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Diffstat (limited to 'keyboard/ergodox_ez/readme.md')
-rw-r--r-- | keyboard/ergodox_ez/readme.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/keyboard/ergodox_ez/readme.md b/keyboard/ergodox_ez/readme.md index 78b825aaa2..5f0becc6cf 100644 --- a/keyboard/ergodox_ez/readme.md +++ b/keyboard/ergodox_ez/readme.md @@ -19,8 +19,8 @@ This requires a little bit of familiarity with coding. - Using a Mac and have homebrew? just run `brew tap osx-cross/avr && brew install avr-libc` 4. Copy `keyboard/ergodox_ez/keymaps/default/keymap.c` into `keymaps/your_name/keymap.c` (for example, `keymaps/german/keymap.c`) 5. Edit this file, changing keycodes to your liking (see "Finding the keycodes you need" below). Try to edit the comments as well, so the "text graphics" represent your layout correctly. See below for more tips on sharing your work. -6. Compile your firmware by running `make clean` followed by `make KEYMAP=your_name`. For example, `make KEYMAP=german`. This will result in a hex file, which will always be called `ergodox_ez.hex`, regardless of your keymap name. -6. Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above. If you prefer you can automatically flash the hex file after successfull build by running `make teensy KEYMAP=your_name`. +6. Compile your firmware by running `make keymap=your_name`. For example, `make keymap=german`. This will result in a hex file, which will be called `ergodox_ez_your_name.hex`, e.g. `ergodox_ez_german.hex`. +6. Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above. If you prefer you can automatically flash the hex file after successfull build by running `make teensy keymap=your_name`. 7. Submit your work as a pull request to this repository, so others can also use it. :) See below on specifics. Good luck! :) @@ -31,7 +31,7 @@ The ErgoDox EZ firmware is open-source, so it would be wonderful to have your co 1. All work goes inside your keymap subdirectory (`keymaps/german` in this example). 2. `keymap.c` - this is your actual keymap file; please update the ASCII comments in the file so they correspond with what you did. -3. `german.hex` - a compiled version of your keymap. Commit it to the repo with `git add -f` as hex files are ignored by default. This allows people to just download your hex file and flash it without having to set up a build toolchain to make it. +3. `compiled.hex` - a compiled version of your keymap. This allows people to just download your hex file and flash it without having to set up a build toolchain to make it. 3. `readme.md` - a Readme file, which GitHub would display by default when people go to your directory. Explain what's different about your keymap, what you tweaked or how it works. No specific format to follow, just communicate what you did. :) 4. Any graphics you wish to add. This is absolutely not a must. If you feel like it, you can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to make something and grab a screenshot, but it's really not a must. If you do have graphics, your Readme can just embed the graphic as a link, just like I did with the default layout. |