diff options
Diffstat (limited to 'keyboards/atlantis/ak81_ve/config.h')
-rw-r--r-- | keyboards/atlantis/ak81_ve/config.h | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/keyboards/atlantis/ak81_ve/config.h b/keyboards/atlantis/ak81_ve/config.h index 0167d0e184..44507c47f7 100644 --- a/keyboards/atlantis/ak81_ve/config.h +++ b/keyboards/atlantis/ak81_ve/config.h @@ -71,47 +71,47 @@ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130 #define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS -#define RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue -#define RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes -#define RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes -#define RGB_MATRIX_BREATHING // Single hue brightness cycling animation -#define RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right -#define RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right -#define RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation -#define RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness -#define RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation -#define RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness -#define RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient -#define RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right -#define RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom -#define RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in -#define RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in -#define RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right -#define RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard -#define RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard -#define RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard -#define RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard -#define RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard -#define RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue -#define RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation -#define RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back -#define RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left -#define RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right -#define RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges -#define RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues -#define RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! -#define RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation -#define RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out -#define RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue -#define RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out -#define RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out -#define RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out -#define RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out -#define RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out -#define RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out -#define RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out -#define RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out -#define RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out -#define RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out +#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue +#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes +#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes +#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation +#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right +#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness +#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient +#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right +#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in +#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right +#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard +#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard +#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard +#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue +#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation +#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back +#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left +#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right +#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges +#define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues +#define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! +#define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out +#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out +#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out +#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out +#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out #endif
\ No newline at end of file |