diff options
Diffstat (limited to 'keyboards/clueboard/keymaps/tetris')
-rw-r--r-- | keyboards/clueboard/keymaps/tetris/keymap.c | 209 | ||||
-rw-r--r-- | keyboards/clueboard/keymaps/tetris/readme.md | 33 | ||||
-rw-r--r-- | keyboards/clueboard/keymaps/tetris/rules.mk | 1 | ||||
-rw-r--r-- | keyboards/clueboard/keymaps/tetris/tetris_text.c | 505 | ||||
-rw-r--r-- | keyboards/clueboard/keymaps/tetris/tetris_text.h | 45 |
5 files changed, 0 insertions, 793 deletions
diff --git a/keyboards/clueboard/keymaps/tetris/keymap.c b/keyboards/clueboard/keymaps/tetris/keymap.c deleted file mode 100644 index c5a16b158c..0000000000 --- a/keyboards/clueboard/keymaps/tetris/keymap.c +++ /dev/null @@ -1,209 +0,0 @@ -#include "clueboard.h" -#include "tetris_text.h" - -// Helpful defines -#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT)) -#define _______ KC_TRNS - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -#define _BL 0 -#define _FL 1 -#define _CL 2 - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap _BL: Base Layer (Default Layer) - */ -[_BL] = KEYMAP( - F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \ - KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ - KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \ - KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), - - /* Keymap _FL: Function Layer - */ -[_FL] = KEYMAP( - KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \ - _______, _______, _______,_______,_______,F(1) ,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \ - _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ - _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \ - _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END), - - /* Keymap _CL: Control layer - */ -[_CL] = KEYMAP( - _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ - _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ - _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ - MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \ - _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), -}; - -/* This is a list of user defined functions. F(N) corresponds to item N - of this list. - */ -const uint16_t PROGMEM fn_actions[] = { - [0] = ACTION_FUNCTION(0), // Calls action_function() - [1] = ACTION_FUNCTION(1) -}; - -static uint8_t tetris_key_presses = 0; -static uint16_t tetris_timer = 0; -static uint8_t tetris_running = 0; -static int tetris_keypress = 0; - -void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { - static uint8_t mods_pressed; - static bool mod_flag; - - switch (id) { - case 0: - // clueboard specific hook to make escape quite tetris - if (tetris_running) { - tetris_running = 0; - return; - } - - /* Handle the combined Grave/Esc key - */ - mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed - - if (record->event.pressed) { - /* The key is being pressed. - */ - if (mods_pressed) { - mod_flag = true; - add_key(KC_GRV); - send_keyboard_report(); - } else { - add_key(KC_ESC); - send_keyboard_report(); - } - } else { - /* The key is being released. - */ - if (mod_flag) { - mod_flag = false; - del_key(KC_GRV); - send_keyboard_report(); - } else { - del_key(KC_ESC); - send_keyboard_report(); - } - } - break; - case 1: - if (record->event.pressed) { - tetris_running = 1; - tetris_timer = 0; - tetris_keypress = 0; - // set randomness using total number of key presses - tetris_start(tetris_key_presses); - } - break; - } -} - -/* - * Set up tetris - */ - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - if (record->event.pressed) { - tetris_key_presses++; - } - - if (tetris_running && record->event.pressed) { - tetris_keypress = 0; - switch (keycode) { - case KC_UP: tetris_keypress = 1; break; - case KC_LEFT: tetris_keypress = 2; break; - case KC_DOWN: tetris_keypress = 3; break; - case KC_RIGHT: tetris_keypress = 4; break; - // Make ESC stop tetris (on keyboards other than clueboard) - // case KC_ESC: tetris_running = 0; return false; - } - if (tetris_keypress != 0) { - return false; - } - } - - return true; -} - -// Runs constantly in the background, in a loop. -void matrix_scan_user(void) { - if (tetris_running) { - tetris_timer++; - if (tetris_timer > 1000) { - // every 1000 times this is run is about 100 ms. - if (!tetris_tick(100)) { - // game over - tetris_running = 0; - } - tetris_timer = 0; - } - } -} - -void send_keycode(uint16_t keycode) { - register_code(keycode); - unregister_code(keycode); -} - -void send_keycode_shift(uint16_t keycode) { - register_code(KC_LSFT); - register_code(keycode); - unregister_code(keycode); - unregister_code(KC_LSFT); -} - -void tetris_send_up(void) { - send_keycode(KC_UP); -} -void tetris_send_left(void) { - send_keycode(KC_LEFT); -} -void tetris_send_down(void) { - send_keycode(KC_DOWN); -} -void tetris_send_right(void) { - send_keycode(KC_RGHT); -} -void tetris_send_backspace(void) { - send_keycode(KC_BSPC); -} -void tetris_send_delete(void) { - send_keycode(KC_DEL); -} - -void tetris_send_string(const char *s) { - for (int i = 0; s[i] != 0; i++) { - if (s[i] >= 'a' && s[i] <= 'z') { - send_keycode(KC_A + (s[i] - 'a')); - } else if (s[i] >= 'A' && s[i] <= 'Z') { - send_keycode_shift(KC_A + (s[i] - 'A')); - } else if (s[i] >= '1' && s[i] <= '9') { - send_keycode(KC_1 + (s[i] - '1')); - } else { - switch (s[i]) { - case ' ': send_keycode(KC_SPACE); break; - case '.': send_keycode(KC_DOT); break; - case '0': send_keycode(KC_0); break; - } - } - } -} - -void tetris_send_newline(void) { - send_keycode(KC_ENT); -} - -int tetris_get_keypress(void) { - int out = tetris_keypress; - tetris_keypress = 0; - return out; -} diff --git a/keyboards/clueboard/keymaps/tetris/readme.md b/keyboards/clueboard/keymaps/tetris/readme.md deleted file mode 100644 index 20e97fb19f..0000000000 --- a/keyboards/clueboard/keymaps/tetris/readme.md +++ /dev/null @@ -1,33 +0,0 @@ -Default layout but with a tetris game -===================================== -Tetris works by outputting key-presses to make ascii-art in a regular text editor. -It reads key presses to rotate and move the bricks like a regular tetris game. - -Example -======= -![tetris](https://raw.githubusercontent.com/danamlund/meckb_tetris/master/tetris.gif) - -Usage -===== -1) Open a default text editor -2) Press the tetris button (Fn + t) -3) Play tetris - -It makes ascii-art by sending keycodes: left, right, up, down, qwerty characters, and numbers. - -Problems -======== -Drawing ascii-art is too slow to make a pleasant playing experience. -While drawing ascii-art, the keyboard does not record key-presses, so its pretty unresponsive. - -Adds 5000 bytes to the hex file. - -Implement in other keyboards -============================ - - Copy-paste the files tetris_text.c and tetrix_text.h to your keymap folder. - - Add/update your-keyboard/your-keymap/Makefile to include ``SRC = tetris_text.c`` - - Copy-paste the tetris-related code from this keymap.c to yours. - - Set a key to trigger F(1) to start tetris mode. - - Its also a good idea to set a key to stop tetris, here its escape. - -You can find a simple tetris keyboard definition at <https://github.com/danamlund/meckb_tetris/> diff --git a/keyboards/clueboard/keymaps/tetris/rules.mk b/keyboards/clueboard/keymaps/tetris/rules.mk deleted file mode 100644 index 4613531296..0000000000 --- a/keyboards/clueboard/keymaps/tetris/rules.mk +++ /dev/null @@ -1 +0,0 @@ -SRC = tetris_text.c diff --git a/keyboards/clueboard/keymaps/tetris/tetris_text.c b/keyboards/clueboard/keymaps/tetris/tetris_text.c deleted file mode 100644 index 1376ead005..0000000000 --- a/keyboards/clueboard/keymaps/tetris/tetris_text.c +++ /dev/null @@ -1,505 +0,0 @@ -/* Copyright 2017 Dan Amlund Thomsen - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -#include <stdio.h> -#include <stdlib.h> -#include <stdarg.h> -#include <stdint.h> - -#include "tetris_text.h" - -static char empty_piece[7][7] = { { 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0 }, - { 0, 0, 0, 0, 0, 0, 0 } }; - -static char temp_piece[7][7]; - -static int curx = 0; -static int cury = 0; - -static void clear_piece(char piece[7][7]) { - for (int y = 0; y < 7; y++) { - for (int x = 0; x < 7; x++) { - piece[x][y] = 0; - } - } -} - -static void copy_piece_from_to(char from[7][7], char to[7][7]) { - for (int y = 0; y < 7; y++) { - for (int x = 0; x < 7; x++) { - to[x][y] = from[x][y]; - } - } -} - -static void rotate_piece(char piece[7][7]) { - // transpose - for (int y = 0; y < 7; y++) { - for (int x = y + 1; x < 7; x++) { - char tmp = piece[y][x]; - piece[y][x] = piece[x][y]; - piece[x][y] = tmp; - } - } - - // reverse rows - for (int y = 0; y < 7; y++) { - for (int x = 0; x < 3; x++) { - char tmp = piece[y][6 - x]; - piece[y][6 - x] = piece[y][x]; - piece[y][x] = tmp; - } - } -} - -static char get_shape_char(int shape) { - switch (shape) { - case 0: return 'I'; - case 1: return 'J'; - case 2: return 'L'; - case 3: return 'O'; - case 4: return 'S'; - case 5: return 'T'; - case 6: return 'Z'; - } - return 'Q'; -} - -static void set_piece(char piece[7][7], int shape, int rotation) { - clear_piece(piece); - switch (shape) { - case 0: - if (rotation % 2 == 0) { - // xxXx - piece[3][1] = 1; - piece[3][2] = 1; - piece[3][3] = 1; - piece[3][4] = 1; - } else { - // x - // x - // X - // x - piece[1][3] = 1; - piece[2][3] = 1; - piece[3][3] = 1; - piece[4][3] = 1; - } - break; - case 1: - // xXx - // x - piece[3][2] = 1; - piece[3][3] = 1; - piece[3][4] = 1; - piece[4][4] = 1; - for (int i = 0; i < rotation; i++) { - rotate_piece(piece); - } - break; - case 2: - // xXx - // x - piece[3][2] = 1; - piece[3][3] = 1; - piece[3][4] = 1; - piece[4][2] = 1; - for (int i = 0; i < rotation; i++) { - rotate_piece(piece); - } - break; - case 3: - // xX - // xx - piece[3][2] = 1; - piece[3][3] = 1; - piece[4][2] = 1; - piece[4][3] = 1; - break; - case 4: - if (rotation % 2 == 0) { - // xX - // xx - piece[3][2] = 1; - piece[3][3] = 1; - piece[4][3] = 1; - piece[4][4] = 1; - } else { - // x - // xX - // x - piece[2][3] = 1; - piece[3][2] = 1; - piece[3][3] = 1; - piece[4][2] = 1; - } - break; - case 5: - // xXx - // x - piece[3][2] = 1; - piece[3][3] = 1; - piece[3][4] = 1; - piece[4][3] = 1; - for (int i = 0; i < rotation; i++) { - rotate_piece(piece); - } - break; - case 6: - if (rotation % 2 == 0) { - // Xx - // xx - piece[3][3] = 1; - piece[3][4] = 1; - piece[4][2] = 1; - piece[4][3] = 1; - } else { - // x - // Xx - // x - piece[2][3] = 1; - piece[3][3] = 1; - piece[3][4] = 1; - piece[4][4] = 1; - } - break; - } -} - -static void send_deletes(int deletes) { - for (int i = 0; i < deletes; i++) { - tetris_send_delete(); - } -} - -static void send_backspaces(int backspaces) { - for (int i = 0; i < backspaces; i++) { - tetris_send_backspace(); - curx--; - } -} - -static void send_goto_xy(int x, int y) { - while (curx < x) { - tetris_send_right(); - curx++; - } - while (curx > x) { - tetris_send_left(); - curx--; - } - while (cury < y) { - tetris_send_down(); - cury++; - } - while (cury > y) { - tetris_send_up(); - cury--; - } -} - -static void draw_row(char c, const char oldrow[7], const char newrow[7], int x, int y) { - char str[2] = { c, 0 }; - char row_is_del[7] = { 0 }; - int first = -1; - int last = -1; - for (int px = 0; px < 7; px++) { - if (oldrow[px] && !newrow[px]) { - row_is_del[px] = 1; - } - if (newrow[px] || oldrow[px]) { - if (first == -1) first = px; - last = px; - } - } - - if (first >= 0) { - if (curx > x + last + 1) { - send_goto_xy(x + last + 1, cury); - } - if (curx < x + first) { - send_goto_xy(x + first, cury); - } - send_goto_xy(curx, y); - send_deletes((x + last + 1) - curx); - send_backspaces(curx - (x + first)); - for (int i = first; i <= last; i++) { - if (row_is_del[i]) { - tetris_send_string("."); - } else { - tetris_send_string(str); - } - curx++; - } - } -} - -static void move_piece_from_to(char from[7][7], char to[7][7], int xadd, int yadd) { - for (int y = 0; y < 7; y++) { - for (int x = 0; x < 7; x++) { - if (x + xadd >= 0 && x + xadd < 7 && y + yadd >= 0 && y + yadd < 7) { - to[y][x] = from[y + yadd][x + xadd]; - } else { - to[y][x] = 0; - } - } - } -} - -static void draw_piece(char c, int x, int y, char oldpiece[7][7], char piece[7][7]) { - for (int py = 0; py < 7; py++) { - draw_row(c, oldpiece[py], piece[py], x, y + py); - } -} - -static void draw_piece_moved(char c, int x, int y, char piece[7][7], int oldxadd, int oldyadd) { - move_piece_from_to(piece, temp_piece, oldxadd, oldyadd); - draw_piece(c, x, y, temp_piece, piece); -} - -static int is_piece_hitting(char board[20][10], char piece[7][7], int x, int y) { - for (int py = 0; py < 7; py++) { - for (int px = 0; px < 7; px++) { - if (piece[py][px] && - (px + x >= 10 || px + x < 0 - || py + y >= 20 || py + y < 0 - || board[py + y][px + x])) { - return 1; - } - } - } - return 0; -} - -static void add_piece_to_board(char piece[7][7], char board[20][10], int x, int y) { - for (int py = 0; py < 7; py++) { - for (int px = 0; px < 7; px++) { - if (piece[py][px]) { - board[py + y][px + x] = piece[py][px]; - } - } - } -} - -static void draw_board_line(void) { - //send_string("l l"); - tetris_send_string("l..........l"); - tetris_send_newline(); -} -static void init(void) { - for (int i = 0; i < 20; i++) { - draw_board_line(); - } - tetris_send_string("doooooooooob"); - curx = 12; - cury = 20; -} - -static int get_piece_min_y(char piece[7][7]) { - for (int y = 0; y < 7; y++) { - for (int x = 0; x < 7; x++) { - if (piece[y][x]) - return y; - } - } - return 0; -} - -static int clear_lines(char board[20][10]) { - int cleared_lines = 0; - for (int y = 19; y >= 0; y--) { - char isfull = 1; - for (int x = 0; x < 10; x++) { - if (!board[y][x]) { - isfull = 0; - } - } - if (isfull) { - // delete clear line - send_goto_xy(12, y); - send_backspaces(12); // delete line contents - // delete newline - tetris_send_backspace(); - cury--; - curx = 12; - cleared_lines++; - } else { - if (cleared_lines > 0) { - // move cleared lines down on board - for (int x = 0; x < 10; x++) { - board[y + cleared_lines][x] = board[y][x]; - } - } - } - } - // clear cleared top lines - for (int y = 0; y < cleared_lines; y++) { - for (int x = 0; x < 10; x++) { - board[y][x] = 0; - } - } - if (cleared_lines > 0) { - send_goto_xy(0, 0); - for (int i = 0; i < cleared_lines; i++) { - draw_board_line(); - curx = 0; - cury++; - } - } - return cleared_lines; -} - -static uint8_t myrandom(uint8_t seed) { - uint8_t out = seed >> 1; - if (seed & 1) { - out = out ^ 0xB8; - } - return out; -} - -static char piece[7][7]; -static char board[20][10]; -static uint8_t r; -static int score; -static int x; -static int y; -static int shape; -static int rotation; -static int time; -static int next_down; -static int down_delay; -static int first_run; -static int game_over; - -void tetris_start(uint8_t seed) { - for (int y = 0; y < 20; y++) { - for (int x = 0; x < 10; x++) { - board[y][x] = 0; - } - } - - clear_piece(piece); - - init(); - - game_over = 0; - - r = seed; - score = 0; - - copy_piece_from_to(empty_piece, piece); - x = 0; - y = 0; - shape = 0; - rotation = 0; - time = 0; - next_down = 0; - down_delay = -1; - first_run = 1; -} - -int tetris_tick(int ms_since_previous_tick) { - if (game_over) { - return 0; - } - - time += ms_since_previous_tick; - - if (first_run || time > next_down) { - if (first_run || is_piece_hitting(board, piece, x, y + 1)) { - first_run = 0; - add_piece_to_board(piece, board, x, y); - - score += clear_lines(board); - - down_delay = 500 - score * 10; - if (down_delay < 100) { - down_delay = 100; - } - - rotation = 0; - shape = r % 7; - r = myrandom(r); - set_piece(piece, shape, rotation); - - x = 1; - y = - get_piece_min_y(piece); - draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, 0); - - if (is_piece_hitting(board, piece, x, y)) { - game_over = 1; - send_goto_xy(12, 10); - tetris_send_string(" game over"); - tetris_send_down(); - tetris_send_string(" score "); - char tmp[10]; - sprintf(tmp, "%d", score); - tetris_send_string(tmp); - return 0; - } - } else { - y++; - draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, +1); - } - next_down = time + down_delay; - } else { - - switch (tetris_get_keypress()) { - case 1: { // up - int oldrotation = rotation; - rotation = (rotation + 1) % 4; - copy_piece_from_to(piece, temp_piece); - set_piece(piece, shape, rotation); - if (is_piece_hitting(board, piece, x, y)) { - rotation = oldrotation; - set_piece(piece, shape, rotation); - } else { - draw_piece(get_shape_char(shape), 1 + x, y, temp_piece, piece); - } - break; - } - case 2: // left - if (!is_piece_hitting(board, piece, x - 1, y)) { - x--; - draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, -1, 0); - } - break; - case 3: {// down - int starty = y; - while (!is_piece_hitting(board, piece, x, y + 1)) { - y++; - } - - draw_piece(get_shape_char(shape), x + 1, starty, piece, empty_piece); - draw_piece(get_shape_char(shape), x + 1, y, empty_piece, piece); - - next_down = time + down_delay; - break; - } - case 4: // right - if (!is_piece_hitting(board, piece, x + 1, y)) { - x++; - draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 1, 0); - } - break; - } - } - return 1; -} diff --git a/keyboards/clueboard/keymaps/tetris/tetris_text.h b/keyboards/clueboard/keymaps/tetris/tetris_text.h deleted file mode 100644 index 25b4177e0b..0000000000 --- a/keyboards/clueboard/keymaps/tetris/tetris_text.h +++ /dev/null @@ -1,45 +0,0 @@ -/* Copyright 2017 Dan Amlund Thomsen - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -#ifndef TETRIS_TEXT_H -#define TETRIS_TEXT_H - -//// to implement -void tetris_send_up(void); -void tetris_send_left(void); -void tetris_send_down(void); -void tetris_send_right(void); - -void tetris_send_backspace(void); -void tetris_send_delete(void); - -void tetris_send_string(const char *s); - -void tetris_send_newline(void); - -// return = meaning -// 0 = no keys pressed -// 1 = up -// 2 = left -// 3 = down -// 4 = right -int tetris_get_keypress(void); - -//// to call -void tetris_start(uint8_t seed); -// returns 0 when game is over -int tetris_tick(int ms_since_previous_tick); - -#endif |