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-rw-r--r--keyboards/a_dux/keymaps/daliusd/flow.c336
1 files changed, 336 insertions, 0 deletions
diff --git a/keyboards/a_dux/keymaps/daliusd/flow.c b/keyboards/a_dux/keymaps/daliusd/flow.c
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+++ b/keyboards/a_dux/keymaps/daliusd/flow.c
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+/* Copyright 2022 @daliusd
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include "flow.h"
+
+extern const uint16_t flow_config[FLOW_COUNT][2];
+extern const uint16_t flow_layers_config[FLOW_LAYERS_COUNT][2];
+
+// Represents the states a flow key can be in
+typedef enum {
+ flow_up_unqueued,
+ flow_up_queued,
+ flow_up_queued_used,
+ flow_down_unused,
+ flow_down_used,
+} flow_state_t;
+
+#ifdef FLOW_ONESHOT_TERM
+const int g_flow_oneshot_term = FLOW_ONESHOT_TERM;
+#else
+const int g_flow_oneshot_term = 500;
+#endif
+
+#ifdef FLOW_ONESHOT_WAIT_TERM
+const int g_flow_oneshot_wait_term = FLOW_ONESHOT_WAIT_TERM;
+#else
+const int g_flow_oneshot_wait_term = 500;
+#endif
+
+flow_state_t flow_state[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = flow_up_unqueued };
+bool flow_pressed[FLOW_COUNT][2] = { [0 ... FLOW_COUNT - 1] = {false, false} };
+uint16_t flow_timers[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = 0 };
+bool flow_timeout_timers_active[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = false };
+uint16_t flow_timeout_timers_value[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = 0 };
+uint16_t flow_timeout_wait_timers_value[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = 0 };
+
+flow_state_t flow_layers_state[FLOW_LAYERS_COUNT] = {
+ [0 ... FLOW_LAYERS_COUNT - 1] = flow_up_unqueued
+};
+bool flow_layer_timeout_timers_active[FLOW_LAYERS_COUNT] = { [0 ... FLOW_LAYERS_COUNT - 1] = false };
+uint16_t flow_layer_timeout_timers_value[FLOW_LAYERS_COUNT] = { [0 ... FLOW_LAYERS_COUNT - 1] = 0 };
+uint16_t flow_layer_timeout_wait_timers_value[FLOW_LAYERS_COUNT] = { [0 ... FLOW_LAYERS_COUNT - 1] = 0 };
+
+bool is_flow_ignored_key(uint16_t keycode) {
+ for (int i = 0; i < FLOW_COUNT; i++) {
+ if (flow_config[i][0] == keycode) {
+ return true;
+ }
+ }
+
+ for (int i = 0; i < FLOW_LAYERS_COUNT; i++) {
+ if (flow_layers_config[i][0] == keycode) {
+ return true;
+ }
+ }
+
+ if (keycode == KC_LSFT || keycode == KC_RSFT
+ || keycode == KC_LCTL || keycode == KC_RCTL
+ || keycode == KC_LALT || keycode == KC_RALT
+ || keycode == KC_LGUI || keycode == KC_RGUI) {
+ return true;
+ }
+
+ return false;
+}
+
+bool update_flow_mods(
+ uint16_t keycode,
+ bool pressed
+) {
+ bool pass = true;
+ bool flow_key_list_triggered[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = false };
+ bool flow_key_list_pressed[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = false };
+
+ bool flow_triggered = false;
+
+ for (uint8_t i = 0; i < FLOW_COUNT; i++) {
+ // Layer key
+ if (keycode == flow_config[i][0]) {
+ if (pressed) {
+ flow_pressed[i][0] = true;
+ } else {
+ flow_pressed[i][0] = false;
+ }
+ // KC mod key
+ } else if (keycode == flow_config[i][1]) {
+ if (pressed) {
+ if (flow_pressed[i][0]) {
+ flow_pressed[i][1] = true;
+ flow_key_list_triggered[i] = true;
+ flow_triggered = true;
+ flow_key_list_pressed[i] = true;
+ pass = false;
+ }
+ } else if (flow_pressed[i][1]) {
+ flow_pressed[i][1] = false;
+ if (flow_pressed[i][0]) {
+ flow_key_list_triggered[i] = true;
+ flow_triggered = true;
+ pass = false;
+ } else if ((flow_state[i] == flow_down_unused)
+ || (flow_state[i] == flow_down_used)) {
+ flow_key_list_triggered[i] = true;
+ flow_triggered = true;
+ pass = false;
+ }
+ }
+ }
+ }
+
+ for (uint8_t i = 0; i < FLOW_COUNT; i++) {
+ if (flow_key_list_triggered[i]) {
+ if (flow_key_list_pressed[i]) {
+ if (flow_state[i] == flow_up_unqueued) {
+ register_code(flow_config[i][1]);
+ }
+ flow_timeout_wait_timers_value[i] = timer_read();
+ flow_state[i] = flow_down_unused;
+ } else {
+ // Trigger keyup
+ switch (flow_state[i]) {
+ case flow_down_unused:
+ if (!flow_pressed[i][1]) {
+ if (timer_elapsed(flow_timeout_wait_timers_value[i]) > g_flow_oneshot_wait_term) {
+ flow_state[i] = flow_up_unqueued;
+ unregister_code(flow_config[i][1]);
+ } else {
+ // If we didn't use the mod while trigger was held, queue it.
+ flow_state[i] = flow_up_queued;
+ flow_timeout_timers_active[i] = true;
+ flow_timeout_timers_value[i] = timer_read();
+ }
+ }
+ break;
+ case flow_down_used:
+ // If we did use the mod while trigger was held, unregister it.
+ if (!flow_pressed[i][1]) {
+ flow_state[i] = flow_up_unqueued;
+ unregister_code(flow_config[i][1]);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ } else if (!flow_triggered) {
+ if (pressed) {
+ if (!is_flow_ignored_key(keycode)) {
+ switch (flow_state[i]) {
+ case flow_up_queued:
+ flow_state[i] = flow_up_queued_used;
+ flow_timeout_timers_active[i] = false;
+ break;
+ case flow_up_queued_used:
+ flow_state[i] = flow_up_unqueued;
+ unregister_code(flow_config[i][1]);
+ break;
+ default:
+ break;
+ }
+ }
+ } else {
+ if (!is_flow_ignored_key(keycode)) {
+ // On non-ignored keyup, consider the oneshot used.
+ switch (flow_state[i]) {
+ case flow_down_unused:
+ flow_state[i] = flow_down_used;
+ break;
+ case flow_up_queued:
+ flow_state[i] = flow_up_unqueued;
+ unregister_code(flow_config[i][1]);
+ break;
+ case flow_up_queued_used:
+ flow_state[i] = flow_up_unqueued;
+ unregister_code(flow_config[i][1]);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ return pass;
+}
+
+void change_pressed_status(uint16_t keycode, bool pressed) {
+ for (int i = 0; i < FLOW_COUNT; i++) {
+ if (flow_config[i][0] == keycode) {
+ flow_pressed[i][0] = pressed;
+ }
+ }
+}
+
+bool update_flow_layers(
+ uint16_t keycode,
+ bool pressed,
+ keypos_t key_position
+) {
+ uint8_t key_layer = read_source_layers_cache(key_position);
+ bool pass = true;
+
+ for (int i = 0; i < FLOW_LAYERS_COUNT; i++) {
+ uint16_t trigger = flow_layers_config[i][0];
+ uint16_t layer = flow_layers_config[i][1];
+
+ if (keycode == trigger) {
+ if (pressed) {
+ // Trigger keydown
+ if (flow_layers_state[i] == flow_up_unqueued) {
+ layer_on(layer);
+ change_pressed_status(trigger, true);
+ }
+ flow_layer_timeout_wait_timers_value[i] = timer_read();
+ flow_layers_state[i] = flow_down_unused;
+ pass = false;
+ } else {
+ // Trigger keyup
+ switch (flow_layers_state[i]) {
+ case flow_down_unused:
+ if (timer_elapsed(flow_layer_timeout_wait_timers_value[i]) > g_flow_oneshot_wait_term) {
+ flow_layers_state[i] = flow_up_unqueued;
+ layer_off(layer);
+ change_pressed_status(trigger, false);
+ pass = false;
+ } else {
+ // If we didn't use the layer while trigger was held, queue it.
+ flow_layers_state[i] = flow_up_queued;
+ flow_layer_timeout_timers_active[i] = true;
+ flow_layer_timeout_timers_value[i] = timer_read();
+ pass = false;
+ change_pressed_status(trigger, true);
+ }
+ break;
+ case flow_down_used:
+ // If we did use the layer while trigger was held, turn off it.
+ flow_layers_state[i] = flow_up_unqueued;
+ layer_off(layer);
+ change_pressed_status(trigger, false);
+ pass = false;
+ break;
+ default:
+ break;
+ }
+ }
+ } else {
+ if (pressed) {
+ if (key_layer == layer) {
+ // On non-ignored keyup, consider the oneshot used.
+ switch (flow_layers_state[i]) {
+ case flow_down_unused:
+ flow_layers_state[i] = flow_down_used;
+ break;
+ case flow_up_queued:
+ flow_layers_state[i] = flow_up_queued_used;
+ flow_layer_timeout_timers_active[i] = false;
+ break;
+ case flow_up_queued_used:
+ flow_layers_state[i] = flow_up_unqueued;
+ layer_off(layer);
+ change_pressed_status(trigger, false);
+ pass = false;
+ break;
+ default:
+ break;
+ }
+ }
+ } else {
+ // Ignore key ups from other layers
+ if (key_layer == layer) {
+ // On non-ignored keyup, consider the oneshot used.
+ switch (flow_layers_state[i]) {
+ case flow_up_queued:
+ flow_layers_state[i] = flow_up_unqueued;
+ layer_off(layer);
+ change_pressed_status(trigger, false);
+ break;
+ case flow_up_queued_used:
+ flow_layers_state[i] = flow_up_unqueued;
+ layer_off(layer);
+ change_pressed_status(trigger, false);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ return pass;
+}
+
+bool update_flow(
+ uint16_t keycode,
+ bool pressed,
+ keypos_t key_position
+) {
+ bool pass = update_flow_mods(keycode, pressed);
+ pass = update_flow_layers(keycode, pressed, key_position) & pass;
+ return pass;
+}
+
+void flow_matrix_scan(void) {
+ for (int i = 0; i < FLOW_COUNT; i++) {
+ if (flow_timeout_timers_active[i]
+ && timer_elapsed(flow_timeout_timers_value[i]) > g_flow_oneshot_term) {
+ flow_timeout_timers_active[i] = false;
+ flow_state[i] = flow_up_unqueued;
+ unregister_code(flow_config[i][1]);
+ }
+ }
+
+ for (int i = 0; i < FLOW_LAYERS_COUNT; i++) {
+ if (flow_layer_timeout_timers_active[i]
+ && timer_elapsed(flow_layer_timeout_timers_value[i]) > g_flow_oneshot_term) {
+ flow_layer_timeout_timers_active[i] = false;
+ flow_layers_state[i] = flow_up_unqueued;
+ layer_off(flow_layers_config[i][1]);
+ change_pressed_status(flow_layers_config[i][0], false);
+ }
+ }
+}