diff options
Diffstat (limited to 'keyboards/crkbd/keymaps/dsanchezseco/config.h')
-rw-r--r-- | keyboards/crkbd/keymaps/dsanchezseco/config.h | 83 |
1 files changed, 48 insertions, 35 deletions
diff --git a/keyboards/crkbd/keymaps/dsanchezseco/config.h b/keyboards/crkbd/keymaps/dsanchezseco/config.h index f10c474057..bece69ba67 100644 --- a/keyboards/crkbd/keymaps/dsanchezseco/config.h +++ b/keyboards/crkbd/keymaps/dsanchezseco/config.h @@ -33,38 +33,51 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT -//disable effects -#define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue speed is hue for secondary hue -#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom speed controls how much gradient changes -#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Static gradient left to right speed controls how much gradient changes -#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right -#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right -#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation -#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness -#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation -#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness -#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient -#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom -#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in -#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in -#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right -#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard -#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard -#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard -#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard -#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard -#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue -#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue pulses keys hit to shifted hue then fades to current hue -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out -#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out -#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out -#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out -#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out -#define DISABLE_RGB_MATRIX_EFFECT_MAX +// RGB Matrix Animation modes. Explicitly enabled +// For full list of effects, see: +// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects +// #define ENABLE_RGB_MATRIX_ALPHAS_MODS +// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +#define ENABLE_RGB_MATRIX_BREATHING +// #define ENABLE_RGB_MATRIX_BAND_SAT +// #define ENABLE_RGB_MATRIX_BAND_VAL +// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +// #define ENABLE_RGB_MATRIX_CYCLE_ALL +#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +// #define ENABLE_RGB_MATRIX_DUAL_BEACON +// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON +// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +// #define ENABLE_RGB_MATRIX_RAINDROPS +// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +// // #define ENABLE_RGB_MATRIX_HUE_BREATHING +// #define ENABLE_RGB_MATRIX_HUE_PENDULUM +// #define ENABLE_RGB_MATRIX_HUE_WAVE +// #define ENABLE_RGB_MATRIX_PIXEL_RAIN +// #define ENABLE_RGB_MATRIX_PIXEL_FLOW +// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL +// // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined +#define ENABLE_RGB_MATRIX_TYPING_HEATMAP +#define ENABLE_RGB_MATRIX_DIGITAL_RAIN +// // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +// #define ENABLE_RGB_MATRIX_SPLASH +// #define ENABLE_RGB_MATRIX_MULTISPLASH +// #define ENABLE_RGB_MATRIX_SOLID_SPLASH +// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH |