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Diffstat (limited to 'keyboards/exclusive/e6v2/oe_bmc/oe_bmc.c')
-rw-r--r--keyboards/exclusive/e6v2/oe_bmc/oe_bmc.c63
1 files changed, 7 insertions, 56 deletions
diff --git a/keyboards/exclusive/e6v2/oe_bmc/oe_bmc.c b/keyboards/exclusive/e6v2/oe_bmc/oe_bmc.c
index 5357550ae1..97d354653f 100644
--- a/keyboards/exclusive/e6v2/oe_bmc/oe_bmc.c
+++ b/keyboards/exclusive/e6v2/oe_bmc/oe_bmc.c
@@ -13,57 +13,8 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "oe_bmc.h"
-#include "rgblight.h"
-#include "i2c_master.h"
-
-void matrix_init_kb(void) {
- // put your keyboard start-up code here
- // runs once when the firmware starts up
-
- matrix_init_user();
-}
-
-void matrix_scan_kb(void) {
- // put your looping keyboard code here
- // runs every cycle (a lot)
-
- matrix_scan_user();
-}
-
-bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
- // put your per-action keyboard code here
- // runs for every action, just before processing by the firmware
-
- return process_record_user(keycode, record);
-}
-
-void led_set_kb(uint8_t usb_led) {
- // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
- led_set_user(usb_led);
-}
-
-#ifdef RGBLIGHT_ENABLE
-extern rgblight_config_t rgblight_config;
-
-void rgblight_set(void) {
- if (!rgblight_config.enable) {
- for (uint8_t i = 0; i < RGBLED_NUM; i++) {
- led[i].r = 0;
- led[i].g = 0;
- led[i].b = 0;
- }
- }
-
- i2c_init();
- i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
-}
-#endif
-
-__attribute__ ((weak))
-void matrix_scan_user(void) {
-}
+#include "oe_bmc.h"
void backlight_init_ports(void) {
// initialize pins D0, D1, D4 and D6 as output
@@ -72,7 +23,7 @@ void backlight_init_ports(void) {
setPinOutput(D4);
setPinOutput(D6);
- // turn RGB LEDs on
+ // turn backlight LEDs on
writePinHigh(D0);
writePinHigh(D1);
writePinHigh(D4);
@@ -80,17 +31,17 @@ void backlight_init_ports(void) {
}
void backlight_set(uint8_t level) {
- if (level == 0) {
- // turn RGB LEDs off
+ if (level == 0) {
+ // turn backlight LEDs off
writePinLow(D0);
writePinLow(D1);
writePinLow(D4);
writePinLow(D6);
- } else {
- // turn RGB LEDs on
+ } else {
+ // turn backlight LEDs on
writePinHigh(D0);
writePinHigh(D1);
writePinHigh(D4);
writePinHigh(D6);
- }
+ }
}