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-rw-r--r--keyboards/crkbd/keymaps/thunderbird2086/config.h97
1 files changed, 97 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/thunderbird2086/config.h b/keyboards/crkbd/keymaps/thunderbird2086/config.h
new file mode 100644
index 0000000000..735caadaee
--- /dev/null
+++ b/keyboards/crkbd/keymaps/thunderbird2086/config.h
@@ -0,0 +1,97 @@
+// Copyright 2021 Allen Choi (@thunderbird2086)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#define EE_HANDS
+#define SPLIT_USB_DETECT
+
+// #define RGB_LAYER_ENABLE
+#undef USE_I2C
+#undef SSD1306OLED
+
+#define IGNORE_MOD_TAP_INTERRUPT
+#define PERMISSIVE_HOLD
+
+#if defined(TAPPING_TERM)
+# undef TAPPING_TERM
+#endif
+#define TAPPING_TERM 200
+
+#define NO_ACTION_ONESHOT
+
+#if defined(OLED_ENABLE)
+# define SPLIT_LAYER_STATE_ENABLE
+# define SPLIT_LED_STATE_ENABLE
+# define SPLIT_MODS_ENABLE
+# define SPLIT_OLED_ENABLE
+# define OLED_FONT_H "keyboards/crkbd/keymaps/thunderbird2086/glcdfont.c"
+# undef OLED_TIMEOUT
+ // due to timer_read() for render_prompt(), we have own implementation of oled time out
+# define OLED_KEY_TIMEOUT 30000
+# define KEY_LOG_ENABLE
+#endif
+
+#define RGBLIGHT_SLEEP
+
+#if defined(RGBLIGHT_ENABLE)
+# define RGBLIGHT_LIMIT_VAL 150
+# define RGBLIGHT_HUE_STEP 16
+# define RGBLIGHT_SAT_STEP 32
+# define RGBLIGHT_VAL_STEP 32
+
+# define RGBLIGHT_EFFECT_RAINBOW_MOOD
+# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+# define RGBLIGHT_EFFECT_KNIGHT
+#endif
+
+#if defined(RGB_MATRIX_ENABLE)
+# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
+ // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
+# define RGB_MATRIX_HUE_STEP 32
+# define RGB_MATRIX_SAT_STEP 64
+# define RGB_MATRIX_VAL_STEP 64
+# define RGB_MATRIX_SPD_STEP 20
+# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
+
+/* Disable the animations you don't want/need. You will need to disable a good number of these *
+ * because they take up a lot of space. Disable until you can successfully compile your firmware. */
+# undef ENABLE_RGB_MATRIX_ALPHAS_MODS
+# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define ENABLE_RGB_MATRIX_BREATHING
+# undef ENABLE_RGB_MATRIX_BAND_SAT
+# undef ENABLE_RGB_MATRIX_BAND_VAL
+# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# define ENABLE_RGB_MATRIX_CYCLE_ALL
+# undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# undef ENABLE_RGB_MATRIX_DUAL_BEACON
+# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
+# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+# undef ENABLE_RGB_MATRIX_RAINDROPS
+# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
+# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# define ENABLE_RGB_MATRIX_SPLASH
+# undef ENABLE_RGB_MATRIX_MULTISPLASH
+# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
+# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif