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-rw-r--r--keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c2
-rw-r--r--keyboards/basekeys/slice/rev1/keymaps/via/keymap.c2
-rw-r--r--keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c b/keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c
index 97f7039a79..26ca151089 100644
--- a/keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c
+++ b/keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c
@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
-#include "keymap_jp.h"
+#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
diff --git a/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c b/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c
index 900f1b3ba7..57b94c5bdf 100644
--- a/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c
+++ b/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c
@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
-#include "keymap_jp.h"
+#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
diff --git a/keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c b/keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c
index 375daaca95..05de0e42d0 100644
--- a/keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c
+++ b/keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c
@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
-#include "keymap_jp.h"
+#include "keymap_japanese.h"
#include "split_util.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.