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Diffstat (limited to 'keyboards/doio/kb16/keymaps/via/keymap.c')
-rw-r--r-- | keyboards/doio/kb16/keymaps/via/keymap.c | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/keyboards/doio/kb16/keymaps/via/keymap.c b/keyboards/doio/kb16/keymaps/via/keymap.c new file mode 100644 index 0000000000..4f01846eae --- /dev/null +++ b/keyboards/doio/kb16/keymaps/via/keymap.c @@ -0,0 +1,172 @@ +/* Copyright 2022 DOIO + * Copyright 2022 HorrorTroll <https://github.com/HorrorTroll> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +// OLED animation +#include "lib/layer_status/layer_status.h" + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. + +enum layer_names { + _BASE, + _FN, + _FN1, + _FN2 +}; + +// enum layer_keycodes { }; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* + ┌───┬───┬───┬───┐ ┌───┐ ┌───┐ + │ 1 │ 2 │ 3 │ 4 │ │Ply│ │TO1│ + ├───┼───┼───┼───┤ └───┘ └───┘ + │ 5 │ 6 │ 7 │ 8 │ + ├───┼───┼───┼───┤ + │ 9 │ 0 │ ↑ │Ent│ ┌───┐ + ├───┼───┼───┼───┤ │Mut│ + │Fn2│ ← │ ↓ │ → │ └───┘ + └───┴───┴───┴───┘ + ┌───┬───┬───┬───┐ ┌───┐ ┌───┐ + │ ! │ @ │ # │ $ │ │ │ │ │ + ├───┼───┼───┼───┤ └───┘ └───┘ + │ % │ ^ │ & │ * │ + ├───┼───┼───┼───┤ + │ ( │ ) │ │ │ ┌───┐ + ├───┼───┼───┼───┤ │ │ + │ │ │ │ │ └───┘ + └───┴───┴───┴───┘ +*/ + /* Row: 0 1 2 3 4 5 6 */ + [_BASE] = LAYOUT( + KC_1, KC_2, KC_3, KC_4, KC_MPRV, KC_MPLY, KC_MNXT, + KC_5, KC_6, KC_7, KC_8, KC_PGDN, TO(_FN), KC_PGUP, + KC_9, KC_0, KC_UP, KC_ENT, KC_VOLD, KC_MUTE, KC_VOLU, + MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT + ), + +/* + ┌───┬───┬───┬───┐ ┌───┐ ┌───┐ + │ │ │ │ │ │ │ │ │ + ├───┼───┼───┼───┤ └───┘ └───┘ + │ │ │ │ │ + ├───┼───┼───┼───┤ + │ │ │ │ │ ┌───┐ + ├───┼───┼───┼───┤ │ │ + │ │ │ │ │ └───┘ + └───┴───┴───┴───┘ +*/ + /* Row: 0 1 2 3 4 5 6 */ + [_FN] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, TO(_FN1), _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______ + ), + +/* + ┌───┬───┬───┬───┐ ┌───┐ ┌───┐ + │ │ │ │ │ │ │ │ │ + ├───┼───┼───┼───┤ └───┘ └───┘ + │ │ │ │ │ + ├───┼───┼───┼───┤ + │ │ │ │ │ ┌───┐ + ├───┼───┼───┼───┤ │ │ + │ │ │ │ │ └───┘ + └───┴───┴───┴───┘ +*/ + /* Row: 0 1 2 3 4 5 6 */ + [_FN1] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, TO(_FN2), _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______ + ), + +/* + ┌───┬───┬───┬───┐ ┌───┐ ┌───┐ + │Spi│Spd│ │ │ │ │ │TO0│ + ├───┼───┼───┼───┤ └───┘ └───┘ + │Sai│Sad│ │ │ + ├───┼───┼───┼───┤ + │Tog│Mod│Hui│ │ ┌───┐ + ├───┼───┼───┼───┤ │ │ + │ │Vai│Hud│Vad│ └───┘ + └───┴───┴───┴───┘ +*/ + /* Row: 0 1 2 3 4 5 6 */ + [_FN2] = LAYOUT( + RGB_SPI, RGB_SPD, _______, QK_BOOT, _______, _______, _______, + RGB_SAI, RGB_SAD, _______, _______, _______, TO(_BASE), _______, + RGB_TOG, RGB_MOD, RGB_HUI, _______, _______, _______, _______, + _______, RGB_VAI, RGB_HUD, RGB_VAD + ), +}; + +#ifdef OLED_ENABLE + bool oled_task_user(void) { + render_layer_status(); + + return true; + } +#endif + +#ifdef ENCODER_ENABLE + +#define ENCODERS 3 +static uint8_t encoder_state[ENCODERS] = {0}; +static keypos_t encoder_cw[ENCODERS] = {{ 5, 0 }, { 5, 1 }, { 5, 2 }}; +static keypos_t encoder_ccw[ENCODERS] = {{ 6, 0 }, { 6, 1 }, { 6, 2 }}; + +void encoder_action_unregister(void) { + for (int index = 0; index < ENCODERS; ++index) { + if (encoder_state[index]) { + keyevent_t encoder_event = (keyevent_t) { + .key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index], + .pressed = false, + .time = (timer_read() | 1) + }; + encoder_state[index] = 0; + action_exec(encoder_event); + } + } +} + +void encoder_action_register(uint8_t index, bool clockwise) { + keyevent_t encoder_event = (keyevent_t) { + .key = clockwise ? encoder_cw[index] : encoder_ccw[index], + .pressed = true, + .time = (timer_read() | 1) + }; + encoder_state[index] = (clockwise ^ 1) | (clockwise << 1); + action_exec(encoder_event); +} + +void matrix_scan_user(void) { + encoder_action_unregister(); +} + +bool encoder_update_user(uint8_t index, bool clockwise) { + encoder_action_register(index, clockwise); + return false; +} +#endif |