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Diffstat (limited to 'keyboards/gmmk/pro/ansi/keymaps/macos/config.h')
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/macos/config.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/ansi/keymaps/macos/config.h b/keyboards/gmmk/pro/ansi/keymaps/macos/config.h new file mode 100644 index 0000000000..799c5d9593 --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/macos/config.h @@ -0,0 +1,80 @@ +/* Copyright 2021 zvuc <https://github.com/zvuc> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best. +#ifdef RGB_MATRIX_ENABLE + #define RGB_DISABLE_TIMEOUT 1200000 // 20 minutes (20 * 60 * 1000ms) + +// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR + +// Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state + #define RGB_DISABLE_WHEN_USB_SUSPENDED + +// Effects + #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain + #define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes + + // Disable effects you don't like. + // Soon, you'll have to explicitly enable effects you want: https://github.com/qmk/qmk_firmware/pull/13758 + // #define DISABLE_RGB_MATRIX_SOLID_COLOR, // Static single hue, no speed support + // #define DISABLE_RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue + // #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes + // #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes + // #define DISABLE_RGB_MATRIX_BREATHING, // Single hue brightness cycling animation + // #define DISABLE_RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right + // #define DISABLE_RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right + // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT, // Single hue 3 blade spinning pinwheel fades saturation + // #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL, // Single hue 3 blade spinning pinwheel fades brightness + // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT, // Single hue spinning spiral fades saturation + // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL, // Single hue spinning spiral fades brightness + // #define DISABLE_RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient + // #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right + // #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom + // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in + // #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL, // Full dual gradients scrolling out to in + // #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right + // #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL, // Full gradient spinning pinwheel around center of keyboard + // #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL, // Full gradient spinning spiral around center of keyboard + // #define DISABLE_RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard + // #define DISABLE_RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard + // #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard + // #define DISABLE_RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue + // #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation + // #define DISABLE_RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back + // #define DISABLE_RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left + // #define DISABLE_RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right + + // Framebuffer effects + // #define DISABLE_RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! + // #define DISABLE_RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation + + // Reactive effects + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out + // #define DISABLE_RGB_MATRIX_SPLASH, // Full gradient & value pulse away from a single key hit then fades value out + // #define DISABLE_RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out + // #define DISABLE_RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out + // #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out + +#endif |