diff options
Diffstat (limited to 'keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c')
-rw-r--r-- | keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c | 384 |
1 files changed, 0 insertions, 384 deletions
diff --git a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c b/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c deleted file mode 100644 index 61a724c63f..0000000000 --- a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c +++ /dev/null @@ -1,384 +0,0 @@ -/* -Copyright 2017 Fred Sundvik -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#include "visualizer.h" -#include "gfx.h" -#include "math.h" -#include "default_animations.h" -#include "led_backlight_keyframes.h" - -#define NUM_ROWS LED_HEIGHT -#define NUM_COLS LED_WIDTH - -#define ONESIDESCAN 10 -#define BOTHSIDESCAN 20 -#define FULL_ON LUMA2COLOR(255) -#define THREE_QUARTER LUMA2COLOR(200) -#define HALF_ON LUMA2COLOR(150) -#define ONE_QUARTER LUMA2COLOR(50) - -#define CROSSFADE_TIME 500 -#define GRADIENT_TIME 3000 -bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state); -bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state); -bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state); -keyframe_animation_t Fade_in_all_leds = { - .num_frames = 1, - .loop = false, - .frame_lengths = { - CROSSFADE_TIME, - }, - .frame_functions = { - led_backlight_keyframe_fade_in_all, - }, -}; -keyframe_animation_t decreasing_gradient = { - .num_frames = 8, - .loop = true, - .frame_lengths = { - gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) - 0, // mirror leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) - 0, // normal leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) - 0, // mirror leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) - 0, // normal leds - }, - .frame_functions = { - led_backlight_keyframe_one_period_sweep, - led_backlight_keyframe_mirror_orientation, - keyframe_no_operation, - keyframe_no_operation, - keyframe_no_operation, - keyframe_no_operation, - led_backlight_keyframe_one_period_sweep, - led_backlight_keyframe_normal_orientation, - - }, -}; - - - -static uint8_t off_on_off_gradient(float t, float index, float num) { - const float two_pi = M_PI * 2.0f; - float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi; - float x = t * two_pi + normalized_index-M_PI; - if((1*M_PI) < x && x < (3*M_PI)) - { - float v = 0.5 * (cosf(x) + 1.0f); - return (uint8_t)(255.0f * v); - } - else - { - return 0; - } -} -static uint8_t off_on_gradient(float t, float index, float num) { - const float two_pi = M_PI * 2.0f; - float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi; - float x = t * two_pi + normalized_index-M_PI; - float v; - if((1*M_PI) < x && x < (2*M_PI)) - { - v = 0.5 * (cosf(x) + 1.0f); - } - else if(x >= (2*M_PI)) - { - v = 1; - } - else - { - v = 0; - } - return (uint8_t)(255.0f * v); -} -static uint8_t on_off_gradient(float t, float index, float num) { - const float two_pi = M_PI * 2.0f; - float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi; - float x = t * two_pi + normalized_index-M_PI; - float v; - if((2*M_PI) < x && x < (3*M_PI)) - { - v = 0.5 * (cosf(x) + 1.0f); - - } - else if(x >= (3*M_PI)) - { - v = 0; - } - else - { - v = 1; - } - return (uint8_t)(255.0f * v); -} - -bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state) { - (void)state; - float frame_length = animation->frame_lengths[animation->current_frame]; - float current_pos = frame_length - animation->time_left_in_frame; - float t = current_pos / frame_length; - for (int i=0; i< NUM_COLS; i++) { - uint8_t color = off_on_off_gradient(t*2, i, NUM_COLS); - gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color)); - } - return true; -} - -bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state) { - (void)state; - float frame_length = animation->frame_lengths[animation->current_frame]; - float current_pos = frame_length - animation->time_left_in_frame; - float t = current_pos / frame_length; - for (int i=0; i< NUM_COLS; i++) { - uint8_t color = off_on_gradient(t*2, i, NUM_COLS); - gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color)); - } - return true; -} -bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state) { - (void)state; - float frame_length = animation->frame_lengths[animation->current_frame]; - float current_pos = frame_length - animation->time_left_in_frame; - float t = current_pos / frame_length; - for (int i=0; i< NUM_COLS; i++) { - uint8_t color = on_off_gradient(t*2, i, NUM_COLS); - gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color)); - } - return true; -} - - -/* - +---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+ -| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase | -+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+ -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -| 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | -| 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | -| 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | -| 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | -| 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | -| 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | -| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | -| 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | -| 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 9 | -| 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 10 | -| 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 11 | -| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 12 | -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 13 | -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 14 | -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 15 | -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 16 | -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 17 | -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 18 | -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 19 | -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | -+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+ -*/ - -#ifdef MASTER_IS_ON_RIGHT /*right side*/ -keyframe_animation_t sweep_on_sweep_off_left_and_right = { - .num_frames = 12, - .loop = true, - .frame_lengths = { - 0, - 1, - gfxMillisecondsToTicks(GRADIENT_TIME), // left on - gfxMillisecondsToTicks(GRADIENT_TIME), // right on - gfxMillisecondsToTicks(GRADIENT_TIME), // left off - gfxMillisecondsToTicks(GRADIENT_TIME), // right off - 0, // mirror leds - gfxMillisecondsToTicks(GRADIENT_TIME), // right on - gfxMillisecondsToTicks(GRADIENT_TIME), // left on - gfxMillisecondsToTicks(GRADIENT_TIME), // right off - gfxMillisecondsToTicks(GRADIENT_TIME), // left off - 0, // normal leds - }, - .frame_functions = { - led_backlight_keyframe_mirror_orientation, - led_backlight_keyframe_fade_out_all, - keyframe_no_operation, - led_backlight_keyframe_half_period_sweep_to_on, - keyframe_no_operation, - led_backlight_keyframe_half_period_sweep_to_off, - led_backlight_keyframe_normal_orientation, - led_backlight_keyframe_half_period_sweep_to_on, - keyframe_no_operation, - led_backlight_keyframe_half_period_sweep_to_off, - keyframe_no_operation, - led_backlight_keyframe_mirror_orientation, - - }, -}; -keyframe_animation_t both_sides_fade_across = { - .num_frames = 10, - .loop = true, - .frame_lengths = { - 0, - 1, - gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) - 0, // mirror leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) - 0, // normal leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) - 0, // mirror leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) - 0, // normal leds - }, - .frame_functions = { - led_backlight_keyframe_mirror_orientation, - led_backlight_keyframe_fade_out_all, - keyframe_no_operation, - keyframe_no_operation, - led_backlight_keyframe_one_period_sweep, - led_backlight_keyframe_normal_orientation, - led_backlight_keyframe_one_period_sweep, - led_backlight_keyframe_mirror_orientation, - keyframe_no_operation, - keyframe_no_operation, - }, -}; - -#else /*left side*/ -keyframe_animation_t sweep_on_sweep_off_left_and_right = { - .num_frames = 10, - .loop = true, - .frame_lengths = { - gfxMillisecondsToTicks(GRADIENT_TIME), // left on - gfxMillisecondsToTicks(GRADIENT_TIME), // right on - gfxMillisecondsToTicks(GRADIENT_TIME), // left off - gfxMillisecondsToTicks(GRADIENT_TIME), // right off - 0, // mirror leds - gfxMillisecondsToTicks(GRADIENT_TIME), // right on - gfxMillisecondsToTicks(GRADIENT_TIME), // left on - gfxMillisecondsToTicks(GRADIENT_TIME), // right off - gfxMillisecondsToTicks(GRADIENT_TIME), // left off - 0, // normal leds - }, - .frame_functions = { - led_backlight_keyframe_half_period_sweep_to_on, - keyframe_no_operation, - led_backlight_keyframe_half_period_sweep_to_off, - keyframe_no_operation, - led_backlight_keyframe_mirror_orientation, - keyframe_no_operation, - led_backlight_keyframe_half_period_sweep_to_on, - keyframe_no_operation, - led_backlight_keyframe_half_period_sweep_to_off, - led_backlight_keyframe_normal_orientation, - - }, -}; -keyframe_animation_t both_sides_fade_across = { - .num_frames = 8, - .loop = true, - .frame_lengths = { - gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) - 0, // mirror leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) - 0, // normal leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) - 0, // mirror leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) - 0, // normal leds - }, - .frame_functions = { - led_backlight_keyframe_one_period_sweep, - led_backlight_keyframe_mirror_orientation, - keyframe_no_operation, - keyframe_no_operation, - keyframe_no_operation, - keyframe_no_operation, - led_backlight_keyframe_one_period_sweep, - led_backlight_keyframe_normal_orientation, - - }, -}; - - -#endif - -#define RED 0 -#define ORANGE 21 -#define YELLOW 42 -#define SPRING_GREEN 64 -#define GREEN 85 -#define TURQUOISE 107 -#define CYAN 127 -#define OCEAN 149 -#define BLUE 170 -#define VIOLET 192 -#define MAGENTA 212 -#define RASPBERRY 234 - -// This function should be implemented by the keymap visualizer -// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing -// that the simple_visualizer assumes that you are updating -// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is -// stopped. This can be done by either double buffering it or by using constant strings -static void get_visualizer_layer_and_color(visualizer_state_t* state) { - uint8_t saturation = 255; - /* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) { - saturation = 255; - } */ - - if (state->status.layer & 0x400) { - state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF); - state->layer_text = "STENOGRAPHY"; - } - else if (state->status.layer & 0x200) { - state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF); - state->layer_text = "FUNCTION"; - } - else if (state->status.layer & 0x100) { - state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF); - state->layer_text = "Shortcuts Layer"; - stop_keyframe_animation(&sweep_on_sweep_off_left_and_right); - start_keyframe_animation(&led_test_animation); - } - else if (state->status.layer & 0x80) { - state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF); - state->layer_text = "Plover"; - } - else if (state->status.layer & 0x40) { - state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF); - state->layer_text = "Mirrored Symbols"; - } - else if (state->status.layer & 0x20) { - state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF); - state->layer_text = "Symbols"; - } - else if (state->status.layer & 0x8) { - state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF); - state->layer_text = "Mirrored Dvorak"; - } - else if (state->status.layer & 0x4) { - state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF); - state->layer_text = "Dvorak"; - stop_keyframe_animation(&led_test_animation); - start_keyframe_animation(&sweep_on_sweep_off_left_and_right); - } - else if (state->status.layer & 0x2) { - state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF); - state->layer_text = "Mirrored Qwerty"; - } - else { - state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF); - state->layer_text = "Qwerty"; - stop_keyframe_animation(&led_test_animation); - start_keyframe_animation(&Fade_in_all_leds); - } -} |