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Diffstat (limited to 'keyboards/dz60/keymaps/iso_split-spacebar/keymap.c')
-rw-r--r--keyboards/dz60/keymaps/iso_split-spacebar/keymap.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/keyboards/dz60/keymaps/iso_split-spacebar/keymap.c b/keyboards/dz60/keymaps/iso_split-spacebar/keymap.c
index a9e811f9a4..d3956ce3f0 100644
--- a/keyboards/dz60/keymaps/iso_split-spacebar/keymap.c
+++ b/keyboards/dz60/keymaps/iso_split-spacebar/keymap.c
@@ -4,12 +4,12 @@
// thanks to atlacat, hailbreno, itsaferbie and weeheavy...
// and special thanks to AGausmann and drashna for the layer-activated RGB underglow
-// https://www.reddit.com/r/olkb/comments/6t1vdu/update_layeractivated_rgb_underglow/
+// https://www.reddit.com/r/olkb/comments/6t1vdu/update_layeractivated_rgb_underglow/
// https://github.com/AGausmann/qmk_firmware/blob/agausmann-v3.x/keyboards/nyquist/keymaps/agausmann/keymap.c
#include QMK_KEYBOARD_H
-/*
+/*
* Each layer gets a name for readability.
* The underscores don't mean anything - you can
* have a layer called STUFF or any other name.
@@ -23,8 +23,8 @@
#define NL 2 // Numpad Layer
#define RL 3 // RGB Layer
-/*
-* Let's give an easier name to the RGB modes
+/*
+* Let's give an easier name to the RGB modes
* and assign the ones we want to the different layer
* these will then be used by the function below
*
@@ -49,10 +49,10 @@
//
#define RGB_RL_MODE rgblight_mode_noeeprom(22) //rgb mode for RL layer
#define RGB_RL_LIGHT rgblight_sethsv_noeeprom_red() //rgb light for RL layer
-
+
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
+
/* Keymap BL: Base Layer (Default Layer)
*
* ,-----------------------------------------------------------.
@@ -140,7 +140,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, RGB_STA, RGB_BRE, RGB_RAI, RGB_SWI, _______, _______, RGB_SNA, RGB_KNI, RGB_GRA, RGB_XMS, _______, _______, _______,
_______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, MO(FL), _______, _______, _______, TO(BL), _______),
-
+
};
@@ -175,25 +175,25 @@ void matrix_scan_user(void) {
#ifdef RGBLIGHT_ENABLE
static uint8_t old_layer = 1;
- uint8_t new_layer = biton32(layer_state);
+ uint8_t new_layer = get_highest_layer(layer_state);
if (old_layer != new_layer) {
switch (new_layer) {
case BL:
RGB_BL_MODE;
- RGB_BL_LIGHT;
+ RGB_BL_LIGHT;
break;
case FL:
RGB_FL_MODE;
- RGB_FL_LIGHT;
+ RGB_FL_LIGHT;
break;
case NL:
- RGB_NL_MODE;
- RGB_NL_LIGHT;
+ RGB_NL_MODE;
+ RGB_NL_LIGHT;
break;
case RL:
- RGB_RL_MODE;
- RGB_RL_LIGHT;
+ RGB_RL_MODE;
+ RGB_RL_LIGHT;
break;
}