diff options
Diffstat (limited to 'keyboards/gboards/georgi')
28 files changed, 4182 insertions, 0 deletions
diff --git a/keyboards/gboards/georgi/config.h b/keyboards/gboards/georgi/config.h new file mode 100644 index 0000000000..5cd2f1620e --- /dev/null +++ b/keyboards/gboards/georgi/config.h @@ -0,0 +1,72 @@ +/* +Copyright 2012 Jun Wako <wakojun@gmail.com> +Copyright 2013 Oleg Kostyuk <cub.uanic@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +// Copy and worked on with love from the EZ team + +#pragma once +#include "config_common.h" + +/* Defaults */ + +#define VERSION "v1.1: ClayM" +#define VERBOSE + +#define FORCE_NKRO +#define NO_ACTION_FUNCTION +#define NO_ACTION_ONESHOT +#define NO_ACTION_MACRO +#define IGNORE_MOD_TAP_INTERRUPT + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0xFEED +#define PRODUCT_ID 0x1337 +#define DEVICE_VER 0x0001 +#define MANUFACTURER g Heavy Industries +#define PRODUCT Georgi + +/* key matrix size */ +#define MATRIX_ROWS 14 +#define MATRIX_ROWS_PER_SIDE (MATRIX_ROWS / 2) +#define MATRIX_COLS 4 + +#define MOUSEKEY_INTERVAL 20 +#define MOUSEKEY_DELAY 0 +#define MOUSEKEY_TIME_TO_MAX 60 +#define MOUSEKEY_MAX_SPEED 7 +#define MOUSEKEY_WHEEL_DELAY 0 +#define TAPPING_TOGGLE 2 + +/* define if matrix has ghost */ +//#define MATRIX_HAS_GHOST + +#define TAPPING_TERM 200 +#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.) + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* key combination for command */ +#define IS_COMMAND() ( \ + get_mods() == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \ + get_mods() == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \ +) + +#define DEBOUNCE 5 +#define USB_MAX_POWER_CONSUMPTION 500 diff --git a/keyboards/gboards/georgi/georgi.c b/keyboards/gboards/georgi/georgi.c new file mode 100644 index 0000000000..8866886ce7 --- /dev/null +++ b/keyboards/gboards/georgi/georgi.c @@ -0,0 +1,68 @@ +#include QMK_KEYBOARD_H + +bool i2c_initialized = 0; +i2c_status_t mcp23018_status = 0x20; + +void matrix_init_kb(void) { + steno_set_mode(STENO_MODE_GEMINI); // or STENO_MODE_BOLT + + // (tied to Vcc for hardware convenience) + //DDRB &= ~(1<<4); // set B(4) as input + //PORTB &= ~(1<<4); // set B(4) internal pull-up disabled + + // unused pins - C7, D4, D5, D7, E6 + // set as input with internal pull-up enabled + DDRC &= ~(1<<7); + DDRD &= ~(1<<5 | 1<<4 | 1<<6 | 1<<7); + DDRE &= ~(1<<6); + PORTC |= (1<<7); + PORTD |= (1<<5 | 1<<4 | 1<<6 | 1<<7); + PORTE |= (1<<6); + + matrix_init_user(); +} + + +uint8_t init_mcp23018(void) { + print("starting init"); + mcp23018_status = 0x20; + + // I2C subsystem + + // uint8_t sreg_prev; + // sreg_prev=SREG; + // cli(); + + if (i2c_initialized == 0) { + i2c_init(); // on pins D(1,0) + i2c_initialized = true; + _delay_ms(1000); + } + // i2c_init(); // on pins D(1,0) + // _delay_ms(1000); + + // set pin direction + // - unused : input : 1 + // - input : input : 1 + // - driving : output : 0 + mcp23018_status = i2c_start(I2C_ADDR_WRITE, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out; + mcp23018_status = i2c_write(IODIRA, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out; + mcp23018_status = i2c_write(0b10000000, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out; + mcp23018_status = i2c_write(0b11111111, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out; + i2c_stop(); + + // set pull-up + // - unused : on : 1 + // - input : on : 1 + // - driving : off : 0 + mcp23018_status = i2c_start(I2C_ADDR_WRITE, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out; + mcp23018_status = i2c_write(GPPUA, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out; + mcp23018_status = i2c_write(0b10000000, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out; + mcp23018_status = i2c_write(0b11111111, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out; + +out: + i2c_stop(); + // SREG=sreg_prev; + //uprintf("Init %x\n", mcp23018_status); + return mcp23018_status; +} diff --git a/keyboards/gboards/georgi/georgi.h b/keyboards/gboards/georgi/georgi.h new file mode 100644 index 0000000000..e5a52c585d --- /dev/null +++ b/keyboards/gboards/georgi/georgi.h @@ -0,0 +1,80 @@ +#pragma once +#include <util/delay.h> +#include <stdint.h> +#include <stdbool.h> +#include "quantum.h" +#include "i2c_master.h" +#include "matrix.h" + + +extern i2c_status_t mcp23018_status; +#define ERGODOX_EZ_I2C_TIMEOUT 1000 + +// I2C aliases and register addresses (see "mcp23018.md") +//#define I2C_ADDR 0b0100000 +#define I2C_ADDR 0x20 +#define I2C_ADDR_WRITE ( (I2C_ADDR<<1) | I2C_WRITE ) +#define I2C_ADDR_READ ( (I2C_ADDR<<1) | I2C_READ ) +#define IODIRA 0x00 // i/o direction register +#define IODIRB 0x01 +#define GPPUA 0x0C // GPIO pull-up resistor register +#define GPPUB 0x0D +#define GPIOA 0x12 // general purpose i/o port register (write modifies OLAT) +#define GPIOB 0x13 +#define OLATA 0x14 // output latch register +#define OLATB 0x15 + +void init_ergodox(void); +uint8_t init_mcp23018(void); + +/* ---------- LEFT HAND ----------- ---------- RIGHT HAND ---------- */ +#define LAYOUT_georgi( \ + L00,L01,L02,L03,L04,L05, R00,R01,R02,R03,R04,R05, \ + L10,L11,L12,L13,L14,L15, R10,R11,R12,R13,R14,R15, \ + L20,L21,L22, R20,R21,R22) \ + \ + { \ + { KC_NO, R00, R10, R21}, \ + { KC_NO, R01, R11, R20}, \ + { KC_NO, R02, R12, R22}, \ + { KC_NO, R03, R13, KC_NO}, \ + { KC_NO, R04, R14, KC_NO}, \ + { KC_NO, R05, R15, KC_NO}, \ + { KC_NO, KC_NO, KC_NO, KC_NO}, \ + \ + { KC_NO, L05, L15, L22}, \ + { KC_NO, L04, L14, L21}, \ + { KC_NO, L03, L13, L20}, \ + { KC_NO, L02, L12, KC_NO}, \ + { KC_NO, L01, L11, KC_NO}, \ + { KC_NO, L00, L10, KC_NO}, \ + { KC_NO, KC_NO, KC_NO, KC_NO}, \ + \ +} + +/* ---------- LEFT HAND ----------- ---------- RIGHT HAND ---------- +#define LAYOUT_GERGO( \ + L00,L01,L02,L03,L04,L05, R00,R01,R02,R03,R04,R05, \ + L10,L11,L12,L13,L14,L15,L16, R10,R11,R12,R13,R14,R15,R16, \ + L20,L21,L22,L23,L24,L25,L26, R20,R21,R22,R23,R24,R25,R26, \ + L31,L32, R33,R34, \ + L30, R30, \ + L33,L34, R31,R32) \ + \ + { \ + { KC_NO, L16, L26, L30}, \ + { L05, L15, L25, L34}, \ + { L04, L14, L24, L33}, \ + { L03, L13, L23, L32}, \ + { L02, L12, L22, L31}, \ + { L01, L11, L21, KC_NO}, \ + { L00, L10, L20, KC_NO}, \ + \ + { KC_NO, R10, R20, R30}, \ + { R00, R11, R21, R31}, \ + { R01, R12, R22, R32}, \ + { R02, R13, R23, R33}, \ + { R03, R14, R24, R34}, \ + { R04, R15, R25, KC_NO}, \ + { R05, R16, R26, KC_NO}, \ +} */ diff --git a/keyboards/gboards/georgi/info.json b/keyboards/gboards/georgi/info.json new file mode 100644 index 0000000000..89d2cd883f --- /dev/null +++ b/keyboards/gboards/georgi/info.json @@ -0,0 +1,131 @@ +{ + "keyboard_name": "Georgi", + "url": "http://gboards.ca", + "maintainer": "germ", + "layouts": { + "LAYOUT_georgi": { + "layout": [ + { + "x": 0.05, + "y": 0.54 + }, + { + "x": 1.06, + "y": 0.55 + }, + { + "x": 2.06, + "y": 0.29 + }, + { + "x": 3.05, + "y": 0.16 + }, + { + "x": 4.06, + "y": 0.41 + }, + { + "x": 5.06, + "y": 0.54 + }, + { + "x": 7.1899999999999995, + "y": 0.41 + }, + { + "x": 8.2, + "y": 0.3 + }, + { + "x": 9.2, + "y": 0.05 + }, + { + "x": 10.2, + "y": 0.29 + }, + { + "x": 11.2, + "y": 0.43 + }, + { + "x": 12.2, + "y": 0.42 + }, + { + "x": 0.05, + "y": 1.54 + }, + { + "x": 1.06, + "y": 1.54 + }, + { + "x": 2.06, + "y": 1.28 + }, + { + "x": 3.05, + "y": 1.16 + }, + { + "x": 4.06, + "y": 1.4 + }, + { + "x": 5.06, + "y": 1.54 + }, + { + "x": 7.1899999999999995, + "y": 1.4 + }, + { + "x": 8.2, + "y": 1.28 + }, + { + "x": 9.2, + "y": 1.04 + }, + { + "x": 10.2, + "y": 1.28 + }, + { + "x": 11.2, + "y": 1.42 + }, + { + "x": 12.2, + "y": 1.42 + }, + { + "x": 3.05, + "y": 2.67 + }, + { + "x": 4.06, + "y": 2.68 + }, + { + "x": 5.06, + "y": 2.68 + }, + { + "x": 7.19, + "y": 2.67 + }, + { + "x": 8.2, + "y": 2.67 + }, + { + "x": 9.2, + "y": 2.66 + } + ] + } + } +} diff --git a/keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c b/keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c new file mode 100644 index 0000000000..29b35f6abd --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/colemak-dh/keymap.c @@ -0,0 +1,306 @@ +/* + * Good on you for modifying your layout, this is the most nonQMK layout you will come across + * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer + * + * Don't modify the steno layer directly, instead add chords using the keycodes and macros + * from sten.h to the layout you want to modify. + * + * Observe the comment above processQWERTY! + * + * http://docs.gboards.ca + */ + +#include QMK_KEYBOARD_H +#include "sten.h" +#include "keymap_steno.h" +#define IGNORE_MOD_TAP_INTERRUPT + +// Steno Layers +#define FUNCT ( LSD | LK | LP | LH ) +#define MEDIA ( LSD | LK | LW | LR ) +#define MOVE ( LSD | LK ) +#define NUM ( PWR ) +#define SYM ( RZ ) + +// Keys and chords that, once they appear, are added to every subsequent partial chord +// until the whole thing is sent. +uint32_t stenoLayers[] = {NUM, SYM, MOVE, MEDIA, FUNCT}; + +// QMK Layers +#define STENO_LAYER 0 +#define GAMING 1 +#define GAMING_2 2 + +/* Keyboard Layout + * ,---------------------------------. ,------------------------------. + * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | + * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| + * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ | + * `---------------------------------' `------------------------------' + * ,---------------, .---------------. + * | LNO | LA | LO | | RE | RU | RNO | + * `---------------' `---------------' + */ + +// Note: You can only use basic keycodes here! +// +// P() is just a wrapper to make your life easier. +// PC() applies the mapping to all of the StenoLayers. For overloading, define these last. +// +// FN is unavailable. That is reserved for system use. +// Chords containing PWR are always available, even in steno mode. +// +// http://docs.gboards.ca +uint32_t processQwerty(bool lookup) { + // Special keys + P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); + P( LFT | LK | LP | LW, REPEAT()); + + // Mouse Keys + /* P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); */ + /* P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); */ + + +/* Function layer + * ,-----------------------------------, ,-----------------------------------, + * | | | | NCTFUNCTF | | | | F1 | F2 | F3 | F4 | | + * | + + + + + | | + F5 + F6 + F7 + F8 + | + * | | FUNCTFUNC | | | | | | F9 | F10 | F11 | F12 | | + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' +*/ + P( FUNCT | RF, SEND(KC_F1)); + P( FUNCT | RP, SEND(KC_F2)); + P( FUNCT | RL, SEND(KC_F3)); + P( FUNCT | RT, SEND(KC_F4)); + + P( FUNCT | RF | RR, SEND(KC_F5)); + P( FUNCT | RP | RB, SEND(KC_F6)); + P( FUNCT | RL | RG, SEND(KC_F7)); + P( FUNCT | RT | RS, SEND(KC_F8)); + + P( FUNCT | RR, SEND(KC_F9)); + P( FUNCT | RG, SEND(KC_F10)); + P( FUNCT | RB, SEND(KC_F11)); + P( FUNCT | RS, SEND(KC_F12)); + + +/* Movement layer + * ,-----------------------------------, ,-----------------------------------, + * | | | | | | | | | <- | ↓ | ↑ | -> | | + * | + + + + + | | + + + + + | + * | | MOVEMOVEM | | | | | | Hm | PgD | PgU | End | | + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' +*/ + P( MOVE | RF, SEND(KC_LEFT)); + P( MOVE | RP, SEND(KC_DOWN)); + P( MOVE | RL, SEND(KC_UP)); + P( MOVE | RT, SEND(KC_RIGHT)); + + P( MOVE | RR, SEND(KC_HOME)); + P( MOVE | RB, SEND(KC_PGDN)); + P( MOVE | RG, SEND(KC_PGUP)); + P( MOVE | RS, SEND(KC_END)); + + +/* Media Layer + * ,-----------------------------------, ,-----------------------------------, + * | | | | | | | | |Prev |Play | PLY |Next | VolU| + * | + + + + + | | + + + + + | + * | | MEDIAMEDIAMEDIAMEDIAM | | | | | | |Mute | VolD| + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' +*/ + P( MEDIA | RF, SEND(KC_MPRV)); + P( MEDIA | RP, SEND(KC_MPLY)); + P( MEDIA | RL, SEND(KC_MPLY)); + P( MEDIA | RT, SEND(KC_MNXT)); + P( MEDIA | RD, SEND(KC_VOLU)); + + P( MEDIA | RS, SEND(KC_MUTE)); + P( MEDIA | RZ, SEND(KC_VOLD)); + + +/* Numbers + * ,-----------------------------------, ,-----------------------------------, + * | | | a | b | c | | | : | 1 | 2 | 3 | . | | + * | + + d + e + f + | | 0 + 4 + 5 + 6 + - + | + * | NUM | | | | | | | | 7 | 8 | 9 | 0 | | + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' +*/ + P( NUM | LFT, SEND(KC_A)); + P( NUM | LP, SEND(KC_B)); + P( NUM | LH, SEND(KC_C)); + P( NUM | LK, SEND(KC_D)); + P( NUM | LW, SEND(KC_E)); + P( NUM | LR, SEND(KC_F)); + + // Right hand + P( NUM | ST3, SEND_STRING(":")); + P( NUM | RF, SEND(KC_1)); + P( NUM | RP, SEND(KC_2)); + P( NUM | RL, SEND(KC_3)); + P( NUM | RT, SEND(KC_DOT)); + + P( NUM | ST3 | ST4, SEND(KC_0)); + P( NUM | RF | RR, SEND(KC_4)); + P( NUM | RP | RB, SEND(KC_5)); + P( NUM | RG | RL, SEND(KC_6)); + P( NUM | RT | RS, SEND(KC_MINUS)); + + P( NUM | RR, SEND(KC_7)); + P( NUM | RB, SEND(KC_8)); + P( NUM | RG, SEND(KC_9)); + P( NUM | RS, SEND(KC_0)); + + +/* Symbols + * ,-----------------------------------, ,-----------------------------------, + * | | ` | [ | { | ( | < | | > | ) | } | ] | ? | | + * | + ~ + - + ' + : + _ | | \ + = + " + + + ? + | + * | | ! | @ | # | $ | % | | | | ^ | & | * | ? | SYM | + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' +*/ + // Left hand + P( SYM | LSU, SEND(KC_GRV)); + P( SYM | LFT, SEND(KC_LBRC)); + P( SYM | LP, SEND_STRING("{")); + P( SYM | LH, SEND_STRING("(")); + P( SYM | ST1, SEND_STRING("<")); + + P( SYM | LSU | LSD, SEND_STRING("~")); + P( SYM | LFT | LK, SEND(KC_MINS)); + P( SYM | LP | LW, SEND(KC_QUOTE)); + P( SYM | LH | LR, SEND_STRING(":")); + P( SYM | ST1 | ST2, SEND_STRING("_")); + + P( SYM | LSD, SEND_STRING("!")); + P( SYM | LK, SEND_STRING("@")); + P( SYM | LW, SEND_STRING("#")); + P( SYM | LR, SEND_STRING("$")); + P( SYM | ST2, SEND_STRING("%")); + + // Right hand + P( SYM | ST3, SEND_STRING(">")); + P( SYM | RF, SEND_STRING(")")); + P( SYM | RP, SEND_STRING("}")); + P( SYM | RL, SEND_STRING("]")); + P( SYM | RT, SEND_STRING("?")); + + P( SYM | ST3 | ST4, SEND(KC_BSLASH)); + P( SYM | RF | RR, SEND(KC_EQUAL)); + P( SYM | RP | RB, SEND_STRING("\"")); + P( SYM | RG | RL, SEND_STRING("+")); + P( SYM | RT | RS, SEND_STRING("?")); + + P( SYM | ST4, SEND_STRING("|")); + P( SYM | RR, SEND_STRING("^")); + P( SYM | RB, SEND_STRING("&")); + P( SYM | RG, SEND_STRING("*")); + P( SYM | RS, SEND_STRING("?")); + + +/* Letters + * ,-----------------------------------, ,-----------------------------------, + * | | Q | W | F | P | B | | J | L | U | Y | ; | ctl | + * +-----+- A -+- R -+- S -+- T -+- G -| |- M -+- N -+- E -+- I -+- O -+-----| + * | bsp | Z | X | C | D | V | | K | H | , | . | / | del | + * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----' + * ,---------------, .---------------. + * | alt | ent|shfr| | spc| gui| alt | + * `---------------' `---------------' +*/ + // Left hand + P( LSU, SEND(KC_Q)); + P( LFT, SEND(KC_W)); + P( LP, SEND(KC_F)); + P( LH, SEND(KC_P)); + P( ST1, SEND(KC_B)); + + P( LSU | LSD, SEND(KC_A)); + P( LFT | LK, SEND(KC_R)); + P( LP | LW, SEND(KC_S)); + P( LH | LR, SEND(KC_T)); + P( ST1 | ST2, SEND(KC_G)); + + P( LSD, SEND(KC_Z)); + P( LK, SEND(KC_X)); + P( LW, SEND(KC_C)); + P( LR, SEND(KC_D)); + P( ST2, SEND(KC_V)); + + // Right hand + P( ST3, SEND(KC_J)); + P( RF, SEND(KC_L)); + P( RP, SEND(KC_U)); + P( RL, SEND(KC_Y)); + P( RT, SEND(KC_SCLN)); + + P( ST3 | ST4, SEND(KC_M)); + P( RF | RR, SEND(KC_N)); + P( RP | RB, SEND(KC_E)); + P( RG | RL, SEND(KC_I)); + P( RT | RS, SEND(KC_O)); + + P( ST4, SEND(KC_K)); + P( RR, SEND(KC_H)); + P( RB, SEND(KC_COMM)); + P( RG, SEND(KC_DOT)); + P( RS, SEND(KC_SLSH)); + + // Thumb Chords and modifiers + // + PC( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); + PC( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); + + // overrides + P( PWR | LO, SEND(KC_LSFT); SEND(KC_BSPC)); + P( PWR | RD, SEND(KC_LCTL); SEND(KC_BSPC)); + P( RZ | RD, SEND(KC_LCTL); SEND(KC_DEL)); + + PC( LNO | LA | LO, SEND(KC_LSFT); SEND(KC_ESC)); + PC( LA | LO, SEND(KC_ESC)); + PC( LNO, SEND(KC_LALT)); + PC( LA, SEND(KC_ENT)); + PC( LO, SEND(KC_LSFT)); + + PC( RNO, SEND(KC_RALT)); + PC( RE | RU, SEND(KC_TAB)); + PC( RE, SEND(KC_SPC)); + PC( RU, SEND(KC_LGUI)); + + PC( PWR, SEND(KC_BSPC)); + PC( RD, SEND(KC_LCTL)); + P( RZ, SEND(KC_DEL)); + + return 0; +} + +// "Layers" +// Steno layer should be first in your map. +// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. +// If you need more space for chords, remove the two gaming layers. +// Note: If using NO_ACTION_TAPPING, LT will not work! + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + // Main layer, everything goes through here + [STENO_LAYER] = LAYOUT_georgi( + STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, + STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, + STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7 + ), + // Gaming layer with Numpad, Very limited + [GAMING] = LAYOUT_georgi( + KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, + KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER) + ), + + [GAMING_2] = LAYOUT_georgi( + KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, + KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER) + ) +}; + +// Don't fuck with this, thanks. +size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); +size_t stenoLayerCount = sizeof(stenoLayers)/sizeof(stenoLayers[0]); diff --git a/keyboards/gboards/georgi/keymaps/colemak-dh/readme.md b/keyboards/gboards/georgi/keymaps/colemak-dh/readme.md new file mode 100644 index 0000000000..f9da34b024 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/colemak-dh/readme.md @@ -0,0 +1,11 @@ +# Georgi QWERTY/Steno firmware + +This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout. +It is both a ergonomic and programmer friendly keymap. + +Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! + +## Space issues +If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save +you about 4k for entries! +Get a free 1k by deleting the Gaming layers from the keymap! diff --git a/keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk b/keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk new file mode 100644 index 0000000000..07394aef48 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/colemak-dh/rules.mk @@ -0,0 +1,45 @@ +#---------------------------------------------------------------------------- +# make georgi:claymager:dfu +# Make sure you have dfu-programmer installed! +#---------------------------------------------------------------------------- + +NO_REPEAT = yes +VERBOSE = yes +KEYBOARD_SHARED_EP = yes +CUSTOM_MATRIX = yes +STENO_LAYERS = yes + +#Firmware reduction options +MOUSEKEY_ENABLE = yes # 1500 bytes +NO_TAPPING = no # 2000 bytes +NO_PRINT = yes + +#Debug options +CONSOLE_ENABLE = no +DEBUG_MATRIX_SCAN_RATE = no +DEBUG_MATRIX = no +ONLY_QWERTY = no + +# A bunch of stuff that you shouldn't touch unless you +# know what you're doing. +# +# No touchy, capiche? +SRC += matrix.c i2c_master.c +ifeq ($(strip $(DEBUG_MATRIX)), yes) + OPT_DEFS += -DDEBUG_MATRIX +endif +ifeq ($(strip $(NO_REPEAT)), yes) + OPT_DEFS += -DNO_REPEAT +endif +ifeq ($(strip $(NO_PRINT)), yes) + OPT_DEFS += -DNO_PRINT -DNO_DEBUG +endif +ifeq ($(strip $(ONLY_QWERTY)), yes) + OPT_DEFS += -DONLYQWERTY +endif +ifeq ($(strip $(NO_TAPPING)), yes) + OPT_DEFS += -DNO_ACTION_TAPPING +endif +ifeq ($(strip $(STENO_LAYERS)), yes) + OPT_DEFS += -DSTENOLAYERS +endif diff --git a/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c b/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c new file mode 100644 index 0000000000..09243f2a24 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c @@ -0,0 +1,237 @@ +/* + * Good on you for modifying your layout, this is the most nonQMK layout you will come across + * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer + * + * Don't modify the steno layer directly, instead add chords using the keycodes and macros + * from sten.h to the layout you want to modify. + * + * Observe the comment above processQWERTY! + * + * http://docs.gboards.ca + */ + +#include QMK_KEYBOARD_H +#include "sten.h" +#include "keymap_steno.h" + +// Proper Layers +#define FUNCT (LSD | LK | LP | LH) +#define MEDIA (LSD | LK | LW | LR) +#define MOVE (ST1 | ST2) + +// QMK Layers +#define STENO_LAYER 0 +#define GAMING 1 +#define GAMING_2 2 + +/* Keyboard Layout + * ,---------------------------------. ,------------------------------. + * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | + * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| + * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ | + * `---------------------------------' `------------------------------' + * ,---------------, .---------------. + * | LNO | LA | LO | | RE | RU | RNO | + * `---------------' `---------------' + */ + +// Note: You can only use basic keycodes here! +// P() is just a wrapper to make your life easier. +// +// http://docs.gboards.ca +uint32_t processQwerty(bool lookup) { + // Specials + P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); + P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY)); + P( LFT | LK | LP | LW, REPEAT()); + P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC)); + + // Mouse Keys + P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); + P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); + + // Thumb Chords + P( LA | LO | RE | RU, SEND(KC_CAPS)); + P( LA | RU, SEND(KC_ESC)); + P( LO | RE, SEND(KC_LCTL)); + P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); + P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); + + // Mods + P( RT | RD | RS | RZ, SEND(KC_LGUI)); + P( RT | RD, SEND(KC_LCTL)); + P( RS | RZ, SEND(KC_LALT)); + P( LA | LNO, SEND(KC_LCTL)); + P( LA | LO, SEND(KC_LALT)); + P( LO, SEND(KC_LSFT)); + + // Function Layer + P( FUNCT | RF | RR, SEND(KC_F5)); + P( FUNCT | RP | RB, SEND(KC_F6)); + P( FUNCT | RL | RG, SEND(KC_F7)); + P( FUNCT | RT | RS, SEND(KC_F8)); + P( FUNCT | RF, SEND(KC_F1)); + P( FUNCT | RP, SEND(KC_F2)); + P( FUNCT | RL, SEND(KC_F3)); + P( FUNCT | RT, SEND(KC_F4)); + P( FUNCT | RR, SEND(KC_F9)); + P( FUNCT | RG, SEND(KC_F10)); + P( FUNCT | RB, SEND(KC_F11)); + P( FUNCT | RS, SEND(KC_F12)); + + // Movement Layer + P( MOVE | RF, SEND(KC_LEFT)); + P( MOVE | RP, SEND(KC_DOWN)); + P( MOVE | RL, SEND(KC_UP)); + P( MOVE | RT, SEND(KC_RIGHT)); + P( MOVE | ST3, SEND(KC_PGUP)); + P( MOVE | ST4, SEND(KC_PGDN)); + + // Media Layer + P( MEDIA | RF, SEND(KC_MPRV)); + P( MEDIA | RP, SEND(KC_MPLY)); + P( MEDIA | RL, SEND(KC_MPLY)); + P( MEDIA | RT, SEND(KC_MNXT)); + P( MEDIA | RD, SEND(KC_VOLU)); + P( MEDIA | RZ, SEND(KC_VOLD)); + P( MEDIA | RS, SEND(KC_MUTE)); + + // Number Row, Left + P( LNO | LSU, SEND(KC_1)); + P( LNO | LFT, SEND(KC_2)); + P( LNO | LP, SEND(KC_3)); + P( LNO | LH, SEND(KC_4)); + P( LNO | ST1, SEND(KC_5)); + P( LNO | ST3, SEND(KC_6)); + P( LNO | RF, SEND(KC_7)); + P( LNO | RP, SEND(KC_8)); + P( LNO | RL, SEND(KC_9)); + P( LNO | RT, SEND(KC_0)); + + // Number Row, Right + P( RNO | LSU, SEND(KC_1)); + P( RNO | LFT, SEND(KC_2)); + P( RNO | LP, SEND(KC_3)); + P( RNO | LH, SEND(KC_4)); + P( RNO | ST1, SEND(KC_5)); + P( RNO | ST3, SEND(KC_6)); + P( RNO | RF, SEND(KC_7)); + P( RNO | RP, SEND(KC_8)); + P( RNO | RL, SEND(KC_9)); + P( RNO | RT, SEND(KC_0)); + P( RNO | LA, SEND(KC_5)); + + // Specials + P( RU | RNO, SEND(KC_TAB)); + P( RE | RU, SEND(KC_BSPC)); + P( RD | RZ, SEND(KC_ENT)); + P( RE, SEND(KC_ENT)); + P( RD, SEND(KC_BSPC)); + P( LNO, SEND(KC_BSPC)); + P( RNO, SEND(KC_BSPC)); + P( LA, SEND(KC_SPC)); + P( RU, SEND(KC_SPC)); + P( RZ, SEND(KC_ESC)); + + // Symbols and Numbers + P( PWR | RE | RU, SEND(KC_ENT)); + P( PWR | LA | LO, SEND(KC_SPC)); + P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( + P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) + P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` + P( PWR | RD | RZ, SEND(KC_ESC)); + P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # + P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ + P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! + P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % + P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ + P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ + P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { + P( PWR | LW, SEND(KC_LBRC)); + P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } + P( PWR | LR, SEND(KC_RBRC)); + P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | + P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ + P( PWR | ST3, SEND(KC_QUOT)); + P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " + P( PWR | RF, SEND(KC_KP_PLUS)); + P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & + P( PWR | RP, SEND(KC_MINS)); + P( PWR | RB, SEND(KC_EQL)); + P( PWR | RL, SEND(KC_SLSH)); + P( PWR | RG, SEND(KC_COMM)); + P( PWR | RT, SEND(KC_PAST)); + P( PWR | RS, SEND(KC_DOT)); + P( PWR | RD, SEND(KC_TAB)); + P( PWR | LA, SEND(KC_LSFT)); + P( PWR | LO, SEND(KC_SLSH)); + P( PWR | RE, SEND(KC_SCLN)); + P( PWR | RU, SEND(KC_BSLS)); + P( PWR | LNO, SEND(KC_BSLS)); + + // Letters + P( LSU | LSD, SEND(KC_A)); + P( LFT | LK, SEND(KC_S)); + P( LP | LW, SEND(KC_D)); + P( LH | LR, SEND(KC_F)); + P( ST1 | ST2, SEND(KC_G)); + P( ST3 | ST4, SEND(KC_H)); + P( RF | RR, SEND(KC_J)); + P( RT | RS, SEND(KC_SCLN)); + P( RG | RL, SEND(KC_L)); + P( RP | RB, SEND(KC_K)); + P( LSU, SEND(KC_Q)); + P( LSD, SEND(KC_Z)); + P( LFT, SEND(KC_W)); + P( LK, SEND(KC_X)); + P( LP, SEND(KC_E)); + P( LW, SEND(KC_C)); + P( LH, SEND(KC_R)); + P( LR, SEND(KC_V)); + P( ST1, SEND(KC_T)); + P( ST2, SEND(KC_B)); + P( ST3, SEND(KC_Y)); + P( ST4, SEND(KC_N)); + P( RF, SEND(KC_U)); + P( RR, SEND(KC_M)); + P( RP, SEND(KC_I)); + P( RB, SEND(KC_COMM)); + P( RL, SEND(KC_O)); + P( RG, SEND(KC_DOT)); + P( RT, SEND(KC_P)); + P( RS, SEND(KC_SLSH)); + P( RNO, SEND(KC_BSPC)); + P( LNO, SEND(KC_BSPC)); + + return 0; +} + +// "Layers" +// Steno layer should be first in your map. +// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. +// If you need more space for chords, remove the two gaming layers. +// Note: If using NO_ACTION_TAPPING, LT will not work! + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + // Main layer, everything goes through here + [STENO_LAYER] = LAYOUT_georgi( + STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, + STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, + STN_A, STN_O, STN_N1, STN_N7, STN_E, STN_U + ), + // Gaming layer with Numpad, Very limited + [GAMING] = LAYOUT_georgi( + KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, + KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER) + ), + + [GAMING_2] = LAYOUT_georgi( + KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, + KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER) + ) +}; + +// Don't fuck with this, thanks. +size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); diff --git a/keyboards/gboards/georgi/keymaps/default-flipped/readme.md b/keyboards/gboards/georgi/keymaps/default-flipped/readme.md new file mode 100644 index 0000000000..f9da34b024 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/default-flipped/readme.md @@ -0,0 +1,11 @@ +# Georgi QWERTY/Steno firmware + +This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout. +It is both a ergonomic and programmer friendly keymap. + +Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! + +## Space issues +If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save +you about 4k for entries! +Get a free 1k by deleting the Gaming layers from the keymap! diff --git a/keyboards/gboards/georgi/keymaps/default-flipped/rules.mk b/keyboards/gboards/georgi/keymaps/default-flipped/rules.mk new file mode 100644 index 0000000000..90d8057c32 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/default-flipped/rules.mk @@ -0,0 +1,41 @@ +#---------------------------------------------------------------------------- +# make georgi:default:dfu +# Make sure you have dfu-programmer installed! +#---------------------------------------------------------------------------- + +NO_REPEAT = no +VERBOSE = yes +KEYBOARD_SHARED_EP = yes +CUSTOM_MATRIX = yes + +#Firmware reduction options +MOUSEKEY_ENABLE = yes # 1500 bytes +NO_TAPPING = no # 2000 bytes +NO_PRINT = yes + +#Debug options +CONSOLE_ENABLE = no +DEBUG_MATRIX_SCAN_RATE = no +DEBUG_MATRIX = no +ONLY_QWERTY = no + +# A bunch of stuff that you shouldn't touch unless you +# know what you're doing. +# +# No touchy, capiche? +SRC += matrix.c i2c_master.c +ifeq ($(strip $(DEBUG_MATRIX)), yes) + OPT_DEFS += -DDEBUG_MATRIX +endif +ifeq ($(strip $(NO_REPEAT)), yes) + OPT_DEFS += -DNO_REPEAT +endif +ifeq ($(strip $(NO_PRINT)), yes) + OPT_DEFS += -DNO_PRINT -DNO_DEBUG +endif +ifeq ($(strip $(ONLY_QWERTY)), yes) + OPT_DEFS += -DONLYQWERTY +endif +ifeq ($(strip $(NO_TAPPING)), yes) + OPT_DEFS += -DNO_ACTION_TAPPING +endif diff --git a/keyboards/gboards/georgi/keymaps/default/keymap.c b/keyboards/gboards/georgi/keymaps/default/keymap.c new file mode 100644 index 0000000000..93c551af27 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/default/keymap.c @@ -0,0 +1,247 @@ +/* + * Good on you for modifying your layout, this is the most nonQMK layout you will come across + * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer + * + * Don't modify the steno layer directly, instead add chords using the keycodes and macros + * from sten.h to the layout you want to modify. + * + * Observe the comment above processQWERTY! + * + * http://docs.gboards.ca + */ + +#include QMK_KEYBOARD_H +#include "sten.h" +#include "keymap_steno.h" + +// Proper Layers +#define FUNCT (LSD | LK | LP | LH) +#define MEDIA (LSD | LK | LW | LR) +#define MOVE (ST1 | ST2) + +// QMK Layers +#define STENO_LAYER 0 +#define GAMING 1 +#define GAMING_2 2 + +/* Keyboard Layout + * ,---------------------------------. ,------------------------------. + * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | + * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| + * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ | + * `---------------------------------' `------------------------------' + * ,---------------, .---------------. + * | LNO | LA | LO | | RE | RU | RNO | + * `---------------' `---------------' + */ + +// Note: You can only use basic keycodes here! +// P() is just a wrapper to make your life easier. +// PC() applies the mapping to all of the StenoLayers. +// To overload, declare it with P() first. +// Be sure to enable in rules.mk and see colemak-dh for usage +// +// FN is unavailable. That is reserved for system use. +// Chords containing PWR are always available, even in steno mode. +// +// http://docs.gboards.ca +uint32_t processQwerty(bool lookup) { + // Specials + P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); + P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY)); + P( LFT | LK | LP | LW, REPEAT()); + P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC)); + + // Mouse Keys + P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); + P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); + + // Thumb Chords + P( LA | LO | RE | RU, SEND(KC_CAPS)); + P( LA | RU, SEND(KC_ESC)); + P( LO | RE, SEND(KC_LCTL)); + P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); + P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); + + // Mods + P( RT | RD | RS | RZ, SEND(KC_LGUI)); + P( RT | RD, SEND(KC_LCTL)); + P( RS | RZ, SEND(KC_LALT)); + P( LA | LNO, SEND(KC_LCTL)); + P( LA | LO, SEND(KC_LALT)); + P( LO, SEND(KC_LSFT)); + + // Function Layer + P( FUNCT | RF | RR, SEND(KC_F5)); + P( FUNCT | RP | RB, SEND(KC_F6)); + P( FUNCT | RL | RG, SEND(KC_F7)); + P( FUNCT | RT | RS, SEND(KC_F8)); + P( FUNCT | RF, SEND(KC_F1)); + P( FUNCT | RP, SEND(KC_F2)); + P( FUNCT | RL, SEND(KC_F3)); + P( FUNCT | RT, SEND(KC_F4)); + P( FUNCT | RR, SEND(KC_F9)); + P( FUNCT | RG, SEND(KC_F10)); + P( FUNCT | RB, SEND(KC_F11)); + P( FUNCT | RS, SEND(KC_F12)); + + // Movement Layer + P( MOVE | RF, SEND(KC_LEFT)); + P( MOVE | RP, SEND(KC_DOWN)); + P( MOVE | RL, SEND(KC_UP)); + P( MOVE | RT, SEND(KC_RIGHT)); + P( MOVE | ST3, SEND(KC_PGUP)); + P( MOVE | ST4, SEND(KC_PGDN)); + + // Media Layer + P( MEDIA | RF, SEND(KC_MPRV)); + P( MEDIA | RP, SEND(KC_MPLY)); + P( MEDIA | RL, SEND(KC_MPLY)); + P( MEDIA | RT, SEND(KC_MNXT)); + P( MEDIA | RD, SEND(KC_VOLU)); + P( MEDIA | RZ, SEND(KC_VOLD)); + P( MEDIA | RS, SEND(KC_MUTE)); + + // Number Row, Left + P( LNO | LSU, SEND(KC_1)); + P( LNO | LFT, SEND(KC_2)); + P( LNO | LP, SEND(KC_3)); + P( LNO | LH, SEND(KC_4)); + P( LNO | ST1, SEND(KC_5)); + P( LNO | ST3, SEND(KC_6)); + P( LNO | RF, SEND(KC_7)); + P( LNO | RP, SEND(KC_8)); + P( LNO | RL, SEND(KC_9)); + P( LNO | RT, SEND(KC_0)); + + // Number Row, Right + P( RNO | LSU, SEND(KC_1)); + P( RNO | LFT, SEND(KC_2)); + P( RNO | LP, SEND(KC_3)); + P( RNO | LH, SEND(KC_4)); + P( RNO | ST1, SEND(KC_5)); + P( RNO | ST3, SEND(KC_6)); + P( RNO | RF, SEND(KC_7)); + P( RNO | RP, SEND(KC_8)); + P( RNO | RL, SEND(KC_9)); + P( RNO | RT, SEND(KC_0)); + P( RNO | LA, SEND(KC_5)); + + // Specials + P( RU | RNO, SEND(KC_TAB)); + P( RE | RU, SEND(KC_BSPC)); + P( RD | RZ, SEND(KC_ENT)); + P( RE, SEND(KC_ENT)); + P( RD, SEND(KC_BSPC)); + P( LNO, SEND(KC_BSPC)); + P( RNO, SEND(KC_BSPC)); + P( LA, SEND(KC_SPC)); + P( RU, SEND(KC_SPC)); + P( RZ, SEND(KC_ESC)); + + // Symbols and Numbers + P( PWR | RE | RU, SEND(KC_ENT)); + P( PWR | LA | LO, SEND(KC_SPC)); + P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( + P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) + P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` + P( PWR | RD | RZ, SEND(KC_ESC)); + P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # + P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ + P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! + P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % + P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ + P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ + P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { + P( PWR | LW, SEND(KC_LBRC)); + P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } + P( PWR | LR, SEND(KC_RBRC)); + P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | + P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ + P( PWR | ST3, SEND(KC_QUOT)); + P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " + P( PWR | RF, SEND(KC_KP_PLUS)); + P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & + P( PWR | RP, SEND(KC_MINS)); + P( PWR | RB, SEND(KC_EQL)); + P( PWR | RL, SEND(KC_SLSH)); + P( PWR | RG, SEND(KC_COMM)); + P( PWR | RT, SEND(KC_PAST)); + P( PWR | RS, SEND(KC_DOT)); + P( PWR | RD, SEND(KC_TAB)); + P( PWR | LA, SEND(KC_LSFT)); + P( PWR | LO, SEND(KC_SLSH)); + P( PWR | RE, SEND(KC_SCLN)); + P( PWR | RU, SEND(KC_BSLS)); + P( PWR | LNO, SEND(KC_BSLS)); + P( PWR | RF | RR, SEND(KC_LEFT)); + P( PWR | RP | RB, SEND(KC_DOWN)); + P( PWR | RL | RG, SEND(KC_UP)); + P( PWR | RT | RS, SEND(KC_RIGHT)); + + // Letters + P( LSU | LSD, SEND(KC_A)); + P( LFT | LK, SEND(KC_S)); + P( LP | LW, SEND(KC_D)); + P( LH | LR, SEND(KC_F)); + P( ST1 | ST2, SEND(KC_G)); + P( ST3 | ST4, SEND(KC_H)); + P( RF | RR, SEND(KC_J)); + P( RT | RS, SEND(KC_SCLN)); + P( RG | RL, SEND(KC_L)); + P( RP | RB, SEND(KC_K)); + P( LSU, SEND(KC_Q)); + P( LSD, SEND(KC_Z)); + P( LFT, SEND(KC_W)); + P( LK, SEND(KC_X)); + P( LP, SEND(KC_E)); + P( LW, SEND(KC_C)); + P( LH, SEND(KC_R)); + P( LR, SEND(KC_V)); + P( ST1, SEND(KC_T)); + P( ST2, SEND(KC_B)); + P( ST3, SEND(KC_Y)); + P( ST4, SEND(KC_N)); + P( RF, SEND(KC_U)); + P( RR, SEND(KC_M)); + P( RP, SEND(KC_I)); + P( RB, SEND(KC_COMM)); + P( RL, SEND(KC_O)); + P( RG, SEND(KC_DOT)); + P( RT, SEND(KC_P)); + P( RS, SEND(KC_SLSH)); + P( RNO, SEND(KC_BSPC)); + P( LNO, SEND(KC_BSPC)); + + return 0; +} + +// "Layers" +// Steno layer should be first in your map. +// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. +// If you need more space for chords, remove the two gaming layers. +// Note: If using NO_ACTION_TAPPING, LT will not work! + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + // Main layer, everything goes through here + [STENO_LAYER] = LAYOUT_georgi( + STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, + STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, + STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7 + ), + // Gaming layer with Numpad, Very limited + [GAMING] = LAYOUT_georgi( + KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, + KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER) + ), + + [GAMING_2] = LAYOUT_georgi( + KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, + KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER) + ) +}; + +// Don't fuck with this, thanks. +size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); diff --git a/keyboards/gboards/georgi/keymaps/default/readme.md b/keyboards/gboards/georgi/keymaps/default/readme.md new file mode 100644 index 0000000000..f9da34b024 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/default/readme.md @@ -0,0 +1,11 @@ +# Georgi QWERTY/Steno firmware + +This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout. +It is both a ergonomic and programmer friendly keymap. + +Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! + +## Space issues +If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save +you about 4k for entries! +Get a free 1k by deleting the Gaming layers from the keymap! diff --git a/keyboards/gboards/georgi/keymaps/default/rules.mk b/keyboards/gboards/georgi/keymaps/default/rules.mk new file mode 100644 index 0000000000..7bd3d7aa20 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/default/rules.mk @@ -0,0 +1,42 @@ +#---------------------------------------------------------------------------- +# make georgi:default:dfu +# Make sure you have dfu-programmer installed! +#---------------------------------------------------------------------------- + +NO_REPEAT = no +VERBOSE = yes +KEYBOARD_SHARED_EP = yes +CUSTOM_MATRIX = yes +STENO_LAYERS = no + +#Firmware reduction options +MOUSEKEY_ENABLE = yes # 1500 bytes +NO_TAPPING = no # 2000 bytes +NO_PRINT = yes + +#Debug options +CONSOLE_ENABLE = no +DEBUG_MATRIX_SCAN_RATE = no +DEBUG_MATRIX = no +ONLY_QWERTY = no + +# A bunch of stuff that you shouldn't touch unless you +# know what you're doing. +# +# No touchy, capiche? +SRC += matrix.c i2c_master.c +ifeq ($(strip $(DEBUG_MATRIX)), yes) + OPT_DEFS += -DDEBUG_MATRIX +endif +ifeq ($(strip $(NO_REPEAT)), yes) + OPT_DEFS += -DNO_REPEAT +endif +ifeq ($(strip $(NO_PRINT)), yes) + OPT_DEFS += -DNO_PRINT -DNO_DEBUG +endif +ifeq ($(strip $(ONLY_QWERTY)), yes) + OPT_DEFS += -DONLYQWERTY +endif +ifeq ($(strip $(NO_TAPPING)), yes) + OPT_DEFS += -DNO_ACTION_TAPPING +endif diff --git a/keyboards/gboards/georgi/keymaps/dennytom/README.md b/keyboards/gboards/georgi/keymaps/dennytom/README.md new file mode 100644 index 0000000000..14bc1d2045 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/dennytom/README.md @@ -0,0 +1,11 @@ +# # Dennytom's Georgi Layout + +This keymap is using a custom chording engine. Head out to my (DennyTom) user space to find the source files and details. + +To make a real keymap from the JSON file, run + +```sh +python3 parser.py keymap_def.json keymap.c +``` + +Likely will change with use. I enjoy the modifiers on the "home row".
\ No newline at end of file diff --git a/keyboards/gboards/georgi/keymaps/dennytom/keymap.c b/keyboards/gboards/georgi/keymaps/dennytom/keymap.c new file mode 100644 index 0000000000..2e01917745 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/dennytom/keymap.c @@ -0,0 +1,1208 @@ +#include QMK_KEYBOARD_H + +#define H_TOP1 ((HASH_TYPE) 1 << 0) +#define H_TOP2 ((HASH_TYPE) 1 << 1) +#define H_TOP3 ((HASH_TYPE) 1 << 2) +#define H_TOP4 ((HASH_TYPE) 1 << 3) +#define H_TOP5 ((HASH_TYPE) 1 << 4) +#define H_TOP6 ((HASH_TYPE) 1 << 5) +#define H_TOP7 ((HASH_TYPE) 1 << 6) +#define H_TOP8 ((HASH_TYPE) 1 << 7) +#define H_TOP9 ((HASH_TYPE) 1 << 8) +#define H_TOP10 ((HASH_TYPE) 1 << 9) +#define H_TOP11 ((HASH_TYPE) 1 << 10) +#define H_TOP12 ((HASH_TYPE) 1 << 11) +#define H_BOT1 ((HASH_TYPE) 1 << 12) +#define H_BOT2 ((HASH_TYPE) 1 << 13) +#define H_BOT3 ((HASH_TYPE) 1 << 14) +#define H_BOT4 ((HASH_TYPE) 1 << 15) +#define H_BOT5 ((HASH_TYPE) 1 << 16) +#define H_BOT6 ((HASH_TYPE) 1 << 17) +#define H_BOT7 ((HASH_TYPE) 1 << 18) +#define H_BOT8 ((HASH_TYPE) 1 << 19) +#define H_BOT9 ((HASH_TYPE) 1 << 20) +#define H_BOT10 ((HASH_TYPE) 1 << 21) +#define H_BOT11 ((HASH_TYPE) 1 << 22) +#define H_BOT12 ((HASH_TYPE) 1 << 23) +#define H_THU1 ((HASH_TYPE) 1 << 24) +#define H_THU2 ((HASH_TYPE) 1 << 25) +#define H_THU3 ((HASH_TYPE) 1 << 26) +#define H_THU4 ((HASH_TYPE) 1 << 27) +#define H_THU5 ((HASH_TYPE) 1 << 28) +#define H_THU6 ((HASH_TYPE) 1 << 29) + +enum internal_keycodes { + TOP1 = SAFE_RANGE, + TOP2, TOP3, TOP4, TOP5, TOP6, TOP7, TOP8, TOP9, TOP10, TOP11, TOP12, BOT1, BOT2, BOT3, BOT4, BOT5, BOT6, BOT7, BOT8, BOT9, BOT10, BOT11, BOT12, THU1, THU2, THU3, THU4, THU5, THU6, + FIRST_INTERNAL_KEYCODE = TOP1, + LAST_INTERNAL_KEYCODE = THU6 +}; + +enum pseudolayers { + ALWAYS_ON, QWERTY, NUM, FNC, NAV, MOUSE +}; + +#define CHORD_TIMEOUT 100 +#define DANCE_TIMEOUT 200 +#define LEADER_TIMEOUT 750 +#define TAP_TIMEOUT 50 +#define LONG_PRESS_MULTIPLIER 3 +#define DYNAMIC_MACRO_MAX_LENGTH 20 +#define COMMAND_MAX_LENGTH 5 +#define STRING_MAX_LENGTH 16 +#define LEADER_MAX_LENGTH 5 +#define HASH_TYPE uint32_t +#define NUMBER_OF_KEYS 30 +#define DEFAULT_PSEUDOLAYER QWERTY + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = LAYOUT_georgi(TOP1, TOP2, TOP3, TOP4, TOP5, TOP6, TOP7, TOP8, TOP9, TOP10, TOP11, TOP12, BOT1, BOT2, BOT3, BOT4, BOT5, BOT6, BOT7, BOT8, BOT9, BOT10, BOT11, BOT12, THU1, THU2, THU3, THU4, THU5, THU6), +}; +size_t keymapsCount = 1; + +uint8_t keycodes_buffer_array[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +}; + +uint8_t command_buffer[] = { + 0, 0, 0, 0, 0 +}; + +uint16_t leader_buffer[] = { + 0, 0, 0, 0, 0 +}; + +uint8_t dynamic_macro_buffer[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +}; + +enum chord_states { + IDLE, + READY, + ACTIVATED, + DEACTIVATED, + PRESS_FROM_ACTIVE, + FINISHED_FROM_ACTIVE, + IDLE_IN_DANCE, + READY_IN_DANCE, + FINISHED, + LOCKED, + READY_LOCKED, + RESTART, + IN_ONE_SHOT +}; + +struct Chord { + uint32_t keycodes_hash; + uint8_t pseudolayer; + uint8_t* state; + uint8_t* counter; + uint16_t value1; + uint8_t value2; + void (*function) (const struct Chord*); +}; + +uint8_t current_pseudolayer = DEFAULT_PSEUDOLAYER; +bool lock_next = false; +uint16_t chord_timer = 0; +uint16_t dance_timer = 0; +bool autoshift_mode = true; +uint8_t keycode_index = 0; +uint8_t command_mode = 0; +uint8_t command_ind = 0; +bool in_leader_mode = false; +uint8_t leader_ind = 0; +uint16_t leader_timer = 0; +uint8_t dynamic_macro_mode = false; +uint8_t dynamic_macro_ind = 0; +bool a_key_went_through = false; +struct Chord* last_chord = NULL; + +bool handle_US_ANSI_shifted_keys(int16_t keycode, bool in) { + bool is_US_ANSI_shifted = true; + + int16_t regular_keycode = KC_NO; + switch (keycode) { + case KC_TILDE: + regular_keycode = KC_GRAVE; + break; + case KC_EXCLAIM: + regular_keycode = KC_1; + break; + case KC_AT: + regular_keycode = KC_2; + break; + case KC_HASH: + regular_keycode = KC_3; + break; + case KC_DOLLAR: + regular_keycode = KC_4; + break; + case KC_PERCENT: + regular_keycode = KC_5; + break; + case KC_CIRCUMFLEX: + regular_keycode = KC_6; + break; + case KC_AMPERSAND: + regular_keycode = KC_7; + break; + case KC_ASTERISK: + regular_keycode = KC_8; + break; + case KC_LEFT_PAREN: + regular_keycode = KC_9; + break; + case KC_RIGHT_PAREN: + regular_keycode = KC_0; + break; + case KC_UNDERSCORE: + regular_keycode = KC_MINUS; + break; + case KC_PLUS: + regular_keycode = KC_EQUAL; + break; + case KC_LEFT_CURLY_BRACE: + regular_keycode = KC_LBRACKET; + break; + case KC_RIGHT_CURLY_BRACE: + regular_keycode = KC_RBRACKET; + break; + case KC_PIPE: + regular_keycode = KC_BSLASH; + break; + case KC_COLON: + regular_keycode = KC_SCOLON; + break; + case KC_DOUBLE_QUOTE: + regular_keycode = KC_QUOTE; + break; + case KC_LEFT_ANGLE_BRACKET: + regular_keycode = KC_COMMA; + break; + case KC_RIGHT_ANGLE_BRACKET: + regular_keycode = KC_DOT; + break; + case KC_QUESTION: + regular_keycode = KC_SLASH; + break; + default: + is_US_ANSI_shifted = false; + } + if (is_US_ANSI_shifted) { + if (in) { + register_code(KC_LSFT); + register_code(regular_keycode); + } else { + unregister_code(regular_keycode); + unregister_code(KC_LSFT); + } + } + return is_US_ANSI_shifted; +} + +void key_in(int16_t keycode) { + if (command_mode == 1 && command_ind < COMMAND_MAX_LENGTH) { + command_buffer[command_ind] = keycode; + command_ind++; + a_key_went_through = true; + } else if (in_leader_mode && leader_ind < LEADER_MAX_LENGTH) { + leader_buffer[leader_ind] = keycode; + leader_ind++; + a_key_went_through = true; + } else if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) { + dynamic_macro_buffer[dynamic_macro_ind] = keycode; + dynamic_macro_ind++; + a_key_went_through = true; + } else { + if (!handle_US_ANSI_shifted_keys(keycode, true)) { + register_code(keycode); + } + send_keyboard_report(); + a_key_went_through = true; + } +} + +void key_out(int16_t keycode) { + if (command_mode == 0) { + if (!handle_US_ANSI_shifted_keys(keycode, false)) { + if (command_mode == 0 && in_leader_mode == false && dynamic_macro_mode == false) { + unregister_code(keycode); + } + } + send_keyboard_report(); + } +} + +void tap_key(int16_t keycode) { + key_in(keycode); + wait_ms(TAP_TIMEOUT); + key_out(keycode); +} +const char * const strings[] PROGMEM = { + +}; +void single_dance(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + key_in(self->value1); + break; + case DEACTIVATED: + key_out(self->value1); + *self->state = IDLE; + break; + case RESTART: + key_out(self->value1); + break; + default: + break; + } +} + +void key_layer_dance(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + current_pseudolayer = self->value2; + a_key_went_through = false; + break; + case DEACTIVATED: + case RESTART: + if (!a_key_went_through) { + tap_key(self->value1); + } + current_pseudolayer = self->pseudolayer; + *self->state = IDLE; // does not have effect if the state was RESTART + break; + default: + break; + } +} + +void key_mod_dance(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + key_in(self->value2); + a_key_went_through = false; + break; + case DEACTIVATED: + case RESTART: + key_out(self->value2); + if (!a_key_went_through) { + tap_key(self->value1); + } + *self->state = IDLE; // does not have effect if the state was RESTART + break; + default: + break; + } +} + +void key_key_dance(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + break; + case DEACTIVATED: + tap_key(self->value1); + *self->state = IDLE; + break; + case FINISHED: + case PRESS_FROM_ACTIVE: + key_in(self->value2); + break; + case RESTART: + key_out(self->value2); + break; + default: + break; + } +} + +void autoshift_dance_impl(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + *self->counter = 0; + break; + case DEACTIVATED: + case RESTART: + tap_key(self->value1); + *self->state = IDLE; + break; + case FINISHED_FROM_ACTIVE: + if (*self->counter == (LONG_PRESS_MULTIPLIER - 2)) { + key_in(KC_LSFT); + tap_key(self->value1); + key_out(KC_LSFT); + *self->state = IDLE; + // the skip to IDLE is usually just a lag optimization, + // in this case it has a logic function, on a short + // press (still longer than a tap) the key does not get shifted + } else { + *self->counter += 1; + *self->state = PRESS_FROM_ACTIVE; + dance_timer = timer_read(); + } + break; + default: + break; + } +} + +void autoshift_dance(const struct Chord* self) { + if (autoshift_mode) { + autoshift_dance_impl(self); + } else { + single_dance(self); + } +} + +void autoshift_toggle(const struct Chord* self){ + if (*self->state == ACTIVATED) { + autoshift_mode = !autoshift_mode; + *self->state = IDLE; + } +} + +void temp_pseudolayer(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + current_pseudolayer = self->value1; + break; + case DEACTIVATED: + current_pseudolayer = self->pseudolayer; + *self->state = IDLE; + break; + case RESTART: + current_pseudolayer = self->pseudolayer; + break; + default: + break; + } +} + +void temp_pseudolayer_alt(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + current_pseudolayer = self->value1; + break; + case DEACTIVATED: + current_pseudolayer = self->value2; + *self->state = IDLE; + break; + case RESTART: + current_pseudolayer = self->value2; + break; + default: + break; + } +} + +void perm_pseudolayer(const struct Chord* self) { + if (*self->state == ACTIVATED) { + current_pseudolayer = self->value1; + *self->state = IDLE; + } +} + +void switch_layer(const struct Chord* self) { + if (*self->state == ACTIVATED) { + layer_move(self->value1); + *self->state = IDLE; + } +} + +void lock(const struct Chord* self) { + if (*self->state == ACTIVATED) { + lock_next = true; + *self->state = IDLE; + } +} + +void one_shot_key(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + break; + case DEACTIVATED: + key_in(self->value1); + *self->state = IN_ONE_SHOT; + break; + case FINISHED: + case PRESS_FROM_ACTIVE: + key_in(self->value1); + a_key_went_through = false; + break; + case RESTART: + if (a_key_went_through) { + key_out(self->value1); + } else { + *self->state = IN_ONE_SHOT; + } + default: + break; + } +} + +void one_shot_layer(const struct Chord* self) { + switch (*self->state) { + case ACTIVATED: + break; + case DEACTIVATED: + current_pseudolayer = self->value1; + *self->state = IN_ONE_SHOT; + break; + case FINISHED: + case PRESS_FROM_ACTIVE: + current_pseudolayer = self->value1; + a_key_went_through = false; + break; + case RESTART: + if (a_key_went_through) { + current_pseudolayer = self->pseudolayer; + } else { + *self->state = IN_ONE_SHOT; + } + default: + break; + } +} + +void command(const struct Chord* self) { + if (*self->state == ACTIVATED) { + command_mode++; + *self->state = IDLE; + } +} + +bool identical(uint16_t* buffer1, uint16_t* buffer2) { + bool same = true; + for (int i = 0; i < LEADER_MAX_LENGTH; i++) { + same = same && (buffer1[i] == buffer2[i]); + } + return same; +} + +void leader(const struct Chord* self) { + if (*self->state == ACTIVATED) { + in_leader_mode = true; + *self->state = IDLE; + } +} + +void dynamic_macro_record(const struct Chord* self) { + if (*self->state == ACTIVATED) { + for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) { + dynamic_macro_buffer[i] = 0; + } + dynamic_macro_mode = true; + *self->state = IDLE; + } +} + +void dynamic_macro_next(const struct Chord* self) { + if (*self->state == ACTIVATED) { + if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) { + dynamic_macro_buffer[dynamic_macro_ind] = 0; + dynamic_macro_ind++; + } + *self->state = IDLE; + } +} + +void dynamic_macro_end(const struct Chord* self) { + if (*self->state == ACTIVATED) { + if (dynamic_macro_mode) { + dynamic_macro_mode = false; + } + *self->state = IDLE; + } +} + +void dynamic_macro_play(const struct Chord* self) { + if (*self->state == ACTIVATED) { + int ind_start = 0; + while (ind_start < DYNAMIC_MACRO_MAX_LENGTH) { + for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) { + if (dynamic_macro_buffer[i] == 0) { + break; + } + register_code(dynamic_macro_buffer[i]); + } + send_keyboard_report(); + wait_ms(TAP_TIMEOUT); + for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) { + if (dynamic_macro_buffer[i] == 0) { + ind_start = i + 1; + break; + } + unregister_code(dynamic_macro_buffer[i]); + } + send_keyboard_report(); + } + *self->state = IDLE; + } +} + +void string_in(const struct Chord* self) { + if (*self->state == ACTIVATED) { + char buffer[STRING_MAX_LENGTH]; + strcpy_P(buffer, (char*)pgm_read_word(&(strings[self->value1]))); + send_string(buffer); + } +} + +void clear(const struct Chord* self); + +void reset_keyboard_kb(void){ +#ifdef WATCHDOG_ENABLE + MCUSR = 0; + wdt_disable(); + wdt_reset(); +#endif + reset_keyboard(); +} + +void reset(const struct Chord* self) { + if (*self->state == ACTIVATED) { + reset_keyboard_kb(); + } +} + +uint8_t state_0 = IDLE; +const struct Chord chord_0 PROGMEM = {H_TOP1 + H_TOP12 + H_BOT1 + H_BOT12, ALWAYS_ON, &state_0, NULL, 0, 0, clear}; +uint8_t state_1 = IDLE; +const struct Chord chord_1 PROGMEM = {H_TOP6 + H_TOP7 + H_BOT6 + H_BOT7, ALWAYS_ON, &state_1, NULL, 0, 0, command}; +uint8_t state_2 = IDLE; +const struct Chord chord_2 PROGMEM = {H_TOP1, QWERTY, &state_2, NULL, KC_ESC, 0, single_dance}; +uint8_t state_3 = IDLE; +const struct Chord chord_3 PROGMEM = {H_TOP2, QWERTY, &state_3, NULL, KC_Q, 0, single_dance}; +uint8_t state_4 = IDLE; +const struct Chord chord_4 PROGMEM = {H_TOP3, QWERTY, &state_4, NULL, KC_W, 0, single_dance}; +uint8_t state_5 = IDLE; +const struct Chord chord_5 PROGMEM = {H_TOP4, QWERTY, &state_5, NULL, KC_E, 0, single_dance}; +uint8_t state_6 = IDLE; +const struct Chord chord_6 PROGMEM = {H_TOP5, QWERTY, &state_6, NULL, KC_R, 0, single_dance}; +uint8_t state_7 = IDLE; +const struct Chord chord_7 PROGMEM = {H_TOP6, QWERTY, &state_7, NULL, KC_T, 0, single_dance}; +uint8_t state_8 = IDLE; +const struct Chord chord_8 PROGMEM = {H_TOP7, QWERTY, &state_8, NULL, KC_Y, 0, single_dance}; +uint8_t state_9 = IDLE; +const struct Chord chord_9 PROGMEM = {H_TOP8, QWERTY, &state_9, NULL, KC_U, 0, single_dance}; +uint8_t state_10 = IDLE; +const struct Chord chord_10 PROGMEM = {H_TOP9, QWERTY, &state_10, NULL, KC_I, 0, single_dance}; +uint8_t state_11 = IDLE; +const struct Chord chord_11 PROGMEM = {H_TOP10, QWERTY, &state_11, NULL, KC_O, 0, single_dance}; +uint8_t state_12 = IDLE; +const struct Chord chord_12 PROGMEM = {H_TOP11, QWERTY, &state_12, NULL, KC_P, 0, single_dance}; +uint8_t state_13 = IDLE; +const struct Chord chord_13 PROGMEM = {H_TOP12, QWERTY, &state_13, NULL, KC_BSLASH, 0, single_dance}; +uint8_t state_14 = IDLE; +const struct Chord chord_14 PROGMEM = {H_TOP1 + H_BOT1, QWERTY, &state_14, NULL, KC_INS, 0, single_dance}; +uint8_t state_15 = IDLE; +const struct Chord chord_15 PROGMEM = {H_TOP2 + H_BOT2, QWERTY, &state_15, NULL, KC_A, 0, single_dance}; +uint8_t state_16 = IDLE; +uint8_t counter_16 = 0; +const struct Chord chord_16 PROGMEM = {H_TOP3 + H_BOT3, QWERTY, &state_16, &counter_16, KC_S, KC_LALT, key_key_dance}; +uint8_t state_17 = IDLE; +const struct Chord chord_17 PROGMEM = {H_TOP4 + H_BOT4, QWERTY, &state_17, NULL, KC_D, KC_LCTL, key_mod_dance}; +uint8_t state_18 = IDLE; +const struct Chord chord_18 PROGMEM = {H_TOP5 + H_BOT5, QWERTY, &state_18, NULL, KC_F, KC_LSFT, key_mod_dance}; +uint8_t state_19 = IDLE; +uint8_t counter_19 = 0; +const struct Chord chord_19 PROGMEM = {H_TOP6 + H_BOT6, QWERTY, &state_19, &counter_19, KC_G, KC_LGUI, key_key_dance}; +uint8_t state_20 = IDLE; +uint8_t counter_20 = 0; +const struct Chord chord_20 PROGMEM = {H_TOP7 + H_BOT7, QWERTY, &state_20, &counter_20, KC_H, KC_RGUI, key_key_dance}; +uint8_t state_21 = IDLE; +const struct Chord chord_21 PROGMEM = {H_TOP8 + H_BOT8, QWERTY, &state_21, NULL, KC_J, KC_RSFT, key_mod_dance}; +uint8_t state_22 = IDLE; +const struct Chord chord_22 PROGMEM = {H_TOP9 + H_BOT9, QWERTY, &state_22, NULL, KC_K, KC_RCTL, key_mod_dance}; +uint8_t state_23 = IDLE; +uint8_t counter_23 = 0; +const struct Chord chord_23 PROGMEM = {H_TOP10 + H_BOT10, QWERTY, &state_23, &counter_23, KC_L, KC_RALT, key_key_dance}; +uint8_t state_24 = IDLE; +const struct Chord chord_24 PROGMEM = {H_TOP11 + H_BOT11, QWERTY, &state_24, NULL, KC_SCOLON, 0, single_dance}; +uint8_t state_25 = IDLE; +const struct Chord chord_25 PROGMEM = {H_BOT1, QWERTY, &state_25, NULL, KC_TAB, 0, single_dance}; +uint8_t state_26 = IDLE; +const struct Chord chord_26 PROGMEM = {H_BOT2, QWERTY, &state_26, NULL, KC_Z, 0, single_dance}; +uint8_t state_27 = IDLE; +const struct Chord chord_27 PROGMEM = {H_BOT3, QWERTY, &state_27, NULL, KC_X, 0, single_dance}; +uint8_t state_28 = IDLE; +const struct Chord chord_28 PROGMEM = {H_BOT4, QWERTY, &state_28, NULL, KC_C, 0, single_dance}; +uint8_t state_29 = IDLE; +const struct Chord chord_29 PROGMEM = {H_BOT5, QWERTY, &state_29, NULL, KC_V, 0, single_dance}; +uint8_t state_30 = IDLE; +const struct Chord chord_30 PROGMEM = {H_BOT6, QWERTY, &state_30, NULL, KC_B, 0, single_dance}; +uint8_t state_31 = IDLE; +const struct Chord chord_31 PROGMEM = {H_BOT7, QWERTY, &state_31, NULL, KC_N, 0, single_dance}; +uint8_t state_32 = IDLE; +const struct Chord chord_32 PROGMEM = {H_BOT8, QWERTY, &state_32, NULL, KC_M, 0, single_dance}; +uint8_t state_33 = IDLE; +const struct Chord chord_33 PROGMEM = {H_BOT9, QWERTY, &state_33, NULL, KC_COMMA, 0, single_dance}; +uint8_t state_34 = IDLE; +const struct Chord chord_34 PROGMEM = {H_BOT10, QWERTY, &state_34, NULL, KC_DOT, 0, single_dance}; +uint8_t state_35 = IDLE; +const struct Chord chord_35 PROGMEM = {H_BOT11, QWERTY, &state_35, NULL, KC_SLASH, 0, single_dance}; +uint8_t state_36 = IDLE; +const struct Chord chord_36 PROGMEM = {H_BOT12, QWERTY, &state_36, NULL, KC_QUOTE, 0, single_dance}; +uint8_t state_37 = IDLE; +const struct Chord chord_37 PROGMEM = {H_THU1, QWERTY, &state_37, NULL, KC_ENTER, 0, single_dance}; +uint8_t state_38 = IDLE; +uint8_t counter_38 = 0; +const struct Chord chord_38 PROGMEM = {H_THU2, QWERTY, &state_38, &counter_38, KC_SPC, NUM, key_layer_dance}; +uint8_t state_39 = IDLE; +uint8_t counter_39 = 0; +const struct Chord chord_39 PROGMEM = {H_THU3, QWERTY, &state_39, &counter_39, KC_BSPC, NAV, key_layer_dance}; +uint8_t state_40 = IDLE; +const struct Chord chord_40 PROGMEM = {H_THU4, QWERTY, &state_40, NULL, KC_DEL, 0, single_dance}; +uint8_t state_41 = IDLE; +uint8_t counter_41 = 0; +const struct Chord chord_41 PROGMEM = {H_THU5, QWERTY, &state_41, &counter_41, KC_SPC, FNC, key_layer_dance}; +uint8_t state_42 = IDLE; +const struct Chord chord_42 PROGMEM = {H_THU6, QWERTY, &state_42, NULL, KC_ENTER, 0, single_dance}; +uint8_t state_43 = IDLE; +const struct Chord chord_43 PROGMEM = {H_THU2 + H_THU3, QWERTY, &state_43, NULL, MOUSE, 0, temp_pseudolayer}; +uint8_t state_44 = IDLE; +const struct Chord chord_44 PROGMEM = {H_TOP1, NUM, &state_44, NULL, KC_GRAVE, 0, single_dance}; +uint8_t state_45 = IDLE; +const struct Chord chord_45 PROGMEM = {H_TOP2, NUM, &state_45, NULL, KC_1, 0, single_dance}; +uint8_t state_46 = IDLE; +const struct Chord chord_46 PROGMEM = {H_TOP3, NUM, &state_46, NULL, KC_2, 0, single_dance}; +uint8_t state_47 = IDLE; +const struct Chord chord_47 PROGMEM = {H_TOP4, NUM, &state_47, NULL, KC_3, 0, single_dance}; +uint8_t state_48 = IDLE; +const struct Chord chord_48 PROGMEM = {H_TOP5, NUM, &state_48, NULL, KC_4, 0, single_dance}; +uint8_t state_49 = IDLE; +const struct Chord chord_49 PROGMEM = {H_TOP6, NUM, &state_49, NULL, KC_5, 0, single_dance}; +uint8_t state_50 = IDLE; +const struct Chord chord_50 PROGMEM = {H_TOP7, NUM, &state_50, NULL, KC_6, 0, single_dance}; +uint8_t state_51 = IDLE; +const struct Chord chord_51 PROGMEM = {H_TOP8, NUM, &state_51, NULL, KC_7, 0, single_dance}; +uint8_t state_52 = IDLE; +const struct Chord chord_52 PROGMEM = {H_TOP9, NUM, &state_52, NULL, KC_8, 0, single_dance}; +uint8_t state_53 = IDLE; +const struct Chord chord_53 PROGMEM = {H_TOP10, NUM, &state_53, NULL, KC_9, 0, single_dance}; +uint8_t state_54 = IDLE; +const struct Chord chord_54 PROGMEM = {H_TOP11, NUM, &state_54, NULL, KC_0, 0, single_dance}; +uint8_t state_55 = IDLE; +const struct Chord chord_55 PROGMEM = {H_TOP12, NUM, &state_55, NULL, KC_MINUS, 0, single_dance}; +uint8_t state_56 = IDLE; +const struct Chord chord_56 PROGMEM = {H_TOP3 + H_BOT3, NUM, &state_56, NULL, KC_LALT, 0, single_dance}; +uint8_t state_57 = IDLE; +const struct Chord chord_57 PROGMEM = {H_TOP4 + H_BOT4, NUM, &state_57, NULL, KC_LCTL, 0, single_dance}; +uint8_t state_58 = IDLE; +const struct Chord chord_58 PROGMEM = {H_TOP5 + H_BOT5, NUM, &state_58, NULL, KC_LSFT, 0, single_dance}; +uint8_t state_59 = IDLE; +const struct Chord chord_59 PROGMEM = {H_TOP6 + H_BOT6, NUM, &state_59, NULL, KC_LGUI, 0, single_dance}; +uint8_t state_60 = IDLE; +const struct Chord chord_60 PROGMEM = {H_TOP7 + H_BOT7, NUM, &state_60, NULL, KC_RGUI, 0, single_dance}; +uint8_t state_61 = IDLE; +const struct Chord chord_61 PROGMEM = {H_TOP8 + H_BOT8, NUM, &state_61, NULL, KC_RSFT, 0, single_dance}; +uint8_t state_62 = IDLE; +const struct Chord chord_62 PROGMEM = {H_TOP9 + H_BOT9, NUM, &state_62, NULL, KC_RCTL, 0, single_dance}; +uint8_t state_63 = IDLE; +const struct Chord chord_63 PROGMEM = {H_TOP10 + H_BOT10, NUM, &state_63, NULL, KC_RALT, 0, single_dance}; +uint8_t state_64 = IDLE; +const struct Chord chord_64 PROGMEM = {H_BOT12, NUM, &state_64, NULL, KC_EQUAL, 0, single_dance}; +uint8_t state_65 = IDLE; +const struct Chord chord_65 PROGMEM = {H_TOP2, FNC, &state_65, NULL, KC_F1, 0, single_dance}; +uint8_t state_66 = IDLE; +const struct Chord chord_66 PROGMEM = {H_TOP3, FNC, &state_66, NULL, KC_F2, 0, single_dance}; +uint8_t state_67 = IDLE; +const struct Chord chord_67 PROGMEM = {H_TOP4, FNC, &state_67, NULL, KC_F3, 0, single_dance}; +uint8_t state_68 = IDLE; +const struct Chord chord_68 PROGMEM = {H_TOP5, FNC, &state_68, NULL, KC_F4, 0, single_dance}; +uint8_t state_69 = IDLE; +const struct Chord chord_69 PROGMEM = {H_TOP6, FNC, &state_69, NULL, KC_F5, 0, single_dance}; +uint8_t state_70 = IDLE; +const struct Chord chord_70 PROGMEM = {H_TOP7, FNC, &state_70, NULL, KC_F6, 0, single_dance}; +uint8_t state_71 = IDLE; +const struct Chord chord_71 PROGMEM = {H_TOP8, FNC, &state_71, NULL, KC_F7, 0, single_dance}; +uint8_t state_72 = IDLE; +const struct Chord chord_72 PROGMEM = {H_TOP9, FNC, &state_72, NULL, KC_F8, 0, single_dance}; +uint8_t state_73 = IDLE; +const struct Chord chord_73 PROGMEM = {H_TOP10, FNC, &state_73, NULL, KC_F9, 0, single_dance}; +uint8_t state_74 = IDLE; +const struct Chord chord_74 PROGMEM = {H_TOP11, FNC, &state_74, NULL, KC_F10, 0, single_dance}; +uint8_t state_75 = IDLE; +const struct Chord chord_75 PROGMEM = {H_TOP12, FNC, &state_75, NULL, KC_F11, 0, single_dance}; +uint8_t state_76 = IDLE; +const struct Chord chord_76 PROGMEM = {H_TOP3 + H_BOT3, FNC, &state_76, NULL, KC_LALT, 0, single_dance}; +uint8_t state_77 = IDLE; +const struct Chord chord_77 PROGMEM = {H_TOP4 + H_BOT4, FNC, &state_77, NULL, KC_LCTL, 0, single_dance}; +uint8_t state_78 = IDLE; +const struct Chord chord_78 PROGMEM = {H_TOP5 + H_BOT5, FNC, &state_78, NULL, KC_LSFT, 0, single_dance}; +uint8_t state_79 = IDLE; +const struct Chord chord_79 PROGMEM = {H_TOP6 + H_BOT6, FNC, &state_79, NULL, KC_LGUI, 0, single_dance}; +uint8_t state_80 = IDLE; +const struct Chord chord_80 PROGMEM = {H_TOP7 + H_BOT7, FNC, &state_80, NULL, KC_RGUI, 0, single_dance}; +uint8_t state_81 = IDLE; +const struct Chord chord_81 PROGMEM = {H_TOP8 + H_BOT8, FNC, &state_81, NULL, KC_RSFT, 0, single_dance}; +uint8_t state_82 = IDLE; +const struct Chord chord_82 PROGMEM = {H_TOP9 + H_BOT9, FNC, &state_82, NULL, KC_RCTL, 0, single_dance}; +uint8_t state_83 = IDLE; +const struct Chord chord_83 PROGMEM = {H_TOP10 + H_BOT10, FNC, &state_83, NULL, KC_RALT, 0, single_dance}; +uint8_t state_84 = IDLE; +const struct Chord chord_84 PROGMEM = {H_BOT12, FNC, &state_84, NULL, KC_F12, 0, single_dance}; +uint8_t state_85 = IDLE; +const struct Chord chord_85 PROGMEM = {H_TOP8, NAV, &state_85, NULL, KC_HOME, 0, single_dance}; +uint8_t state_86 = IDLE; +const struct Chord chord_86 PROGMEM = {H_TOP9, NAV, &state_86, NULL, KC_UP, 0, single_dance}; +uint8_t state_87 = IDLE; +const struct Chord chord_87 PROGMEM = {H_TOP10, NAV, &state_87, NULL, KC_END, 0, single_dance}; +uint8_t state_88 = IDLE; +const struct Chord chord_88 PROGMEM = {H_TOP11, NAV, &state_88, NULL, KC_PGUP, 0, single_dance}; +uint8_t state_89 = IDLE; +const struct Chord chord_89 PROGMEM = {H_TOP3 + H_BOT3, NAV, &state_89, NULL, KC_LALT, 0, single_dance}; +uint8_t state_90 = IDLE; +const struct Chord chord_90 PROGMEM = {H_TOP4 + H_BOT4, NAV, &state_90, NULL, KC_LCTL, 0, single_dance}; +uint8_t state_91 = IDLE; +const struct Chord chord_91 PROGMEM = {H_TOP5 + H_BOT5, NAV, &state_91, NULL, KC_LSFT, 0, single_dance}; +uint8_t state_92 = IDLE; +const struct Chord chord_92 PROGMEM = {H_TOP6 + H_BOT6, NAV, &state_92, NULL, KC_LGUI, 0, single_dance}; +uint8_t state_93 = IDLE; +const struct Chord chord_93 PROGMEM = {H_BOT8, NAV, &state_93, NULL, KC_LEFT, 0, single_dance}; +uint8_t state_94 = IDLE; +const struct Chord chord_94 PROGMEM = {H_BOT9, NAV, &state_94, NULL, KC_DOWN, 0, single_dance}; +uint8_t state_95 = IDLE; +const struct Chord chord_95 PROGMEM = {H_BOT10, NAV, &state_95, NULL, KC_RIGHT, 0, single_dance}; +uint8_t state_96 = IDLE; +const struct Chord chord_96 PROGMEM = {H_BOT11, NAV, &state_96, NULL, KC_PGDN, 0, single_dance}; +uint8_t state_97 = IDLE; +const struct Chord chord_97 PROGMEM = {H_TOP8, MOUSE, &state_97, NULL, KC_BTN1, 0, single_dance}; +uint8_t state_98 = IDLE; +const struct Chord chord_98 PROGMEM = {H_TOP9, MOUSE, &state_98, NULL, KC_MS_U, 0, single_dance}; +uint8_t state_99 = IDLE; +const struct Chord chord_99 PROGMEM = {H_TOP10, MOUSE, &state_99, NULL, KC_BTN2, 0, single_dance}; +uint8_t state_100 = IDLE; +const struct Chord chord_100 PROGMEM = {H_TOP11, MOUSE, &state_100, NULL, KC_WH_U, 0, single_dance}; +uint8_t state_101 = IDLE; +const struct Chord chord_101 PROGMEM = {H_TOP3 + H_BOT3, MOUSE, &state_101, NULL, KC_LALT, 0, single_dance}; +uint8_t state_102 = IDLE; +const struct Chord chord_102 PROGMEM = {H_TOP4 + H_BOT4, MOUSE, &state_102, NULL, KC_LCTL, 0, single_dance}; +uint8_t state_103 = IDLE; +const struct Chord chord_103 PROGMEM = {H_TOP5 + H_BOT5, MOUSE, &state_103, NULL, KC_LSFT, 0, single_dance}; +uint8_t state_104 = IDLE; +const struct Chord chord_104 PROGMEM = {H_TOP6 + H_BOT6, MOUSE, &state_104, NULL, KC_LGUI, 0, single_dance}; +uint8_t state_105 = IDLE; +const struct Chord chord_105 PROGMEM = {H_BOT8, MOUSE, &state_105, NULL, KC_MS_L, 0, single_dance}; +uint8_t state_106 = IDLE; +const struct Chord chord_106 PROGMEM = {H_BOT9, MOUSE, &state_106, NULL, KC_MS_D, 0, single_dance}; +uint8_t state_107 = IDLE; +const struct Chord chord_107 PROGMEM = {H_BOT10, MOUSE, &state_107, NULL, KC_MS_R, 0, single_dance}; +uint8_t state_108 = IDLE; +const struct Chord chord_108 PROGMEM = {H_BOT11, MOUSE, &state_108, NULL, KC_WH_D, 0, single_dance}; + +const struct Chord* const list_of_chords[] PROGMEM = { + &chord_0, &chord_1, &chord_2, &chord_3, &chord_4, &chord_5, &chord_6, &chord_7, &chord_8, &chord_9, &chord_10, &chord_11, &chord_12, &chord_13, &chord_14, &chord_15, &chord_16, &chord_17, &chord_18, &chord_19, &chord_20, &chord_21, &chord_22, &chord_23, &chord_24, &chord_25, &chord_26, &chord_27, &chord_28, &chord_29, &chord_30, &chord_31, &chord_32, &chord_33, &chord_34, &chord_35, &chord_36, &chord_37, &chord_38, &chord_39, &chord_40, &chord_41, &chord_42, &chord_43, &chord_44, &chord_45, &chord_46, &chord_47, &chord_48, &chord_49, &chord_50, &chord_51, &chord_52, &chord_53, &chord_54, &chord_55, &chord_56, &chord_57, &chord_58, &chord_59, &chord_60, &chord_61, &chord_62, &chord_63, &chord_64, &chord_65, &chord_66, &chord_67, &chord_68, &chord_69, &chord_70, &chord_71, &chord_72, &chord_73, &chord_74, &chord_75, &chord_76, &chord_77, &chord_78, &chord_79, &chord_80, &chord_81, &chord_82, &chord_83, &chord_84, &chord_85, &chord_86, &chord_87, &chord_88, &chord_89, &chord_90, &chord_91, &chord_92, &chord_93, &chord_94, &chord_95, &chord_96, &chord_97, &chord_98, &chord_99, &chord_100, &chord_101, &chord_102, &chord_103, &chord_104, &chord_105, &chord_106, &chord_107, &chord_108 +}; + +const uint16_t** const leader_triggers PROGMEM = NULL; +void (*leader_functions[]) (void) = {}; + +#define NUMBER_OF_CHORDS 109 +#define NUMBER_OF_LEADER_COMBOS 0 + +bool are_hashed_keycodes_in_sound(HASH_TYPE keycodes_hash, HASH_TYPE sound) { + return (keycodes_hash & sound) == keycodes_hash; +} + +uint8_t keycode_to_index(uint16_t keycode) { + return keycode - FIRST_INTERNAL_KEYCODE; +} + +void sound_keycode_array(uint16_t keycode) { + uint8_t index = keycode_to_index(keycode); + keycode_index++; + keycodes_buffer_array[index] = keycode_index; +} + +void silence_keycode_hash_array(HASH_TYPE keycode_hash) { + for (int i = 0; i < NUMBER_OF_KEYS; i++) { + bool index_in_hash = ((HASH_TYPE) 1 << i) & keycode_hash; + if (index_in_hash) { + uint8_t current_val = keycodes_buffer_array[i]; + keycodes_buffer_array[i] = 0; + for (int j = 0; j < NUMBER_OF_KEYS; j++) { + if (keycodes_buffer_array[j] > current_val) { + keycodes_buffer_array[j]--; + } + } + keycode_index--; + } + } +} + +bool are_hashed_keycodes_in_array(HASH_TYPE keycode_hash) { + for (int i = 0; i < NUMBER_OF_KEYS; i++) { + bool index_in_hash = ((HASH_TYPE) 1 << i) & keycode_hash; + bool index_in_array = (bool) keycodes_buffer_array[i]; + if (index_in_hash && !index_in_array) { + return false; + } + } + return true; +} + +void kill_one_shots(void) { + struct Chord chord_storage; + struct Chord* chord_ptr; + struct Chord* chord; + + for (int i = 0; i < NUMBER_OF_CHORDS; i++) { + chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]); + memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord)); + chord = &chord_storage; + + if (*chord->state == IN_ONE_SHOT) { + *chord->state = RESTART; + chord->function(chord); + if (*chord->state == RESTART) { + *chord->state = IDLE; + } + } + } +} + +void process_finished_dances(void) { + struct Chord chord_storage; + struct Chord* chord_ptr; + struct Chord* chord; + + for (int i = 0; i < NUMBER_OF_CHORDS; i++) { + chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]); + memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord)); + chord = &chord_storage; + + if (*chord->state == ACTIVATED) { + *chord->state = PRESS_FROM_ACTIVE; + chord->function(chord); + if (a_key_went_through) { + kill_one_shots(); + } + dance_timer = timer_read(); + } else if (*chord->state == IDLE_IN_DANCE) { + *chord->state = FINISHED; + chord->function(chord); + if (*chord->state == FINISHED) { + *chord->state = RESTART; + if (*chord->state == RESTART) { + *chord->state = IDLE; + } + } + } else if (*chord->state == PRESS_FROM_ACTIVE) { + *chord->state = FINISHED_FROM_ACTIVE; + chord->function(chord); + if (a_key_went_through) { + kill_one_shots(); + } + dance_timer = timer_read(); + } + } +} + +uint8_t keycodes_buffer_array_min(uint8_t* first_keycode_index) { + for (int i = 0; i < NUMBER_OF_KEYS; i++) { + if (keycodes_buffer_array[i] == 1) { + if (first_keycode_index != NULL) { + *first_keycode_index = (uint8_t) i; + } + return 1; + } + } + return 0; +} + +void remove_subchords(void) { + struct Chord chord_storage; + struct Chord* chord_ptr; + struct Chord* chord; + + for (int i = 0; i < NUMBER_OF_CHORDS; i++) { + chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]); + memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord)); + chord = &chord_storage; + + if (!(*chord->state == READY || *chord->state == READY_IN_DANCE || *chord->state == READY_LOCKED)) { + continue; + } + + struct Chord chord_storage_2; + struct Chord* chord_ptr_2; + struct Chord* chord_2; + for (int j = 0; j < NUMBER_OF_CHORDS; j++) { + if (i == j) {continue;} + + chord_ptr_2 = (struct Chord*) pgm_read_word (&list_of_chords[j]); + memcpy_P(&chord_storage_2, chord_ptr_2, sizeof(struct Chord)); + chord_2 = &chord_storage_2; + + if (are_hashed_keycodes_in_sound(chord_2->keycodes_hash, chord->keycodes_hash)) { + if (*chord_2->state == READY) { + *chord_2->state = IDLE; + } + if (*chord_2->state == READY_IN_DANCE) { + *chord_2->state = IDLE_IN_DANCE; + } + if (*chord_2->state == READY_LOCKED) { + *chord_2->state = LOCKED; + } + } + } + } +} + +void process_ready_chords(void) { + uint8_t first_keycode_index = 0; + while (keycodes_buffer_array_min(&first_keycode_index)) { + // find ready chords + struct Chord chord_storage; + struct Chord* chord_ptr; + struct Chord* chord; + + for (int i = 0; i < NUMBER_OF_CHORDS; i++) { + chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]); + memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord)); + chord = &chord_storage; + + // if the chord does not contain the first keycode + bool contains_first_keycode = ((uint32_t) 1 << first_keycode_index) & chord->keycodes_hash; + if (!contains_first_keycode) { + continue; + } + + if (!are_hashed_keycodes_in_array(chord->keycodes_hash)){ + continue; + } + + if (*chord->state == LOCKED) { + *chord->state = READY_LOCKED; + continue; + } + + if (!(chord->pseudolayer == current_pseudolayer || chord->pseudolayer == ALWAYS_ON)) { + continue; + } + + if (*chord->state == IDLE) { + *chord->state = READY; + continue; + } + + if (*chord->state == IDLE_IN_DANCE) { + *chord->state = READY_IN_DANCE; + } + } + + // remove subchords + remove_subchords(); + + // execute logic + // this should be only one chord + for (int i = 0; i < NUMBER_OF_CHORDS; i++) { + chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]); + memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord)); + chord = &chord_storage; + + if (*chord->state == READY_LOCKED) { + *chord->state = RESTART; + chord->function(chord); + if (*chord->state == RESTART) { + *chord->state = IDLE; + } + break; + } + + if (*chord->state == READY || *chord->state == READY_IN_DANCE) { + if (last_chord && last_chord != chord) { + process_finished_dances(); + } + + bool lock_next_prev_state = lock_next; + + *chord->state = ACTIVATED; + chord->function(chord); + dance_timer = timer_read(); + + if (lock_next && lock_next == lock_next_prev_state) { + lock_next = false; + *chord->state = PRESS_FROM_ACTIVE; + chord->function(chord); + if (*chord->state == PRESS_FROM_ACTIVE) { + *chord->state = LOCKED; + } + if (a_key_went_through) { + kill_one_shots(); + } + } + break; + } + } + + // silence notes + silence_keycode_hash_array(chord->keycodes_hash); + } +} + +void deactivate_active_chords(uint16_t keycode) { + HASH_TYPE hash = (HASH_TYPE)1 << (keycode - SAFE_RANGE); + bool broken; + struct Chord chord_storage; + struct Chord* chord_ptr; + struct Chord* chord; + + for (int i = 0; i < NUMBER_OF_CHORDS; i++) { + chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]); + memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord)); + chord = &chord_storage; + + broken = are_hashed_keycodes_in_sound(hash, chord->keycodes_hash); + if (!broken) { + continue; + } + + switch (*chord->state) { + case ACTIVATED: + *chord->state = DEACTIVATED; + chord->function(chord); + + if (*chord->state == DEACTIVATED) { + dance_timer = timer_read(); + *chord->state = IDLE_IN_DANCE; + } + if (*chord->state != IN_ONE_SHOT) { + kill_one_shots(); + } + break; + case PRESS_FROM_ACTIVE: + case FINISHED_FROM_ACTIVE: + *chord->state = RESTART; + chord->function(chord); + if (*chord->state == RESTART) { + *chord->state = IDLE; + } + kill_one_shots(); + break; + default: + break; + } + } + +} + +void process_command(void) { + command_mode = 0; + for (int i = 0; i < COMMAND_MAX_LENGTH; i++) { + if (command_buffer[i]) { + register_code(command_buffer[i]); + } + send_keyboard_report(); + } + wait_ms(TAP_TIMEOUT); + for (int i = 0; i < COMMAND_MAX_LENGTH; i++) { + if (command_buffer[i]) { + unregister_code(command_buffer[i]); + } + send_keyboard_report(); + } + for (int i = 0; i < COMMAND_MAX_LENGTH; i++) { + command_buffer[i] = 0; + } + command_ind = 0; +} + +void process_leader(void) { + in_leader_mode = false; + for (int i = 0; i < NUMBER_OF_LEADER_COMBOS; i++) { + uint16_t trigger[LEADER_MAX_LENGTH]; + memcpy_P(trigger, leader_triggers[i], LEADER_MAX_LENGTH * sizeof(uint16_t)); + + if (identical(leader_buffer, trigger)) { + (*leader_functions[i])(); + break; + } + } + for (int i = 0; i < LEADER_MAX_LENGTH; i++) { + leader_buffer[i] = 0; + } +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + if (keycode < FIRST_INTERNAL_KEYCODE || keycode > LAST_INTERNAL_KEYCODE) { + return true; + } + + if (record->event.pressed) { + sound_keycode_array(keycode); + } else { + process_ready_chords(); + deactivate_active_chords(keycode); + } + chord_timer = timer_read(); + leader_timer = timer_read(); + + return false; +} + +void matrix_scan_user(void) { + bool chord_timer_expired = timer_elapsed(chord_timer) > CHORD_TIMEOUT; + if (chord_timer_expired && keycodes_buffer_array_min(NULL)) { + process_ready_chords(); + } + + bool dance_timer_expired = timer_elapsed(dance_timer) > DANCE_TIMEOUT; + if (dance_timer_expired) { // would love to have && in_dance but not sure how + process_finished_dances(); + } + + bool in_command_mode = command_mode == 2; + if (in_command_mode) { + process_command(); + } + + bool leader_timer_expired = timer_elapsed(leader_timer) > LEADER_TIMEOUT; + if (leader_timer_expired && in_leader_mode) { + process_leader(); + } + +} + +void clear(const struct Chord* self) { + if (*self->state == ACTIVATED) { + // kill all chords + struct Chord chord_storage; + struct Chord* chord_ptr; + struct Chord* chord; + + for (int i = 0; i < NUMBER_OF_CHORDS; i++) { + chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]); + memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord)); + chord = &chord_storage; + + *chord->state = IDLE; + + if (chord->counter) { + *chord->counter = 0; + } + } + + // clear keyboard + clear_keyboard(); + send_keyboard_report(); + + // switch to default pseudolayer + current_pseudolayer = DEFAULT_PSEUDOLAYER; + + // clear all keyboard states + lock_next = false; + autoshift_mode = true; + command_mode = 0; + in_leader_mode = false; + leader_ind = 0; + dynamic_macro_mode = false; + a_key_went_through = false; + + for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) { + dynamic_macro_buffer[i] = 0; + } + } +}
\ No newline at end of file diff --git a/keyboards/gboards/georgi/keymaps/dennytom/keymap_def.json b/keyboards/gboards/georgi/keymaps/dennytom/keymap_def.json new file mode 100644 index 0000000000..232ccafadf --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/dennytom/keymap_def.json @@ -0,0 +1,153 @@ +{ + "keys": [ + "TOP1", "TOP2", "TOP3", "TOP4", "TOP5", "TOP6", "TOP7", "TOP8", "TOP9", "TOP10", "TOP11", "TOP12", + "BOT1", "BOT2", "BOT3", "BOT4", "BOT5", "BOT6", "BOT7", "BOT8", "BOT9", "BOT10", "BOT11", "BOT12", + "THU1", "THU2", "THU3", "THU4", "THU5", "THU6" + ], + "parameters": { + "layout_function_name": "LAYOUT_georgi", + "chord_timeout": 100, + "dance_timeout": 200, + "leader_timeout": 750, + "tap_timeout": 50, + "command_max_length": 5, + "leader_max_length": 5, + "dynamic_macro_max_length": 20, + "string_max_length": 16, + "long_press_multiplier": 3, + "default_pseudolayer": "QWERTY" + }, + "layers": [ + { + "type": "auto" + } + ], + "chord_sets": [ + { + "name": "rows", + "chords": + [ + ["TOP1"], ["TOP2"], ["TOP3"], ["TOP4"], ["TOP5"], ["TOP6"], ["TOP7"], ["TOP8"], ["TOP9"], ["TOP10"], ["TOP11"], ["TOP12"], + ["TOP1", "BOT1"], ["TOP2", "BOT2"], ["TOP3", "BOT3"], ["TOP4", "BOT4"], ["TOP5", "BOT5"], ["TOP6", "BOT6"], ["TOP7", "BOT7"], ["TOP8", "BOT8"], ["TOP9", "BOT9"], ["TOP10", "BOT10"], ["TOP11", "BOT11"], ["TOP12", "BOT12"], + ["BOT1"], ["BOT2"], ["BOT3"], ["BOT4"], ["BOT5"], ["BOT6"], ["BOT7"], ["BOT8"], ["BOT9"], ["BOT10"], ["BOT11"], ["BOT12"], + ["THU1"], ["THU2"], ["THU3"], ["THU4"], ["THU5"], ["THU6"] + ] + } + ], + "pseudolayers": [ + { + "name": "ALWAYS_ON", + "chords": [ + { + "type": "visual", + "chord": [ + "X", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "X", + "X", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "X", + " ", " ", " ", " ", " ", " " + ], + "keycode": "CLEAR_KB" + }, + { + "type": "visual", + "chord": [ + " ", " ", " ", " ", " ", "X", "X", " ", " ", " ", " ", " ", + " ", " ", " ", " ", " ", "X", "X", " ", " ", " ", " ", " ", + " ", " ", " ", " ", " ", " " + ], + "keycode": "CMD" + } + ] + }, + { + "name": "QWERTY", + "chords": [ + { + "type": "chord_set", + "set": "rows", + "keycodes": [ + "ESC", "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "\\", + "INS", "A", "KK(S, LALT)", "KM(D, LCTL)", "KM(F, LSFT)", "KK(G, LGUI)", "KK(H, RGUI)", "KM(J, RSFT)", "KM(K, RCTL)", "KK(L, RALT)", ";", " ", + "TAB", "Z", "X", "C", "V", "B", "N", "M", ",", ".", "/", "'", + "","","","","","" + ] + }, + { + "type": "visual_array", + "keys": ["THU1", "THU2", "THU3", "THU4", "THU5", "THU6"], + "dictionary": [ + ["X", " ", " ", " ", " ", " ", "ENTER"], + [" ", "X", " ", " ", " ", " ", "KL(SPC, NUM)"], + [" ", " ", "X", " ", " ", " ", "KL(BSPC, NAV)"], + [" ", " ", " ", "X", " ", " ", "DEL"], + [" ", " ", " ", " ", "X", " ", "KL(SPC, FNC)"], + [" ", " ", " ", " ", " ", "X", "ENTER"], + [" ", "X", "X", " ", " ", " ", "MO(MOUSE)"] + ] + } + ] + }, + { + "name": "NUM", + "chords": [ + { + "type": "chord_set", + "set": "rows", + "keycodes": [ + "`", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", + " ", " ", "LALT", "LCTL", "LSFT", "LGUI", "RGUI", "RSFT", "RCTL", "RALT", " ", " ", + " ", " ", " ", " ", " ", " ", " ", " ", " ", "[", "]", "=", + " ", " ", " ", " ", " ", " " + ] + } + ] + }, + { + "name": "FNC", + "chords": [ + { + "type": "chord_set", + "set": "rows", + "keycodes": [ + " ", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", + " ", " ", "LALT", "LCTL", "LSFT", "LGUI", "RGUI", "RSFT", "RCTL", "RALT", " ", " ", + " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "F12", + " ", " ", " ", " ", " ", " " + ] + } + ] + }, + { + "name": "NAV", + "chords": [ + { + "type": "chord_set", + "set": "rows", + "keycodes": [ + " ", " ", " ", " ", " ", " ", " ", "HOME", "UP", "END", "PGUP", " ", + " ", " ", "LALT", "LCTL", "LSFT", "LGUI", " ", " ", " ", " ", " ", " ", + " ", " ", " ", " ", " ", " ", " ", "LEFT", "DOWN", "RIGHT", "PGDN", " ", + " ", " ", " ", " ", " ", " " + ] + } + ] + }, + { + "name": "MOUSE", + "chords": [ + { + "type": "chord_set", + "set": "rows", + "keycodes": [ + " ", " ", " ", " ", " ", " ", " ", "BTN1", "MS_U", "BTN2", "WH_U", " ", + " ", " ", "LALT", "LCTL", "LSFT", "LGUI", " ", " ", " ", " ", " ", " ", + " ", " ", " ", " ", " ", " ", " ", "MS_L", "MS_D", "MS_R", "WH_D", " ", + " ", " ", " ", " ", " ", " " + ] + } + ] + } + ], + "leader_sequences": [], + "extra_code": "", + "extra_dependencies": [] +}
\ No newline at end of file diff --git a/keyboards/gboards/georgi/keymaps/dennytom/rules.mk b/keyboards/gboards/georgi/keymaps/dennytom/rules.mk new file mode 100644 index 0000000000..1155f72c04 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/dennytom/rules.mk @@ -0,0 +1,8 @@ +MOUSEKEY_ENABLE = yes +EXTRAKEY_ENABLE = yes +CONSOLE_ENABLE = no +# COMMAND_ENABLE = no +NKRO_ENABLE = yes + +TMPVAR := $(SRC) +SRC = $(filter-out sten.c, $(TMPVAR))
\ No newline at end of file diff --git a/keyboards/gboards/georgi/keymaps/minimal/keymap.c b/keyboards/gboards/georgi/keymaps/minimal/keymap.c new file mode 100644 index 0000000000..e9294c5cc8 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/minimal/keymap.c @@ -0,0 +1,222 @@ +/* + * Good on you for modifying your layout, this is the most nonQMK layout you will come across + * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer + * + * Don't modify the steno layer directly, instead add chords using the keycodes and macros + * from sten.h to the layout you want to modify. + * + * Observe the comment above processQWERTY! + * + * http://docs.gboards.ca + */ + +#include QMK_KEYBOARD_H +#include "sten.h" +#include "keymap_steno.h" + +// Proper Layers +#define FUNCT (LSD | LK | LP | LH) +#define MEDIA (LSD | LK | LW | LR) +#define MOVE (ST1 | ST2) + +// QMK Layers +#define STENO_LAYER 0 + +/* Keyboard Layout + * ,---------------------------------. ,------------------------------. + * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | + * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| + * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ | + * `---------------------------------' `------------------------------' + * ,---------------, .---------------. + * | LNO | LA | LO | | RE | RU | RNO | + * `---------------' `---------------' + */ + +// Note: You can only use basic keycodes here! +// P() is just a wrapper to make your life easier. +// +// http://docs.gboards.ca +uint32_t processQwerty(bool lookup) { + // Specials + P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); + P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY)); + P( LFT | LK | LP | LW, REPEAT()); + P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC)); + + // Mouse Keys + P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); + P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); + + // Thumb Chords + P( LA | LO | RE | RU, SEND(KC_CAPS)); + P( LA | RU, SEND(KC_ESC)); + P( LO | RE, SEND(KC_LCTL)); + P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); + P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); + + // Mods + P( RT | RD | RS | RZ, SEND(KC_LGUI)); + P( RT | RD, SEND(KC_LCTL)); + P( RS | RZ, SEND(KC_LALT)); + P( LA | LNO, SEND(KC_LCTL)); + P( LA | LO, SEND(KC_LALT)); + P( LO, SEND(KC_LSFT)); + + // Function Layer + P( FUNCT | RF | RR, SEND(KC_F5)); + P( FUNCT | RP | RB, SEND(KC_F6)); + P( FUNCT | RL | RG, SEND(KC_F7)); + P( FUNCT | RT | RS, SEND(KC_F8)); + P( FUNCT | RF, SEND(KC_F1)); + P( FUNCT | RP, SEND(KC_F2)); + P( FUNCT | RL, SEND(KC_F3)); + P( FUNCT | RT, SEND(KC_F4)); + P( FUNCT | RR, SEND(KC_F9)); + P( FUNCT | RG, SEND(KC_F10)); + P( FUNCT | RB, SEND(KC_F11)); + P( FUNCT | RS, SEND(KC_F12)); + + // Movement Layer + P( MOVE | RF, SEND(KC_LEFT)); + P( MOVE | RP, SEND(KC_DOWN)); + P( MOVE | RL, SEND(KC_UP)); + P( MOVE | RT, SEND(KC_RIGHT)); + P( MOVE | ST3, SEND(KC_PGUP)); + P( MOVE | ST4, SEND(KC_PGDN)); + + // Media Layer + P( MEDIA | RF, SEND(KC_MPRV)); + P( MEDIA | RP, SEND(KC_MPLY)); + P( MEDIA | RL, SEND(KC_MPLY)); + P( MEDIA | RT, SEND(KC_MNXT)); + P( MEDIA | RD, SEND(KC_VOLU)); + P( MEDIA | RZ, SEND(KC_VOLD)); + P( MEDIA | RS, SEND(KC_MUTE)); + + // Number Row, Left + P( LNO | LSU, SEND(KC_1)); + P( LNO | LFT, SEND(KC_2)); + P( LNO | LP, SEND(KC_3)); + P( LNO | LH, SEND(KC_4)); + P( LNO | ST1, SEND(KC_5)); + P( LNO | ST3, SEND(KC_6)); + P( LNO | RF, SEND(KC_7)); + P( LNO | RP, SEND(KC_8)); + P( LNO | RL, SEND(KC_9)); + P( LNO | RT, SEND(KC_0)); + + // Number Row, Right + P( RNO | LSU, SEND(KC_1)); + P( RNO | LFT, SEND(KC_2)); + P( RNO | LP, SEND(KC_3)); + P( RNO | LH, SEND(KC_4)); + P( RNO | ST1, SEND(KC_5)); + P( RNO | ST3, SEND(KC_6)); + P( RNO | RF, SEND(KC_7)); + P( RNO | RP, SEND(KC_8)); + P( RNO | RL, SEND(KC_9)); + P( RNO | RT, SEND(KC_0)); + P( RNO | LA, SEND(KC_5)); + + // Specials + P( RU | RNO, SEND(KC_TAB)); + P( RE | RU, SEND(KC_BSPC)); + P( RD | RZ, SEND(KC_ENT)); + P( RE, SEND(KC_ENT)); + P( RD, SEND(KC_BSPC)); + P( LNO, SEND(KC_BSPC)); + P( RNO, SEND(KC_BSPC)); + P( LA, SEND(KC_SPC)); + P( RU, SEND(KC_SPC)); + P( RZ, SEND(KC_ESC)); + + // Symbols and Numbers + P( PWR | RE | RU, SEND(KC_ENT)); + P( PWR | LA | LO, SEND(KC_SPC)); + P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( + P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) + P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` + P( PWR | RD | RZ, SEND(KC_ESC)); + P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # + P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ + P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! + P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % + P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ + P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ + P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { + P( PWR | LW, SEND(KC_LBRC)); + P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } + P( PWR | LR, SEND(KC_RBRC)); + P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | + P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ + P( PWR | ST3, SEND(KC_QUOT)); + P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " + P( PWR | RF, SEND(KC_KP_PLUS)); + P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & + P( PWR | RP, SEND(KC_MINS)); + P( PWR | RB, SEND(KC_EQL)); + P( PWR | RL, SEND(KC_SLSH)); + P( PWR | RG, SEND(KC_COMM)); + P( PWR | RT, SEND(KC_PAST)); + P( PWR | RS, SEND(KC_DOT)); + P( PWR | RD, SEND(KC_TAB)); + P( PWR | LA, SEND(KC_LSFT)); + P( PWR | LO, SEND(KC_SLSH)); + P( PWR | RE, SEND(KC_SCLN)); + P( PWR | RU, SEND(KC_BSLS)); + P( PWR | LNO, SEND(KC_BSLS)); + + // Letters + P( LSU | LSD, SEND(KC_A)); + P( LFT | LK, SEND(KC_S)); + P( LP | LW, SEND(KC_D)); + P( LH | LR, SEND(KC_F)); + P( ST1 | ST2, SEND(KC_G)); + P( ST3 | ST4, SEND(KC_H)); + P( RF | RR, SEND(KC_J)); + P( RT | RS, SEND(KC_SCLN)); + P( RG | RL, SEND(KC_L)); + P( RP | RB, SEND(KC_K)); + P( LSU, SEND(KC_Q)); + P( LSD, SEND(KC_Z)); + P( LFT, SEND(KC_W)); + P( LK, SEND(KC_X)); + P( LP, SEND(KC_E)); + P( LW, SEND(KC_C)); + P( LH, SEND(KC_R)); + P( LR, SEND(KC_V)); + P( ST1, SEND(KC_T)); + P( ST2, SEND(KC_B)); + P( ST3, SEND(KC_Y)); + P( ST4, SEND(KC_N)); + P( RF, SEND(KC_U)); + P( RR, SEND(KC_M)); + P( RP, SEND(KC_I)); + P( RB, SEND(KC_COMM)); + P( RL, SEND(KC_O)); + P( RG, SEND(KC_DOT)); + P( RT, SEND(KC_P)); + P( RS, SEND(KC_SLSH)); + P( RNO, SEND(KC_BSPC)); + P( LNO, SEND(KC_BSPC)); + + return 0; +} + +// "Layers" +// Steno layer should be first in your map. +// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. +// If you need more space for chords, remove the two gaming layers. +// Note: If using NO_ACTION_TAPPING, LT will not work! + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + // Main layer, everything goes through here + [STENO_LAYER] = LAYOUT_georgi( + STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, + STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, + STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7 + ) +}; +// Don't fuck with this, thanks. +size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); diff --git a/keyboards/gboards/georgi/keymaps/minimal/readme.md b/keyboards/gboards/georgi/keymaps/minimal/readme.md new file mode 100644 index 0000000000..f9da34b024 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/minimal/readme.md @@ -0,0 +1,11 @@ +# Georgi QWERTY/Steno firmware + +This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout. +It is both a ergonomic and programmer friendly keymap. + +Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! + +## Space issues +If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save +you about 4k for entries! +Get a free 1k by deleting the Gaming layers from the keymap! diff --git a/keyboards/gboards/georgi/keymaps/minimal/rules.mk b/keyboards/gboards/georgi/keymaps/minimal/rules.mk new file mode 100644 index 0000000000..cdbbbc280e --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/minimal/rules.mk @@ -0,0 +1,41 @@ +#---------------------------------------------------------------------------- +# make georgi:default:dfu +# Make sure you have dfu-programmer installed! +#---------------------------------------------------------------------------- + +NO_REPEAT = no +VERBOSE = yes +KEYBOARD_SHARED_EP = yes +CUSTOM_MATRIX = yes + +#Firmware reduction options +MOUSEKEY_ENABLE = no # 1500 bytes +NO_TAPPING = yes # 2000 bytes +NO_PRINT = yes + +#Debug options +CONSOLE_ENABLE = no +DEBUG_MATRIX_SCAN_RATE = no +DEBUG_MATRIX = no +ONLY_QWERTY = no + +# A bunch of stuff that you shouldn't touch unless you +# know what you're doing. +# +# No touchy, capiche? +SRC += matrix.c i2c_master.c +ifeq ($(strip $(DEBUG_MATRIX)), yes) + OPT_DEFS += -DDEBUG_MATRIX +endif +ifeq ($(strip $(NO_REPEAT)), yes) + OPT_DEFS += -DNO_REPEAT +endif +ifeq ($(strip $(NO_PRINT)), yes) + OPT_DEFS += -DNO_PRINT -DNO_DEBUG +endif +ifeq ($(strip $(ONLY_QWERTY)), yes) + OPT_DEFS += -DONLYQWERTY +endif +ifeq ($(strip $(NO_TAPPING)), yes) + OPT_DEFS += -DNO_ACTION_TAPPING +endif diff --git a/keyboards/gboards/georgi/keymaps/norman/keymap.c b/keyboards/gboards/georgi/keymaps/norman/keymap.c new file mode 100644 index 0000000000..4591aab22f --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/norman/keymap.c @@ -0,0 +1,266 @@ +/* + * Good on you for modifying your layout, this is the most nonQMK layout you will come across + * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer + * + * Don't modify the steno layer directly, instead add chords using the keycodes and macros + * from sten.h to the layout you want to modify. + * + * Observe the comment above processQWERTY! + * + * http://docs.gboards.ca + */ + +#include QMK_KEYBOARD_H +#include "sten.h" +#include "keymap_steno.h" + +// Proper Layers +#define FUNCT (LSD | LK | LP | LH) +#define MEDIA (LSD | LK | LW | LR) +#define MOVE (LH | ST2) + +/* Keyboard Layout + * ,---------------------------------. ,------------------------------. + * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | + * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| + * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ | + * `---------------------------------' `------------------------------' + * ,---------------, .---------------. + * | LNO | LA | LO | | RE | RU | RNO | + * `---------------' `---------------' + */ + +// YOU MUST ORDER THIS! +// Order your chords from longest to shortest! +// You can only use basic keycodes here! +// +// P() is just a wrapper to make your life easier. +// +// http://docs.gboards.ca +uint32_t processQwerty(bool lookup) { + // Specials + P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); + P( LNO | LA | LO | RE | RU, SEND(KC_MPLY)); + P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC)); + + // Thumb Chords + P( LA | LO | RE | RU, SEND(KC_CAPS)); + P( LA | RU, SEND(KC_ESC)); + P( LO | RE, SEND(KC_LCTL)); + P( LNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); + P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); + + // Mods + P( RT | RD | RS | RZ, SEND(KC_LGUI)); + P( RT | RD, SEND(KC_LCTL)); + P( RS | RZ, SEND(KC_LALT)); + P( LA | LNO, SEND(KC_LCTL)); + P( LA | LO, SEND(KC_LALT)); + P( LO, SEND(KC_LSFT)); + + // Function Layer + P( FUNCT | RF | RR, SEND(KC_F6)); + P( FUNCT | RP | RB, SEND(KC_F7)); + P( FUNCT | RL | RG, SEND(KC_F8)); + P( FUNCT | ST3 | ST4, SEND(KC_F5)); + P( FUNCT| ST3, SEND(KC_F1)); + P( FUNCT| ST4, SEND(KC_F9)); + P( FUNCT | RF, SEND(KC_F2)); + P( FUNCT | RP, SEND(KC_F3)); + P( FUNCT | RL, SEND(KC_F4)); + P( FUNCT | RR, SEND(KC_F10)); + P( FUNCT | RG, SEND(KC_F12)); + P( FUNCT | RB, SEND(KC_F11)); + P( FUNCT | RD, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_U); SEND(KC_P)); + P( FUNCT | RZ, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_D); SEND(KC_N)); + P( FUNCT | RT, SEND(KC_RALT); SEND(KC_S); SEND(KC_F)); + P( FUNCT | RS, SEND(KC_LALT); SEND(KC_SPC)); + P( FUNCT | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_ESC)); + P( FUNCT | RU, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_0)); + + // Movement Layer + P( MOVE | RF, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_LEFT)); + P( MOVE | RP, SEND(KC_UP)); + P( MOVE | RL, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_RGHT)); + P( MOVE | RT, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_C)); + P( MOVE | ST3, SEND(KC_PGUP)); + P( MOVE | ST4, SEND(KC_PGDN)); + P( MOVE | RD, SEND(KC_HOME)); + P( MOVE | RZ, SEND(KC_END)); + P( MOVE | RG, SEND(KC_RIGHT)); + P( MOVE | RB, SEND(KC_DOWN)); + P( MOVE | RR, SEND(KC_LEFT)); + P( MOVE | RS, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_T)); + P( MOVE | RE, SEND(KC_LSFT); SEND(KC_LALT); SEND(KC_LGUI); SEND(KC_S)); + P( MOVE | RU, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_1)); + + + // Media Layer + P( MEDIA | RF, SEND(KC_MEDIA_PREV_TRACK)); + P( MEDIA | RP, SEND(KC_MPLY)); + P( MEDIA | RL, SEND(KC_MPLY)); + P( MEDIA | RT, SEND(KC_MEDIA_NEXT_TRACK)); + P( MEDIA | RD, SEND(KC_VOLU)); + P( MEDIA | RZ, SEND(KC_VOLD)); + P( MEDIA | RS, SEND(KC_MUTE)); + P( MEDIA | ST3, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_4)); + P( MEDIA | ST4, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_2)); + P( MEDIA | RR, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_3)); + P( MEDIA | RB, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_GRV)); + P( MEDIA | RG, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_8)); + P( MEDIA | RE, SEND(KC_RALT); SEND(KC_F); SEND(KC_I); SEND(KC_R); SEND(KC_E)); + P( MEDIA | RU, SEND(KC_RALT); SEND(KC_T); SEND(KC_A); SEND(KC_D)); + + // Mouse Keys and Printscreen + P( LFT | LH, CLICK_MOUSE(KC_MS_BTN1)); + P( LK | LR, CLICK_MOUSE(KC_MS_BTN2)); + P( RF | RT, SEND(KC_PSCR);); + + // Number Row Left + P( LNO | LSU, SEND(KC_1)); + P( LNO | LFT, SEND(KC_2)); + P( LNO | LP, SEND(KC_3)); + P( LNO | LH, SEND(KC_4)); + P( LNO | ST1, SEND(KC_5)); + P( LNO | ST3, SEND(KC_6)); + P( LNO | RF, SEND(KC_7)); + P( LNO | RP, SEND(KC_8)); + P( LNO | RL, SEND(KC_9)); + P( LNO | RT, SEND(KC_0)); + P( LNO | LA, SEND(KC_5)); + P( LNO | RT, SEND(KC_0)); + + // Number Row Right + P( RNO | LSU, SEND(KC_1)); + P( RNO | LFT, SEND(KC_2)); + P( RNO | LP, SEND(KC_3)); + P( RNO | LH, SEND(KC_4)); + P( RNO | ST1, SEND(KC_5)); + P( RNO | ST3, SEND(KC_6)); + P( RNO | RF, SEND(KC_7)); + P( RNO | RP, SEND(KC_8)); + P( RNO | RL, SEND(KC_9)); + P( RNO | RT, SEND(KC_0)); + P( RNO | LA, SEND(KC_5)); + P( RNO | RT, SEND(KC_0)); + + // Specials + P( LA | LNO, SEND(KC_ESC)); + P( RU | RNO, SEND(KC_TAB)); + P( RE | RU, SEND(KC_LSFT); SEND(KC_SLSH)); + P( RD | RZ, SEND(KC_ENT)); + P( RE, SEND(KC_ENT)); + //P( RD, SEND(KC_BSPC)); + P( LNO, SEND(KC_BSPC)); + P( RD, SEND(KC_DEL)); + P( LA, SEND(KC_SPC)); + P( RU, SEND(KC_SPC)); + P( RZ, SEND(KC_ESC)); + //P( RNO, REPEAT()); + + // Letters + P( LSU | LSD, SEND(KC_A)); + P( LFT | LK, SEND(KC_S)); + P( LP | LW, SEND(KC_E)); + P( LH | LR, SEND(KC_T)); + P( ST1 | ST2, SEND(KC_G)); + P( ST3 | ST4, SEND(KC_Y)); + P( RF | RR, SEND(KC_N)); + P( RT | RS, SEND(KC_H)) + P( RG | RL, SEND(KC_O)); + P( RP | RB, SEND(KC_I)); + P( LSU, SEND(KC_Q)); + P( LSD, SEND(KC_Z)); + P( LFT, SEND(KC_W)); + P( LK, SEND(KC_X)); + P( LP, SEND(KC_D)); + P( LW, SEND(KC_C)); + P( LH, SEND(KC_F)); + P( LR, SEND(KC_V)); + P( ST1, SEND(KC_K)); + P( ST2, SEND(KC_B)); + P( ST3, SEND(KC_J)); + P( ST4, SEND(KC_P)); + P( RF, SEND(KC_U)); + P( RR, SEND(KC_M)); + P( RP, SEND(KC_R)); + P( RB, SEND(KC_COMM)); + P( RL, SEND(KC_L)); + P( RG, SEND(KC_DOT)); + P( RT, SEND(KC_SCLN)); + P( RS, SEND(KC_SLSH)); + + // Symbols and Numbers + P( PWR | RE | RU, SEND(KC_ENT)); + P( PWR | LA | LO, SEND(KC_SPC)); + P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( + P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) + P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` + P( PWR | RD | RZ, SEND(KC_ESC)); + P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # + P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ + P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! + P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % + P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ + P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ + P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { + P( PWR | LW, SEND(KC_LBRC)); + P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } + P( PWR | LR, SEND(KC_RBRC)); + P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | + P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ + P( PWR | ST3, SEND(KC_QUOT)); + P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " + P( PWR | RF, SEND(KC_KP_PLUS)); + P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & + P( PWR | RP, SEND(KC_MINS)); + P( PWR | RB, SEND(KC_EQL)); + P( PWR | RL, SEND(KC_SLSH)); + P( PWR | RG, SEND(KC_LSFT); SEND(KC_MINS)); + P( PWR | RT, SEND(KC_PAST)); + P( PWR | RS, SEND(KC_DOT)); + P( PWR | RD, SEND(KC_TAB)); + P( PWR | LA, SEND(KC_LSFT); SEND(KC_SCLN)); + P( PWR | LO, SEND(KC_BSLS)); + P( PWR | RE, SEND(KC_SCLN)); + P( PWR | RU, SEND(KC_BSLS)); + P( PWR | RZ, SEND(KC_LSFT)); + + return 0; +} + +#define STENO_LAYER 0 +#define GAMING 1 +#define GAMING_2 2 +#define MOVEMENT 3 + +// "Layers" +// Steno layer should be first in your map. +// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. +// If you need more space for chords, remove the two gaming layers. + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +// Main layer, everything goes through here +[STENO_LAYER] = LAYOUT_georgi( +STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, +STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, + STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7) +, +// Gaming layer with Numpad, Very limited +[GAMING] = LAYOUT_georgi( +KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, +KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, +KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)), + +[GAMING_2] = LAYOUT_georgi( +KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, +KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, + KC_LALT, KC_SPC, KC_NO, KC_DEL, KC_ASTR, TO(STENO_LAYER)), + +[MOVEMENT] = LAYOUT_georgi( +KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_PGUP, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_HOME, +KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_END, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS) +}; +// Don't fuck with this, thanks. +size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); diff --git a/keyboards/gboards/georgi/keymaps/norman/readme.md b/keyboards/gboards/georgi/keymaps/norman/readme.md new file mode 100644 index 0000000000..f9da34b024 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/norman/readme.md @@ -0,0 +1,11 @@ +# Georgi QWERTY/Steno firmware + +This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout. +It is both a ergonomic and programmer friendly keymap. + +Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! + +## Space issues +If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save +you about 4k for entries! +Get a free 1k by deleting the Gaming layers from the keymap! diff --git a/keyboards/gboards/georgi/keymaps/norman/rules.mk b/keyboards/gboards/georgi/keymaps/norman/rules.mk new file mode 100644 index 0000000000..bb97bef281 --- /dev/null +++ b/keyboards/gboards/georgi/keymaps/norman/rules.mk @@ -0,0 +1,35 @@ +#---------------------------------------------------------------------------- +# make georgi:default:dfu +# Make sure you have dfu-programmer installed! +#---------------------------------------------------------------------------- + +NO_REPEAT = yes +VERBOSE = yes +KEYBOARD_SHARED_EP = yes +CUSTOM_MATRIX = yes +MOUSEKEY_ENABLE = yes + +#Debug options +CONSOLE_ENABLE = no +DEBUG_MATRIX_SCAN_RATE = no +DEBUG_MATRIX = no +NO_PRINT = yes +ONLY_QWERTY = no + +# A bunch of stuff that you shouldn't touch unless you +# know what you're doing. +# +# No touchy, capiche? +SRC += matrix.c i2c_master.c +ifeq ($(strip $(DEBUG_MATRIX)), yes) + OPT_DEFS += -DDEBUG_MATRIX +endif +ifeq ($(strip $(NO_REPEAT)), yes) + OPT_DEFS += -DNO_REPEAT +endif +ifeq ($(strip $(NO_PRINT)), yes) + OPT_DEFS += -DNO_PRINT -DNO_DEBUG +endif +ifeq ($(strip $(ONLY_QWERTY)), yes) + OPT_DEFS += -DONLYQWERTY +endif diff --git a/keyboards/gboards/georgi/matrix.c b/keyboards/gboards/georgi/matrix.c new file mode 100644 index 0000000000..7d635ad8d7 --- /dev/null +++ b/keyboards/gboards/georgi/matrix.c @@ -0,0 +1,361 @@ +/* + +Copyright 2013 Oleg Kostyuk <cub.uanic@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "matrix.h" +#include <stdint.h> +#include <stdbool.h> +#include <avr/io.h> +#include "wait.h" +#include "action_layer.h" +#include "print.h" +#include "debug.h" +#include "util.h" +#include "keymap_steno.h" +#include QMK_KEYBOARD_H + +#ifndef DEBOUNCE +# define DEBOUNCE 5 +#endif + +// MCP Pin Defs +#define RROW1 (1<<3) +#define RROW2 (1<<2) +#define RROW3 (1<<1) +#define RROW4 (1<<0) +#define COL0 (1<<0) +#define COL1 (1<<1) +#define COL2 (1<<2) +#define COL3 (1<<3) +#define COL4 (1<<4) +#define COL5 (1<<5) +#define COL6 (1<<6) + +// ATmega pin defs +#define ROW1 (1<<6) +#define ROW2 (1<<5) +#define ROW3 (1<<4) +#define ROW4 (1<<1) +#define COL7 (1<<0) +#define COL8 (1<<1) +#define COL9 (1<<2) +#define COL10 (1<<3) +#define COL11 (1<<2) +#define COL12 (1<<3) +#define COL13 (1<<6) + + +// bit masks +#define BMASK (COL7 | COL8 | COL9 | COL10) +#define CMASK (COL13) +#define DMASK (COL11 | COL12) +#define FMASK (ROW1 | ROW2 | ROW3 | ROW4) +#define RROWMASK (RROW1 | RROW2 | RROW3 | RROW4) +#define MCPMASK (COL0 | COL1 | COL2 | COL3 | COL4 | COL5 | COL6) + +/* matrix state(1:on, 0:off) */ +static matrix_row_t matrix[MATRIX_ROWS]; +/* + * matrix state(1:on, 0:off) + * contains the raw values without debounce filtering of the last read cycle. + */ +static matrix_row_t raw_matrix[MATRIX_ROWS]; + +// Debouncing: store for each key the number of scans until it's eligible to +// change. When scanning the matrix, ignore any changes in keys that have +// already changed in the last DEBOUNCE scans. +static uint8_t debounce_matrix[MATRIX_ROWS * MATRIX_COLS]; + +static matrix_row_t read_cols(uint8_t row); +static void init_cols(void); +static void unselect_rows(void); +static void select_row(uint8_t row); + +static uint8_t mcp23018_reset_loop; +// static uint16_t mcp23018_reset_loop; + +__attribute__ ((weak)) +void matrix_init_user(void) {} + +__attribute__ ((weak)) +void matrix_scan_user(void) {} + +__attribute__ ((weak)) +void matrix_init_kb(void) { + matrix_init_user(); +} + +__attribute__ ((weak)) +void matrix_scan_kb(void) { + matrix_scan_user(); +} + +inline +uint8_t matrix_rows(void) +{ + return MATRIX_ROWS; +} + +inline +uint8_t matrix_cols(void) +{ + return MATRIX_COLS; +} + + +void matrix_init(void) +{ + // initialize row and col + mcp23018_status = init_mcp23018(); + unselect_rows(); + init_cols(); + + // initialize matrix state: all keys off + for (uint8_t i=0; i < MATRIX_ROWS; i++) { + matrix[i] = 0; + raw_matrix[i] = 0; + for (uint8_t j=0; j < MATRIX_COLS; ++j) { + debounce_matrix[i * MATRIX_COLS + j] = 0; + } + } + + matrix_init_quantum(); +} + +void matrix_power_up(void) { + mcp23018_status = init_mcp23018(); + + unselect_rows(); + init_cols(); + + // initialize matrix state: all keys off + for (uint8_t i=0; i < MATRIX_ROWS; i++) { + matrix[i] = 0; + } +} + +// Returns a matrix_row_t whose bits are set if the corresponding key should be +// eligible to change in this scan. +matrix_row_t debounce_mask(matrix_row_t rawcols, uint8_t row) { + matrix_row_t result = 0; + matrix_row_t change = rawcols ^ raw_matrix[row]; + raw_matrix[row] = rawcols; + for (uint8_t i = 0; i < MATRIX_COLS; ++i) { + if (debounce_matrix[row * MATRIX_COLS + i]) { + --debounce_matrix[row * MATRIX_COLS + i]; + } else { + result |= (1 << i); + } + if (change & (1 << i)) { + debounce_matrix[row * MATRIX_COLS + i] = DEBOUNCE; + } + } + return result; +} + +matrix_row_t debounce_read_cols(uint8_t row) { + // Read the row without debouncing filtering and store it for later usage. + matrix_row_t cols = read_cols(row); + // Get the Debounce mask. + matrix_row_t mask = debounce_mask(cols, row); + // debounce the row and return the result. + return (cols & mask) | (matrix[row] & ~mask);; +} + +uint8_t matrix_scan(void) +{ + // Then the keyboard + if (mcp23018_status) { // if there was an error + if (++mcp23018_reset_loop == 0) { + // if (++mcp23018_reset_loop >= 1300) { + // since mcp23018_reset_loop is 8 bit - we'll try to reset once in 255 matrix scans + // this will be approx bit more frequent than once per second + print("trying to reset mcp23018\n"); + mcp23018_status = init_mcp23018(); + if (mcp23018_status) { + print("left side not responding\n"); + } else { + print("left side attached\n"); + } + } + } + + for (uint8_t i = 0; i < MATRIX_ROWS_PER_SIDE; i++) { + select_row(i); + // and select on left hand + select_row(i + MATRIX_ROWS_PER_SIDE); + // we don't need a 30us delay anymore, because selecting a + // left-hand row requires more than 30us for i2c. + + // grab cols from left hand + matrix[i] = debounce_read_cols(i); + // grab cols from right hand + matrix[i + MATRIX_ROWS_PER_SIDE] = debounce_read_cols(i + MATRIX_ROWS_PER_SIDE); + + unselect_rows(); + } + + matrix_scan_quantum(); + +#ifdef DEBUG_MATRIX + for (uint8_t c = 0; c < MATRIX_COLS; c++) + for (uint8_t r = 0; r < MATRIX_ROWS; r++) + if (matrix_is_on(r, c)) xprintf("r:%d c:%d \n", r, c); +#endif + + return 1; +} + +inline +bool matrix_is_on(uint8_t row, uint8_t col) +{ + return (matrix[row] & ((matrix_row_t)1<<col)); +} + +inline +matrix_row_t matrix_get_row(uint8_t row) +{ + return matrix[row]; +} + +void matrix_print(void) +{ + print("\nr/c 0123456789ABCDEF\n"); + for (uint8_t row = 0; row < MATRIX_ROWS; row++) { + print_hex8(row); print(": "); + print_bin_reverse16(matrix_get_row(row)); + print("\n"); + } +} + +uint8_t matrix_key_count(void) +{ + uint8_t count = 0; + for (uint8_t i = 0; i < MATRIX_ROWS; i++) { + count += bitpop16(matrix[i]); + } + return count; +} + +// Remember this means ROWS +static void init_cols(void) +{ + // init on mcp23018 + // not needed, already done as part of init_mcp23018() + + // Input with pull-up(DDR:0, PORT:1) + DDRF &= ~FMASK; + PORTF |= FMASK; +} + +static matrix_row_t read_cols(uint8_t row) +{ + if (row < 7) { + if (mcp23018_status) { // if there was an error + return 0; + } else { + uint8_t data = 0; + mcp23018_status = i2c_start(I2C_ADDR_WRITE, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out; + mcp23018_status = i2c_write(GPIOB, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out; + mcp23018_status = i2c_start(I2C_ADDR_READ, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out; + mcp23018_status = i2c_read_nack(ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status < 0) goto out; + data = ~((uint8_t)mcp23018_status); + mcp23018_status = I2C_STATUS_SUCCESS; + out: + i2c_stop(); + +#ifdef DEBUG_MATRIX + if (data != 0x00) xprintf("I2C: %d\n", data); +#endif + return data; + } + } else { + /* read from teensy + * bitmask is 0b0111001, but we want the lower four + * we'll return 1s for the top two, but that's harmless. + */ + // So I need to confuckulate all this + //return ~(((PIND & DMASK) >> 1 | ((PINC & CMASK) >> 6) | (PIN))); + //return ~((PINF & 0x03) | ((PINF & 0xF0) >> 2)); + return ~( + (((PINF & ROW4) >> 1) + | ((PINF & (ROW1 | ROW2 | ROW3)) >> 3)) + & 0xF); + } +} + +// Row pin configuration +static void unselect_rows(void) +{ + // no need to unselect on mcp23018, because the select step sets all + // the other row bits high, and it's not changing to a different + // direction + // Hi-Z(DDR:0, PORT:0) to unselect + DDRB &= ~(BMASK); + PORTB &= ~(BMASK); + DDRC &= ~CMASK; + PORTC &= ~CMASK; + DDRD &= ~DMASK; + PORTD &= ~DMASK; +} + +static void select_row(uint8_t row) +{ + if (row < 7) { + // select on mcp23018 + if (mcp23018_status) { // do nothing on error + } else { // set active row low : 0 // set other rows hi-Z : 1 + mcp23018_status = i2c_start(I2C_ADDR_WRITE, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out; + mcp23018_status = i2c_write(GPIOA, ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out; + mcp23018_status = i2c_write(0xFF & ~(1<<row), ERGODOX_EZ_I2C_TIMEOUT); if (mcp23018_status) goto out; + out: + i2c_stop(); + } + } else { + // Output low(DDR:1, PORT:0) to select + switch (row) { + case 7: + DDRB |= COL7; + PORTB &= ~COL7; + break; + case 8: + DDRB |= COL8; + PORTB &= ~COL8; + break; + case 9: + DDRB |= COL9; + PORTB &= ~COL9; + break; + case 10: + DDRB |= COL10; + PORTB &= ~COL10; + break; + case 11: + DDRD |= COL11; + PORTD &= ~COL11; + break; + case 12: + DDRD |= COL12; + PORTD &= ~COL12; + break; + case 13: + DDRC |= COL13; + PORTC &= ~COL13; + break; + } + } +} diff --git a/keyboards/gboards/georgi/readme.md b/keyboards/gboards/georgi/readme.md new file mode 100644 index 0000000000..2ba259ab7e --- /dev/null +++ b/keyboards/gboards/georgi/readme.md @@ -0,0 +1,32 @@ +# Georgi + +![Georgi](https://i.imgur.com/3kUpRrj.jpg) + +A compact 20% (12x2) Split Keyboard for steno and QWERTY. + +[More info on qmk.fm](http://qmk.fm/georgi/) + +Keyboard Maintainer: [Jane Bernhardt](https://github.com/germ) +Hardware Supported: Georgi +Hardware Availability: [gboards.ca](http://gboards.ca) + +## Firmware building +After cloning the QMK repo and installing dfu-programmer build and flash with. Be sure to reset your keyboard! + + make gboards/georgi:default:dfu + +To just test your build with the default keymap + + make gboards/georgi:default + +Build options can be enabled/disabled in keyboards/gboards/georgi/keymaps/default/rules.mk . Copy the default directory and make any changes to your layout, if you think they're worth sharing submit a PR! + +## Documentation +Is hosted over on [docs.gboards.ca](http://docs.gboards.ca/). Please take a look at the docs for customizing your firmware! + +# Space +The stock firmware leaves 7K free for custom entries. For extra space disable mousekeys in your keymaps rules.mk (3K of space) and remove the Gaming layers (1k). + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). + +## Have an idea? [Reach out to me!](mailto:bernhardtjeremy@gmail.com) diff --git a/keyboards/gboards/georgi/rules.mk b/keyboards/gboards/georgi/rules.mk new file mode 100644 index 0000000000..a884d8b3b9 --- /dev/null +++ b/keyboards/gboards/georgi/rules.mk @@ -0,0 +1,19 @@ +# MCU name +MCU = atmega32u4 + +# Bootloader selection +BOOTLOADER = atmel-dfu + +# Build Options +# change yes to no to disable +# +CUSTOM_MATRIX = yes +MOUSEKEY_ENABLE = no +STENO_ENABLE = yes +EXTRAKEY_ENABLE = yes +CONSOLE_ENABLE = yes +COMMAND_ENABLE = no +NKRO_ENABLE = yes # Enable N-Key Rollover + +LTO_ENABLE = yes +SRC += matrix.c i2c_master.c sten.c diff --git a/keyboards/gboards/georgi/sten.c b/keyboards/gboards/georgi/sten.c new file mode 100644 index 0000000000..c7469b6394 --- /dev/null +++ b/keyboards/gboards/georgi/sten.c @@ -0,0 +1,418 @@ +#include "sten.h" + +// Chord state +uint32_t cChord = 0; // Current Chord +int chordIndex = 0; // Keys in previousachord +int32_t chordState[32]; // Full Chord history +#define QWERBUF 24 // Size of chords to buffer for output + +bool repeatFlag = false; // Should we repeat? +uint32_t pChord = 0; // Previous Chord +int pChordIndex = 0; // Keys in previousachord +uint32_t pChordState[32]; // Previous chord sate +uint32_t stickyBits = 0; // Or'd with every incoming press +#ifndef NO_DEBUG +char debugMsg[32]; +#endif + +// StenoLayer +uint32_t releasedChord = 0; // Keys released from current chord +uint32_t tChord = 0; // Protects state of cChord + +#ifndef STENOLAYERS +uint32_t stenoLayers[] = { PWR }; +size_t stenoLayerCount = sizeof(stenoLayers)/sizeof(stenoLayers[0]); +#endif + +// Mode state +enum MODE { STENO = 0, QWERTY, COMMAND }; +enum MODE pMode; +bool QWERSTENO = false; +#ifdef ONLYQWERTY +enum MODE cMode = QWERTY; +#else +enum MODE cMode = STENO; +#endif + +// Command State +#define MAX_CMD_BUF 20 +uint8_t CMDLEN = 0; +uint8_t CMDBUF[MAX_CMD_BUF]; + +// Key Repeat state +bool inChord = false; +bool repEngaged = false; +uint16_t repTimer = 0; +#define REP_INIT_DELAY 750 +#define REP_DELAY 25 + +// Mousekeys state +bool inMouse = false; +int8_t mousePress; + +// All processing done at chordUp goes through here +bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]) { + // Check for mousekeys, this is release +#ifdef MOUSEKEY_ENABLE + if (inMouse) { + inMouse = false; + mousekey_off(mousePress); + mousekey_send(); + } +#endif + + // Toggle Serial/QWERTY steno + if (cChord == (PWR | FN | ST1 | ST2)) { +#ifndef NO_DEBUG + uprintf("Fallback Toggle\n"); +#endif + QWERSTENO = !QWERSTENO; + + goto out; + } + + // handle command mode + if (cChord == (PWR | FN | RD | RZ)) { +#ifndef NO_DEBUG + uprintf("COMMAND Toggle\n"); +#endif + if (cMode != COMMAND) { // Entering Command Mode + CMDLEN = 0; + pMode = cMode; + cMode = COMMAND; + } else { // Exiting Command Mode + cMode = pMode; + + // Press all and release all + for (int i = 0; i < CMDLEN; i++) { + register_code(CMDBUF[i]); + } + clear_keyboard(); + } + + goto out; + } + + // Handle Gaming Toggle, + if (cChord == (PWR | FN | ST4 | ST3) && keymapsCount > 1) { +#ifndef NO_DEBUG + uprintf("Switching to QMK\n"); +#endif + layer_on(1); + goto out; + } + + // Lone FN press, toggle QWERTY +#ifndef ONLYQWERTY + if (cChord == FN) { + (cMode == STENO) ? (cMode = QWERTY) : (cMode = STENO); + goto out; + } +#endif + + // Check for Plover momentary + if (cMode == QWERTY && (cChord & FN)) { + cChord ^= FN; + goto steno; + } + + // Do QWERTY and Momentary QWERTY + if (cMode == QWERTY || (cMode == COMMAND) || (cChord & (FN | PWR))) { + processChord(false); + goto out; + } + + // Fallback NKRO Steno + if (cMode == STENO && QWERSTENO) { + processChord(true); + goto out; + } + +steno: + // Hey that's a steno chord! + inChord = false; + chordIndex = 0; + cChord = 0; + return true; + +out: + cChord = 0; + inChord = false; + chordIndex = 0; + clear_keyboard(); + repEngaged = false; + for (int i = 0; i < 32; i++) + chordState[i] = 0xFFFF; + + return false; +} + +// Update Chord State +bool process_steno_user(uint16_t keycode, keyrecord_t *record) { + // Everything happens in here when steno keys come in. + // Bail on keyup + if (!record->event.pressed) return true; + + // Update key repeat timers + repTimer = timer_read(); + inChord = true; + + // Switch on the press adding to chord + bool pr = record->event.pressed; + switch (keycode) { + // Mods and stuff + case STN_ST1: pr ? (cChord |= (ST1)): (cChord &= ~(ST1)); break; + case STN_ST2: pr ? (cChord |= (ST2)): (cChord &= ~(ST2)); break; + case STN_ST3: pr ? (cChord |= (ST3)): (cChord &= ~(ST3)); break; + case STN_ST4: pr ? (cChord |= (ST4)): (cChord &= ~(ST4)); break; + case STN_FN: pr ? (cChord |= (FN)) : (cChord &= ~(FN)); break; + case STN_PWR: pr ? (cChord |= (PWR)): (cChord &= ~(PWR)); break; + case STN_N1...STN_N6: pr ? (cChord |= (LNO)): (cChord &= ~(LNO)); break; + case STN_N7...STN_NC: pr ? (cChord |= (RNO)): (cChord &= ~(RNO)); break; + + // All the letter keys + case STN_S1: pr ? (cChord |= (LSU)) : (cChord &= ~(LSU)); break; + case STN_S2: pr ? (cChord |= (LSD)) : (cChord &= ~(LSD)); break; + case STN_TL: pr ? (cChord |= (LFT)) : (cChord &= ~(LFT)); break; + case STN_KL: pr ? (cChord |= (LK)) : (cChord &= ~(LK)); break; + case STN_PL: pr ? (cChord |= (LP)) : (cChord &= ~(LP)); break; + case STN_WL: pr ? (cChord |= (LW)) : (cChord &= ~(LW)); break; + case STN_HL: pr ? (cChord |= (LH)) : (cChord &= ~(LH)); break; + case STN_RL: pr ? (cChord |= (LR)) : (cChord &= ~(LR)); break; + case STN_A: pr ? (cChord |= (LA)) : (cChord &= ~(LA)); break; + case STN_O: pr ? (cChord |= (LO)) : (cChord &= ~(LO)); break; + case STN_E: pr ? (cChord |= (RE)) : (cChord &= ~(RE)); break; + case STN_U: pr ? (cChord |= (RU)) : (cChord &= ~(RU)); break; + case STN_FR: pr ? (cChord |= (RF)) : (cChord &= ~(RF)); break; + case STN_RR: pr ? (cChord |= (RR)) : (cChord &= ~(RR)); break; + case STN_PR: pr ? (cChord |= (RP)) : (cChord &= ~(RP)); break; + case STN_BR: pr ? (cChord |= (RB)) : (cChord &= ~(RB)); break; + case STN_LR: pr ? (cChord |= (RL)) : (cChord &= ~(RL)); break; + case STN_GR: pr ? (cChord |= (RG)) : (cChord &= ~(RG)); break; + case STN_TR: pr ? (cChord |= (RT)) : (cChord &= ~(RT)); break; + case STN_SR: pr ? (cChord |= (RS)) : (cChord &= ~(RS)); break; + case STN_DR: pr ? (cChord |= (RD)) : (cChord &= ~(RD)); break; + case STN_ZR: pr ? (cChord |= (RZ)) : (cChord &= ~(RZ)); break; + } + + // Store previous state for fastQWER + if (pr) { + chordState[chordIndex] = cChord; + chordIndex++; + } + + return true; +} +void matrix_scan_user(void) { + // We abuse this for early sending of key + // Key repeat only on QWER/SYMB layers + if (cMode != QWERTY || !inChord) return; + + // Check timers +#ifndef NO_REPEAT + if (repEngaged && timer_elapsed(repTimer) > REP_DELAY) { + // Process Key for report + processChord(false); + + // Send report to host + send_keyboard_report(); + clear_keyboard(); + repTimer = timer_read(); + } + + if (!repEngaged && timer_elapsed(repTimer) > REP_INIT_DELAY) { + repEngaged = true; + } +#endif +}; + +// For Plover NKRO +uint32_t processFakeSteno(bool lookup) { + P( LSU, SEND(KC_Q);); + P( LSD, SEND(KC_A);); + P( LFT, SEND(KC_W);); + P( LP, SEND(KC_E);); + P( LH, SEND(KC_R);); + P( LK, SEND(KC_S);); + P( LW, SEND(KC_D);); + P( LR, SEND(KC_F);); + P( ST1, SEND(KC_T);); + P( ST2, SEND(KC_G);); + P( LA, SEND(KC_C);); + P( LO, SEND(KC_V);); + P( RE, SEND(KC_N);); + P( RU, SEND(KC_M);); + P( ST3, SEND(KC_Y);); + P( ST4, SEND(KC_H);); + P( RF, SEND(KC_U);); + P( RP, SEND(KC_I);); + P( RL, SEND(KC_O);); + P( RT, SEND(KC_P);); + P( RD, SEND(KC_LBRC);); + P( RR, SEND(KC_J);); + P( RB, SEND(KC_K);); + P( RG, SEND(KC_L);); + P( RS, SEND(KC_SCLN);); + P( RZ, SEND(KC_QUOT);); + P( LNO, SEND(KC_1);); + P( RNO, SEND(KC_1);); + + return 0; +} + +// Traverse the chord history to a given point +// Returns the mask to use +void processChord(bool useFakeSteno) { + // Save the clean chord state + uint32_t savedChord = cChord; + + // Apply Stick Bits if needed + if (stickyBits != 0) { + cChord |= stickyBits; + for (int i = 0; i <= chordIndex; i++) + chordState[i] |= stickyBits; + } + + // Strip FN + if (cChord & FN) cChord ^= FN; + + // First we test if a whole chord was passsed + // If so we just run it handling repeat logic + if (useFakeSteno && processFakeSteno(true) == cChord) { + processFakeSteno(false); + return; + } else if (processQwerty(true) == cChord) { + processQwerty(false); + // Repeat logic + if (repeatFlag) { + restoreState(); + repeatFlag = false; + processChord(false); + } else { + saveState(cChord); + } + return; + } + + // Iterate through chord picking out the individual + // and longest chords + uint32_t bufChords[QWERBUF]; + int bufLen = 0; + uint32_t mask = 0; + + // We iterate over it multiple times to catch the longest + // chord. Then that gets addded to the mask and re run. + while (savedChord != mask) { + uint32_t test = 0; + uint32_t longestChord = 0; + + for (int i = 0; i <= chordIndex; i++) { + cChord = chordState[i] & ~mask; + if (cChord == 0) + continue; + + // Assume mid parse Sym is new chord + if (i != 0 && test != 0 && (cChord ^ test) == PWR) { + longestChord = test; + break; + } + + // Lock SYM layer in once detected + if (mask & PWR) + cChord |= PWR; + + + // Testing for keycodes + if (useFakeSteno) { + test = processFakeSteno(true); + } else { + test = processQwerty(true); + } + + if (test != 0) { + longestChord = test; + } + } + + mask |= longestChord; + bufChords[bufLen] = longestChord; + bufLen++; + + // That's a loop of sorts, halt processing + if (bufLen >= QWERBUF) { + return; + } + } + + // Now that the buffer is populated, we run it + for (int i = 0; i < bufLen ; i++) { + cChord = bufChords[i]; + if (useFakeSteno) { + processFakeSteno(false); + } else { + processQwerty(false); + } + } + + // Save state in case of repeat + if (!repeatFlag) { + saveState(savedChord); + } + + // Restore cChord for held repeat + cChord = savedChord; + + return; +} +void saveState(uint32_t cleanChord) { + pChord = cleanChord; + pChordIndex = chordIndex; + for (int i = 0; i < 32; i++) + pChordState[i] = chordState[i]; +} +void restoreState() { + cChord = pChord; + chordIndex = pChordIndex; + for (int i = 0; i < 32; i++) + chordState[i] = pChordState[i]; +} + +// Macros for calling from keymap.c +void SEND(uint8_t kc) { + // Send Keycode, Does not work for Quantum Codes + if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) { +#ifndef NO_DEBUG + uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF); +#endif + CMDBUF[CMDLEN] = kc; + CMDLEN++; + } + + if (cMode != COMMAND) register_code(kc); + return; +} +void REPEAT(void) { + if (cMode != QWERTY) + return; + + repeatFlag = true; + return; +} +void SET_STICKY(uint32_t stick) { + stickyBits = stick; + return; +} +void SWITCH_LAYER(int layer) { + if (keymapsCount >= layer) + layer_on(layer); +} +void CLICK_MOUSE(uint8_t kc) { +#ifdef MOUSEKEY_ENABLE + mousekey_on(kc); + mousekey_send(); + + // Store state for later use + inMouse = true; + mousePress = kc; +#endif +} diff --git a/keyboards/gboards/georgi/sten.h b/keyboards/gboards/georgi/sten.h new file mode 100644 index 0000000000..320c49514c --- /dev/null +++ b/keyboards/gboards/georgi/sten.h @@ -0,0 +1,84 @@ +// 2019, g Heavy Industries +// Blessed mother of Christ, please keep this readable +// and protect us from segfaults. For thine is the clock, +// the slave and the master. Until we return from main. +// +// Amen. + +#include QMK_KEYBOARD_H +#include "mousekey.h" +#include "keymap.h" +#include "keymap_steno.h" +#include "wait.h" + +extern size_t keymapsCount; // Total keymaps +extern uint32_t cChord; // Current Chord +extern uint32_t stenoLayers[]; // Chords that simulate QMK layers +extern size_t stenoLayerCount; // Number of simulated layers + +// Function defs +void processChord(bool useFakeSteno); +uint32_t processQwerty(bool lookup); +uint32_t processFakeSteno(bool lookup); +void saveState(uint32_t cChord); +void restoreState(void); + +// Macros for use in keymap.c +void SEND(uint8_t kc); +void REPEAT(void); +void SET_STICKY(uint32_t); +void SWITCH_LAYER(int); +void CLICK_MOUSE(uint8_t); + +// Keymap helper +#define P(chord, act) if (cChord == (chord)) { if (!lookup) {act;} return chord;} +#define PC(chord, act) if (cChord == (chord)) { if (!lookup) {act;} return chord;} \ + for(int i = 0; i < stenoLayerCount; i++) { \ + uint32_t refChord = stenoLayers[i] | chord; \ + if (cChord == (refChord)) { if (!lookup) {act;} return refChord;}; \ +} + +// Shift to internal representation +// i.e) S(teno)R(ight)F +#define STN(n) (1L<<n) +enum ORDER { + SFN = 0, SPWR, SST1, SST2, SST3, SST4, SNUML, SNUMR, + SLSU, SLSD, SLT, SLK, SLP, SLW, SLH, SLR, SLA, SLO, + SRE, SRU, SRF, SRR, SRP, SRB, SRL, SRG, SRT, SRS, SRD, SRZ, SRES1, SRES2 +}; + +// Break it all out +#define FN STN(SFN) +#define PWR STN(SPWR) +#define ST1 STN(SST1) +#define ST2 STN(SST2) +#define ST3 STN(SST3) +#define ST4 STN(SST4) +#define LNO STN(SNUML) // STN1-6 +#define RNO STN(SNUMR) // STN7-C +#define RES1 STN(SRES1) // Use reserved for sticky state +#define RES2 STN(SRES2) + +#define LSU STN(SLSU) +#define LSD STN(SLSD) +#define LFT STN(SLT) // (L)e(F)t (T), preprocessor conflict +#define LK STN(SLK) +#define LP STN(SLP) +#define LW STN(SLW) +#define LH STN(SLH) +#define LR STN(SLR) +#define LA STN(SLA) +#define LO STN(SLO) + +#define RE STN(SRE) +#define RU STN(SRU) +#define RF STN(SRF) +#define RR STN(SRR) +#define RP STN(SRP) +#define RB STN(SRB) +#define RL STN(SRL) +#define RG STN(SRG) +#define RT STN(SRT) +#define RS STN(SRS) +#define RD STN(SRD) +#define RZ STN(SRZ) |