diff options
Diffstat (limited to 'common/action.c')
-rw-r--r-- | common/action.c | 394 |
1 files changed, 267 insertions, 127 deletions
diff --git a/common/action.c b/common/action.c index 6528cd46c8..294ce00fb1 100644 --- a/common/action.c +++ b/common/action.c @@ -24,12 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #include "util.h" #include "debug.h" #include "action.h" - - -/* default layer indicates base layer */ -uint8_t default_layer = 0; -/* current layer indicates active layer at this time */ -uint8_t current_layer = 0; +#include "layer_switch.h" static void process_action(keyrecord_t *record); @@ -207,19 +202,6 @@ void action_exec(keyevent_t event) } } -static action_t get_action(key_t key) -{ - action_t action = action_for_key(current_layer, key); - - /* Transparently use default layer */ - if (action.code == ACTION_TRANSPARENT) { - // TODO: layer stacking - action = action_for_key(default_layer, key); - debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n"); - } - return action; -} - static void process_action(keyrecord_t *record) { keyevent_t event = record->event; @@ -227,8 +209,11 @@ static void process_action(keyrecord_t *record) if (IS_NOEVENT(event)) { return; } - action_t action = get_action(event.key); - debug("ACTION: "); debug_action(action); debug("\n"); + action_t action = layer_switch_get_action(event.key); + debug("ACTION: "); debug_action(action); + debug(" overlays: "); overlay_debug(); + debug(" keymaps: "); keymap_debug(); + debug(" default_layer: "); debug_dec(default_layer); debug("\n"); switch (action.kind.id) { /* Key and Mods */ @@ -287,7 +272,7 @@ static void process_action(keyrecord_t *record) } else { if (tap_count == 0) { debug("MODS_TAP: Oneshot: cancel/del_mods\n"); - // cancel oneshot by holding. + // cancel oneshot on hold oneshot_cancel(); del_mods(mods); } @@ -368,145 +353,316 @@ static void process_action(keyrecord_t *record) #endif break; - /* Layer key */ - case ACT_LAYER: + case ACT_KEYMAP: switch (action.layer.code) { - case LAYER_MOMENTARY: /* momentary */ - if (event.pressed) { - layer_switch(action.layer.val); - } - else { - // NOTE: This is needed by legacy keymap support - layer_switch(default_layer); - } - break; - case LAYER_ON_PRESS: - if (event.pressed) { - layer_switch(action.layer.val); - } - break; - case LAYER_ON_RELEASE: - if (!event.pressed) { - layer_switch(action.layer.val); - } - break; - case LAYER_DEFAULT: /* default layer */ - switch (action.layer.val) { - case DEFAULT_ON_BOTH: - layer_switch(default_layer); + /* Keymap clear */ + case OP_RESET: + switch (action.layer.val & 0x03) { + case 0: + overlay_clear(); + keymap_clear(); break; - case DEFAULT_ON_PRESS: + case ON_PRESS: if (event.pressed) { - layer_switch(default_layer); + overlay_clear(); + keymap_clear(); } break; - case DEFAULT_ON_RELEASE: + case ON_RELEASE: if (!event.pressed) { - layer_switch(default_layer); + overlay_clear(); + keymap_clear(); } break; + case ON_BOTH: + overlay_clear(); + keymap_clear(); + break; } break; - case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ + /* Keymap Reset default layer */ + case (OP_RESET | ON_PRESS): + if (event.pressed) { + overlay_clear(); + keymap_clear(); + default_layer_set(action.layer.val); + } + break; + case (OP_RESET | ON_RELEASE): + if (!event.pressed) { + overlay_clear(); + keymap_clear(); + default_layer_set(action.layer.val); + } + break; + case (OP_RESET | ON_BOTH): + overlay_clear(); + keymap_clear(); + default_layer_set(action.layer.val); + break; + + /* Keymap Bit invert */ + case OP_INV: + /* with tap toggle */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { - layer_switch(action.layer.val); + debug("KEYMAP_INV: tap toggle(press).\n"); + keymap_invert(action.layer.val); } } else { - if (tap_count >= TAPPING_TOGGLE) { - debug("LAYER_PRESSED: tap toggle.\n"); - layer_switch(action.layer.val); + if (tap_count <= TAPPING_TOGGLE) { + debug("KEYMAP_INV: tap toggle(release).\n"); + keymap_invert(action.layer.val); } } break; - case LAYER_CHANGE_DEFAULT: /* change default layer */ + case (OP_INV | ON_PRESS): if (event.pressed) { - default_layer = action.layer.val; - layer_switch(default_layer); + keymap_invert(action.layer.val); + } + break; + case (OP_INV | ON_RELEASE): + if (!event.pressed) { + keymap_invert(action.layer.val); } break; - default: /* switch layer on hold and key on tap*/ + case (OP_INV | ON_BOTH): + keymap_invert(action.layer.val); + break; + + /* Keymap Bit on */ + case OP_ON: if (event.pressed) { - if (tap_count > 0) { - debug("LAYER_PRESSED: Tap: register_code\n"); + keymap_on(action.layer.val); + } else { + keymap_off(action.layer.val); + } + break; + case (OP_ON | ON_PRESS): + if (event.pressed) { + keymap_on(action.layer.val); + } + break; + case (OP_ON | ON_RELEASE): + if (!event.pressed) { + keymap_on(action.layer.val); + } + break; + case (OP_ON | ON_BOTH): + keymap_on(action.layer.val); + break; + + /* Keymap Bit off */ + case OP_OFF: + if (event.pressed) { + keymap_off(action.layer.val); + } else { + keymap_on(action.layer.val); + } + break; + case (OP_OFF | ON_PRESS): + if (event.pressed) { + keymap_off(action.layer.val); + } + break; + case (OP_OFF | ON_RELEASE): + if (!event.pressed) { + keymap_off(action.layer.val); + } + break; + case (OP_OFF | ON_BOTH): + keymap_off(action.layer.val); + break; + + /* Keymap Bit set */ + case OP_SET: + if (event.pressed) { + keymap_set(action.layer.val); + } else { + keymap_clear(); + } + break; + case (OP_SET | ON_PRESS): + if (event.pressed) { + keymap_set(action.layer.val); + } + break; + case (OP_SET | ON_RELEASE): + if (!event.pressed) { + keymap_set(action.layer.val); + } + break; + case (OP_SET | ON_BOTH): + keymap_set(action.layer.val); + break; + + /* Keymap Bit invert with tap key */ + default: + if (event.pressed) { + if (tap_count > 0) { + debug("KEYMAP_TAP_KEY: Tap: register_code\n"); register_code(action.layer.code); - } else { - debug("LAYER_PRESSED: No tap: layer_switch\n"); - layer_switch(action.layer.val); - } + } else { + debug("KEYMAP_TAP_KEY: No tap: On on press\n"); + keymap_on(action.layer.val); + } } else { if (tap_count > 0) { - debug("LAYER_PRESSED: Tap: unregister_code\n"); + debug("KEYMAP_TAP_KEY: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { - //debug("LAYER_PRESSED: No tap: NO ACTION\n"); - // NOTE: This is needed by legacy keymap support - debug("LAYER_PRESSED: No tap: return to default layer\n"); - layer_switch(default_layer); + debug("KEYMAP_TAP_KEY: No tap: Off on release\n"); + keymap_off(action.layer.val); } } break; } break; - case ACT_LAYER_BIT: + + case ACT_OVERLAY: switch (action.layer.code) { - case LAYER_MOMENTARY: /* momentary */ - if (event.pressed) { - layer_switch(current_layer ^ action.layer.val); + // Overlay Invert bit4 + case OP_INV4 | 0: + if (action.layer.val == 0) { + overlay_clear(); } else { - layer_switch(current_layer ^ action.layer.val); + overlay_set(overlay_stat ^ action.layer.val); } break; - case LAYER_ON_PRESS: - if (event.pressed) { - layer_switch(current_layer ^ action.layer.val); + case OP_INV4 | 1: + if (action.layer.val == 0) { + if (event.pressed) overlay_clear(); + } else { + overlay_set(overlay_stat ^ action.layer.val<<4); } break; - case LAYER_ON_RELEASE: - if (!event.pressed) { - layer_switch(current_layer ^ action.layer.val); + case OP_INV4 | 2: + if (action.layer.val == 0) { + if (!event.pressed) overlay_clear(); + } else { + overlay_set(overlay_stat ^ action.layer.val<<8); + } + break; + case OP_INV4 | 3: + if (action.layer.val == 0) { + overlay_clear(); + } else { + overlay_set(overlay_stat ^ action.layer.val<<12); } break; - case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ + + /* Overlay Bit invert */ + case OP_INV: + /* with tap toggle */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { - debug("LAYER_BIT: tap toggle(press).\n"); - layer_switch(current_layer ^ action.layer.val); + debug("OVERLAY_INV: tap toggle(press).\n"); + overlay_invert(action.layer.val); } } else { if (tap_count <= TAPPING_TOGGLE) { - debug("LAYER_BIT: tap toggle(release).\n"); - layer_switch(current_layer ^ action.layer.val); + debug("OVERLAY_INV: tap toggle(release).\n"); + overlay_invert(action.layer.val); } } break; - case 0xFF: - // change default layer + case (OP_INV | ON_PRESS): + if (event.pressed) { + overlay_invert(action.layer.val); + } + break; + case (OP_INV | ON_RELEASE): + if (!event.pressed) { + overlay_invert(action.layer.val); + } + break; + case (OP_INV | ON_BOTH): + overlay_invert(action.layer.val); + break; + + /* Overlay Bit on */ + case OP_ON: + if (event.pressed) { + overlay_on(action.layer.val); + } else { + overlay_off(action.layer.val); + } + break; + case (OP_ON | ON_PRESS): + if (event.pressed) { + overlay_on(action.layer.val); + } + break; + case (OP_ON | ON_RELEASE): + if (!event.pressed) { + overlay_on(action.layer.val); + } + break; + case (OP_ON | ON_BOTH): + overlay_on(action.layer.val); + break; + + /* Overlay Bit off */ + case OP_OFF: if (event.pressed) { - default_layer = current_layer ^ action.layer.val; - layer_switch(default_layer); + overlay_off(action.layer.val); } else { - default_layer = current_layer ^ action.layer.val; - layer_switch(default_layer); + overlay_on(action.layer.val); + } + break; + case (OP_OFF | ON_PRESS): + if (event.pressed) { + overlay_off(action.layer.val); + } + break; + case (OP_OFF | ON_RELEASE): + if (!event.pressed) { + overlay_off(action.layer.val); + } + break; + case (OP_OFF | ON_BOTH): + overlay_off(action.layer.val); + break; + + /* Overlay Bit set */ + case OP_SET: + if (event.pressed) { + overlay_move(action.layer.val); + } else { + overlay_clear(); + } + break; + case (OP_SET | ON_PRESS): + if (event.pressed) { + overlay_move(action.layer.val); } break; + case (OP_SET | ON_RELEASE): + if (!event.pressed) { + overlay_move(action.layer.val); + } + break; + case (OP_SET | ON_BOTH): + overlay_move(action.layer.val); + break; + + /* Overlay Bit invert with tap key */ default: - // with tap key if (event.pressed) { - if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_BIT: Tap: register_code\n"); + if (tap_count > 0) { + debug("OVERLAY_TAP_KEY: Tap: register_code\n"); register_code(action.layer.code); } else { - debug("LAYER_BIT: No tap: layer_switch(bit on)\n"); - layer_switch(current_layer ^ action.layer.val); + debug("OVERLAY_TAP_KEY: No tap: On on press\n"); + overlay_on(action.layer.val); } } else { - if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_BIT: Tap: unregister_code\n"); + if (tap_count > 0) { + debug("OVERLAY_TAP_KEY: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { - debug("LAYER_BIT: No tap: layer_switch(bit off)\n"); - layer_switch(current_layer ^ action.layer.val); + debug("OVERLAY_TAP_KEY: No tap: Off on release\n"); + overlay_off(action.layer.val); } } break; @@ -813,39 +969,23 @@ bool sending_anykey(void) host_last_sysytem_report() || host_last_consumer_report()); } -void layer_switch(uint8_t new_layer) -{ - if (current_layer != new_layer) { - debug("Layer Switch: "); debug_hex(current_layer); - debug(" -> "); debug_hex(new_layer); debug("\n"); - - current_layer = new_layer; - clear_keyboard_but_mods(); // To avoid stuck keys - // NOTE: update mods with full scan of matrix? if modifier changes between layers - } -} - bool is_tap_key(key_t key) { - action_t action = get_action(key); + action_t action = layer_switch_get_action(key); switch (action.kind.id) { case ACT_LMODS_TAP: case ACT_RMODS_TAP: return true; - case ACT_LAYER: - case ACT_LAYER_BIT: + case ACT_KEYMAP: + case ACT_OVERLAY: switch (action.layer.code) { - case LAYER_MOMENTARY: - case LAYER_ON_PRESS: - case LAYER_ON_RELEASE: - case LAYER_DEFAULT: - return false; - case LAYER_TAP_TOGGLE: - default: /* tap key */ + case 0x04 ... 0xEF: /* tap key */ + case OP_INV: return true; + default: + return false; } - return false; case ACT_FUNCTION: if (action.func.opt & FUNC_TAP) { return true; } return false; @@ -876,8 +1016,8 @@ static void debug_action(action_t action) case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break; case ACT_USAGE: debug("ACT_USAGE"); break; case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; - case ACT_LAYER: debug("ACT_LAYER"); break; - case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; + case ACT_KEYMAP: debug("ACT_KEYMAP"); break; + case ACT_OVERLAY: debug("ACT_OVERLAY"); break; case ACT_MACRO: debug("ACT_MACRO"); break; case ACT_COMMAND: debug("ACT_COMMAND"); break; case ACT_FUNCTION: debug("ACT_FUNCTION"); break; |