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-rw-r--r--keyboards/crkbd/keymaps/like_jis/keymap.c291
1 files changed, 0 insertions, 291 deletions
diff --git a/keyboards/crkbd/keymaps/like_jis/keymap.c b/keyboards/crkbd/keymaps/like_jis/keymap.c
deleted file mode 100644
index 41df6330f5..0000000000
--- a/keyboards/crkbd/keymaps/like_jis/keymap.c
+++ /dev/null
@@ -1,291 +0,0 @@
-#include QMK_KEYBOARD_H
-#include "bootloader.h"
-#ifdef PROTOCOL_LUFA
- #include "lufa.h"
- #include "split_util.h"
-#endif
-#ifdef SSD1306OLED
- #include "ssd1306.h"
-#endif
-#include "oled_helper.h"
-
-extern keymap_config_t keymap_config;
-
-extern uint8_t is_master;
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-enum layer_number {
- _BASE = 0,
- _LOWER,
- _RAISE,
- _ADJUST,
-};
-
-enum custom_keycodes {
- LOWER = SAFE_RANGE,
- RAISE,
- ADJUST,
- KANJI,
- RGBRST
-};
-
-enum tapdances{
- TD_CODO = 0,
- // TD_MNUB,
-};
-
-// Layer Mode aliases
-#define KC_LOWER LOWER
-#define KC_RAISE RAISE
-
-#define KC______ KC_TRNS
-#define KC_XXXXX KC_NO
-#define KC_KANJI KANJI
-
-#define KC_RST RESET
-#define KC_LRST RGBRST
-#define KC_LTOG RGB_TOG
-#define KC_LHUI RGB_HUI
-#define KC_LHUD RGB_HUD
-#define KC_LSAI RGB_SAI
-#define KC_LSAD RGB_SAD
-#define KC_LVAI RGB_VAI
-#define KC_LVAD RGB_VAD
-#define KC_LMOD RGB_MOD
-#define KC_KNRM AG_NORM
-#define KC_KSWP AG_SWAP
-
-#define KC_TBSF LSFT_T(KC_TAB)
-// #define KC_SPSF LSFT_T(KC_SPC)
-#define KC_ALAP LALT_T(KC_APP)
-
-#define KC_CODO TD(TD_CODO)
-// #define KC_MNUB TD(TD_MNUB)
-
-qk_tap_dance_action_t tap_dance_actions[] = {
- [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
- // [TD_MNUB] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, LSFT(KC_RO)),
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_BASE] = LAYOUT_kc( \
- //,-----------------------------------------. ,-----------------------------------------.
- ESC, Q, W, E, R, T, Y, U, I, O, P, MINS,\
- //|------+------+------+------+------+------| |------+------+------+------+------+------|
- TBSF, A, S, D, F, G, H, J, K, L, UP, ENT,\
- //|------+------+------+------+------+------| |------+------+------+------+------+------|
- LCTRL, Z, X, C, V, B, N, M, CODO, LEFT, DOWN, RGHT,\
- //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- LGUI, LOWER, BSPC, SPC, RAISE, ALAP \
- //`--------------------' `--------------------'
- ),
-
- [_LOWER] = LAYOUT_kc( \
- //,-----------------------------------------. ,-----------------------------------------.
- _____, F1, F2, F3, F4, F5, XXXXX, MINS, EQL, JYEN, LBRC, RBRC,\
- //|------+------+------+------+------+------| |------+------+------+------+------+------|
- _____, F6, F7, F8, F9, F10, XXXXX, XXXXX, XXXXX, SCLN, QUOT, BSLS,\
- //|------+------+------+------+------+------| |------+------+------+------+------+------|
- _____, F11, F12, TAB, KANJI, ENT, XXXXX, XXXXX, COMM, DOT, SLSH, RO,\
- //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- _____, _____, DEL, _____, _____, APP \
- //`--------------------' `--------------------'
- ),
-
- [_RAISE] = LAYOUT_kc( \
- //,-----------------------------------------. ,-----------------------------------------.
- _____, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, PSLS,\
- //|------+------+------+------+------+------| |------+------+------+------+------+------|
- _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, QUOT, 4, 5, 6, PPLS, PAST,\
- //|------+------+------+------+------+------| |------+------+------+------+------+------|
- _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, 0, 1, 2, 3, DOT, PMNS,\
- //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- _____, _____, BSPC, _____, _____, LALT \
- //`--------------------' `--------------------'
- ),
-
- [_ADJUST] = LAYOUT_kc( \
- //,-----------------------------------------. ,-----------------------------------------.
- _____, RST, LRST, KNRM, KSWP, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
- //|------+-------+------+------+------+-----| |------+------+------+------+------+------|
- _____, LTOG, LHUI, LSAI, LVAI, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, PGUP, XXXXX,\
- //|------+-------+------+------+------+-----| |------+------+------+------+------+------|
- _____, LMOD, LHUD, LSAD, LVAD, XXXXX, XXXXX, XXXXX, XXXXX, HOME, PGDN, END,\
- //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
- _____, _____, XXXXX, _____, _____, XXXXX \
- //`--------------------' `--------------------'
- )
-};
-
-#define L_BASE _BASE
-#define L_LOWER (1<<_LOWER)
-#define L_RAISE (1<<_RAISE)
-#define L_ADJUST (1<<_ADJUST)
-#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
-
-#ifdef SSD1306OLED
-typedef struct {
- uint8_t state;
- char name[8];
-}LAYER_DISPLAY_NAME;
-
-#define LAYER_DISPLAY_MAX 5
-const LAYER_DISPLAY_NAME layer_display_name[LAYER_DISPLAY_MAX] = {
- {L_BASE, "Base"},
- {L_BASE + 1, "Base"},
- {L_LOWER, "Lower"},
- {L_RAISE, "Raise"},
- {L_ADJUST_TRI, "Adjust"}
-};
-
-static inline const char* get_leyer_status(void) {
-
- for (uint8_t i = 0; i < LAYER_DISPLAY_MAX; ++i) {
- if (layer_state == 0 && layer_display_name[i].state == default_layer_state) {
-
- return layer_display_name[i].name;
- } else if (layer_state != 0 && layer_display_name[i].state == layer_state) {
-
- return layer_display_name[i].name;
- }
- }
-
- return "?";
-}
-
-static char layer_status_buf[24] = "Layer state ready.\n";
-static inline void update_keymap_status(void) {
-
- snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "OS:%s Layer:%s\n",
- keymap_config.swap_lalt_lgui? "win" : "mac", get_leyer_status());
-}
-
-static inline void render_keymap_status(struct CharacterMatrix *matrix) {
-
- matrix_write(matrix, layer_status_buf);
-}
-
-#define UPDATE_KEYMAP_STATUS() update_keymap_status()
-#define RENDER_KEYMAP_STATUS(a) render_keymap_status(a)
-
-#else
-
-#define UPDATE_KEYMAP_STATUS()
-#define RENDER_KEYMAP_STATUS(a)
-
-#endif
-
-static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
-
- pressed ? layer_on(layer1) : layer_off(layer1);
- IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3);
-}
-
-int RGB_current_mode;
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
-
- UPDATE_KEY_STATUS(keycode, record);
-
- bool result = false;
- switch (keycode) {
- case LOWER:
- update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST);
- break;
- case RAISE:
- update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST);
- break;
- case KANJI:
- if (record->event.pressed) {
- if (keymap_config.swap_lalt_lgui == false) {
- register_code(KC_LANG2);
- } else {
- SEND_STRING(SS_LALT("`"));
- }
- } else {
- unregister_code(KC_LANG2);
- }
- break;
- #ifdef RGBLIGHT_ENABLE
- case RGB_MOD:
- if (record->event.pressed) {
- rgblight_mode(RGB_current_mode);
- rgblight_step();
- RGB_current_mode = rgblight_config.mode;
- }
- break;
- case RGBRST:
- if (record->event.pressed) {
- eeconfig_update_rgblight_default();
- rgblight_enable();
- RGB_current_mode = rgblight_config.mode;
- }
- break;
- #endif
- default:
- result = true;
- break;
- }
-
- UPDATE_KEYMAP_STATUS();
- return result;
-}
-
-void matrix_init_user(void) {
- #ifdef RGBLIGHT_ENABLE
- RGB_current_mode = rgblight_config.mode;
- UPDATE_KEYMAP_STATUS();
- #endif
- //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
- #ifdef SSD1306OLED
- iota_gfx_init(!has_usb()); // turns on the display
- #endif
-}
-
-//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
-#ifdef SSD1306OLED
-
-void matrix_scan_user(void) {
- iota_gfx_task(); // this is what updates the display continuously
-}
-
-static inline void matrix_update(struct CharacterMatrix *dest,
- const struct CharacterMatrix *source) {
- if (memcmp(dest->display, source->display, sizeof(dest->display))) {
- memcpy(dest->display, source->display, sizeof(dest->display));
- dest->dirty = true;
- }
-}
-
-static inline void render_status(struct CharacterMatrix *matrix) {
-
- UPDATE_LED_STATUS();
- RENDER_LED_STATUS(matrix);
- RENDER_KEYMAP_STATUS(matrix);
- UPDATE_LOCK_STATUS();
- RENDER_LOCK_STATUS(matrix);
- RENDER_KEY_STATUS(matrix);
-}
-
-void iota_gfx_task_user(void) {
- struct CharacterMatrix matrix;
-
- #if DEBUG_TO_SCREEN
- if (debug_enable) {
- return;
- }
- #endif
-
- matrix_clear(&matrix);
- if (is_master) {
- render_status(&matrix);
- } else {
- RENDER_LOGO(&matrix);
- }
-
- matrix_update(&display, &matrix);
-}
-
-#endif