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@@ -132,9 +132,69 @@ A macro can include the following commands: So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends. -Note: Using macros to have your keyboard send passwords for you is a bad idea. +Note: Using macros to have your keyboard send passwords for you is possible, but a bad idea. -### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc) +### Advanced macro functions + +To get more control over the keys/actions your keyboard takes, the following functions are available to you in the `action_get_macro` function block: + +* `record->event.pressed` + +This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is + +```c +if (record->event.pressed) { + // on keydown +} else { + // on keyup +} +``` + +* `register_code(<kc>);` + +This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`. + +* `unregister_code(<kc>);` + +Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent. + +* `layer_on(<n>);` + +This will turn on the layer `<n>` - the higher layer number will always take priority. Make sure you have `KC_TRNS` for the key you're pressing on the layer you're switching to, or you'll get stick there unless you have another plan. + +* `layer_off(<n>);` + +This will turn off the layer `<n>`. + +* `clear_keyboard();` + +This will clear all mods and keys currently pressed. + +* `clear_mods();` + +This will clear all mods currently pressed. + +* `clear_keyboard_but_mods();` + +This will clear all keys besides the mods currently pressed. + +#### Timer functionality + +It's possible to start timers and read values for time-specific events - here's an example: + +```c +static uint16_t key_timer; +key_timer = timer_read(); +if (timer_elapsed(key_timer) < 100) { + // do something if less than 100ms have passed +} else { + // do something if 100ms or more have passed +} +``` + +It's best to declare the `static uint16_t key_timer;` outside of the macro block (top of file, etc). + +## Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc) Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap: @@ -228,3 +288,24 @@ The firmware supports 5 different light effects, and the color (hue, saturation, ![WS2812 Wiring](https://raw.githubusercontent.com/yangliu/qmk_firmware/planck-rgb/keyboard/planck/keymaps/yang/WS2812-wiring.jpg) Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20. + +## Safety Considerations + +You probably don't want to "brick" your keyboard, making it impossible +to rewrite firmware onto it. Here are some of the parameters to show +what things are (and likely aren't) too risky. + +- If a keyboard map does not include RESET, then, to get into DFU + mode, you will need to press the reset button on the PCB, which + requires unscrewing some bits. +- Messing with tmk_core / common files might make the keyboard + inoperable +- Too large a .hex file is trouble; `make dfu` will erase the block, + test the size (oops, wrong order!), which errors out, failing to + flash the keyboard +- DFU tools do /not/ allow you to write into the bootloader (unless + you throw in extra fruitsalad of options), so there is little risk + there. +- EEPROM has around a 100000 write cycle. You shouldn't rewrite the + firmware repeatedly and continually; that'll burn the EEPROM + eventually. |