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diff --git a/keyboards/doio/kb16/keymaps/via/keymap.c b/keyboards/doio/kb16/keymaps/via/keymap.c
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+++ b/keyboards/doio/kb16/keymaps/via/keymap.c
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+/* Copyright 2022 DOIO
+ * Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+// OLED animation
+#include "lib/layer_status/layer_status.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+enum layer_names {
+ _BASE,
+ _FN,
+ _FN1,
+ _FN2
+};
+
+// enum layer_keycodes { };
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/*
+ ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
+ │ 1 │ 2 │ 3 │ 4 │ │Ply│ │TO1│
+ ├───┼───┼───┼───┤ └───┘ └───┘
+ │ 5 │ 6 │ 7 │ 8 │
+ ├───┼───┼───┼───┤
+ │ 9 │ 0 │ ↑ │Ent│ ┌───┐
+ ├───┼───┼───┼───┤ │Mut│
+ │Fn2│ ← │ ↓ │ → │ └───┘
+ └───┴───┴───┴───┘
+ ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
+ │ ! │ @ │ # │ $ │ │ │ │ │
+ ├───┼───┼───┼───┤ └───┘ └───┘
+ │ % │ ^ │ & │ * │
+ ├───┼───┼───┼───┤
+ │ ( │ ) │ │ │ ┌───┐
+ ├───┼───┼───┼───┤ │ │
+ │ │ │ │ │ └───┘
+ └───┴───┴───┴───┘
+*/
+ /* Row: 0 1 2 3 4 5 6 */
+ [_BASE] = LAYOUT(
+ KC_1, KC_2, KC_3, KC_4, KC_MPRV, KC_MPLY, KC_MNXT,
+ KC_5, KC_6, KC_7, KC_8, KC_PGDN, TO(_FN), KC_PGUP,
+ KC_9, KC_0, KC_UP, KC_ENT, KC_VOLD, KC_MUTE, KC_VOLU,
+ MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
+ ),
+
+/*
+ ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
+ │ │ │ │ │ │ │ │ │
+ ├───┼───┼───┼───┤ └───┘ └───┘
+ │ │ │ │ │
+ ├───┼───┼───┼───┤
+ │ │ │ │ │ ┌───┐
+ ├───┼───┼───┼───┤ │ │
+ │ │ │ │ │ └───┘
+ └───┴───┴───┴───┘
+*/
+ /* Row: 0 1 2 3 4 5 6 */
+ [_FN] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, TO(_FN1), _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______
+ ),
+
+/*
+ ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
+ │ │ │ │ │ │ │ │ │
+ ├───┼───┼───┼───┤ └───┘ └───┘
+ │ │ │ │ │
+ ├───┼───┼───┼───┤
+ │ │ │ │ │ ┌───┐
+ ├───┼───┼───┼───┤ │ │
+ │ │ │ │ │ └───┘
+ └───┴───┴───┴───┘
+*/
+ /* Row: 0 1 2 3 4 5 6 */
+ [_FN1] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, TO(_FN2), _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______
+ ),
+
+/*
+ ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
+ │Spi│Spd│ │ │ │ │ │TO0│
+ ├───┼───┼───┼───┤ └───┘ └───┘
+ │Sai│Sad│ │ │
+ ├───┼───┼───┼───┤
+ │Tog│Mod│Hui│ │ ┌───┐
+ ├───┼───┼───┼───┤ │ │
+ │ │Vai│Hud│Vad│ └───┘
+ └───┴───┴───┴───┘
+*/
+ /* Row: 0 1 2 3 4 5 6 */
+ [_FN2] = LAYOUT(
+ RGB_SPI, RGB_SPD, _______, QK_BOOT, _______, _______, _______,
+ RGB_SAI, RGB_SAD, _______, _______, _______, TO(_BASE), _______,
+ RGB_TOG, RGB_MOD, RGB_HUI, _______, _______, _______, _______,
+ _______, RGB_VAI, RGB_HUD, RGB_VAD
+ ),
+};
+
+#ifdef OLED_ENABLE
+ bool oled_task_user(void) {
+ render_layer_status();
+
+ return true;
+ }
+#endif
+
+#ifdef ENCODER_ENABLE
+
+#define ENCODERS 3
+static uint8_t encoder_state[ENCODERS] = {0};
+static keypos_t encoder_cw[ENCODERS] = {{ 5, 0 }, { 5, 1 }, { 5, 2 }};
+static keypos_t encoder_ccw[ENCODERS] = {{ 6, 0 }, { 6, 1 }, { 6, 2 }};
+
+void encoder_action_unregister(void) {
+ for (int index = 0; index < ENCODERS; ++index) {
+ if (encoder_state[index]) {
+ keyevent_t encoder_event = (keyevent_t) {
+ .key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
+ .pressed = false,
+ .time = (timer_read() | 1)
+ };
+ encoder_state[index] = 0;
+ action_exec(encoder_event);
+ }
+ }
+}
+
+void encoder_action_register(uint8_t index, bool clockwise) {
+ keyevent_t encoder_event = (keyevent_t) {
+ .key = clockwise ? encoder_cw[index] : encoder_ccw[index],
+ .pressed = true,
+ .time = (timer_read() | 1)
+ };
+ encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
+ action_exec(encoder_event);
+}
+
+void matrix_scan_user(void) {
+ encoder_action_unregister();
+}
+
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ encoder_action_register(index, clockwise);
+ return false;
+}
+#endif