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diff --git a/keyboards/gboards/georgi/keymaps/default/keymap.c b/keyboards/gboards/georgi/keymaps/default/keymap.c
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+/*
+ * Good on you for modifying your layout, this is the most nonQMK layout you will come across
+ * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
+ *
+ * Don't modify the steno layer directly, instead add chords using the keycodes and macros
+ * from sten.h to the layout you want to modify.
+ *
+ * Observe the comment above processQWERTY!
+ *
+ * http://docs.gboards.ca
+ */
+
+#include QMK_KEYBOARD_H
+#include "sten.h"
+#include "keymap_steno.h"
+
+// Proper Layers
+#define FUNCT (LSD | LK | LP | LH)
+#define MEDIA (LSD | LK | LW | LR)
+#define MOVE (ST1 | ST2)
+
+// QMK Layers
+#define STENO_LAYER 0
+#define GAMING 1
+#define GAMING_2 2
+
+/* Keyboard Layout
+ * ,---------------------------------. ,------------------------------.
+ * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
+ * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
+ * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
+ * `---------------------------------' `------------------------------'
+ * ,---------------, .---------------.
+ * | LNO | LA | LO | | RE | RU | RNO |
+ * `---------------' `---------------'
+ */
+
+// Note: You can only use basic keycodes here!
+// P() is just a wrapper to make your life easier.
+// PC() applies the mapping to all of the StenoLayers.
+// To overload, declare it with P() first.
+// Be sure to enable in rules.mk and see colemak-dh for usage
+//
+// FN is unavailable. That is reserved for system use.
+// Chords containing PWR are always available, even in steno mode.
+//
+// http://docs.gboards.ca
+uint32_t processQwerty(bool lookup) {
+ // Specials
+ P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
+ P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
+ P( LFT | LK | LP | LW, REPEAT());
+ P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
+
+ // Mouse Keys
+ P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
+ P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
+
+ // Thumb Chords
+ P( LA | LO | RE | RU, SEND(KC_CAPS));
+ P( LA | RU, SEND(KC_ESC));
+ P( LO | RE, SEND(KC_LCTL));
+ P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
+ P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
+
+ // Mods
+ P( RT | RD | RS | RZ, SEND(KC_LGUI));
+ P( RT | RD, SEND(KC_LCTL));
+ P( RS | RZ, SEND(KC_LALT));
+ P( LA | LNO, SEND(KC_LCTL));
+ P( LA | LO, SEND(KC_LALT));
+ P( LO, SEND(KC_LSFT));
+
+ // Function Layer
+ P( FUNCT | RF | RR, SEND(KC_F5));
+ P( FUNCT | RP | RB, SEND(KC_F6));
+ P( FUNCT | RL | RG, SEND(KC_F7));
+ P( FUNCT | RT | RS, SEND(KC_F8));
+ P( FUNCT | RF, SEND(KC_F1));
+ P( FUNCT | RP, SEND(KC_F2));
+ P( FUNCT | RL, SEND(KC_F3));
+ P( FUNCT | RT, SEND(KC_F4));
+ P( FUNCT | RR, SEND(KC_F9));
+ P( FUNCT | RG, SEND(KC_F10));
+ P( FUNCT | RB, SEND(KC_F11));
+ P( FUNCT | RS, SEND(KC_F12));
+
+ // Movement Layer
+ P( MOVE | RF, SEND(KC_LEFT));
+ P( MOVE | RP, SEND(KC_DOWN));
+ P( MOVE | RL, SEND(KC_UP));
+ P( MOVE | RT, SEND(KC_RIGHT));
+ P( MOVE | ST3, SEND(KC_PGUP));
+ P( MOVE | ST4, SEND(KC_PGDN));
+
+ // Media Layer
+ P( MEDIA | RF, SEND(KC_MPRV));
+ P( MEDIA | RP, SEND(KC_MPLY));
+ P( MEDIA | RL, SEND(KC_MPLY));
+ P( MEDIA | RT, SEND(KC_MNXT));
+ P( MEDIA | RD, SEND(KC_VOLU));
+ P( MEDIA | RZ, SEND(KC_VOLD));
+ P( MEDIA | RS, SEND(KC_MUTE));
+
+ // Number Row, Left
+ P( LNO | LSU, SEND(KC_1));
+ P( LNO | LFT, SEND(KC_2));
+ P( LNO | LP, SEND(KC_3));
+ P( LNO | LH, SEND(KC_4));
+ P( LNO | ST1, SEND(KC_5));
+ P( LNO | ST3, SEND(KC_6));
+ P( LNO | RF, SEND(KC_7));
+ P( LNO | RP, SEND(KC_8));
+ P( LNO | RL, SEND(KC_9));
+ P( LNO | RT, SEND(KC_0));
+
+ // Number Row, Right
+ P( RNO | LSU, SEND(KC_1));
+ P( RNO | LFT, SEND(KC_2));
+ P( RNO | LP, SEND(KC_3));
+ P( RNO | LH, SEND(KC_4));
+ P( RNO | ST1, SEND(KC_5));
+ P( RNO | ST3, SEND(KC_6));
+ P( RNO | RF, SEND(KC_7));
+ P( RNO | RP, SEND(KC_8));
+ P( RNO | RL, SEND(KC_9));
+ P( RNO | RT, SEND(KC_0));
+ P( RNO | LA, SEND(KC_5));
+
+ // Specials
+ P( RU | RNO, SEND(KC_TAB));
+ P( RE | RU, SEND(KC_BSPC));
+ P( RD | RZ, SEND(KC_ENT));
+ P( RE, SEND(KC_ENT));
+ P( RD, SEND(KC_BSPC));
+ P( LNO, SEND(KC_BSPC));
+ P( RNO, SEND(KC_BSPC));
+ P( LA, SEND(KC_SPC));
+ P( RU, SEND(KC_SPC));
+ P( RZ, SEND(KC_ESC));
+
+ // Symbols and Numbers
+ P( PWR | RE | RU, SEND(KC_ENT));
+ P( PWR | LA | LO, SEND(KC_SPC));
+ P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
+ P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
+ P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
+ P( PWR | RD | RZ, SEND(KC_ESC));
+ P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
+ P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
+ P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
+ P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
+ P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
+ P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
+ P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
+ P( PWR | LW, SEND(KC_LBRC));
+ P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
+ P( PWR | LR, SEND(KC_RBRC));
+ P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
+ P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
+ P( PWR | ST3, SEND(KC_QUOT));
+ P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
+ P( PWR | RF, SEND(KC_KP_PLUS));
+ P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
+ P( PWR | RP, SEND(KC_MINS));
+ P( PWR | RB, SEND(KC_EQL));
+ P( PWR | RL, SEND(KC_SLSH));
+ P( PWR | RG, SEND(KC_COMM));
+ P( PWR | RT, SEND(KC_PAST));
+ P( PWR | RS, SEND(KC_DOT));
+ P( PWR | RD, SEND(KC_TAB));
+ P( PWR | LA, SEND(KC_LSFT));
+ P( PWR | LO, SEND(KC_SLSH));
+ P( PWR | RE, SEND(KC_SCLN));
+ P( PWR | RU, SEND(KC_BSLS));
+ P( PWR | LNO, SEND(KC_BSLS));
+ P( PWR | RF | RR, SEND(KC_LEFT));
+ P( PWR | RP | RB, SEND(KC_DOWN));
+ P( PWR | RL | RG, SEND(KC_UP));
+ P( PWR | RT | RS, SEND(KC_RIGHT));
+
+ // Letters
+ P( LSU | LSD, SEND(KC_A));
+ P( LFT | LK, SEND(KC_S));
+ P( LP | LW, SEND(KC_D));
+ P( LH | LR, SEND(KC_F));
+ P( ST1 | ST2, SEND(KC_G));
+ P( ST3 | ST4, SEND(KC_H));
+ P( RF | RR, SEND(KC_J));
+ P( RT | RS, SEND(KC_SCLN));
+ P( RG | RL, SEND(KC_L));
+ P( RP | RB, SEND(KC_K));
+ P( LSU, SEND(KC_Q));
+ P( LSD, SEND(KC_Z));
+ P( LFT, SEND(KC_W));
+ P( LK, SEND(KC_X));
+ P( LP, SEND(KC_E));
+ P( LW, SEND(KC_C));
+ P( LH, SEND(KC_R));
+ P( LR, SEND(KC_V));
+ P( ST1, SEND(KC_T));
+ P( ST2, SEND(KC_B));
+ P( ST3, SEND(KC_Y));
+ P( ST4, SEND(KC_N));
+ P( RF, SEND(KC_U));
+ P( RR, SEND(KC_M));
+ P( RP, SEND(KC_I));
+ P( RB, SEND(KC_COMM));
+ P( RL, SEND(KC_O));
+ P( RG, SEND(KC_DOT));
+ P( RT, SEND(KC_P));
+ P( RS, SEND(KC_SLSH));
+ P( RNO, SEND(KC_BSPC));
+ P( LNO, SEND(KC_BSPC));
+
+ return 0;
+}
+
+// "Layers"
+// Steno layer should be first in your map.
+// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
+// If you need more space for chords, remove the two gaming layers.
+// Note: If using NO_ACTION_TAPPING, LT will not work!
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ // Main layer, everything goes through here
+ [STENO_LAYER] = LAYOUT_georgi(
+ STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
+ STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
+ STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
+ ),
+ // Gaming layer with Numpad, Very limited
+ [GAMING] = LAYOUT_georgi(
+ KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
+ KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
+ ),
+
+ [GAMING_2] = LAYOUT_georgi(
+ KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
+ KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
+ )
+};
+
+// Don't fuck with this, thanks.
+size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);