diff options
Diffstat (limited to 'keyboard/gh60/keymap_poker_bit.h')
-rw-r--r-- | keyboard/gh60/keymap_poker_bit.h | 24 |
1 files changed, 11 insertions, 13 deletions
diff --git a/keyboard/gh60/keymap_poker_bit.h b/keyboard/gh60/keymap_poker_bit.h index 982632d05b..1b498351da 100644 --- a/keyboard/gh60/keymap_poker_bit.h +++ b/keyboard/gh60/keymap_poker_bit.h @@ -2,37 +2,35 @@ // Fn + Esc = ` // Fn + {left, down, up, right} = {home, pgdown, pgup, end} static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap 0: qwerty */ + /* 0: qwerty */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), -}; -static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { - /* Overlay 0: Poker Default + Fn'd */ - KEYMAP_ANSI( + /* 4: Poker Default + Fn'd */ + [4] = KEYMAP_ANSI( TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), - /* Overlay 1: Poker with Arrow */ + /* 5: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \ TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END), - /* Overlay 2: Poker with Esc */ + /* 6: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), - /* Overlay 3: Poker with Arrow + Fn'd */ + /* 7: Poker with Arrow + Fn'd */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ @@ -42,9 +40,9 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { }; static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_OVERLAY_INV4(0b0101, 0), // Poker Fn(with fix for Esc) - [1] = ACTION_OVERLAY_TOGGLE(1), // Poker Arrow toggle - [2] = ACTION_OVERLAY_TOGGLE(2), // Poker Esc toggle - [3] = ACTION_OVERLAY_INV4(0b1101, 0), // Poker Fn(with fix for Arrow) - [4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) + [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc) + [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle + [2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle + [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow) + [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc) }; |