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diff --git a/keyboards/clueboard/readme.md b/keyboards/clueboard/readme.md new file mode 100644 index 0000000000..6c29c09eca --- /dev/null +++ b/keyboards/clueboard/readme.md @@ -0,0 +1,97 @@ +Clueboard keyboard firmware +====================== + +DIY/Assembled compact 66% keyboard by [Clueboard](http://clueboard.co). + +For the full Quantum Mechanical Keyboard feature list, see [the parent readme.md](/readme.md). + +## First Time Setup + +Download or clone the whole firmware and navigate to the keyboards/clueboard directory. Once your dev env is setup, you'll be able to generate the default .hex: + +``` +$ make +``` + +You will see a lot of output and if everything worked correctly you will see something similar to this: + +``` +Size after: + text data bss dec hex filename + 0 19992 0 19992 4e18 clueboard_rev2_default.hex +``` + +At this point you can press RESET on your Clueboard and flash your keyboard with this command: + +``` +$ make dfu +``` + +If you would like to use one of the alternative keymaps, or create your own, see below. + +## Clueboard 1.0 + +If you have a first generation Clueboard (one with a black PCB) you will need to use the revision 1 code. To do so add `SUBPROJECT=rev1` to your make command, like this: + +``` +$ make SUBPROJECT=rev1 +``` + +And when flashing your keyboard: + +``` +$ make SUBPROJECT=rev1 dfu +``` + +If you are flashing an alternative layout to your rev1, include both `SUBPROJECT=rev1` and `KEYMAP=<keymap>` in your command, for example when flashing max: + +``` +$ make SUBPROJECT=rev1 KEYMAP=max dfu +``` + +## Alternate Keymaps + +There are many alternative and user-contributed layouts available in the [keymaps/](keymaps/) directory. To compile and flash an alternative you will want to add `KEYMAP=<keymap>` to your command: + +``` +$ make KEYMAP=skully +``` + +And when flashing your keyboard, put `KEYMAP=<keymap>` between "make" and "dfu": + +``` +$ make KEYMAP=skully dfu +``` + +### Notable Layouts + +These layouts are notable for one reason or another. If you are looking for ideas or inspiration you should look at these first: + +* [keymaps/default](keymaps/default) - The default Clueboard layout +* [keymaps/max](keymaps/max) - A maximised layout that makes use of every key and feature of the Clueboard 2.0 PCB. +* [keymaps/skully](keymaps/skully) - The layout that @skullydazed uses on his own Clueboards. + +## Create Your Own Keymap + +There are a lot of possibilities when creating your own keymap, and the primary documentation for doing that is [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md. As a way to get started, here is the procedure I recommend: + +* Copy `[keymaps/default](keymaps/default/)` to `keymaps/<your_layout>`. +* Compile the firmware (`$ make KEYMAP=<your_layout>`) +* Flash the firmware (`$ make KEYMAP=<your_layout> dfu`) +* Make sure everything works like the default keyboard +* Modify `keymaps/<your_layout>/readme.md` to tell others about your layout. +* Modify `keymaps/<your_layout>/keymap.c` to reflect your desired layout. +* Compile your new custom firmware (`$ make KEYMAP=<your_layout>`) +** If you have warnings you may flash without fixing them, but something may not work right. +** If you have any errors you must fix them before continuing. +* Flash the firmware (`$ make KEYMAP=<your_layout> dfu`) + +## Share Your Keymap + +Got your layout dialed in? Please share it with the world so we can benefit from your work! Simply submit a pull request with your layout and we'll include it in the official repository. Please use the following guidelines when putting together your pull request: + +* Include a readme.md that states what your primary keyboard use is, how your layout differs from the default, and highlights anything you think makes your layout particularly great. +* If your layout requires certain features (EG, RGB underlight or backlighting) ensure you have a Makefile and config.h that reflects that +* If your layout requires special hardware to be added, please describe that in the readme.md + +TODO: Write up or link quick how-to on creating and submitting a PR. (Pull requests accepted. :) |