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diff --git a/keyboards/axolstudio/yeti/hotswap/config.h b/keyboards/axolstudio/yeti/hotswap/config.h
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+/*
+Copyright 2022 kb-elmo
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x525C
+#define PRODUCT_ID 0x9F9E
+#define DEVICE_VER 0x0001
+#define MANUFACTURER DZtech
+#define PRODUCT Yeti RGB
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 15
+
+/* Keyboard Matrix Assignments */
+
+#define MATRIX_ROW_PINS { E6, C6, B4, B5, B6 }
+#define MATRIX_COL_PINS { C7, F7, F6, F5, F4, F1, F0, B0, B1, B2, B3, B7, D2, D3, D5 }
+
+/* COL2ROW, ROW2COL */
+#define DIODE_DIRECTION ROW2COL
+
+/* RGB Matrix */
+#ifdef RGB_MATRIX_ENABLE
+# define RGB_MATRIX_KEYPRESSES
+# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+# define ENABLE_RGB_MATRIX_SOLID_COLOR
+# define ENABLE_RGB_MATRIX_BREATHING
+# define ENABLE_RGB_MATRIX_ALPHAS_MODS
+# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_BAND_VAL
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# define ENABLE_RGB_MATRIX_CYCLE_ALL
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+# define ENABLE_RGB_MATRIX_DUAL_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+# define ENABLE_RGB_MATRIX_RAINDROPS
+# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+# define ENABLE_RGB_MATRIX_PIXEL_FLOW
+# define ENABLE_RGB_MATRIX_PIXEL_RAIN
+// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# define ENABLE_RGB_MATRIX_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // 16 is equivalent to limiting to 60fps
+# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+# define DRIVER_ADDR_1 0b1010000
+# define DRIVER_COUNT 1
+# define DRIVER_LED_TOTAL 64
+#endif
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5