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-rw-r--r--keyboards/cospad/config.h192
-rw-r--r--keyboards/cospad/cospad.c23
-rw-r--r--keyboards/cospad/cospad.h163
-rw-r--r--keyboards/cospad/info.json192
-rw-r--r--keyboards/cospad/keymaps/default/keymap.c103
-rw-r--r--keyboards/cospad/readme.md17
-rw-r--r--keyboards/cospad/rules.mk24
7 files changed, 441 insertions, 273 deletions
diff --git a/keyboards/cospad/config.h b/keyboards/cospad/config.h
index 9844f2724a..cfc2d59f60 100644
--- a/keyboards/cospad/config.h
+++ b/keyboards/cospad/config.h
@@ -1,5 +1,5 @@
/*
-Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2020
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -21,11 +21,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
-#define PRODUCT_ID 0x6060
+#define PRODUCT_ID 0xB1E5
#define DEVICE_VER 0x0001
-#define MANUFACTURER KPREPUBLIC
-#define PRODUCT COSPAD
-#define DESCRIPTION QMK keyboard firmware for COSPAD
+#define MANUFACTURER KPrepublic
+#define PRODUCT Cospad
+#define DESCRIPTION 6x4 numpad with underglow and backlighting
/* key matrix size */
#define MATRIX_ROWS 6
@@ -40,22 +40,51 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
-*/
+ */
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D4, D5 }
#define MATRIX_COL_PINS { F0, F1, E6, C7 }
#define UNUSED_PINS
-/* COL2ROW or ROW2COL */
+/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
-/* Backlight configuration */
+/*
+ * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
+ */
+#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
+
#define BACKLIGHT_PIN F7
-#define BACKLIGHT_LEVELS 1
+// #define BACKLIGHT_BREATHING
+#define BACKLIGHT_LEVELS 3
+#define BACKLIGHT_ON_STATE 0
-/* Underlight configuration */
#define RGB_DI_PIN F6
-#define RGBLED_NUM 4
-#define RGBLIGHT_ANIMATIONS
+#ifdef RGB_DI_PIN
+ #define RGBLED_NUM 4
+// #define RGBLIGHT_HUE_STEP 8
+// #define RGBLIGHT_SAT_STEP 8
+// #define RGBLIGHT_VAL_STEP 8
+// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
+// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+// /*== all animations enable ==*/
+ #define RGBLIGHT_ANIMATIONS
+// /*== or choose animations ==*/
+// #define RGBLIGHT_EFFECT_BREATHING
+// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+// #define RGBLIGHT_EFFECT_SNAKE
+// #define RGBLIGHT_EFFECT_KNIGHT
+// #define RGBLIGHT_EFFECT_CHRISTMAS
+// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+// #define RGBLIGHT_EFFECT_RGB_TEST
+// #define RGBLIGHT_EFFECT_ALTERNATING
+// /*== customize breathing effect ==*/
+// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+// /*==== use exp() and sin() ====*/
+// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
@@ -64,10 +93,89 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-//#define LOCKING_SUPPORT_ENABLE
+#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
+/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
+ * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
+ */
+// #define GRAVE_ESC_CTRL_OVERRIDE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+/* defined by default; to change, uncomment and set to the combination you want */
+// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP H
+//#define MAGIC_KEY_HELP_ALT SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER0_ALT GRAVE
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER B
+//#define MAGIC_KEY_BOOTLOADER_ALT ESC
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
/*
* Feature disable options
* These options are also useful to firmware size reduction.
@@ -83,8 +191,62 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
-//#define NO_ACTION_MACRO
-//#define NO_ACTION_FUNCTION
+
+/* disable these deprecated features by default */
+#ifndef LINK_TIME_OPTIMIZATION_ENABLE
+ #define NO_ACTION_MACRO
+ #define NO_ACTION_FUNCTION
+#endif
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+//#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 1
+
+/*
+ * HD44780 LCD Display Configuration
+ */
+/*
+#define LCD_LINES 2 //< number of visible lines of the display
+#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
+
+#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
+
+#if LCD_IO_MODE
+#define LCD_PORT PORTB //< port for the LCD lines
+#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
+#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
+#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
+#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
+#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
+#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
+#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
+#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
+#define LCD_RS_PORT LCD_PORT //< port for RS line
+#define LCD_RS_PIN 3 //< pin for RS line
+#define LCD_RW_PORT LCD_PORT //< port for RW line
+#define LCD_RW_PIN 2 //< pin for RW line
+#define LCD_E_PORT LCD_PORT //< port for Enable line
+#define LCD_E_PIN 1 //< pin for Enable line
+#endif
+*/
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
diff --git a/keyboards/cospad/cospad.c b/keyboards/cospad/cospad.c
index e7ef71f874..c1f3a70479 100644
--- a/keyboards/cospad/cospad.c
+++ b/keyboards/cospad/cospad.c
@@ -1,5 +1,4 @@
-
-/* Copyright 2019
+/* Copyright 2020
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -16,18 +15,18 @@
*/
#include "cospad.h"
-#ifdef BACKLIGHT_ENABLE
-
-void backlight_init_ports(void) {
- setPinOutput(F7);
+void keyboard_pre_init_kb(void) {
+ led_init_ports();
+ keyboard_pre_init_user();
}
-void backlight_set(uint8_t level) {
- writePin(F7, !!level);
+void led_init_ports(void) {
+ setPinOutput(B2);
}
-void backlight_task(void) {
- // do nothing - as default implementation of software PWM does not work
+bool led_update_kb(led_t led_state) {
+ if (led_update_user(led_state)) {
+ writePin(B2, !led_state.num_lock);
+ }
+ return true;
}
-
-#endif //BACKLIGHT_ENABLE
diff --git a/keyboards/cospad/cospad.h b/keyboards/cospad/cospad.h
index ad3ca0d6bc..fc52204eda 100644
--- a/keyboards/cospad/cospad.h
+++ b/keyboards/cospad/cospad.h
@@ -1,5 +1,4 @@
-
-/* Copyright 2019
+/* Copyright 2020
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -14,12 +13,14 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+
#pragma once
#include "quantum.h"
+
#define ___ KC_NO
-/* This a shortcut to help you visually see your layout.
+/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
@@ -28,100 +29,100 @@
* represents the switch matrix.
*/
-/* COSPAD ortho matrix layout
- * ,-------------------.
- * | 00 | 01 | 02 | 03 |
- * |----|----|----|----|
- * | 10 | 11 | 12 | 13 |
- * |----|----|----|----|
- * | 20 | 21 | 22 | 23 |
- * |----|----|----|----|
- * | 30 | 31 | 32 | 33 |
- * |----|----|----|----|
- * | 40 | 41 | 42 | 43 |
- * |----|----|----|----|
- * | 50 | 51 | 52 | 53 |
- * `-------------------'
+/* 6x4 ortholinear layout
+ * ,-------------------.
+ * | 00 | 01 | 02 | 03 |
+ * |----|----|----|----|
+ * | 10 | 11 | 12 | 13 |
+ * |----|----|----|----|
+ * | 20 | 21 | 22 | 23 |
+ * |----|----|----|----|
+ * | 30 | 31 | 32 | 33 |
+ * |----|----|----|----|
+ * | 40 | 41 | 42 | 43 |
+ * |----|----|----|----|
+ * | 50 | 51 | 52 | 53 |
+ * `-------------------'
*/
#define LAYOUT_ortho_6x4( \
- k00, k01, k02, k03, \
- k10, k11, k12, k13, \
- k20, k21, k22, k23, \
- k30, k31, k32, k33, \
- k40, k41, k42, k43, \
- k50, k51, k52, k53 \
+ k00, k01, k02, k03, \
+ k10, k11, k12, k13, \
+ k20, k21, k22, k23, \
+ k30, k31, k32, k33, \
+ k40, k41, k42, k43, \
+ k50, k51, k52, k53 \
) \
{ \
- {k00, k01, k02, k03}, \
- {k10, k11, k12, k13}, \
- {k20, k21, k22, k23}, \
- {k30, k31, k32, k33}, \
- {k40, k41, k42, k43}, \
- {k50, k51, k52, k53} \
+ { k00, k01, k02, k03 }, \
+ { k10, k11, k12, k13 }, \
+ { k20, k21, k22, k23 }, \
+ { k30, k31, k32, k33 }, \
+ { k40, k41, k42, k43 }, \
+ { k50, k51, k52, k53 } \
}
-/* COSPAD gamepad matrix layout
- * ,-------------------.
- * | 00 | 01 | 02 | 03 |
- * |----|----|----|----|
- * | 10 | 11 | 12 | 13 |
- * |----|----|----|----|
- * | 20 | 21 | 22 | |
- * |----|----|----| 23 |
- * | 30 | 31 | 32 | |
- * |----|----|----|----|
- * | 40 | 41 | 42 | 43 |
- * |----|----|----|----|
- * | 50 | 51 | 52 | 53 |
- * `-------------------'
+/* 6x4 gamepad layout
+ * ,-------------------.
+ * | 00 | 01 | 02 | 03 |
+ * |----|----|----|----|
+ * | 10 | 11 | 12 | 13 |
+ * |----|----|----|----|
+ * | 20 | 21 | 22 | |
+ * |----|----|----| 23 |
+ * | 30 | 31 | 32 | |
+ * |----|----|----|----|
+ * | 40 | 41 | 42 | 43 |
+ * |----|----|----|----|
+ * | 50 | 51 | 52 | 53 |
+ * `-------------------'
*/
#define LAYOUT_gamepad_6x4( \
- k00, k01, k02, k03, \
- k10, k11, k12, k13, \
- k20, k21, k22, \
- k30, k31, k32, k23, \
- k40, k41, k42, k43, \
- k50, k51, k52, k53 \
+ k00, k01, k02, k03, \
+ k10, k11, k12, k13, \
+ k20, k21, k22, \
+ k30, k31, k32, k23, \
+ k40, k41, k42, k43, \
+ k50, k51, k52, k53 \
) \
{ \
- {k00, k01, k02, k03}, \
- {k10, k11, k12, k13}, \
- {k20, k21, k22, k23}, \
- {k30, k31, k32, ___}, \
- {k40, k41, k42, k43}, \
- {k50, k51, k52, k53} \
+ { k00, k01, k02, k03 }, \
+ { k10, k11, k12, k13 }, \
+ { k20, k21, k22, k23 }, \
+ { k30, k31, k32, ___ }, \
+ { k40, k41, k42, k43 }, \
+ { k50, k51, k52, k53 } \
}
-/* COSPAD numpad matrix layout
- * ,-------------------.
- * | 00 | 01 | 02 | 03 |
- * |----|----|----|----|
- * | 10 | 11 | 12 | 13 |
- * |----|----|----|----|
- * | 20 | 21 | 22 | |
- * |----|----|----| 23 |
- * | 30 | 31 | 32 | |
- * |----|----|----|----|
- * | 40 | 41 | 42 | |
- * |----|----|----| 43 |
- * | 50 | 52 | |
- * `-------------------'
+/* 6x4 numpad layout
+ * ,-------------------.
+ * | 00 | 01 | 02 | 03 |
+ * |----|----|----|----|
+ * | 10 | 11 | 12 | 13 |
+ * |----|----|----|----|
+ * | 20 | 21 | 22 | |
+ * |----|----|----| 23 |
+ * | 30 | 31 | 32 | |
+ * |----|----|----|----|
+ * | 40 | 41 | 42 | |
+ * |----|----|----| 43 |
+ * | 50 | 52 | |
+ * `-------------------'
*/
#define LAYOUT_numpad_6x4( \
- k00, k01, k02, k03, \
- k10, k11, k12, k13, \
- k20, k21, k22, \
- k30, k31, k32, k23, \
- k40, k41, k42, \
- k50, k52, k43 \
+ k00, k01, k02, k03, \
+ k10, k11, k12, k13, \
+ k20, k21, k22, \
+ k30, k31, k32, k23, \
+ k40, k41, k42, \
+ k50, k52, k43 \
) \
{ \
- {k00, k01, k02, k03}, \
- {k10, k11, k12, k13}, \
- {k20, k21, k22, k23}, \
- {k30, k31, k32, ___}, \
- {k40, k41, k42, k43}, \
- {k50, ___, k52, ___} \
+ { k00, k01, k02, k03 }, \
+ { k10, k11, k12, k13 }, \
+ { k20, k21, k22, k23 }, \
+ { k30, k31, k32, ___ }, \
+ { k40, k41, k42, k43 }, \
+ { k50, ___, k52, ___ } \
}
// Add backwards compatibility for existing keymaps
diff --git a/keyboards/cospad/info.json b/keyboards/cospad/info.json
index c17f44f525..83bf81c14d 100644
--- a/keyboards/cospad/info.json
+++ b/keyboards/cospad/info.json
@@ -1,95 +1,107 @@
{
- "keyboard_name": "Cospad",
- "keyboard_folder": "cospad",
- "url": "",
- "maintainer": "qmk",
- "width": 4,
- "height": 6,
- "layouts": {
- "LAYOUT_numpad_6x4": {
- "key_count": 21,
- "layout": [
- {"label":"Esc", "x":0, "y":0},
- {"label":"Tab", "x":1, "y":0},
- {"label":"Fn", "x":2, "y":0},
- {"label":"Back", "x":3, "y":0},
- {"label":"Num Lock", "x":0, "y":1},
- {"label":"/", "x":1, "y":1},
- {"label":"*", "x":2, "y":1},
- {"label":"-", "x":3, "y":1},
- {"label":"7", "x":0, "y":2},
- {"label":"8", "x":1, "y":2},
- {"label":"9", "x":2, "y":2},
- {"label":"4", "x":0, "y":3},
- {"label":"5", "x":1, "y":3},
- {"label":"6", "x":2, "y":3},
- {"label":"+", "x":3, "y":2, "h":2},
- {"label":"1", "x":0, "y":4},
- {"label":"2", "x":1, "y":4},
- {"label":"3", "x":2, "y":4},
- {"label":"0", "x":0, "y":5, "w":2},
- {"label":".", "x":2, "y":5},
- {"label":"Enter", "x":3, "y":4, "h":2}
- ]
- },
+ "keyboard_name": "Cospad",
+ "url": "",
+ "maintainer": "qmk",
+ "width": 4,
+ "height": 6,
+ "layouts": {
+ "LAYOUT_numpad_6x4": {
+ "key_count": 21,
+ "layout": [
+ {"x":0, "y":0},
+ {"x":1, "y":0},
+ {"x":2, "y":0},
+ {"x":3, "y":0},
- "LAYOUT_gamepad_6x4": {
- "key_count": 23,
- "layout": [
- {"label":"k00", "x":0, "y":0},
- {"label":"k01", "x":1, "y":0},
- {"label":"k02", "x":2, "y":0},
- {"label":"k03", "x":3, "y":0},
- {"label":"k10", "x":0, "y":1},
- {"label":"k11", "x":1, "y":1},
- {"label":"k12", "x":2, "y":1},
- {"label":"k13", "x":3, "y":1},
- {"label":"k20", "x":0, "y":2},
- {"label":"k21", "x":1, "y":2},
- {"label":"k22", "x":2, "y":2},
- {"label":"k30", "x":0, "y":3},
- {"label":"k31", "x":1, "y":3},
- {"label":"k32", "x":2, "y":3},
- {"label":"k23", "x":3, "y":2, "h":2},
- {"label":"k40", "x":0, "y":4},
- {"label":"k41", "x":1, "y":4},
- {"label":"k42", "x":2, "y":4},
- {"label":"k43", "x":3, "y":4},
- {"label":"k50", "x":0, "y":5},
- {"label":"k51", "x":1, "y":5},
- {"label":"k52", "x":2, "y":5},
- {"label":"k53", "x":3, "y":5}
- ]
- },
+ {"x":0, "y":1},
+ {"x":1, "y":1},
+ {"x":2, "y":1},
+ {"x":3, "y":1},
- "LAYOUT_ortho_6x4": {
- "key_count": 24,
- "layout": [
- {"label":"k00", "x":0, "y":0},
- {"label":"k01", "x":1, "y":0},
- {"label":"k02", "x":2, "y":0},
- {"label":"k03", "x":3, "y":0},
- {"label":"k10", "x":0, "y":1},
- {"label":"k11", "x":1, "y":1},
- {"label":"k12", "x":2, "y":1},
- {"label":"k13", "x":3, "y":1},
- {"label":"k20", "x":0, "y":2},
- {"label":"k21", "x":1, "y":2},
- {"label":"k22", "x":2, "y":2},
- {"label":"k23", "x":3, "y":2},
- {"label":"k30", "x":0, "y":3},
- {"label":"k31", "x":1, "y":3},
- {"label":"k32", "x":2, "y":3},
- {"label":"k33", "x":3, "y":3},
- {"label":"k40", "x":0, "y":4},
- {"label":"k41", "x":1, "y":4},
- {"label":"k42", "x":2, "y":4},
- {"label":"k43", "x":3, "y":4},
- {"label":"k50", "x":0, "y":5},
- {"label":"k51", "x":1, "y":5},
- {"label":"k52", "x":2, "y":5},
- {"label":"k53", "x":3, "y":5}
- ]
+ {"x":0, "y":2},
+ {"x":1, "y":2},
+ {"x":2, "y":2},
+
+ {"x":0, "y":3},
+ {"x":1, "y":3},
+ {"x":2, "y":3},
+ {"x":3, "y":2, "h":2},
+
+ {"x":0, "y":4},
+ {"x":1, "y":4},
+ {"x":2, "y":4},
+
+ {"x":0, "y":5, "w":2},
+ {"x":2, "y":5},
+ {"x":3, "y":4, "h":2}
+ ]
+ },
+ "LAYOUT_gamepad_6x4": {
+ "key_count": 23,
+ "layout": [
+ {"x":0, "y":0},
+ {"x":1, "y":0},
+ {"x":2, "y":0},
+ {"x":3, "y":0},
+
+ {"x":0, "y":1},
+ {"x":1, "y":1},
+ {"x":2, "y":1},
+ {"x":3, "y":1},
+
+ {"x":0, "y":2},
+ {"x":1, "y":2},
+ {"x":2, "y":2},
+
+ {"x":0, "y":3},
+ {"x":1, "y":3},
+ {"x":2, "y":3},
+ {"x":3, "y":2, "h":2},
+
+ {"x":0, "y":4},
+ {"x":1, "y":4},
+ {"x":2, "y":4},
+ {"x":3, "y":4},
+
+ {"x":0, "y":5},
+ {"x":1, "y":5},
+ {"x":2, "y":5},
+ {"x":3, "y":5}
+ ]
+ },
+ "LAYOUT_ortho_6x4": {
+ "key_count": 24,
+ "layout": [
+ {"x":0, "y":0},
+ {"x":1, "y":0},
+ {"x":2, "y":0},
+ {"x":3, "y":0},
+
+ {"x":0, "y":1},
+ {"x":1, "y":1},
+ {"x":2, "y":1},
+ {"x":3, "y":1},
+
+ {"x":0, "y":2},
+ {"x":1, "y":2},
+ {"x":2, "y":2},
+ {"x":3, "y":2},
+
+ {"x":0, "y":3},
+ {"x":1, "y":3},
+ {"x":2, "y":3},
+ {"x":3, "y":3},
+
+ {"x":0, "y":4},
+ {"x":1, "y":4},
+ {"x":2, "y":4},
+ {"x":3, "y":4},
+
+ {"x":0, "y":5},
+ {"x":1, "y":5},
+ {"x":2, "y":5},
+ {"x":3, "y":5}
+ ]
+ }
}
- }
}
diff --git a/keyboards/cospad/keymaps/default/keymap.c b/keyboards/cospad/keymaps/default/keymap.c
index adcca112d2..06b06d41f9 100644
--- a/keyboards/cospad/keymaps/default/keymap.c
+++ b/keyboards/cospad/keymaps/default/keymap.c
@@ -1,60 +1,57 @@
#include QMK_KEYBOARD_H
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-enum layers {
- _BL = 0,
- _FL
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+ _BL,
+ _FL
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-/* Keymap _BL: (Base Layer) Default Layer
- * ,-------------------.
- * |Esc |TAB | FN | BS |
- * |----|----|----|----|
- * | NL | / | * | - |
- * |----|----|----|----|
- * | 7 | 8 | 9 | |
- * |----|----|----| + |
- * | 4 | 5 | 6 | |
- * |----|----|----|----|
- * | 1 | 2 | 3 | |
- * |----|----|----| En |
- * | 0 | . | |
- * `-------------------'
- */
- [_BL] = LAYOUT_numpad_6x4(
- KC_ESC, KC_TAB, MO(_FL), KC_BSPC, \
- KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
- KC_P7, KC_P8, KC_P9, \
- KC_P4, KC_P5, KC_P6, KC_PPLS, \
- KC_P1, KC_P2, KC_P3, \
- KC_P0, KC_PDOT, KC_PENT
- ),
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,-------------------.
+ * |Esc |TAB | FN | BS |
+ * |----|----|----|----|
+ * | NL | / | * | - |
+ * |----|----|----|----|
+ * | 7 | 8 | 9 | |
+ * |----|----|----| + |
+ * | 4 | 5 | 6 | |
+ * |----|----|----|----|
+ * | 1 | 2 | 3 | |
+ * |----|----|----| En |
+ * | 0 | . | |
+ * `-------------------'
+ */
+ [_BL] = LAYOUT_numpad_6x4(
+ KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
+ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
+ KC_P7, KC_P8, KC_P9,
+ KC_P4, KC_P5, KC_P6, KC_PPLS,
+ KC_P1, KC_P2, KC_P3,
+ KC_P0, KC_PDOT, KC_PENT
+ ),
-/* Keymap _FL: Function Layer
- * ,-------------------.
- * |RGBT| | | |
- * |----|----|----|----|
- * |RGBM|RGBP|BTOG| |
- * |----|----|----|----|
- * |HUD |HUI |BON | |
- * |----|----|----| |
- * |SAD |SAI |BOFF| |
- * |----|----|----|----|
- * |VAD |VAS |BSTP| |
- * |----|----|----| |
- * | |RST | |
- * `-------------------'
- */
- [_FL] = LAYOUT_numpad_6x4(
- RGB_TOG, _______, _______, _______, \
- RGB_MOD, RGB_M_P, BL_TOGG, _______, \
- RGB_HUD, RGB_HUI, BL_ON, \
- RGB_SAD, RGB_SAI, BL_OFF, _______, \
- RGB_VAD, RGB_VAI, BL_STEP, \
- _______, RESET, _______
- ),
+ /* Keymap _FL: Function Layer
+ * ,-------------------.
+ * |RGBT| | | |
+ * |----|----|----|----|
+ * |RGBM|RGBP|BTOG| |
+ * |----|----|----|----|
+ * |HUD |HUI |BON | |
+ * |----|----|----| |
+ * |SAD |SAI |BOFF| |
+ * |----|----|----|----|
+ * |VAD |VAS |BSTP| |
+ * |----|----|----| |
+ * | |RST | |
+ * `-------------------'
+ */
+ [_FL] = LAYOUT_numpad_6x4(
+ RGB_TOG, _______, _______, _______,
+ RGB_MOD, RGB_M_P, BL_TOGG, _______,
+ RGB_HUD, RGB_HUI, BL_ON,
+ RGB_SAD, RGB_SAI, BL_OFF, _______,
+ RGB_VAD, RGB_VAI, BL_STEP,
+ _______, RESET, _______
+ )
};
diff --git a/keyboards/cospad/readme.md b/keyboards/cospad/readme.md
index 2e9add691f..9bb3dfdc0e 100644
--- a/keyboards/cospad/readme.md
+++ b/keyboards/cospad/readme.md
@@ -1,18 +1,15 @@
-COSPAD
-===
+# Cospad
-A DIY Keypad Kit sold by KPRepublic, runs TKG natively.
+A DIY keypad kit sold by KPRepublic, runs TKG natively.
-Keyboard Maintainer: QMK Community
-Hardware Supported: COSPAD
-Hardware Availability: [KPrepublic on Aliexpress](https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html)
-
-Only supports on and off for the backlight leds, as they are not connected to a PWM pin.
+* Keyboard Maintainer: QMK Community
+* Hardware Supported: Cospad PCB
+* Hardware Availability: [KPrepublic on Aliexpress](https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html)
Supported Layouts:
-![Numpad Layout of COSPAD](https://i.imgur.com/t03lXJ4.png)
-![Ortholinear Layout of COSPAD](https://i.imgur.com/mliUcCc.png)
+![Numpad layouts](https://i.imgur.com/t03lXJ4.png)
+![Ortholinear layouts](https://i.imgur.com/mliUcCc.png)
Make example for this keyboard (after setting up your build environment):
diff --git a/keyboards/cospad/rules.mk b/keyboards/cospad/rules.mk
index 075320a22f..61243fd378 100644
--- a/keyboards/cospad/rules.mk
+++ b/keyboards/cospad/rules.mk
@@ -12,23 +12,23 @@ MCU = atmega32u4
BOOTLOADER = atmel-dfu
# Build Options
-# comment out to disable the options.
+# change yes to no to disable
#
-BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000)
-MOUSEKEY_ENABLE = no # Mouse keys(+4700)
-EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
-CONSOLE_ENABLE = no # Console for debug(+400)
+BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
+MOUSEKEY_ENABLE = no # Mouse keys
+EXTRAKEY_ENABLE = yes # Audio control and System control
+CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
-NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
-BACKLIGHT_CUSTOM_DRIVER = yes
-RGBLIGHT_ENABLE = yes # Enable keyboard underlight functionality (+4870)
-MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
-UNICODE_ENABLE = no # Unicode
+RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
+MIDI_ENABLE = no # MIDI support
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
-HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400)
-
+HD44780_ENABLE = no # Enable support for HD44780 based LCDs
LAYOUTS = numpad_6x4 ortho_6x4