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-## PS/2 Mouse Support
-
-Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
-
-To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest from a Thinkpad keyboard), identify the function of each pin of the module, and make the necessary circuitry between controller and Trackpoint module. For more information, please refer to [Trackpoint Hardware](https://deskthority.net/wiki/TrackPoint_Hardware) page on Deskthority Wiki.
-
-There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
-
-### The Cirtuitry between Trackpoint and Controller
-
-To get the things working, a 4.7K drag is needed between the two lines DATA and CLK and the line 5+.
-
-```
-
- DATA ----------+--------- PIN
- |
- 4.7K
- |
-MODULE 5+ --------+--+--------- PWR CONTROLLER
- |
- 4.7K
- |
- CLK ------+------------ PIN
-```
-
-
-### Busywait Version
-
-Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
-
-In rules.mk:
-
-```
-PS2_MOUSE_ENABLE = yes
-PS2_USE_BUSYWAIT = yes
-```
-
-In your keyboard config.h:
-
-```
-#ifdef PS2_USE_BUSYWAIT
-# define PS2_CLOCK_PORT PORTD
-# define PS2_CLOCK_PIN PIND
-# define PS2_CLOCK_DDR DDRD
-# define PS2_CLOCK_BIT 1
-# define PS2_DATA_PORT PORTD
-# define PS2_DATA_PIN PIND
-# define PS2_DATA_DDR DDRD
-# define PS2_DATA_BIT 2
-#endif
-```
-
-### Interrupt Version
-
-The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
-
-In rules.mk:
-
-```
-PS2_MOUSE_ENABLE = yes
-PS2_USE_INT = yes
-```
-
-In your keyboard config.h:
-
-```
-#ifdef PS2_USE_INT
-#define PS2_CLOCK_PORT PORTD
-#define PS2_CLOCK_PIN PIND
-#define PS2_CLOCK_DDR DDRD
-#define PS2_CLOCK_BIT 2
-#define PS2_DATA_PORT PORTD
-#define PS2_DATA_PIN PIND
-#define PS2_DATA_DDR DDRD
-#define PS2_DATA_BIT 5
-
-#define PS2_INT_INIT() do { \
- EICRA |= ((1<<ISC21) | \
- (0<<ISC20)); \
-} while (0)
-#define PS2_INT_ON() do { \
- EIMSK |= (1<<INT2); \
-} while (0)
-#define PS2_INT_OFF() do { \
- EIMSK &= ~(1<<INT2); \
-} while (0)
-#define PS2_INT_VECT INT2_vect
-#endif
-```
-
-### USART Version
-
-To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
-
-In rules.mk:
-
-```
-PS2_MOUSE_ENABLE = yes
-PS2_USE_USART = yes
-```
-
-In your keyboard config.h:
-
-```
-#ifdef PS2_USE_USART
-#define PS2_CLOCK_PORT PORTD
-#define PS2_CLOCK_PIN PIND
-#define PS2_CLOCK_DDR DDRD
-#define PS2_CLOCK_BIT 5
-#define PS2_DATA_PORT PORTD
-#define PS2_DATA_PIN PIND
-#define PS2_DATA_DDR DDRD
-#define PS2_DATA_BIT 2
-
-/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
-/* set DDR of CLOCK as input to be slave */
-#define PS2_USART_INIT() do { \
- PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
- PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
- UCSR1C = ((1 << UMSEL10) | \
- (3 << UPM10) | \
- (0 << USBS1) | \
- (3 << UCSZ10) | \
- (0 << UCPOL1)); \
- UCSR1A = 0; \
- UBRR1H = 0; \
- UBRR1L = 0; \
-} while (0)
-#define PS2_USART_RX_INT_ON() do { \
- UCSR1B = ((1 << RXCIE1) | \
- (1 << RXEN1)); \
-} while (0)
-#define PS2_USART_RX_POLL_ON() do { \
- UCSR1B = (1 << RXEN1); \
-} while (0)
-#define PS2_USART_OFF() do { \
- UCSR1C = 0; \
- UCSR1B &= ~((1 << RXEN1) | \
- (1 << TXEN1)); \
-} while (0)
-#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
-#define PS2_USART_RX_DATA UDR1
-#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
-#define PS2_USART_RX_VECT USART1_RX_vect
-#endif
-```
-
-### Additional Settings
-
-#### PS/2 Mouse Features
-
-These enable settings supported by the PS/2 mouse protocol: http://www.computer-engineering.org/ps2mouse/
-
-```
-/* Use remote mode instead of the default stream mode (see link) */
-#define PS2_MOUSE_USE_REMOTE_MODE
-
-/* Enable the scrollwheel or scroll gesture on your mouse or touchpad */
-#define PS2_MOUSE_ENABLE_SCROLLING
-
-/* Some mice will need a scroll mask to be configured. The default is 0xFF. */
-#define PS2_MOUSE_SCROLL_MASK 0x0F
-
-/* Applies a transformation to the movement before sending to the host (see link) */
-#define PS2_MOUSE_USE_2_1_SCALING
-
-/* The time to wait after initializing the ps2 host */
-#define PS2_MOUSE_INIT_DELAY 1000 /* Default */
-```
-
-You can also call the following functions from ps2_mouse.h
-
-```
-void ps2_mouse_disable_data_reporting(void);
-
-void ps2_mouse_enable_data_reporting(void);
-
-void ps2_mouse_set_remote_mode(void);
-
-void ps2_mouse_set_stream_mode(void);
-
-void ps2_mouse_set_scaling_2_1(void);
-
-void ps2_mouse_set_scaling_1_1(void);
-
-void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
-
-void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
-```
-
-#### Fine Control
-
-Use the following defines to change the sensitivity and speed of the mouse.
-Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
-
-```
-#define PS2_MOUSE_X_MULTIPLIER 3
-#define PS2_MOUSE_Y_MULTIPLIER 3
-#define PS2_MOUSE_V_MULTIPLIER 1
-```
-
-#### Scroll Button
-
-If you're using a trackpoint, you will likely want to be able to use it for scrolling.
-Its possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
-To enable the feature, you must set a scroll button mask as follows:
-
-```
-#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
-```
-
-To disable the scroll button feature:
-
-```
-#define PS2_MOUSE_SCROLL_BTN_MASK 0
-```
-
-The available buttons are:
-
-```
-#define PS2_MOUSE_BTN_LEFT 0
-#define PS2_MOUSE_BTN_RIGHT 1
-#define PS2_MOUSE_BTN_MIDDLE 2
-```
-
-You can also combine buttons in the mask by `|`ing them together.
-
-Once you've configured your scroll button mask, you must configure the scroll button send interval.
-This is the interval before which if the scroll buttons were released they would be sent to the host.
-After this interval, they will cause the mouse to scroll and will not be sent.
-
-```
-#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
-```
-
-To disable sending the scroll buttons:
-```
-#define PS2_MOUSE_SCROLL_BTN_SEND 0
-```
-
-Fine control over the scrolling is supported with the following defines:
-
-```
-#define PS2_MOUSE_SCROLL_DIVISOR_H 2
-#define PS2_MOUSE_SCROLL_DIVISOR_V 2
-```
-
-#### Invert Mouse and Scroll Axes
-
-To invert the X and Y axes you can put:
-
-```
-#define PS2_MOUSE_INVERT_X
-#define PS2_MOUSE_INVERT_Y
-```
-
-into config.h.
-
-To reverse the scroll axes you can put:
-
-```
-#define PS2_MOUSE_INVERT_H
-#define PS2_MOUSE_INVERT_V
-```
-
-into config.h.
-
-#### Debug Settings
-
-To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
-
-```
-/* To debug the mouse reports */
-#define PS2_MOUSE_DEBUG_HID
-#define PS2_MOUSE_DEBUG_RAW
-```