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diff --git a/docs/feature_audio.md b/docs/feature_audio.md index 5132dfe971..9e7ba75f52 100644 --- a/docs/feature_audio.md +++ b/docs/feature_audio.md @@ -1,21 +1,117 @@ # Audio -Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to certain PWM-capable pins, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes. +Your keyboard can make sounds! If you've got a spare pin you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes. -Up to two simultaneous audio voices are supported, one driven by timer 1 and another driven by timer 3. The following pins can be defined as audio outputs in config.h: +To activate this feature, add `AUDIO_ENABLE = yes` to your `rules.mk`. -Timer 1: -`#define B5_AUDIO` -`#define B6_AUDIO` -`#define B7_AUDIO` +## AVR based boards +On Atmega32U4 based boards, up to two simultaneous tones can be rendered. +With one speaker connected to a PWM capable pin on PORTC driven by timer 3 and the other on one of the PWM pins on PORTB driven by timer 1. -Timer 3: -`#define C4_AUDIO` -`#define C5_AUDIO` -`#define C6_AUDIO` +The following pins can be configured as audio outputs in `config.h` - for one speaker set eiter one out of: -If you add `AUDIO_ENABLE = yes` to your `rules.mk`, there's a couple different sounds that will automatically be enabled without any other configuration: +* `#define AUDIO_PIN C4` +* `#define AUDIO_PIN C5` +* `#define AUDIO_PIN C6` +* `#define AUDIO_PIN B5` +* `#define AUDIO_PIN B6` +* `#define AUDIO_PIN B7` +and *optionally*, for a second speaker, one of: +* `#define AUDIO_PIN_ALT B5` +* `#define AUDIO_PIN_ALT B6` +* `#define AUDIO_PIN_ALT B7` + +### Wiring +per speaker is - for example with a piezo buzzer - the black lead to Ground, and the red lead connected to the selected AUDIO_PIN for the primary; and similarly with AUDIO_PIN_ALT for the secondary. + + +## ARM based boards +for more technical details, see the notes on [Audio driver](audio_driver.md). + +<!-- because I'm not sure where to fit this in: https://waveeditonline.com/ --> +### DAC (basic) +Most STM32 MCUs have DAC peripherals, with a notable exception of the STM32F1xx series. Generally, the DAC peripheral drives pins A4 or A5. To enable DAC-based audio output on STM32 devices, add `AUDIO_DRIVER = dac_basic` to `rules.mk` and set in `config.h` either: + +`#define AUDIO_PIN A4` or `#define AUDIO_PIN A5` + +the other DAC channel can optionally be used with a secondary speaker, just set: + +`#define AUDIO_PIN_ALT A4` or `#define AUDIO_PIN_ALT A5` + +Do note though that the dac_basic driver is only capable of reproducing one tone per speaker/channel at a time, for more tones simultaneously, try the dac_additive driver. + +#### Wiring: +for two piezos, for example configured as `AUDIO_PIN A4` and `AUDIO_PIN_ALT A5` would be: red lead to A4 and black to Ground, and similarly with the second one: A5 = red, and Ground = black + +another alternative is to drive *one* piezo with both DAC pins - for an extra "push". +wiring red to A4 and black to A5 (or the other way round) and add `#define AUDIO_PIN_ALT_AS_NEGATIVE` to `config.h` + +##### Proton-C Example: +The Proton-C comes (optionally) with one 'builtin' piezo, which is wired to A4+A5. +For this board `config.h` would include these defines: + +```c +#define AUDIO_PIN A5 +#define AUDIO_PIN_ALT A4 +#define AUDIO_PIN_ALT_AS_NEGATIVE +``` + +### DAC (additive) +Another option, besides dac_basic (which produces sound through a square-wave), is to use the DAC to do additive wave synthesis. +With a number of predefined wave-forms or by providing your own implementation to generate samples on the fly. +To use this feature set `AUDIO_DRIVER = dac_additive` in your `rules.mk`, and select in `config.h` EITHER `#define AUDIO_PIN A4` or `#define AUDIO_PIN A5`. + +The used waveform *defaults* to sine, but others can be selected by adding one of the following defines to `config.h`: + +* `#define AUDIO_DAC_SAMPLE_WAVEFORM_SINE` +* `#define AUDIO_DAC_SAMPLE_WAVEFORM_TRIANGLE` +* `#define AUDIO_DAC_SAMPLE_WAVEFORM_TRAPEZOID` +* `#define AUDIO_DAC_SAMPLE_WAVEFORM_SQUARE` + +Should you rather choose to generate and use your own sample-table with the DAC unit, implement `uint16_t dac_value_generate(void)` with your keyboard - for an example implementation see keyboards/planck/keymaps/synth_sample or keyboards/planck/keymaps/synth_wavetable + + +### PWM (software) +if the DAC pins are unavailable (or the MCU has no usable DAC at all, like STM32F1xx); PWM can be an alternative. +Note that there is currently only one speaker/pin supported. + +set in `rules.mk`: + +`AUDIO_DRIVER = pwm_software` and in `config.h`: +`#define AUDIO_PIN C13` (can be any pin) to have the selected pin output a pwm signal, generated from a timer callback which toggles the pin in software. + +#### Wiring +the usual piezo wiring: red goes to the selected AUDIO_PIN, black goes to ground. + +OR if you can chose to drive one piezo with two pins, for example `#define AUDIO_PIN B1`, `#define AUDIO_PIN_ALT B2` in `config.h`, with `#define AUDIO_PIN_ALT_AS_NEGATIVE` - then the red lead could go to B1, the black to B2. + +### PWM (hardware) +STM32F1xx have to fall back to using PWM, but can do so in hardware; but again on currently only one speaker/pin. + +`AUDIO_DRIVER = pwm_hardware` in `rules.mk`, and in `config.h`: +`#define AUDIO_PIN A8` +`#define AUDIO_PWM_DRIVER PWMD1` +`#define AUDIO_PWM_CHANNEL 1` +(as well as `#define AUDIO_PWM_PAL_MODE 42` if you are on STM32F2 or larger) +which will use Timer 1 to directly drive pin PA8 through the PWM hardware (TIM1_CH1 = PA8). +Should you want to use the pwm-hardware on another pin and timer - be ready to dig into the STM32 data-sheet to pick the right TIMx_CHy and pin-alternate function. + + +## Tone Multiplexing +Since most drivers can only render one tone per speaker at a time (with the one exception: arm dac-additive) there also exists a "workaround-feature" that does time-slicing/multiplexing - which does what the name implies: cycle through a set of active tones (e.g. when playing chords in Music Mode) at a given rate, and put one tone at a time out through the one/few speakers that are available. + +To enable this feature, and configure a starting-rate, add the following defines to `config.h`: +```c +#define AUDIO_ENABLE_TONE_MULTIPLEXING +#define AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT 10 +``` + +The audio core offers interface functions to get/set/change the tone multiplexing rate from within `keymap.c`. + + +## Songs +There's a couple of different sounds that will automatically be enabled without any other configuration: ``` STARTUP_SONG // plays when the keyboard starts up (audio.c) GOODBYE_SONG // plays when you press the RESET key (quantum.c) @@ -67,15 +163,34 @@ The available keycodes for audio are: * `AU_OFF` - Turn Audio Feature off * `AU_TOG` - Toggle Audio Feature state -!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely. +!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely. + +## Tempo +the 'speed' at which SONGs are played is dictated by the set Tempo, which is measured in beats-per-minute. Note lenghts are defined relative to that. +The initial/default tempo is set to 120 bpm, but can be configured by setting `TEMPO_DEFAULT` in `config.c`. +There is also a set of functions to modify the tempo from within the user/keymap code: +```c +void audio_set_tempo(uint8_t tempo); +void audio_increase_tempo(uint8_t tempo_change); +void audio_decrease_tempo(uint8_t tempo_change); +``` ## ARM Audio Volume -For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `DAC_SAMPLE_MAX` in your `config.h`: +For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `AUDIO_DAC_SAMPLE_MAX` in your `config.h`: ```c -#define DAC_SAMPLE_MAX 65535U +#define AUDIO_DAC_SAMPLE_MAX 4095U ``` +the DAC usually runs in 12Bit mode, hence a volume of 100% = 4095U + +Note: this only adjusts the volume aka 'works' if you stick to WAVEFORM_SQUARE, since its samples are generated on the fly - any other waveform uses a hardcoded/precomputed sample-buffer. + +## Voices +Aka "audio effects", different ones can be enabled by setting in `config.h` these defines: +`#define AUDIO_VOICES` to enable the feature, and `#define AUDIO_VOICE_DEFAULT something` to select a specific effect +for details see quantum/audio/voices.h and .c + ## Music Mode @@ -215,12 +330,6 @@ This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to s AU_OFF, AU_TOG, - #ifdef FAUXCLICKY_ENABLE - FC_ON, - FC_OFF, - FC_TOG, - #endif - // Music mode on/off/toggle MU_ON, MU_OFF, |