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-rw-r--r--data/templates/ps2avrgb/config.h142
-rw-r--r--data/templates/ps2avrgb/readme.md28
-rw-r--r--data/templates/ps2avrgb/rules.mk19
3 files changed, 189 insertions, 0 deletions
diff --git a/data/templates/ps2avrgb/config.h b/data/templates/ps2avrgb/config.h
new file mode 100644
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--- /dev/null
+++ b/data/templates/ps2avrgb/config.h
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+/*
+Copyright %YEAR% %YOUR_NAME%
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x0000
+#define DEVICE_VER 0x0001
+#define MANUFACTURER %YOUR_NAME%
+#define PRODUCT %KEYBOARD%
+
+/* key matrix size */
+#define MATRIX_ROWS 8
+#define MATRIX_COLS 15
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4, B5, B6, B7 }
+#define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, A6, A7, C7, C6, C5, C4, C3, C2, D7 }
+#define UNUSED_PINS
+
+/* COL2ROW, ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+//#define LED_NUM_LOCK_PIN D0
+//#define LED_CAPS_LOCK_PIN D1
+//#define LED_SCROLL_LOCK_PIN D6
+
+#define BACKLIGHT_PIN D4
+//#define BACKLIGHT_LEVELS 3
+//#define BACKLIGHT_BREATHING
+
+#define RGBLED_NUM 16
+//#define RGBLIGHT_HUE_STEP 8
+//#define RGBLIGHT_SAT_STEP 8
+//#define RGBLIGHT_VAL_STEP 8
+//#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
+//#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+/*== all animations enable ==*/
+//#define RGBLIGHT_ANIMATIONS
+/*== or choose animations ==*/
+//#define RGBLIGHT_EFFECT_BREATHING
+//#define RGBLIGHT_EFFECT_RAINBOW_MOOD
+//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+//#define RGBLIGHT_EFFECT_SNAKE
+//#define RGBLIGHT_EFFECT_KNIGHT
+//#define RGBLIGHT_EFFECT_CHRISTMAS
+//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+//#define RGBLIGHT_EFFECT_RGB_TEST
+//#define RGBLIGHT_EFFECT_ALTERNATING
+/*== customize breathing effect ==*/
+/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+//#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+/*==== use exp() and sin() ====*/
+//#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+//#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
+ * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
+ */
+//#define GRAVE_ESC_CTRL_OVERRIDE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+
+/* disable these deprecated features by default */
+#define NO_ACTION_MACRO
+#define NO_ACTION_FUNCTION
+
+/* Bootmagic Lite key configuration */
+//#define BOOTMAGIC_LITE_ROW 0
+//#define BOOTMAGIC_LITE_COLUMN 0
diff --git a/data/templates/ps2avrgb/readme.md b/data/templates/ps2avrgb/readme.md
new file mode 100644
index 0000000000..94063f9ebc
--- /dev/null
+++ b/data/templates/ps2avrgb/readme.md
@@ -0,0 +1,28 @@
+# %KEYBOARD%
+
+![%KEYBOARD%](imgur.com image replace me!)
+
+*A short description of the keyboard/project*
+
+* Keyboard Maintainer: [%YOUR_NAME%](https://github.com/yourusername)
+* Hardware Supported: *The PCBs, controllers supported*
+* Hardware Availability: *Links to where you can find this hardware*
+
+Make example for this keyboard (after setting up your build environment):
+
+ make %KEYBOARD%:default
+
+Flashing example for this keyboard ([after setting up the bootloadHID flashing environment](https://docs.qmk.fm/#/flashing_bootloadhid))
+
+ make %KEYBOARD%:default:flash
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
+
+## Bootloader
+
+Enter the bootloader in 3 ways:
+
+* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
+* **BootloadHID reset**: Hold down the key connected to the `A0` and `B0` pins on the MCU if it is known (often top left or bottom left) and plug in the keyboard
+* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
+* **Keycode in layout**: Press the key mapped to `RESET` if it is available
diff --git a/data/templates/ps2avrgb/rules.mk b/data/templates/ps2avrgb/rules.mk
new file mode 100644
index 0000000000..6c0b7cc231
--- /dev/null
+++ b/data/templates/ps2avrgb/rules.mk
@@ -0,0 +1,19 @@
+# MCU name
+MCU = atmega32a
+
+# Bootloader selection
+BOOTLOADER = bootloadHID
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
+MOUSEKEY_ENABLE = yes # Mouse keys
+EXTRAKEY_ENABLE = yes # Audio control and System control
+CONSOLE_ENABLE = no # Console for debug
+COMMAND_ENABLE = no # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
+WS2812_DRIVER = i2c