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# My 34 keys layout
-This are my principles for layout:
+This is my principles for layout:
* I am using Callum style layout. Here you can read explanation by
Callum himself and his reasoning for not using mod-tap:
[here](../../../../users/callum/readme.md)
* There should be only one way to type key. Key can be on
- different layer but it must maintain its physical location.
+ different layer but it must maintain its physical location. I
+ broke this rule for Shift key only.
* The less features are used the better.
-* trilayer is cool.
+* There is simple TMUX layer.
-* There is 🐍 key for no reason.
+* Common keys must be accessible using two keys if possible.
-As well I have added one shot layers compatible with Callum's one
-shot keys.
+* It should be possible to work with left keyboard side and mouse
+ in right hand without lifting hands for some scenarios (that's
+ why I had to duplicate Shift key).
-There is simple TMUX layer as well.
+## Improvements over Callum
+
+* I have added one shot layers compatible with Callum's one shot
+ keys.
+
+* There is one issue with accidental uppercase characters fixed
+ that exists in original Callum layout's implementation.
+
+* Another annoying feature of Callum layer is one shot keys are
+ frozen until you cancel them. This is problem when you use one
+ hand for keyboard and another for mouse. E.g. you click Ctrl and
+ mouse to get some menu (on Mac OS X), and then you want to click
+ some item in that menu. You have to remember to cancel one shot in such
+ situation. I have added two settings two handle situations like
+ this:
+
+ * `FLOW_ONESHOT_WAIT_TERM` - if hold one shot key longer than
+ `FLOW_ONESHOT_WAIT_TERM` ms then mod key / layer key is not
+ treated as one shot key (defaults to 500ms).
+
+ * `FLOW_ONESHOT_TERM` - if you do not click another key in
+ `FLOW_ONESHOT_TERM` ms then one shot key / layer key is treated
+ as normal key. Therefore if you lift it after `FLOW_ONESHOT_TERM`
+ it will not be treated as one shot (defaults to 500ms).
+
+ After adding those two settings I have found out that I don't
+ need one shot cancel key anymore so I have removed it.
+
+Since differences are significant I named this layout `flow`.
+
+## Using flow with your keyboard
+
+Copy `flow.c` and `flow.h` to keyboard folder.
+
+Add following line to `rules.mk`:
+
+```make
+SRC += flow.c
+```
+
+Define following in `config.h` for modifiers and layers:
+
+```c
+#define FLOW_COUNT 7
+#define FLOW_LAYERS_COUNT 3
+```
+
+In your `keymap.c` add and configure like this:
+
+```c
+#include "flow.h"
+
+...
+
+// flow_config should correspond to following format:
+// * layer keycode
+// * modifier keycode
+const uint16_t flow_config[FLOW_COUNT][2] = {
+ {L_NAV, KC_LALT},
+ {L_NAV, KC_LGUI},
+ {L_NAV, KC_LCTL},
+ {L_NAV, KC_LSFT},
+ {L_SYM, KC_LCTL},
+ {L_SYM, KC_LGUI},
+ {L_SYM, KC_LALT},
+};
+
+
+// for layers configuration follow this format:
+// * custom layer key
+// * layer name
+const uint16_t flow_layers_config[FLOW_LAYERS_COUNT][2] = {
+ {OS_TMUX, _TMUX},
+ {OS_MISC, _MISC},
+ {OS_FUNC, _FUNC},
+};
+
+...
+
+// Add following to handle flow
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (!update_flow(keycode, record->event.pressed, record->event.key)) return false;
+ return true;
+}
+
+void matrix_scan_user(void) {
+ flow_matrix_scan();
+}
+
+```
+
+## Lithuanian letters
+
+There are at least two ways how to enter Lithuanian letters: to
+use Unicode support from QMK or to switch OS language when
+necessary. Unicode support has some problems:
+
+* it is OS specific (you need to change Unicode input mode based
+ on your OS and I sometimes switch between Mac OS X and Ubuntu).
+ This is minor issue but it is still issue.
+
+* There is bug in Mac OS X and I can't enter `Š` using unicode
+ input method.
+
+* Unicode Hex Input in Mac OS X is not perfect and there are some
+ minor issue while using it.
+
+On Linux Unicode support meanwhile works perfectly.
+
+This leaves us with other option to use OS language switching as
+you most probably have done before. Still there is space for
+improvement. E.g. I have added Lithuanian letters to trilayer and
+trilayer activation toggles OS language (this works because I use
+only two languages). Check `layer_state_set_user` implementation
+for details.
+
+# Rejected ideas
+
+## Mods as combos
+
+Sometimes when I press `NAV (layer key) + S + Tab` to get `Command
++ Tab` I ended up with `S + Nav + Tab`. This happened because I
+did that really fast and sometimes clicked S slightly earlier than
+NAV layer key. Initially I have solved this problem using Combo
+keys, but that's additional dependency and combo keys are not
+ideal for Callum layer. You need to release both keys to trigger
+Combo key release. Therefore I have written custom code that
+allows pressing S some milliseconds earlier. This is controlled by
+FLOW_TERM and defaults to 10. I do not recommend setting this to
+higher than 30.
+
+This idea was rejected because it looks like 10ms did not made
+that big difference.
+
+## Swapper
+
+Idea of swapper is to have key that registers Mode key (e.g.
+Command while layer and some key is pressed) to simulate two key
+combo, e.g. Command + Tab. Overall I found that 3 keys combo that
+I have currently for swapping windows is equally good as 2 keys
+swapper. Another problem with swapper is that it is OS specific.
+Still if you want here is swapper implementation I have used:
+
+```c
+bool active;
+
+void update_swapper(
+ uint16_t trigger,
+ uint16_t keycode,
+ bool pressed
+) {
+ if (keycode == trigger) {
+ if (pressed) {
+ if (!active) {
+ active = true;
+ register_code(KC_LGUI);
+ }
+ register_code(KC_TAB);
+ } else {
+ unregister_code(KC_TAB);
+ }
+ } else if (active && keycode != KC_LSFT && keycode != KC_LEFT && keycode != KC_RIGHT) {
+ unregister_code(KC_LGUI);
+ active = false;
+ }
+}
+```
+
+## Combos
+
+I have seen that some people use two letter horizontal combos for
+some actions, e.g. XC for Command+C, CV for Command+V, JK for ESC
+and etc. I found that this kind of kicks me out of the flow when
+working as it requires different kind of action and I need to
+pause to make that action.
+
+## Comma-space
+
+I have noticed that I put space after comma `,` usually. That
+means I can use comma + letter for something else with backspace,
+e.g. for Lithuanian letters. Performance wise that works OK, but
+practically that does not feel really good. Trilayer with language
+layer switch works better.
+
+Still if you are interested here is comma-space implementation:
+
+```c
+void swap_layout(void) {
+ uint8_t saved_mods = get_mods();
+ clear_mods();
+ tap_code16(LCTL(KC_SPC));
+ set_mods(saved_mods);
+}
+
+void press_with_layout_swap(uint16_t keycode) {
+ tap_code16(KC_BSPC);
+ swap_layout();
+ tap_code16(keycode);
+ swap_layout();
+}
+
+bool comma_pressed = false;
+
+bool update_commaspace(
+ uint16_t keycode,
+ bool pressed
+) {
+ if (keycode == KC_COMM) {
+ if (!(get_mods() & MOD_MASK_SHIFT)) {
+ comma_pressed = true;
+ }
+ } else if (comma_pressed) {
+ if (keycode != KC_LSFT) {
+ comma_pressed = false;
+ }
+
+ switch(keycode) {
+ case KC_Q:
+ if (pressed) {
+ press_with_layout_swap(KC_1);
+ return false;
+ }
+ break;
+ case KC_W:
+ if (pressed) {
+ press_with_layout_swap(KC_2);
+ return false;
+ }
+ break;
+ case KC_E:
+ if (pressed) {
+ press_with_layout_swap(KC_3);
+ return false;
+ }
+ break;
+ case KC_R:
+ if (pressed) {
+ press_with_layout_swap(KC_4);
+ return false;
+ }
+ break;
+ case KC_T:
+ if (pressed) {
+ press_with_layout_swap(KC_5);
+ return false;
+ }
+ break;
+ case KC_Y:
+ if (pressed) {
+ press_with_layout_swap(KC_6);
+ return false;
+ }
+ break;
+ case KC_U:
+ if (pressed) {
+ press_with_layout_swap(KC_7);
+ return false;
+ }
+ break;
+ case KC_I:
+ if (pressed) {
+ press_with_layout_swap(KC_8);
+ return false;
+ }
+ break;
+ case KC_O:
+ if (pressed) {
+ press_with_layout_swap(KC_EQL);
+ return false;
+ }
+ break;
+ }
+ }
+
+ return true;
+};
+```
+
+## Using one shot layers on top layer keys (NAV and SYM)
+
+While this looked promising and fun it was really easy to get lost
+in which layer you actually are. You can still use it as `flow`
+supports this scenario, but I do not recommend it.