
+ "KC_7",
+ "KC_8",
+ "KC_9",
+ "KC_0",
+ "KC_MINS",
+ "KC_EQL",
+ "KC_BSPC",
+ "KC_HOME",
+ "KC_TAB",
+ "KC_Q",
+ "KC_W",
+ "KC_E",
+ "KC_R",
+ "KC_T",
+ "KC_Y",
+ "KC_U",
+ "KC_I",
+ "KC_O",
+ "KC_P",
+ "KC_LBRC",
+ "KC_RBRC",
+ "KC_BSLS",
+ "KC_PGUP",
+ "MO(1)",
+ "KC_A",
+ "KC_S",
+ "KC_D",
+ "KC_F",
+ "KC_G",
+ "KC_H",
+ "KC_J",
+ "KC_K",
+ "KC_L",
+ "KC_SCLN",
+ "KC_QUOT",
+ "KC_ENT",
+ "KC_PGDN",
+ "KC_LSFT",
+ "KC_Z",
+ "KC_X",
+ "KC_C",
+ "KC_V",
+ "KC_B",
+ "KC_N",
+ "KC_M",
+ "KC_COMM",
+ "KC_DOT",
+ "KC_SLSH",
+ "KC_RSFT",
+ "KC_UP",
+ "KC_END",
+ "KC_LCTL",
+ "KC_LGUI",
+ "KC_LALT",
+ "KC_SPC",
+ "KC_RALT",
+ "MO(1)",
+ "KC_RCTL",
+ "KC_LEFT",
+ "KC_DOWN",
+ "KC_RGHT"
+ ],
+ [
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_INS",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_PSCR",
+ "KC_CAPS",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "RESET",
+ "KC_NO",
+ "KC_TRNS",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_PGUP",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_NO",
+ "KC_TRNS",
+ "KC_NO",
+ "KC_HOME",
+ "KC_PGDN",
+ "KC_END"
+ ]
+ ],
+ "author": ""
+} \ No newline at end of file
diff --git a/keyboards/gmmk/pro/ansi/keymaps/willwm/readme.md b/keyboards/gmmk/pro/ansi/keymaps/willwm/readme.md
new file mode 100644
index 0000000000..1c169faac6
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/willwm/readme.md
@@ -0,0 +1,22 @@
+<img width="567" alt="layer0" src="https://user-images.githubusercontent.com/303042/118893170-da3e3280-b8b6-11eb-9459-f6c339c59bde.png">
+<img width="566" alt="layer1" src="https://user-images.githubusercontent.com/303042/118893191-e0341380-b8b6-11eb-8641-a4fdeeb7cbb2.png">
+
+# willwm GMMK Pro Layout
+
+Based on [gmmk/pro/keymaps/default](../default/keymap.c), with [VIA support](./rules.mk)
+
+Layer 0
+
+* Delete between F12 and rotary encoder (replaces PrtSc)
+* Home below rotary encoder (replaces Del)
+* MO(1) in default location and Caps Lock location
+
+Layer 1
+
+* Tab -> Caps Lock
+* Del -> Insert
+* Home -> PrtSc
+* Left Arrow -> Home
+* Right Arrow -> End
+* Up Arrow -> PgUp
+* Down Arrow -> PgDn
diff --git a/keyboards/gmmk/pro/ansi/keymaps/willwm/rules.mk b/keyboards/gmmk/pro/ansi/keymaps/willwm/rules.mk
new file mode 100644
index 0000000000..511b50e19c
--- /dev/null
+++ b/keyboards/gmmk/pro/ansi/keymaps/willwm/rules.mk
@@ -0,0 +1,2 @@
+VIA_ENABLE = yes
+UNICODE_ENABLE = yes