diff options
Diffstat (limited to 'keyboards/clueboard')
-rw-r--r-- | keyboards/clueboard/60/keymaps/yanfali/keymap.c | 132 | ||||
-rw-r--r-- | keyboards/clueboard/60/keymaps/yanfali/readme.md | 14 |
2 files changed, 0 insertions, 146 deletions
diff --git a/keyboards/clueboard/60/keymaps/yanfali/keymap.c b/keyboards/clueboard/60/keymaps/yanfali/keymap.c deleted file mode 100644 index 7c81ea028b..0000000000 --- a/keyboards/clueboard/60/keymaps/yanfali/keymap.c +++ /dev/null @@ -1,132 +0,0 @@ -#include QMK_KEYBOARD_H - -enum keyboard_layers { - _BL, - _FL, - _CL, - _YF -}; - -enum custom_keycodes { - S_BSKTC = SAFE_RANGE, - S_ODEJY, - S_RCKBY, - S_DOEDR, - S_SCALE, - S_ONEUP, - S_COIN, - S_SONIC, - S_ZELDA -}; - -#ifdef AUDIO_ENABLE - float song_basketcase[][2] = SONG(BASKET_CASE); - float song_ode_to_joy[][2] = SONG(ODE_TO_JOY); - float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY); - float song_doe_a_deer[][2] = SONG(DOE_A_DEER); - float song_scale[][2] = SONG(MUSIC_SCALE_SOUND); - float song_coin[][2] = SONG(COIN_SOUND); - float song_one_up[][2] = SONG(ONE_UP_SOUND); - float song_sonic_ring[][2] = SONG(SONIC_RING); - float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE); -#endif - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Layer 0: Default Layer - * ,-----------------------------------------------------------------. - * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp| - * |-----------------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------------| - * |MT(CTL, ESC)| A| S| D| F| G| H| J| K| L| ;| '|Enter | - * |-----------------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0| - * |-----------------------------------------------------------------' - * |Ctrl |Alt|Gui | Space |Alt |Gui|Fn |Ctrl | - * `-----------------------------------------------------------------' - */ - [_BL] = LAYOUT_all( - KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC,\ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, \ - MT(MOD_LCTL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS, KC_ENT, \ - KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, MO(_YF), \ - KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL), - [_FL] = LAYOUT_all( - KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______,\ - _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ - _______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ - _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, MO(_YF), \ - _______,_______,_______, _______, _______, _______, MO(_FL), _______), - [_CL] = LAYOUT_all( - BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,\ - _______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \ - _______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ - _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \ - _______, _______, _______, _______, _______, _______, MO(_FL), _______), - [_YF] = LAYOUT_all( - _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\ - _______,_______,KC_UP ,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ - _______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ - _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \ - _______, _______, _______, _______, _______, _______, MO(_FL), _______) -}; - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case S_BSKTC: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_basketcase); - } - return false; - case S_ODEJY: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_ode_to_joy); - } - return false; - case S_RCKBY: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_rock_a_bye_baby); - } - return false; - case S_DOEDR: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_doe_a_deer); - } - return false; - case S_SCALE: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_scale); - } - return false; - case S_ONEUP: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_one_up); - } - return false; - case S_COIN: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_coin); - } - return false; - case S_SONIC: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_sonic_ring); - } - return false; - case S_ZELDA: - if (record->event.pressed) { - stop_all_notes(); - PLAY_SONG(song_zelda_puzzle); - } - return false; - } - return true; -} diff --git a/keyboards/clueboard/60/keymaps/yanfali/readme.md b/keyboards/clueboard/60/keymaps/yanfali/readme.md deleted file mode 100644 index 8b87051762..0000000000 --- a/keyboards/clueboard/60/keymaps/yanfali/readme.md +++ /dev/null @@ -1,14 +0,0 @@ -# /u/yanfali keymap for clueboard 60% - -Almost the same as default but differs in the following ways - - 1. `Caps Lock` -> `MT(KC_LCTL, KC_ESC)`. - I'm a heavy vim user and I prefer escape to be closer than default. I also move `Control` to this key if you hold it. - 1. Switch Alt and GUI. - I spend most of my time on OSX, so I reverse Alt and GUI to be - more comfortable on OSX. - 1. Added a custom layer. - I use this to map the cursor keys to WASD, the familiar directional - gaming keys. As I use a split right shift, this naturally leads - to the left hand being used for navigation. This is also the - best place to add custom mappings, macros and combo keys. |