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-rw-r--r--keyboards/delikeeb/vanana/keymaps/default/keymap.c161
1 files changed, 161 insertions, 0 deletions
diff --git a/keyboards/delikeeb/vanana/keymaps/default/keymap.c b/keyboards/delikeeb/vanana/keymaps/default/keymap.c
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+++ b/keyboards/delikeeb/vanana/keymaps/default/keymap.c
@@ -0,0 +1,161 @@
+/* Copyright 2020 noclew
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+#ifdef AUDIO_ENABLE
+ float song_coin[][2] = SONG(COIN_SOUND);
+#endif
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+ _BASE,
+ _LOWER,
+ _RAISE,
+ _ADJUST
+};
+
+// Defines the keycodes used by our macros in process_record_user
+enum custom_keycodes {
+ BASE = SAFE_RANGE,
+ LOWER,
+ RAISE,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* BASE
+ * ------------------------------------------- -------------------------------------------
+ * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * ------------------------------------------- -------------------------------------------
+ * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
+ * ------------------------------------------- --------- --------------------------------------------
+ * | Esc | A | S | D | F | G | | Bksp | | H | J | K | L | ; |Enter |
+ * ------------------------------------------- --------- -------------------------------------------
+ * | Shift| Z | X | C | V | B | | Del | | N | M | , | . | / |Sft(')|
+ * ------------------------------------------- --------- -------------------------------------------
+ * | GUI | Alt | Ctrl |Lower |Space | |Space |Raise |Alt | Left | Right|
+ * ------------------------------------ ------------------------------------
+ */
+
+ [_BASE] = LAYOUT(
+ KC_GRV, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_BSPC,
+ KC_TAB, KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSLS,
+ KC_ESC, KC_A , KC_S , KC_D , KC_F , KC_G , KC_BSPC, KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_ENT ,
+ KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_DEL , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, RSFT_T(KC_QUOT),
+ KC_LGUI, KC_LALT, KC_LCTL, LOWER , KC_SPC, KC_SPC , RAISE , KC_RALT, KC_LEFT, KC_RGHT
+ ),
+
+ [_LOWER] = LAYOUT(
+ KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 ,
+ KC_BSPC, KC_SLSH, KC_7 , KC_8 , KC_9 , KC_PPLS, KC_CIRC, KC_LBRC, KC_RBRC, KC_AT , KC_EXLM, _______,
+ KC_EQL , KC_0 , KC_4 , KC_5 , KC_6 , KC_MINS, KC_LEFT, KC_PIPE, KC_LPRN, KC_RPRN, KC_HASH, KC_DQUO, _______,
+ KC_ENT , KC_PAST, KC_1 , KC_2 , KC_3 , KC_UNDS, KC_RGHT, KC_DLR , KC_LCBR, KC_RCBR, KC_AMPR, KC_PERC, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_RAISE] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_BSPC, KC_DEL , KC_END , _______,
+ _______, _______, _______, _______, _______, _______, KC_UP , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_QUOT, _______,
+ _______, _______, _______, _______, _______, _______, KC_DOWN, _______, KC_PGUP, _______, KC_PGDN, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_ADJUST] = LAYOUT(
+ RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DEBUG ,
+ _______, RGB_TOG, RGB_RMOD, RGB_MOD, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______,
+ KC_CAPS, _______, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, KC_VOLU, _______, _______, _______, _______, _______, _______,
+ _______, AU_ON , AU_OFF , _______, _______, _______, KC_VOLD, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ )
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+
+ case RESET:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(song_coin);
+ #endif
+ }
+ return false;
+ }
+ return true;
+}
+
+void encoder_update_user(uint8_t index, bool clockwise) {
+ /* With an if statement we can check which encoder was turned. */
+ if (index == 0) { /* First encoder */
+ /* And with another if statement we can check the direction. */
+ if (clockwise) {
+ if (IS_LAYER_ON(_LOWER)){
+ tap_code(KC_RIGHT);
+ } else if (IS_LAYER_ON(_RAISE)){
+ tap_code(KC_DOWN);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ } else {
+ if (IS_LAYER_ON(_LOWER)){
+ tap_code(KC_LEFT);
+ } else if (IS_LAYER_ON(_RAISE)){
+ tap_code(KC_UP);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ }
+
+ } else if (index == 1) { /* Second encoder. Only supported by Elite-C */
+ if (clockwise) {
+ if (IS_LAYER_ON(_LOWER)){
+ tap_code(KC_RIGHT);
+ } else if (IS_LAYER_ON(_RAISE)){
+ tap_code(KC_DOWN);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ } else {
+ if (IS_LAYER_ON(_LOWER)){
+ tap_code(KC_LEFT);
+ } else if (IS_LAYER_ON(_RAISE)){
+ tap_code(KC_UP);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ }
+ }
+}