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-rw-r--r--data/templates/avr/config.h138
-rw-r--r--data/templates/avr/rules.mk18
-rw-r--r--data/templates/base/%(KEYBOARD)s.c4
-rw-r--r--data/templates/base/%(KEYBOARD)s.h22
-rw-r--r--data/templates/base/info.json17
-rw-r--r--data/templates/base/keymaps/default/keymap.c22
-rw-r--r--data/templates/base/keymaps/default/readme.md1
-rw-r--r--data/templates/keyboard/info.json24
-rw-r--r--data/templates/keyboard/readme.md (renamed from data/templates/avr/readme.md)10
-rw-r--r--data/templates/keyboard/rules.mk1
-rw-r--r--data/templates/ps2avrgb/config.h128
-rw-r--r--data/templates/ps2avrgb/readme.md28
-rw-r--r--data/templates/ps2avrgb/rules.mk17
13 files changed, 30 insertions, 400 deletions
diff --git a/data/templates/avr/config.h b/data/templates/avr/config.h
deleted file mode 100644
index 7c15e8e704..0000000000
--- a/data/templates/avr/config.h
+++ /dev/null
@@ -1,138 +0,0 @@
-// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "config_common.h"
-
-/* USB Device descriptor parameter */
-#define VENDOR_ID 0xFEED
-#define PRODUCT_ID 0x0000
-#define DEVICE_VER 0x0001
-#define MANUFACTURER %(USER_NAME)s
-#define PRODUCT %(KEYBOARD)s
-
-/* key matrix size */
-#define MATRIX_ROWS 2
-#define MATRIX_COLS 3
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
-#define MATRIX_ROW_PINS { D0, D5 }
-#define MATRIX_COL_PINS { F1, F0, B0 }
-#define UNUSED_PINS
-
-/* COL2ROW, ROW2COL */
-#define DIODE_DIRECTION COL2ROW
-
-/*
- * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
- */
-#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
-
-//#define LED_NUM_LOCK_PIN B0
-//#define LED_CAPS_LOCK_PIN B1
-//#define LED_SCROLL_LOCK_PIN B2
-//#define LED_COMPOSE_PIN B3
-//#define LED_KANA_PIN B4
-
-//#define BACKLIGHT_PIN B7
-//#define BACKLIGHT_LEVELS 3
-//#define BACKLIGHT_BREATHING
-
-//#define RGB_DI_PIN E2
-//#ifdef RGB_DI_PIN
-//# define RGBLED_NUM 16
-//# define RGBLIGHT_HUE_STEP 8
-//# define RGBLIGHT_SAT_STEP 8
-//# define RGBLIGHT_VAL_STEP 8
-//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
-//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
-/*== all animations enable ==*/
-//# define RGBLIGHT_ANIMATIONS
-/*== or choose animations ==*/
-//# define RGBLIGHT_EFFECT_BREATHING
-//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
-//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-//# define RGBLIGHT_EFFECT_SNAKE
-//# define RGBLIGHT_EFFECT_KNIGHT
-//# define RGBLIGHT_EFFECT_CHRISTMAS
-//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
-//# define RGBLIGHT_EFFECT_RGB_TEST
-//# define RGBLIGHT_EFFECT_ALTERNATING
-/*== customize breathing effect ==*/
-/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
-//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
-/*==== use exp() and sin() ====*/
-//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
-//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
-//#endif
-
-/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
-#define DEBOUNCE 5
-
-/* define if matrix has ghost (lacks anti-ghosting diodes) */
-//#define MATRIX_HAS_GHOST
-
-/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-#define LOCKING_SUPPORT_ENABLE
-/* Locking resynchronize hack */
-#define LOCKING_RESYNC_ENABLE
-
-/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
- * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
- */
-//#define GRAVE_ESC_CTRL_OVERRIDE
-
-/*
- * Force NKRO
- *
- * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
- * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
- * makefile for this to work.)
- *
- * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
- * until the next keyboard reset.
- *
- * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
- * fully operational during normal computer usage.
- *
- * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
- * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
- * bootmagic, NKRO mode will always be enabled until it is toggled again during a
- * power-up.
- *
- */
-//#define FORCE_NKRO
-
-/*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
-/* disable debug print */
-//#define NO_DEBUG
-
-/* disable print */
-//#define NO_PRINT
-
-/* disable action features */
-//#define NO_ACTION_LAYER
-//#define NO_ACTION_TAPPING
-//#define NO_ACTION_ONESHOT
-
-/* disable these deprecated features by default */
-#define NO_ACTION_MACRO
-#define NO_ACTION_FUNCTION
-
-/* Bootmagic Lite key configuration */
-//#define BOOTMAGIC_LITE_ROW 0
-//#define BOOTMAGIC_LITE_COLUMN 0
diff --git a/data/templates/avr/rules.mk b/data/templates/avr/rules.mk
deleted file mode 100644
index 1275531ef6..0000000000
--- a/data/templates/avr/rules.mk
+++ /dev/null
@@ -1,18 +0,0 @@
-# MCU name
-MCU = atmega32u4
-
-# Bootloader selection
-BOOTLOADER = atmel-dfu
-
-# Build Options
-# change yes to no to disable
-#
-BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
-MOUSEKEY_ENABLE = yes # Mouse keys
-EXTRAKEY_ENABLE = yes # Audio control and System control
-CONSOLE_ENABLE = no # Console for debug
-COMMAND_ENABLE = no # Commands for debug and configuration
-NKRO_ENABLE = no # Enable N-Key Rollover
-BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
-RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
-AUDIO_ENABLE = no # Audio output
diff --git a/data/templates/base/%(KEYBOARD)s.c b/data/templates/base/%(KEYBOARD)s.c
deleted file mode 100644
index 0c509aff65..0000000000
--- a/data/templates/base/%(KEYBOARD)s.c
+++ /dev/null
@@ -1,4 +0,0 @@
-// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "%(KEYBOARD)s.h"
diff --git a/data/templates/base/%(KEYBOARD)s.h b/data/templates/base/%(KEYBOARD)s.h
deleted file mode 100644
index 3e8ca3912d..0000000000
--- a/data/templates/base/%(KEYBOARD)s.h
+++ /dev/null
@@ -1,22 +0,0 @@
-// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "quantum.h"
-
-/* This is a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
-#define LAYOUT( \
- k00, k01, k02, \
- k10, k12 \
-) { \
- { k00, k01, k02 }, \
- { k10, KC_NO, k12 } \
-}
diff --git a/data/templates/base/info.json b/data/templates/base/info.json
deleted file mode 100644
index a50ccba7bf..0000000000
--- a/data/templates/base/info.json
+++ /dev/null
@@ -1,17 +0,0 @@
-{
- "keyboard_name": "%(KEYBOARD)s",
- "url": "",
- "maintainer": "%(USER_NAME)s",
- "layouts": {
- "LAYOUT": {
- "layout": [
- {"label": "k00", "x": 0, "y": 0},
- {"label": "k01", "x": 1, "y": 0},
- {"label": "k02", "x": 2, "y": 0},
-
- {"label": "k10", "x": 0, "y": 1, "w": 1.5},
- {"label": "k12", "x": 1.5, "y": 1, "w": 1.5}
- ]
- }
- }
-}
diff --git a/data/templates/base/keymaps/default/keymap.c b/data/templates/base/keymaps/default/keymap.c
deleted file mode 100644
index 3fec3d5120..0000000000
--- a/data/templates/base/keymaps/default/keymap.c
+++ /dev/null
@@ -1,22 +0,0 @@
-// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include QMK_KEYBOARD_H
-
-// Defines names for use in layer keycodes and the keymap
-enum layer_names {
- _BASE,
- _FN
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Base */
- [_BASE] = LAYOUT(
- KC_A, KC_1, MO(_FN),
- KC_TAB, KC_SPC
- ),
- [_FN] = LAYOUT(
- _______, _______, _______,
- RESET, XXXXXXX
- )
-};
diff --git a/data/templates/base/keymaps/default/readme.md b/data/templates/base/keymaps/default/readme.md
deleted file mode 100644
index 63a0643275..0000000000
--- a/data/templates/base/keymaps/default/readme.md
+++ /dev/null
@@ -1 +0,0 @@
-# The default keymap for %(KEYBOARD)s
diff --git a/data/templates/keyboard/info.json b/data/templates/keyboard/info.json
new file mode 100644
index 0000000000..92718faf3a
--- /dev/null
+++ b/data/templates/keyboard/info.json
@@ -0,0 +1,24 @@
+{
+ "keyboard_name": "%KEYBOARD%",
+ "maintainer": "%USER_NAME%",
+ "processor": "%MCU%",
+ "bootloader": "%BOOTLOADER%",
+ "diode_direction": "COL2ROW",
+ "matrix_pins": {
+ "cols": ["C2"],
+ "rows": ["D1"]
+ },
+ "usb": {
+ "vid": "0xFEED",
+ "pid": "0x0000",
+ "device_ver": "0x0001"
+ },
+ "features": {
+ "bootmagic_lite": true,
+ "command": false,
+ "console": false,
+ "extrakey": true,
+ "mousekey": true,
+ "nkro": true
+ }
+} \ No newline at end of file
diff --git a/data/templates/avr/readme.md b/data/templates/keyboard/readme.md
index 207850e065..ca703c53f0 100644
--- a/data/templates/avr/readme.md
+++ b/data/templates/keyboard/readme.md
@@ -1,20 +1,20 @@
-# %(KEYBOARD)s
+# %KEYBOARD%
-![%(KEYBOARD)s](imgur.com image replace me!)
+![%KEYBOARD%](imgur.com image replace me!)
*A short description of the keyboard/project*
-* Keyboard Maintainer: [%(YOUR_NAME)s](https://github.com/%(USER_NAME)s)
+* Keyboard Maintainer: [%REAL_NAME%](https://github.com/%USER_NAME%)
* Hardware Supported: *The PCBs, controllers supported*
* Hardware Availability: *Links to where you can find this hardware*
Make example for this keyboard (after setting up your build environment):
- make %(KEYBOARD)s:default
+ make %KEYBOARD%:default
Flashing example for this keyboard:
- make %(KEYBOARD)s:default:flash
+ make %KEYBOARD%:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
diff --git a/data/templates/keyboard/rules.mk b/data/templates/keyboard/rules.mk
new file mode 100644
index 0000000000..6e7633bfe0
--- /dev/null
+++ b/data/templates/keyboard/rules.mk
@@ -0,0 +1 @@
+# This file intentionally left blank
diff --git a/data/templates/ps2avrgb/config.h b/data/templates/ps2avrgb/config.h
deleted file mode 100644
index 876a60252f..0000000000
--- a/data/templates/ps2avrgb/config.h
+++ /dev/null
@@ -1,128 +0,0 @@
-// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "config_common.h"
-
-/* USB Device descriptor parameter */
-#define VENDOR_ID 0xFEED
-#define PRODUCT_ID 0x0000
-#define DEVICE_VER 0x0001
-#define MANUFACTURER %(USER_NAME)s
-#define PRODUCT %(KEYBOARD)s
-
-/* key matrix size */
-#define MATRIX_ROWS 8
-#define MATRIX_COLS 15
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
-#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4, B5, B6, B7 }
-#define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, A6, A7, C7, C6, C5, C4, C3, C2, D7 }
-#define UNUSED_PINS
-
-/* COL2ROW, ROW2COL */
-#define DIODE_DIRECTION COL2ROW
-
-//#define LED_NUM_LOCK_PIN D0
-//#define LED_CAPS_LOCK_PIN D1
-//#define LED_SCROLL_LOCK_PIN D6
-
-#define BACKLIGHT_PIN D4
-//#define BACKLIGHT_LEVELS 3
-//#define BACKLIGHT_BREATHING
-
-#define RGBLED_NUM 16
-//#define RGBLIGHT_HUE_STEP 8
-//#define RGBLIGHT_SAT_STEP 8
-//#define RGBLIGHT_VAL_STEP 8
-//#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
-//#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
-/*== all animations enable ==*/
-//#define RGBLIGHT_ANIMATIONS
-/*== or choose animations ==*/
-//#define RGBLIGHT_EFFECT_BREATHING
-//#define RGBLIGHT_EFFECT_RAINBOW_MOOD
-//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-//#define RGBLIGHT_EFFECT_SNAKE
-//#define RGBLIGHT_EFFECT_KNIGHT
-//#define RGBLIGHT_EFFECT_CHRISTMAS
-//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
-//#define RGBLIGHT_EFFECT_RGB_TEST
-//#define RGBLIGHT_EFFECT_ALTERNATING
-/*== customize breathing effect ==*/
-/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
-//#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
-/*==== use exp() and sin() ====*/
-//#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
-//#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
-
-/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
-#define DEBOUNCE 5
-
-/* define if matrix has ghost (lacks anti-ghosting diodes) */
-//#define MATRIX_HAS_GHOST
-
-/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-#define LOCKING_SUPPORT_ENABLE
-/* Locking resynchronize hack */
-#define LOCKING_RESYNC_ENABLE
-
-/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
- * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
- */
-//#define GRAVE_ESC_CTRL_OVERRIDE
-
-/*
- * Force NKRO
- *
- * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
- * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
- * makefile for this to work.)
- *
- * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
- * until the next keyboard reset.
- *
- * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
- * fully operational during normal computer usage.
- *
- * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
- * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
- * bootmagic, NKRO mode will always be enabled until it is toggled again during a
- * power-up.
- *
- */
-//#define FORCE_NKRO
-
-/*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
-/* disable debug print */
-//#define NO_DEBUG
-
-/* disable print */
-//#define NO_PRINT
-
-/* disable action features */
-//#define NO_ACTION_LAYER
-//#define NO_ACTION_TAPPING
-//#define NO_ACTION_ONESHOT
-
-/* disable these deprecated features by default */
-#define NO_ACTION_MACRO
-#define NO_ACTION_FUNCTION
-
-/* Bootmagic Lite key configuration */
-//#define BOOTMAGIC_LITE_ROW 0
-//#define BOOTMAGIC_LITE_COLUMN 0
diff --git a/data/templates/ps2avrgb/readme.md b/data/templates/ps2avrgb/readme.md
deleted file mode 100644
index a2ac4495b6..0000000000
--- a/data/templates/ps2avrgb/readme.md
+++ /dev/null
@@ -1,28 +0,0 @@
-# %(KEYBOARD)s
-
-![%(KEYBOARD)s](imgur.com image replace me!)
-
-*A short description of the keyboard/project*
-
-* Keyboard Maintainer: [%(YOUR_NAME)s](https://github.com/yourusername)
-* Hardware Supported: *The PCBs, controllers supported*
-* Hardware Availability: *Links to where you can find this hardware*
-
-Make example for this keyboard (after setting up your build environment):
-
- make %(KEYBOARD)s:default
-
-Flashing example for this keyboard ([after setting up the bootloadHID flashing environment](https://docs.qmk.fm/#/flashing_bootloadhid))
-
- make %(KEYBOARD)s:default:flash
-
-See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
-
-## Bootloader
-
-Enter the bootloader in 3 ways:
-
-* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
-* **BootloadHID reset**: Hold down the key connected to the `A0` and `B0` pins on the MCU if it is known (often top left or bottom left) and plug in the keyboard
-* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
-* **Keycode in layout**: Press the key mapped to `RESET` if it is available
diff --git a/data/templates/ps2avrgb/rules.mk b/data/templates/ps2avrgb/rules.mk
deleted file mode 100644
index 1bbfa8fa0e..0000000000
--- a/data/templates/ps2avrgb/rules.mk
+++ /dev/null
@@ -1,17 +0,0 @@
-# MCU name
-MCU = atmega32a
-
-# Bootloader selection
-BOOTLOADER = bootloadhid
-
-# Build Options
-# change yes to no to disable
-#
-BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
-MOUSEKEY_ENABLE = yes # Mouse keys
-EXTRAKEY_ENABLE = yes # Audio control and System control
-CONSOLE_ENABLE = no # Console for debug
-COMMAND_ENABLE = no # Commands for debug and configuration
-BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
-RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
-WS2812_DRIVER = i2c